<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'casual, Amiga, Ron' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/casual/Amiga/Ron/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'casual, Amiga, Ron' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'casual, Amiga, Ron' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/casual/Amiga/Ron/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
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-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>SimCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83ca55b442fd84e53e09c984f9a583df_sq.jpg" title="SimCity Image" /> <h1> History </h1>
SimCity was first developed on the Commodore 64 in 1985 by Will Wright. It gained much of its popularity after it was released on the PC and MAC in 1989. It spawned a legacy of &quot;Sim&quot; games, some successful, and others not so, that are still enjoyed by players today. Sometime after the release of SimCity 4, SimCity Classic Live was made available by EA games to registered members.<br />
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<h1> Game Summary </h1>
SimCity is a city simulation game. The player plays the roll of god and mayor, building a city from the ground up. This requires careful balance of expansion and budget management. Players can change everything from taxes to education funding. There are no legal restrictions as well, players may levy huge taxes, as well as drop police funding down to 0 in order to raise money, but they also must deal with the effects of their actions. SimCity also has a number of disasters that can occur in your city, ranging from fires, to nuclear melt-downs, even alien invasions. SimCity uses a top-down view. <a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/c/cf1ed3080a283f0a09a14a79c3729220_sq.png" /></a><br />
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<h1> Purchase Details </h1>
The game is no longer in production. You may be able to find copies on amazon or Ebay, as well as your local used games store. Also, you can play SimCity Classic Live for free.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:30:39</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
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While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
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The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
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The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
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Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
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<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
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The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
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When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
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The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
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<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f84591011935fcd7f149e890d322417_sq.jpg" title="Rampage Image" /> This is easy. You're a scientist and you &quot;accidentally&quot; became an abominable monster a la King Kong or Godzilla. What's life like as a monster? Well, there's a lot of destruction involved. You fight off tanks and helicopters, destroy buildings, eat people (and their food), and generally wreak havok on the world. All in a day's work.<br />
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<strong> </strong><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:54:11</pubDate>		</item>		<item>			<title>Maniac Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maniacmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38d0338cbbf8075e6e88b215dc336730_sq.jpg" title="Maniac Mansion Image" /> At the start of the game, the hero, Dave Miller, finds that his girlfriend, Sandy Pantz, has been abducted by Dr. Fred Edison, and sets out to save her, with two of his friends. The player could select the friends from a group of six, and the game would play somewhat differently depending on which friends were selected.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:02:38</pubDate>		</item>		<item>			<title>Kastle Kumquat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kastlekumquat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4db338af37cc6592dfb586606a5e43ef_sq.png" title="Kastle Kumquat Image" /> Kastle Kumquat has always been a long standing favourite of mine from the Amiga days and for the 2006 Retro Remakes competition i helped develop this remake with my skilled partner (the code guru) Edgar M Vigdal. The gfx are by me, the sounds are by me (including the grunts and oofs) and we got some very nice music made for us by the talented &quot;infamous&quot;. The tough part is all by Edgar though, without him these games wouldn't happen.<br />
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Collect fruits, find keys, press switches and open doors to make your way through the kastle. Dodge the twizzly boxes of doom, jump the lava and watch out for the traps. The remake did ok in the competition but the game turned out as great as i hoped. Its a joy to play, in fact only yesterday i played it through once again.<br />
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We are now working on a version which includes the room editor for a collaborative project. A whole new set of user made rooms with some new twists and traps. Hopefully that'll be underway soon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:27:11</pubDate>		</item>		<item>			<title>Yasmina's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cd0ae8b3326d223836ef3ced3a82303_sq.gif" title="Yasmina's Quest Image" /> Yasmina's Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:15:26</pubDate>		</item>		<item>			<title>Flashback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flashback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544709986914a6921d23aabd7b88cb46_sq.jpg" title="Flashback Image" /> The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from now on his quest for survival and his lost identity begins.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:49:44</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
