<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'aliens, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/aliens/Windows/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'aliens, Windows' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'aliens, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/aliens/Windows/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Half-Life 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37509f2304eb588b1bee9a5d04acdee6_sq.jpg" title="Half-Life 2 Image" /> The sequel to Half-Life, one of the most popular action games ever made, will feature the return of former Black Mesa research associate Gordon Freeman. In Half-Life 2, Freeman can expect to encounter several characters from the previous game, including Barney the security guard and the mysterious G-man, for whom Freeman now works. Freeman will also meet a new female character, Alyx, whose mother was killed during the events of the original game.<br />
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During initial installation of Half-Life 2 an internet connection is required to authenticate the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:15:35</pubDate>		</item>		<item>			<title>Harvest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50147571a1d9b25c699076593e0cf60d_sq.jpg" title="Harvest Image" /> Harvest is a real-time strategy game currently in development by Oxeye Game Studio.<br />
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The basic idea of the game is that you must gather two kinds of resources - minerals and energy - and use them to construct defenses for your base. The base is attacked by endless numbers of aliens and you will have to try to survive for as long as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 05:24:19</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
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Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Genesis Rising</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GenesisRising/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80ed5ad4cf7d966880738eed45edc8a4_sq.gif" title="Genesis Rising Image" /> Play as one of of three races in this full 3D futuristic RTS. Set in a mysterious futuristic universe where organic machines are built using genetic engineering, take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe remaining unconquered 3,000 years into the future.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 01:51:37</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
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NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
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It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>Universe at War: Earth Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Universeatwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa2c18a6c3f3807aa7193eb6da472c9_sq.jpg" title="Universe at War: Earth Assault Image" /> Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Deadly sci-fi weapons and alien powers allow players to destroy cities and other territory while fighting for Earth. The game also allows players to retrain and customize units in the midst of battle, modify their weapons and defenses in real-time, and even control the development of technology that will help them to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 11:24:57</pubDate>		</item>		<item>			<title>Aliens Versus Predator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed77ea24866b29570730178162d4030_sq.jpg" title="Aliens Versus Predator Image" /> What do you get when you cross two intense action movies? ALIEN VS. PREDATOR, that's what. In this hybrid of the two blockbuster films, you play the role of a Predator that has descended on the planet Vega 4 in order to pursue your favorite pastime: hunting humans. But instead of people, you discover hordes of nasty Aliens that are just as determined as you are to destroy all life forms. So the hunt begins as you go up against Alien drones, warriors, chest-bursters, and face-huggers on your new quest to kill the Alien Queen. You'll have to utilize all the advanced Predator technology at your disposal as you fight your way through wave after wave of Aliens on your way to your ultimate prize.<br />
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From IGN<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:03:22</pubDate>		</item>		<item>			<title>UFO: Aftershock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-aftershock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19633b12d88b833ff33c0a68d68b3d8f_sq.jpg" title="UFO: Aftershock Image" /> UFO: Aftershock is a computer strategy game created by Altar and released in 2005. It's a squad combat game at its core with overlying strategic elements and a clear debt to the lauded classic <a href="/game/Xcom" class="game_link">X-COM: Ufo Defense</a>, though a smaller one than that of its predecessor, UFO: Aftermath.<br />
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It's set in a post-apocalyptic 2050 and comes after the events of UFO: Aftermath. The game assumes that you took up the Reticulans offer of resettling the most able of humanity in a space station, while allowing the rest to die, consumed by the Biomass that the Reticulans could not control (However, if you were a particularly skilled player, you could reject their offer, and save the Earth while defending against both the Reticulans and the Biomass. Then this game can be seen as taking place in a parallel universe). Having lost contact with the Earth, you must find out what happened. The combat section is a real-time system with adjustable and pausable speed, and it has been improved to feature such things as multi-level battlefields and enterable buildings. The strategic section holds resource and squad management, research, development, some limited diplomacy and planning of attacks. As a departure from the X-COMs and the prequel, there is no air-to-air interception.<br />
