<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Windows, platformer' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/platformer/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Windows, platformer' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Windows, platformer' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/platformer/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>SocioTown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SocioTown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd8a0ce8ab82be95b6cf642e14b1b0d2_sq.jpg" title="SocioTown Image" /> SocioTown is a 100% web-based 3D MMO. It'll be playable in your browser with no downloadable client required. It utilizes Adobe's Shockwave Player, which most browsers already have installed.<br />
<br />
When asked, what does the game closely resemble (because we all need comparisons, right?), I usually say it's an MMO Social Game with a bit of a mix of Nintendo's Animal Crossing and The Sims.<br />
<br />
Every building you see in the above screen shots will be inhabited by players and you'll be able to do a variety of activities around town. We're implementing a very intuitive social system that hasn't been done before to our knowledge. I'm personally very excited about this game so far and I can't wait for players to get their hands on it.<br />
<br />
(Excerpted from Outside The Box's Sociotown Dev Diary)<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 12:37:29</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>		<item>			<title>An Untitled Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anuntitledstory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/371cd6ea485e243cf9ad6b20ba048e96_sq.png" title="An Untitled Story Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 03:37:01</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>The Fancy Pants Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefancypantsadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/868d3933117b766ca883a7d0aea06f9b_sq.jpg" title="The Fancy Pants Adventure Image" /> Fancy Pants Adventure is a smooth, flowing side scroller.  You can do back flips, roll down hills, and run up walls all while wearing your fancy pants.  There are three levels that end with a final boss fight.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 04:45:57</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>Tasty Treats Online Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/onlineadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a47f7c1ad83467fe99dfbe3fd2cf842_sq.jpg" title="Tasty Treats Online Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 08:14:56</pubDate>		</item>		<item>			<title>Mega Man Project X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Megamanprojectx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af08e371f77c9832b647cd2bccfc9adf_sq.gif" title="Mega Man Project X Image" /> Mega Man Project X is a flash game based on the 2D classic.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:11:10</pubDate>		</item>		<item>			<title>Adventures of Coco The Gorilla In: CocoNuts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coconuts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6cff49e58158884be8d8ec92622dfbd5_sq.gif" title="Adventures of Coco The Gorilla In: CocoNuts Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2007 09:52:28</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>Punishment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Punishment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6645698b464857498d656b3dee01b730_sq.png" title="Punishment Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Aug 2007 11:47:11</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>VoiD.net</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voidnet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e812f631f231a2ca1fbf0dd6f9db0ed5_sq.jpg" title="VoiD.net Image" /> <h2>- <strong>What is it?</strong></h2>
VoiD.net is a 2D platformer that tries to take advantage of current technology for revisiting and expanding the platformer genre. It's being developed with <strong>Blitzmax</strong>.<br />
<br />
<h2>- <strong>What is it... not?</strong></h2>
<ul class="user_list"><br />
<li class="user_li">It's not <em>retro</em> or a <em>remake</em>. No &quot;classic&quot; control or feel.<br /></li><li class="user_li">It's not all about <em>jumping down on enemies</em> and <em>collecting coins</em> or rings. No random items floating around. It tries to make the player feel inside a (somewhat) coherent world.<br /></li><li class="user_li">The objective of the game is not <em>get to the end of the level</em> to find out <em>the princess is in another castle</em>. As the story develops, the player will have to adapt to each plot-driven situation.<br /></li><li class="user_li">There's no <em>destined all-good hero trying to save the world</em>. You control a group of characters that have their personalities, lives, and motivations.<br /></li></ul>
<br />
<small><em>Note: I love oldies like Mario Bros and Sonic! - It's not that they're not great games, but this game isn't aiming at that!</em></small><br />
<br />
<h2>- <strong>Features?</strong></h2>