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The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
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Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>Planetfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planetfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1fddb21330315e6e83a791d9bd1afbaf_sq.jpg" title="Planetfall Image" /> After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy. Interstellar travel was non-existent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.<br />
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In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.<br />
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You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled &quot;Ten Great Reasons to Visit Gallium&quot; ends on page 3. The author ran out of reasons after listing just two.<br />
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For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.<br />
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Now, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. You superior officer, Ensign First Class Blather, has been making your life miserable. You're begining to wonder if you're really cut out for the Stellar Patrol...<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:39:20</pubDate>		</item>		<item>			<title>Space Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sqcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d12166fe6e9829be66eaa4adec3f0c2_sq.jpg" title="Space Quest Collection Image" /> Roger Wilco.  Ladies man, hero, man about town, Janitor.  <br />
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If you've ever touched adventure games back in the late 80s you'll know about the brilliant work that Sierra did with the genre.  Sadly, those days are long gone.  However someone did something right and released the Space Quest Collection.  <br />
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Contained on the DVD are episodes 1 to 6 of Space Quest, all of which follow our intrepid janitor hero as he gets into one (PUN)messy situation(/PUN) after another.  <br />
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The games are all designed with the standard Sierra adventure game engine(s): AGI (SQ2), SCI (SQ1 VGA, SQ3, SQ4, SQ5).  Space Quest 1, 4, 5 and 6 all use the later icon driven interface whilst 2 and 3 use the classic text parser to direct our gallant mop jockey.<br />
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The brilliant use of nerd (i.e. sci-fi, computer, etc...)humour blends perfectly with the game play/puzzles.  The outlandish situations, and locales will remind you of less formal science fiction movies/tv shows as will the many pot shots at the established sci-fi franchises such as Star Wars, Star Trek and Aliens.<br />
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If you like aliens, if you like adventure games and if you like mops then I highly recommend picking up the Space Quest collection.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:22:02</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Chip's Challenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chipschallenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def04061cbb66d4a297f78bdf3721613_sq.png" title="Chip's Challenge Image" /> Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join melinda's exlusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:49:36</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
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Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
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The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
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(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>La Carta Mas Alta</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1737c8a4828d038c78041679307ec3ca_sq.gif" title="La Carta Mas Alta Image" /> La Carta Mas Alta is an open source card game totally written in PHP and HTML.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:40:44</pubDate>		</item>		<item>			<title>Ikari Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4fdc991dfc49805ce69a4795b44af08_sq.gif" title="Ikari Warriors Image" /> <strong>Overview</strong><br />
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The player (or players: see below) takes the role of a commando-like warrior, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory.<br />
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Ikari Warriors was the first to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions. The game also featured two buttons, one for the standard gun and another for lobbing grenades. It allowed two players to play cooperatively, side by side - one of the few games to do so at the time. The game cabinet was a standard upright.<br />
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<strong>Description</strong><br />
<br />
The player begins as one of two commando-type warriors, garbed in red (Ralf) or blue (Clark) (depending on whether they are player one or two). They must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units with a frightening arsenal of firepower. Along the way, players may commandeer enemy tanks to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up.<br />
<br />
Ikari Warriors was the first 'Commando' style game to give the player a limited amount of ammunition (99 bullets and 99 grenades, not actually a great handicap) as well as power-up and bonus icons to improve your firepower, dropped by red soldiers. These are listed as follows:<br />
<br />
    <li class="user_li">Gun: restores machine gun ammo to maximum.<br /></li>    <li class="user_li">Grenade: restores grenade ammo to maximum.<br /></li>    <li class="user_li">Gas: restores all ammo to maximum and refuels the tank if the player is driving one.<br /></li>    <li class="user_li">K: Kills all enemy troops on-screen, except ones hiding underwater.<br /></li>    <li class="user_li">S: Gun and tank shots are sped up.<br /></li>    <li class="user_li">L: Long-range shot. Bullets travel the entire length of the screen.<br /></li>    <li class="user_li">F: Bullets turn red and can destroy trucks, gun emplacements and bases. Pierce shot. Bullets pass through rocks and other barriers without being blocked. Tank shots become rockets.<br /></li>    <li class="user_li">B: Blast grenades. Grenades turn red and produce giant-sized explosions. All tank shots become blast grenades as well.<br /></li><br />
