<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'block, puzzle' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/block/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'block, puzzle' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'block, puzzle' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/block/puzzle/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>CrashBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/793bb0f0b2441daf1b7f12a5418586c4_sq.png" title="CrashBlock Image" /> Crashblock is a platform puzzle game, mixing puzzle elements from Tetris and platform elements of Flashback.<br />
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The aim of the game is to play a game of tetris from the inside, running around the arena, climbing over the fallen blocks,trying to complete a line whilst trying to collect enough stars to advance to the next level and collecting coins and other items to boost your score and help you along the way. There are hazards to overcome, Bombs are released from completed lines along with bonus items and stars, also captive creatures called meanies are released making your task so much more difficult.<br />
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If the blocks pile up to the top of the arena, it's game over. If a falling block lands on you, it's squishy death, if you're caught in a bomb blast, it's goodnight and if you're caught by a meanie, it's so long and thanks for all the limbs.<br />
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You have to control the crane holding the current shape by calling it over to you, rotating the shape to the correct position and then diving out of the way while it falls.. there is no controlled drop in this game, oh no! <br />
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This game is currently under development for the Pascal Game Development 2007 Competition, The end deadline is the 3rd of June 2007. Check back often for updates.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 11:12:56</pubDate>		</item>		<item>			<title>Mezzo: Winter Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mezzo-winter-edition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a20686bd7f87fbd76359ca1e4ffc35f8_sq.png" title="Mezzo: Winter Edition Image" /> Mezzo: Winter Edition is a puzzle game for Windows and Mac by ActionHead Studios. It's the company's first title and was released on February 15, 2007. The game makes unique use of combos to create a series of challenging yet enjoyable puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 10:45:34</pubDate>		</item>		<item>			<title>Qublix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qublix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/259210e8b347b449f33a5b745df60453_sq.jpg" title="Qublix Image" /> Qublix is an evolution of the classic two dimensional sliding tile puzzle (sometimes called the 15-tile puzzle). Instead of having a single, two dimensional puzzle, players are required to complete a sliding tile puzzle on six sides of a three dimensional cube. The edges of each puzzle are shared with the puzzles on each adjacent side. As pieces are moved and aligned on one side, pieces on the adjacent sides will also be moved.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 03:56:54</pubDate>		</item>		<item>			<title>Quad : 4 Seasons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quad4seasons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b44daf3a407e2a84ba0e4ae7211129d3_sq.png" title="Quad : 4 Seasons Image" /> <em>Quad : 4 Seasons was inspired by an online game.</em><br />
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In this game, you must place blocks on to the table and have them form rows. When you form a single ( or many ) rows, the blue sideblocks will move closer to the center. <br />
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When the blue sideblocks form a quad ( rectangle ), You win! <br />
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The game has sixteen levels and four season themes. You can select the one you want to play from the menu. <br />
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Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 08:51:04</pubDate>		</item>		<item>			<title>Exocubes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exocubes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76496e6f41bbaaa76e78856a1a72697d_sq.png" title="Exocubes Image" /> Trapped in an unknown dimension in space, Cubert woke up to a cube-like room. He'll need you to dive into world of Exocubes to aid in his escape from the seemingly neverending cube rooms!<br />
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Manipulate magical cubes, energize them with scanners, and blast the walls blocking your way! Rooms after rooms, all with different challenges and hazards await you!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:03:51</pubDate>		</item>		<item>			<title>Chock-A-Block</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chock-A-Block/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9e1f72bf853086009c4849b5d0757b5_sq.jpg" title="Chock-A-Block Image" /> This is the closest gameplay to BoXiKoN so far, where the object of the game is to fit shapes into the game grid, creating solid lines across or down. However, in this game you drop the shapes down slopes at the edges of the grid. The shapes break up into blocks and push together. <br />
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Care must be taken to maintain empty space where only a small number of bad moves can spell disaster at any moment!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jul 2007 12:14:45</pubDate>		</item>		<item>			<title>Retris</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6cd5be67e7bfe1fc65081ad359406f32_sq.jpg" title="Retris Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2008 06:00:26</pubDate>		</item>	</channel></rss>