At this point you'll have figured out VoiD.net has a big adventure component, and this heavily influences the gameplay. It has some RPG aspects (character levelling, skills / <em>&quot;magic&quot;</em>) and even tactical wargame or fighting games ones.<br />
Let's say I try to mix what I liked most of each (2D) genre into a platformer. This is the result:<br />
<br />
<ul class="user_list"><br />
<li class="user_li"><strong>High-res 32bit, hardware accelerated graphics</strong> (supporting <em>OpenGL &amp; DirectX</em> currently; probly DX support will be discontinued).<br /></li><li class="user_li"><strong>VoiD Engine scripting language</strong> for developing customizable <em>campaigns</em>.<br /></li><li class="user_li"><strong>Deep immersion</strong> in the sci-fi world of <em>Void</em> through <em>ingame narrative</em>, <em>playable cutscenes</em>, <em>&quot;alive&quot; game maps and npcs</em>...<br /></li><li class="user_li"><strong>Up to 5 selectable characters</strong> at the same time in the <em>player party</em>.<br /></li><li class="user_li"><strong>Fast paced control system</strong>, designed for heavy action scenes.<br /></li><li class="user_li"><strong>Vehicles</strong>, some controlable by the player.<br /></li><li class="user_li"><strong>Levelling system for characters</strong>. Character <em>classes</em> &amp; <em>subclasses</em>, <em>skills</em> (including some kind of <em>magic</em>), buyable <em>equipment</em>, <em>award system</em> a la <em>Tactics Ogre</em>...<br /></li><li class="user_li"><strong>Fluid character animation</strong>, thanks to <em>VoiD Engine 2D Skeletal Animation System</em>.<br /></li><li class="user_li"><strong>Ambient, weather and cinematic effects </strong>(graphic effects via shaders, when available).<br /></li><li class="user_li">Lots of developer love :)<br /></li></ul>
<br />
<h2>- <strong>Personal note</strong></h2>
I've been into development (on my own) for more than 2 years, and I know I still have long ways to go. The game has evolved a lot since its first form and has become somewhat complex. <br />
This may sound crazy for just one dev, but I have my reasons. It's a very personal project, because I see it as my &quot;ultimate freeware game&quot; before starting to think more... commercial.<br />
<br />
If you have any comment, ... well, just leave it, or mail me or whatever you want!<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Void does not forgive.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:38:40</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Punishment: The Punishing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PunishmentthePunishing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/019aaa5a45a7198d7035b63eb0bf69b0_sq.png" title="Punishment: The Punishing Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Aug 2007 12:10:36</pubDate>		</item>		<item>			<title>And Yet It Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/andyetitmoves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/641e58f41994c097a658a3219a3a9339_sq.jpg" title="And Yet It Moves Image" /> And Yet It Moves is basically a mixture between a jump and run and a puzzle game, with the extra ability to rotate the world. The player can run left, right and jump, but can also turn the world clockwise and counterclockwise by 90 degrees. When this happens physics works the following way: as soon as rotation starts all objects get frozen and after rotation objects continue to move with their velocities (direction and speed) they had before. With this ability you can move objects and yourself but also need to keep orientation and watch out for dangerous situations. Don't worry though, your made out of paper so you can die as often as you want to.<br />
The overall goal is to get through this collage of ripped paper. And if your quick - and don&Atilde;&sbquo;&Acirc;&acute;t die too often - you might get into the highscore list.<br />
This is a gameconcept for a mediainformatics course held by the igw at Vienna University of Technology. We made two levels that show different aspects of how actual gameplay could be like. The first level - the cave - is more jump and run style and is an easy one where you can practice and improve your rotation skills. The second one - the jungle - is an advanced level with more sophisticated puzzles. To solve them you have to apply the physical consequences of rotating the world to the player and other objects simultaneously.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:14:44</pubDate>		</item>		<item>			<title>La Mulana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lamulana/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff4bd622a289d7c3d6ea36293c9cd280_sq.gif" title="La Mulana Image" /> La-Mulana is a freeware free-roaming platformer game designed to look, sound, and play like a classic MSX game. It's heavily influenced by the classic Konami MSX game 'The Maze of Galious' and anyone who has played that title will probably recognize the similarities very quickly. You play the whip-wielding Indiana Jones-esque archaeologist Lemeza Kosugi as he investigates the ancient ruins of La-Mulana in an attempt to find its treasure and one-up his father, who is trying to get the same treasure as well.<br />