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UFO: Aftershock as well has a mobile version. The license was given to Redboss Games, a subsidiary of Redboss.<br />
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(text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:19:08</pubDate>		</item>		<item>			<title>Alien Abduction II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aaii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d427021a7cda68adb7a080e42343b2bb_sq.jpg" title="Alien Abduction II Image" /> Visit www.probehumanity.com for news, tips, cheats, and tricks.<br />
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Alien Abduction II follows the never released Alien Abduction game where you must abduct people for probing while avoiding the ever pesky MIB agents. Using your tractor beam, you can pick up a variety of objects, and even drop them on enemies to keep them from escaping or firing at you.<br />
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If you have a Bagunk account, you can link your score to your account.<br />
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You can cheat and jump to a level by holding shift+[level #] where the level # is a number key cooresponding to the level you want to jump to. Cheating, however, forfeits your ability to submit a score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:15:11</pubDate>		</item>		<item>			<title>Alien Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e1c7b529d66a726fcdf971a272815e5_sq.gif" title="Alien Shooter Image" /> Using a wide variety of weapons and biomechanical upgrades, you must stop an alien invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 05:52:32</pubDate>		</item>		<item>			<title>Ufo: Extraterrestrials</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-et/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9706cc9eb0e8e1b91ccf5024a9e89c0_sq.png" title="Ufo: Extraterrestrials Image" /> The year is now 2108 and on the colonized planet Esperanza our space devices have not just been approached by alien machines but attacked. The player controls a squad of soldiers, light and heavy support combat vehicles, robots and air units located in a base on the planet Esperanza that had been colonized by the spaceship Magalhaes in the year 2023. This squad was brought together by the Esperanza government to face a threat that comes from deep space. In case the player succeeds in averting an alien impact on Esperanza, the story will continue on the planet Earth which has been subdued by alien forces. Battle against the alien opposition in a game that combines global strategy with small, squad-based tactical combat against an alien invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 07:36:53</pubDate>		</item>		<item>			<title>Red Justice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redjustice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f910d1e9c5b0f0d7f2c11fa5d1294696_sq.jpg" title="Red Justice Image" /> Red Justice is a Team-based multiplayer modification for the popular FPS Half-Life.  Two races wage war against each other after what started as a peaceful coexistence.  The Greys seek to continually expand their territory and grow stronger through destruction of other civilizations.  The Humans want only to protect their very existence and will do whatever it takes to combat the invading alien race.  Take part in this fast paced action experience in a variety of different game modes including team deathmatch, capture the 'flag', and assault.  A wide variety of weapons will be at the player's disposal with each class offering a unique playstyle.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 08:51:38</pubDate>		</item>		<item>			<title>Q-Zoid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QZoid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bc0e9401799ee31cfe2e21a410c7b34_sq.jpg" title="Q-Zoid Image" /> <h1>The Story...</h1>
Your ship is on a scouting mission when you encounter an alien horde on its way to your home planet! Now you must fight wave after wave of squids, spitters, zoids, and even your own gunpods...<br />
<h3>try to make it out alive, or the aliens will make it to your planet!</h3><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:26:32</pubDate>		</item>		<item>			<title>Aliens vs Predator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aliensvspredator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/190a2a45707947496d3ac1de75917341_sq.jpg" title="Aliens vs Predator Image" /> Aliens versus Predator is a science fiction first-person computer game developed by Rebellion and published by Sierra. It was officially released for PC and Mac in 1999, followed by an unofficial port to Linux in 2001, following Rebellion's public release of the game's source code. A sequel to Aliens vs Predator, Aliens vs. Predator 2, was developed by Monolith Productions, and released by Sierra in 2001. It is often considered the successor of the 1994 game for the Atari Jaguar.<br />
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The game is a first person shooter (FPS), but differs from most other FPS in that the player can choose the perspective to play from : Alien, Predator or Human (Colonial Marine). These different perspectives afford distinct capabilities and weapons.<br />
