<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Winter, exploration' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Winter/exploration/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Winter, exploration' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Winter, exploration' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Winter/exploration/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Midwinter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midwinter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e604561d3b10b961bc9cd8e5a7d1064_sq.gif" title="Midwinter Image" /> Older PC (and Amiga) game that had you playing a series of characters as you overcome obstacles in a world turned to winter. First person perspective with some interesting game mechanics (such as a clock based character switching system). While this is an action game, the main focused was primarily on exploration, survival and trapsing around the winter landscape.<br />
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It was one of the very early games to give you the ability to walk, drive and ride in the games many vehicles that ranged from armoured snow mobiles to ski lifts.<br />
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The clock based mechanic enable a player to 'park' in one of the many houses dotted around the map. If there was more than one person parked there at the same time, you could switch characters.<br />
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This game play gave way to some interesting strategic decisions as each character had different abilities and strengths.<br />
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Also somewhat unique was the fractal landscape which in the days before true 3D graphics made for some beautiful (if limited) vistas.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:51:45</pubDate>		</item>	</channel></rss>