<br />
The game is huge, with many different areas to explore and dozens of items and weapons to find. Each area has a large variety of puzzles and traps and you need to solve the puzzles in each area to discover the Ankhs and Ankh Jewels, which allow you to fight the eight Guardians of the ruins. To solve the puzzles you'll need to be able to read the tablets scattered throughout the ruins, which will require a Hand Scanner and translation software for the portable MSX that Lemeza has brought along on the adventure. Your Hand Scanner will also allow you to find items and search the bones of less fortunate adventurers.<br />
<br />
Note that the original game comes in Japanes, so apply the english patch (link at the bottom).<br />
<br />
(Description courtesy of Independent Games Blog)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:29:22</pubDate>		</item>		<item>			<title>Hatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e15a2b1a1e168c5cc714e58ab062889f_sq.jpg" title="Hatrix Image" /> This is a platform game and tetris combined into one. Press space to switch between placing tetris blocks and climbing up to the portal to the next level. Avoid the cancerous cancers, and careful not to render yourself 2-dimensional with your own tetris block. Win level 10 for the ultimate prize!!!<li class="user_li"><br /></li><br />
<li class="user_li">Definitions of ultimate may vary.<br /></li><br />
This game was made in just 40 hours for the 9th Ludumdare 48 hour game development competition.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 10:30:22</pubDate>		</item>		<item>			<title>Storked!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/storked/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df1f06712ae38e3b9302e4ba0ebc0c64_sq.png" title="Storked! Image" /> Storked is about a stork entrusting a very special egg to his flightless pals in the Antarctic.  These 4 Penguins must figure out how to successfully and safely roll the Egg to from Point A to Point B in this platform puzzle game.  Each penguin has different abilities to help solve the puzzles and treacherous slopes of this kid friendly game.  It is a fusion of a lot of ideas inspired by the classic 16-bit era of gaming (Lost Vikings anyone?).  See my blog for additional information: http://gnadegames.blogspot.com/search/label/storked<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 09:30:52</pubDate>		</item>		<item>			<title>Noitu Love</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NoituLove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/677fbae53c4bf9edb0527bc63bfd2ba3_sq.jpg" title="Noitu Love Image" /> The year is 2188. The city is protected by an organization called &quot;The Peacekeepers League&quot; and everything is swell except for that it's under attack! By a robot army lead by professor Darnacus Damnation!!<br />
<br />
This game is an action packed adventure of several long levels (with save feature) and you play as Noitu Love, a young and talented boy, who's purpose it is in life to stop Darnacus and live up to his intercom girl Lori's expectations.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jul 2007 04:41:13</pubDate>		</item>		<item>			<title>Jumper Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumpertwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4a93556628b2c4d4c41cedeb2c3debb_sq.png" title="Jumper Two Image" /> Jumper Two is the sequel to Jumper (obviously), and continues the story of Ogmo, the horrible experiment gone wrong, as he attempts to evade capture by various forces which want him for various reasons.<br />
<br />
You'll have to get Ogmo through 60 of the most devious single-screen platformer stage designs ever in his quest for freedom, using the various kinds of jumps at your disposal.<br />
<br />
Also included is the Jumper Two Editor v4.06, which lets you create your own 10-stage 'Sectors' with a variety of game objects, some of which exclusive to the editor, and even lets you edit the game physics!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:52:14</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
<br />
This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
<br />
&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>Paper Chase 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paperchase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5b6281d9a76aec763a9ce9c74ce9140_sq.jpg" title="Paper Chase 2 Image" /> Paper Chase 2 is a stick figure brawler which takes place on a sheet of notebook paper. Unleash a torrent of deadly combos on your hapless foes in your quest for revenge. <br />
<br />
Highlights of PC2 include awesome combos and ripping off enemy heads, legs, and arms and then using them as weapons!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 11:01:30</pubDate>		</item>		<item>			<title>Polychromatic Funk Monkey</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PolychromaticFunkMonkey/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0cc724d13b3166eb3dca12b08741893_sq.jpg" title="Polychromatic Funk Monkey Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:47:55</pubDate>		</item>		<item>			<title>Zero's Impossible Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a53b4fd6c9453471e0edcb8914494844_sq.png" title="Zero's Impossible Fortress Image" /> For years Emperor Zero the terrible has been trying to snatch the fair maiden. But everytime, the hero has foiled his plans by traversing his elaboratly designed, but not impossible, fortresses and jumping on his head- thus saving the fair maiden.<br />