The game's joysticks could be rotated in clockwise and counter-clockwise directions. Turning the joystick changed the direction the character faced independent of the direction the character might be moving. This gave the player freedom to attack or walk in eight different directions. This made it generally easier&acirc;&euro;&rdquo;but sometimes harder&acirc;&euro;&rdquo;to take out enemy units. Aiming must also be taken into account by the warrior using the machine gun in his right hand, while throwing grenades with his left; no shot is fired from directly in front of the player.<br />
<br />
Because of its innovative controls, this game was initially very popular. However, the joysticks proved somewhat fragile, especially when played heavily as this game was. They need to be repaired often since being unable to turn makes the game almost unplayable.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:48:08</pubDate>		</item>		<item>			<title>Madden 91'</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Madden91/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14999a38b157fec1f4f5205284d64bc6_sq.jpg" title="Madden 91' Image" /> John Madden Football, the game that started a revolution.  Madden exploded on the market like an atomic bomb.  The game was simply amazing in all aspects of the word.  The sports genre within the game industry would never be the same, and the bar was set quite high for other would-be developers.<br />
<br />
Publisher     :  Electronic Arts<br />
Developer     :  Park Place Productions<br />
Release Date  :  1990<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 02:32:59</pubDate>		</item>		<item>			<title>Heart of China</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofchina/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9a5385b9c0e648737e4a9e797a0ca1a_sq.jpg" title="Heart of China Image" /> <div class="user_quote"><blockquote class="user_quote"> From the breathtaking splendor of 1930 Asia, three strangers are about to set forth on an adventure that will span an entire continent.  She is the daughter of a ruthless American land baron, facing death somewhere in the lush mountains of central China.  He is a down-on-his-luck pilot with only three days to rescue her.  Their guide to freedom is a shadowy master of stealth and cunning from a far away land.  Together they will travel the crowded streets of Honk Kong, cross the blinding snowfields of the Himalayas and ride in the fabled Orient Express... all on a journey of life, love and death that could only begin in the Heart of China.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:23:38</pubDate>		</item>		<item>			<title>Warblade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warblade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4529428c30ba3954980ccacb8d4984a8_sq.jpg" title="Warblade Image" /> Warblade is Edgar M Vigdals Deluxe Galaga remake for the PC. Deluxe Galaga was a very popular Amiga shareware game that garnered many many addicted fans. Now, on the PC, it includes all the old favourites like multiple weapons, secrets, subgames and MONEY but is also now bigger and better than ever. Profiles make the game even more addictive and if you want the ultimate rank you have a long way to go. Over 30 secrets, 100 levels, all new graphics and eye-candy, loads of ranks and unlockables. you'll be finding this games hidden depths months after you start playing and i am honoured to be a part (albeit small) of this games development.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 01:25:29</pubDate>		</item>		<item>			<title>Zak McKracken and the Alien Mindbenders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zakmckracken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd1db5997921e1b78320572b3cf64fd2_sq.jpg" title="Zak McKracken and the Alien Mindbenders Image" /> Can one hack writer, two Yale coeds, and a stale loaf of French bread save the world from a galactic conspiracy?  Not without your help.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:46:54</pubDate>		</item>		<item>			<title>La villa del seis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lavilladelseis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c311c87de8c2cf0e7095fc65da53ad70_sq.gif" title="La villa del seis Image" /> La villa del seis is a multiplatform point-and-click graphical psychological terror adventure in PHP and DHTML that uses mouse and keyboard optionally.<br />
Also, you can play it like a text adventure (interactive fiction) on a text browser or without JavaScript.<br />
The game uses Yasmina's Quest motor but altered and improved.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under PC (Windows, BeOS, Linux, FreeBSD, OpenBSD, NetBSD, Syllable, SkyOS, etc), MAC (Mac OS 7.1, Mac OS X), Amiga, console (Nintendo DS, PSP, Dreamcast, XBOX), etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:55:39</pubDate>		</item>		<item>			<title>Ishido</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ishido/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b2c639e605e28e76fd602a9a4b7b290_sq.jpg" title="Ishido Image" /> &quot;Ishido, the first game Accolade ported to the Sega Genesis, is, despite its name, not an ancient Japanese pastime. Rather, it was developed in 1990 as a type of tile matching game. First released for MS-DOS and Macintosh, Accolade was able to produce a version for the Genesis through reverse-engineering. (If you'd like to know more about how reverse-engineering works, start here).<br />
<br />
All versions of the game have now fallen out of print, and the Macintosh version has been made freely available by its programmer.&quot;<br />
<br />
   - Cool Copyright<br />
     http://www.coolcopyright.com/cases/chp7/segaaccolade.htm<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 01:49:36</pubDate>		</item>		<item>			<title>Battle Chess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattleChess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da4df5d2af00fe657476198daa63eaa5_sq.jpg" title="Battle Chess Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2008 02:39:24</pubDate>		</item>	</channel></rss>