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In the most conventional case, playing as a human is the most similar to other FPS, and the player is able to access a wide array of weaponry (mostly that from the films). As well as powerful weaponry, Marines wear armour for protection and have an image intensifier and flares to improve visibility in dark environments.<br />
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As a Predator, the player make use of Predator weapons such as the Plasmacaster, Disc and Wristblades. Predators are also somewhat more athletic than humans, can make use of a cloaking device to stalk prey, and have a range of different vision modes to aid them in hunting the other species. In the game, default Predator vision is similar to that of humans, but an infrared vision mode is available for tracking humans (similar to that in the Predator films), while a vision mode sensitive to electrical systems allows Predators to track Aliens (and androids).<br />
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Playing as an Alien is the most significantly different perspective. Players are able to range freely over any surface regardless of its inclination. This allows wall-walking and completely novel means of attack. However, weaponry is restricted to claws, tail and jaws (for the infamous head-bite), though these themselves reward the player with a fairly unusual experience in FPS combat. By default, Aliens visually perceive the environment in a similar manner to humans, albeit distorted by a fisheye lens to increase field of view. Players can also switch to a &quot;sonic resonance&quot; or echolocation mode to increase visibility in dark environments (as explained in Aliens Vs. Predator 2). This is augmented by an ability to detect pheromones and to discern human or Predator prey.<br />
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In the single player mode, the game presents a conventional series of levels to progress through. However, because of the differing abilities of the three species, the levels themselves are not always conventional in structure - Alien levels, for instance, often involve climbing through convoluted buildings. The levels are loosely structured, with progression sometimes a little arbitrary (e.g. Predator players find themselves, for a single level only, on the prison planet Fury 161 from the film Alien&Atilde;&fnof;&acirc;&euro;&scaron;&Atilde;&sbquo;&Acirc;&sup3;).<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 11:19:10</pubDate>		</item>		<item>			<title>UFO: Alien Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufoai/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37f66cef103aa2ca66fb4bae9df63cb5_sq.png" title="UFO: Alien Invasion Image" /> UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force. To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.<br />
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'UFO: Alien Invasion' is heavily inspired by the 'X-COM' series by Mythos and Microprose. The first game of the series, 'UFO DEFENSE', became a classic and, in our honest opinion, is one of the best games ever made.<br />
'UFO: Alien Invasion' is neither a sequel nor a remake of 'UFO DEFENSE' - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:55:01</pubDate>		</item>		<item>			<title>UFO: Afterlight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufo-afterlight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee367ef42927978c2d65f7c4efb3c228_sq.jpg" title="UFO: Afterlight Image" /> UFO: Afterlight is the third in the UFO series from Altar Interactive. Set fifty years after the war on Earth, the people of Earth have been forced by the Reticulans to leave. Some of them were sent to the orbital station above the Earth, and their story is told in <a href="/game/ufo-aftershock" class="game_link">UFO: Aftershock</a>. Another group were tranported to Mars, and this is their story. With 10,000 cryogenically sleeping people in their care, a group of about 30 talented humans have to carve out an existance on Mars. The terraformation of Mars as well as defending territory from alien invaders are all part of their mission. Not only do you have to manage the day to day operations at the base - such as research, production and construction - You also have to fight out battle in pausable real-time with many levels of intricacy such as the ability to make detailed plans for your soldiers. As the game progresses, new avenues of research opens up which in turn opens up new skillsets and weapons for your soldiers. You will get to know your personell intimately as they progress, and with a strong RPG-element you can mould them into a fighting force with diverse abilities. <br />
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This game contains many different types of gameplay which, as a whole, creates something that is a lot more than the sum of its parts.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 09:06:20</pubDate>		</item>		<item>			<title>Consumed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Consumed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6f2ab328215e4490cdb9fc181c73a92_sq.jpg" title="Consumed Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2007 12:15:45</pubDate>		</item>		<item>			<title>The Fluffum War: Base Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheFluffumWarBD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/155f0785f59104372a3e7346ec6143d9_sq.png" title="The Fluffum War: Base Defense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jun 2008 03:16:54</pubDate>		</item>	</channel></rss>