<br />
But not this time. Zero has had it. The hero has foiled his plans for the LAST time. This time, he's just going to neglect to add the platforms to his carefuly designed fortress and watch as the hero haplessly falls into the pit over and over until it's game over- on the first level!<br />
<br />
Unfortunatley for Zero, this is the perfect time for Mega Platforms Inc(tm) to provide their brand new platform-express service- for heroes on the go!<br />
<br />
Quick, hero, utilize the platform-express service to get to Zero's lair, jump on his head, and save the fair maiden!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 01:02:34</pubDate>		</item>		<item>			<title>Jumper: Redux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumperredux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67037d9760dbc4d041fbaba8ce3db63e_sq.png" title="Jumper: Redux Image" /> Jumper: Redux is a remake of the original Jumper.  In it, you must guide Ogmo, a failed secret experiment, out of the abandoned lab he has found himself in.<br />
<br />
Features the complete original game (all 7 sectors of it) with completely redone visuals, as well as a brand-new full-length set of more devious level designs for the truly hardcore.<br />
<br />
Plus, you can challange up to 3 friends in a 4-player online race mode through any of the single-player sectors (TCP/IP or LAN connection).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 10:52:32</pubDate>		</item>		<item>			<title>Spryo: A Hero's Tail</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spyro-a-heros-tail/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c6f352ebe3a45ea5c57428842a5565a_sq.jpg" title="Spryo: A Hero's Tail Image" /> This is another Spyro game for those people who enjoy the little dragon.  In this one, Red is back and being a pain.  So Spyro and all his friends, (Hunter, Sgt Bird etc) are back and join forces to take on Red and his army.<br />
<br />
There are lots of min-games in this one where you become the other 'Heros' and some of these are the most fun in the game.<br />
<br />
As you would expect Spyro learns some new moves and I had a lot of fun playing and finishing this one with my kids.<br />
<br />
Highly Recommended.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 03:30:18</pubDate>		</item>		<item>			<title>Maple Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maplestory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2e24de84c8e62b42363800ab2c8cffe_sq.gif" title="Maple Story Image" /> You can explore a totally new and unknown world you have never been to, put on beautiful clothes and gorgeous accessories, and even attract other users in the process. You may begin the journey to explore the world of unknown alone, but you may come out on the other end with numerous new friends through hunting and chatting. If you're tired of hunting and competition, how about playing minigames with a friend for a change?<br />
<br />
You'll become a brave adventurer protecting the Maple World, and if you're exhausted from all the intense battles and competition, you may one day build your own house at a quiet rural village, enjoying the life of a recluse who welcomes visitors.<br />
<br />
At Maple Island, you will learn from the NPC's simple hunting skills and basic control of the game to help you ease into the game. Then, you'll board the ship that heads to Victoria Island, and that's where your journey REALLY begins.<br />
<br />
From Lith Harbor that welcomes you from a long journey from Maple Island, you'll run into such fascinating towns as Henesys - the village of bowmen with comfy mushroom-shaped houses gathered together; Ellinia - the village of magicians with mysterious spells embedded between tall trees; Perion - the village of warriors with the fighting spirit typical of the Indians living in highlands; and Kerning City - the village of thieves that reminds you of the back alleys of dark cities.<br />
<br />
You'll be playing the game at Victoria Island where all these diverse and unique towns and fields coexist.<br />
<br />
Here, you are going to be just a regular gamer hunting down monsters and protecting yourself in the process. You'll be given 4 paths to choose from, 4 that will define your life in MapleStory: Warrior, Bowman, Thief, and Magician. Through leveling up and meeting some requirements, you'll be able to make job advancements and nurture your character in your own, unique way.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 07:31:06</pubDate>		</item>		<item>			<title>Flood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d7edb8d995ba4c0d17b55ca96c4127b_sq.png" title="Flood Image" /> The goal of this platform game is simple: just escape from the water. You think that's easy? Well, it's not. This game has sixteen different types of obstacles, in total there are over 100 obstacles! Here are some other advantages:<br />
<br />
<li class="user_li">Nice graphics and many particles<br /></li><li class="user_li">Enormous level: 640x7280 pixels<br /></li><li class="user_li">Auto-hiding scorecard<br /></li><li class="user_li">Nice music<br /></li><li class="user_li">Joystick/gamepad support<br /></li><br />
<strong>Language:</strong> English<br />
<strong>Requirements:</strong> Windows 98/NT/2000/ME/XP, DirectX, Keyboard<br />
<strong>Version:</strong> 1.1<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 10:38:13</pubDate>		</item>		<item>			<title>Mega Man X3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5392f4e7ee0f6e83b4313d1219f18472_sq.png" title="Mega Man X3 Image" /> Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. An enhanced version was also released on the Sega Saturn, PlayStation, and PC in Japan and Europe in 1996, and the PC version arrived in North America in 1998; the enhanced version included remixed music and anime-style cutscenes. It is currently available in the anthology collection Mega Man X Collection, which includes the first six Mega Man X games and Mega Man Battle &amp; Chase. The PlayStation version of X3, not the SNES version, appears in the X collection. Mega Man X Collection was released for the GameCube and PlayStation 2 on January 10th, 2006.<br />
<br />
Like its predecessor, Mega Man X2, Capcom included the C4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character in addition to X.<br />
<br />
Mega Man X3 is an action game where the player is given a selection screen of stages to begin. When selected, the player uses Mega Man X to blast various enemies throughout the level and reach the boss character, where defeating it wins the stage and earns a new weapon for the player to utilize.<br />
<br />
The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed an utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. They were soon after called back to Maverick HQ, which was under attack by Doppler's forces.<br />
<br />
However, the two did not realize that while Doppler was indeed behind the new Maverick threat, someone else was pulling his strings. As if that wasn't bad enough, one of X and Zero's old enemies is back from the dead, ready to take them down.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:48:09</pubDate>		</item>		<item>			<title>Trick or Treat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trickortreat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9f12724474bfc048ceb509b9123ede7_sq.png" title="Trick or Treat Image" /> The award-winning platform beat-em-up featuring blood, guts, and a charmingly unique sense of humor. Use your trusty, rusty chainsaw to conquer the army of ghouls and monsters, or pick up powerful upgrades to increase the carnage drastically. Features 5 action-packed levels, with original art by Steven Burgess.<br />
<br />
What happens on Halloween when the only neighborhood in sight has been built over an indian burial ground and is full of nightmarish creatures? Well, you go to trick or treat there, of course, but not without your assortment of powerful weapons to aid you along the way.<br />
<br />
You can either perform a powerful slice attack or hold the chainsaw revving to do minor damage over time. The latter is often not useful unless you know what you're doing or have the super chainsaw upgrade, in which case it will tear through damn near anything.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 08:42:43</pubDate>		</item>		<item>			<title>CityScape Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CityScapeBattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1532b96879982789eb5dd5f9e800a61_sq.jpg" title="CityScape Battle Image" /> CityScape Battle is an online multi-player, team-based action game. The game takes place in a massively modeled cel-shaded city. In the game you have the ability to fly a jet and land to use stationary gun decks. This game is still in development.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 12:22:06</pubDate>		</item>		<item>			<title>Switching Gears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/switchinggears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49a40880afa60de80a92a2c5d44b5e47_sq.jpg" title="Switching Gears Image" /> Switching Gears is a platform game currently in development by Affectworks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:52:40</pubDate>		</item>		<item>			<title>Bible Dave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bibledave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30ab42be906231f9c36d47a50a11c7eb_sq.png" title="Bible Dave Image" /> Bible Dave is a sidescroller game written in Python.<br />
<br />
Dave was on his way to distribute newly printed Kilopowa New Testaments to a tribe who has been working hard to translate it for a number of years. They're really looking forward to receiving their Bibles, but Dave's plane goes down in the jungle. As he was crashing through the treetops, the Bibles spilled out of his plane all over the jungle. You would think this would ruin the Bibles, but it just so happens that the printer of these Bibles shrink-wrapped them in plastic, so all of these Bibles are now happily protected from the elements, just waiting for Dave to collect them and deliver them to the Kilopowa villagers.<br />
<br />
Dave must run through the jungle, dodging denizens and collecting Bibles to bring them to the waiting tribe. His travels will take him from the leafy jungles to abandoned mines and caves and up to the mountain tops before he finally reaches his destination.<br />
<br />
Old-school family-friendly platformer action in an open-source package.<br />
<br />
This is a community project of ChristianCoders.com -- a site that connects people interested in Christian-based video games.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 12:10:57</pubDate>		</item>		<item>			<title>Zider Game Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd650ac0102a1f498dc549c181bab12e_sq.png" title="Zider Game Engine Image" /> The Zider game engine is a 2D/3D hybrid game engine focusing on 2D side scrolling, and top down game play styles.<br />
<br />
There is a game in the planning stages that will use the Zider engine called &quot;LOTP: Heroes&quot; (Title might change)<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:38:39</pubDate>		</item>		<item>			<title>Prince Of Persia: Sands Of Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popsot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d48cb6dcdb04ba53d75e91fad2c360b_sq.jpg" title="Prince Of Persia: Sands Of Time Image" /> To save his kingdom from a devious usurper, the Prince must harness the Sands of Time and endure the assistance of the mischievious Princess Farah.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:54:31</pubDate>		</item>		<item>			<title>Easter Avenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EasterAvenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09593085cb721d64a35303d446613a82_sq.jpg" title="Easter Avenger Image" /> The temible easter rabbit has chocolated your father, and you will have to help Pascual, an easter egg, to avenge his horrible fault. Easter Avenger is a platform game, when you will have to defeat the Easter Rabbit camarades through 3 diferent worlds composed by 12 stages. Awesome boss battles, power ups, many different weapons. A great challenge for the gamers. The game is completly freeware and it wons a lot of awards including the sony playstation artfutura &quot;best finnished&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 11:10:26</pubDate>		</item>		<item>			<title>Harry Potter and the Sorcerer's Stone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harrypotterandthestone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f541df51526c3858c5f806afe09f996_sq.jpg" title="Harry Potter and the Sorcerer's Stone Image" /> Players take the role of Harry Potter as he arrives for his first year at Hogwarts and embarks on a journey to unravel the mystery of the Philosopher's Stone. An adventure full of fun and magic, Harry Potter and the Philosopher's Stone allows players to explore a variety of multi-layered 3D environments. <br />
<br />
The game includes encounters with many of the characters familiar to readers of the fiction, including Harry's best friends Ron Weasley and Hermione Granger, Rubeus Hagrid, Professor Dumbledore, and his nemesis Draco Malfoy.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:37:39</pubDate>		</item>		<item>			<title>Stick Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StickOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffdd6ce095f31109ba8fdde4cbe791cf_sq.png" title="Stick Online Image" /> Stick Online is a free MMORPG platformer game that takes place in a huge and seamless 2D world. Players gain levels, equipment, weapons, and skills in order to fight enemies, as well as other players.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 04:26:09</pubDate>		</item>		<item>			<title>escapade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/265f0d567a4c14efc43a2584b1b02c84_sq.jpg" title="escapade Image" /> Trapped inside a pop-up book, Iris must find a way through the maze of each page before time runs out.<div style="clear:both;"></div> ]]></description>			<pubDate>09 May 2007 06:02:05</pubDate>		</item>		<item>			<title>The Adventure's of Toby Turtle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TobyTurtle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/33e06a72025309c255a23c1bffe4bd2c_sq.png" title="The Adventure's of Toby Turtle Image" /> The Adventures of Toby Turtle<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 07:25:57</pubDate>		</item>		<item>			<title>Eets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/196bca7a362ae5715998af6ac327f962_sq.png" title="Eets Image" /> <h1>Hunger.  It's emotional.</h1>
<br />
<h2>Tons of quirky characters</h2>
<em>You've never seen creativity like this!</em><br />
Eets is easy to pick up, and features tons of unique, crazy characters. Prankster Whales, Superpigs, Radioactive Ginseng... we have them all!<br />
<br />
<h2>A whole bunch of puzzles!</h2>
Our puzzles are easy to play, but hard to master. We've got over 100 puzzles built-in, with enough for every type of player!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:32:10</pubDate>		</item>		<item>			<title>Coin World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coinworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/670179dc922fed7a604c9f61ea20c5b0_sq.jpg" title="Coin World Image" /> Retrieve the lost coins in this action packed platform game featuring gorgeous 3D graphics, excellent music and 40 fun levels.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 09:29:33</pubDate>		</item>		<item>			<title>Bonbon Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bonbonquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a20e6961ca054ed65bd8ae978a1d044e_sq.jpg" title="Bonbon Quest Image" /> Dodge 'n stomp on the scary Halloween monsters that are out to keep you from your candies!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 09:42:07</pubDate>		</item>		<item>			<title>MagniBabyPix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MagniBabyPix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6c6209c35a4288c094194fccd214733_sq.png" title="MagniBabyPix Image" /> MagniBabyPix!<br />
<br />
Information<br />
Change Resolution? No<br />
Uses DLL's? Yes<br />
Full-Screen? Optional<br />
File Size? ~3.4 Mb<br />
<br />
About<br />
MagniBabyPix is a mario-styled platformer, with a small storyline, and a quest to get back your stolen baby!<br />
You must go through 24 levels, and 8 bosses to get the baby that the magician stole from you.<br />
<br />
Storyline<br />
One day, You and your wife decide to take a walk in the park with your baby, Pix. On your way to the swing a magician flys out of no where and steals your baby! You run and run and you can't get to the magician due to a wall he built.<br />
You must go threw 24 levels, and 8 bosses to get your baby back!<br />
<br />
Extra Information<br />
This game took approximately 3 months to complete.<br />
The graphics were orignally designed to be simple<br />
The game is the FIRST game I had fun playing that I made.<br />
2Player Mode is where you and a friend both get on the same computer going threw 8 extra levels include in the game! Very fun.<br />
Extra levels are 10 levels that I did not feel met the game, and I moved them aside for your enjoyment.<br />
<br />
Level Count<br />
24 levels in the main game mode (with 8 bosses)<br />
10 Extra levels<br />
8 Levels in 2P mode<br />
That should wet your mouth<br />
<br />
<br />
Quotes<br />
&quot;10/10 ROCK and too easy&quot; - player 1<br />
&quot;Awesome game! The small one is evil with my eyes though &gt;.&lt; 9/10!&quot; - Tyranic-Moron<br />
&quot;Awesome! And the music's good, too wink1.gif! 10/10!&quot; - SubSonic<br />
&quot;I love the story intro.&quot; - Abacus<br />
&quot;8.5/10 smile.gif&quot; - Flea<br />
&quot;Very fun, but Very hard...&quot; - Mr.Pacman0<br />
&quot;Nice! Total awesome work!&quot; - Scronix<br />
<br />
<br />
Credits<br />
DesertFox - Help, Support, Etc<br />
FredFredrickson - Being a pain in my ass and nudging me on to not give up<br />
GmDude66 - Support, Not making the levels, Icon<br />
Fox-NL - FoxEngine<br />
RhysAndrews - No idea but I probably owe him credit<br />
SubSonic - Music<br />
tsg1zzn - SuperSound DLL<br />
Mark Overmars - Made Game Maker<br />
Abacus - Support<br />
You - For playing my game<br />
<br />
If I missed you, I am very sorry, and if you will PM me on the GMC I will gladly reupload a version with you in the credits<br />
<br />
<br />
Please read the &quot;ReadMeNowOrElse.txt&quot; file for controls, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:47:19</pubDate>		</item>		<item>			<title>Admiral Overalls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/admiraloveralls/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e0e6032ef24035b594eb9e63108a5d5d_sq.png" title="Admiral Overalls Image" /> Admiral Overalls is a refreshing 2D retro-themed platformer of comedic proportions. Evade deadly foes while wielding your fearsome slingshot loaded with tomatoes!<br />
<br />
Features a variety of chucklesome foes and 10 levels of challenge.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 01:41:54</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Bounty Bob rides again</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bountybobridesagain/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/229ed9f997737a623def0b4a46c95fdb_sq.png" title="Bounty Bob rides again Image" /> Bounty Bob rides again, a remake of the classic Bounty Bob strikes back! Refreshed graphic, new elements and a built in editor add the little something on top! <br />
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Color all the platforms, but don't get caught by the mutants! Or one of the numerous obstacles. Or steep falls. Or moving pads. Or suction tubes. Ever tried to be a cannon ball? This game has it all and more!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 01:41:32</pubDate>		</item>		<item>			<title>Duke Nukem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dukenukem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/679c4417d90fb6192a6b1509263839a1_sq.gif" title="Duke Nukem Image" /> [assembling]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 08:10:50</pubDate>		</item>	</channel></rss>