<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Windows, indie, in-development, strategy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/indie/in-development/strategy/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Windows, indie, in-development, strategy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Windows, indie, in-development, strategy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/indie/in-development/strategy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
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Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
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<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
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Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Roach Toaster 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roachtoaster2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0f3175b6839340ace72d5b921b0894b_sq.png" title="Roach Toaster 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Aug 2007 06:11:20</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>Exisled</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exisled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d3e89a8bdbf020dd5a4a2df513ec57_sq.png" title="Exisled Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 04:13:17</pubDate>		</item>		<item>			<title>Overseer Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OverseerAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5bb5c80527a07698070246b069a1dd87_sq.gif" title="Overseer Assault Image" /> Overseer Assault is a turn-based single-computer multiplayer game loosely inspired by Worms. It fuses elements of Turn Based Strategy and Top-down shooter into a cohesive whole.<br />
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The Players begin by selecting a side, either the mobile Attackers, or the static Overseers. The aim of the game is for the members of one team to annihilate all the members of the opposing team. Control flips between players on a turn-based basis, with each turn time-limited. <br />
Attackers are able to move about freely during their turns, and although they have limited hit points, they are able to respawn a certain number of times if killed. Attackers can only fire a weapon once per turn.<br />
Overseers are static supercomputers that cannot move, but are able to place defensive turrets within their zone of influence to defend themselves. Only one turret can be placed per turn, but multiple turrets can be fired per turn. Once an Overseer is destroyed, it stays destroyed.<br />
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The game is currently undergoing a major upgrade to full 3D graphics, which will introduce a new first-person view for Attackers, but keep the top-down overview for Overseers. New weapons are also planned.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 03:07:49</pubDate>		</item>		<item>			<title>PixelFi Remixed.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelfi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6012489b7754a02d01e9586131b5601e_sq.png" title="PixelFi Remixed. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 03:05:58</pubDate>		</item>		<item>			<title>My Bogle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MyBogle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57f5b35472da2ed3aef402fb9f201502_sq.jpg" title="My Bogle Image" /> My Bogle is a small group tactics game, where your characters (called &quot;Bogle&quot;, with a long O) engage in strategic and fun combat against online opponents in a variety of game types. It's extremely accessible and yet there's plenty of depth just waiting to be uncovered. It's turn-based play makes it ideal for casual pickup and play and yet the turns are quick and fast paced so as to keep the action moving.<br />
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My Bogle will be launching along side our Friends Play Free invitation service. What that means is that when you buy My Bogle, you'll get to send invitations to your friends and family, who can then download and play the full version of My Bogle online against you anytime they want, without any restrictions. The only caveat is that if they want to play when you're not around, then they'll need to buy the game too. Think of it a bit like Frisbee for Video Games. As long as you own a Frisbee, you can play it with anybody you want, right? You don't think &quot;hey, I wonder if the person I'm throwing this to has a license to catch it.&quot; And that way your friends can be exposed to the great game of Frisbee for free (all thanks to you), but they can only play Frisbee when you're around unless they go out and buy one for themselves. Video Games should be more like Frisbee, and that's what Friends Play Free is all about.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 09:40:52</pubDate>		</item>		<item>			<title>Winthrop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Winthrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eaa9e7f5e9d5e4c147954b292d3b1c2_sq.png" title="Winthrop Image" /> In the near future, the world as it was known collapses and emerges once more as a network of barely connected city-states.<br />
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No longer the wide-eyed youth, you yearn to explore the world to learn the true mystery of the other city-states.  Guide your team through this dangerous, unexplored world, and do battle in rich, multifaceted system that rewards thought and planning as much as brute force.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 05:48:18</pubDate>		</item>		<item>			<title>Hot Space Injection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecthsi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54b94518c5cc20b8ff245996153afbd6_sq.gif" title="Hot Space Injection Image" /> This is a multiplayer Flash based 4X game which pretty much adheres to the style of Master of Orion 1 and 2.  Just trying to make a fun multiplayer version of those classics.<div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2007 09:51:13</pubDate>		</item>		<item>			<title>Onslaught</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/onslaught/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9bf37d9b87c634f28437c70da984ccc_sq.jpg" title="Onslaught Image" /> Onslaught is a turnbased Strategy game.<br />
The game is developed in Java 2d, The gameplay is based on that the player will build fortifications around a stronghold, to upgrade buildnings the player needs to build special buildings that will make better upgrades and buildings avalible to utilize around the stronghold.<br />
When the player have used all his resources for this round he just hit the Attack! button and takes on a attacking army of hostiles!<br />
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If the players stronghold stands after the onslaught he will recive new resources to continue building on his fortifications.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 03:15:20</pubDate>		</item>		<item>			<title>EVIL5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EVIL5alive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41873f6aeec71639ab8726c18546f8f0_sq.jpg" title="EVIL5 Image" /> <h1><em><strong> NOW UPDATED TO VERSION 2.65 !</h1></em></strong><br />
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<h1>EVIL5</h1>                                                    <br />
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                                                                           <h2> Created by Michael Kloeppner</h2>
                                                                              <em><small>FireStormSeraph@yahoo.com</small></em><br />
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<strong><u>The Story:</strong></u><br />
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It was the year 9820 when an intergalactic war broke out between the Thydarrons and the Gochectk Republic. Because of the 4190 'Fair Trade And Peace Settlement' , Earth was once again inclined to intervene on behalf of Gochectks. But no-one knew, no-one could have imagined the outcome.<br />
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Now 30 years after the attack, the Thydarrons have returned to claim the fiery aftermath once called Earth. Only a small colony of human survivors and their one remaining Battle-Bot stand in the way. These, the strongest and most resourceful of humans, coordinate their defense from a secret military space station known as 'Hugo12c', located somewhere within the old Vegain5 galaxy.<br />
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You are 'E-5', a multifunction Battle-Bot designed and created by the human survivors and governed by a highly sophisticated, and heavily armed military satellite (J.U.D.D) under the control of 'L.E.X.' who is the brain of 'Hugo12c' and your prime commander. You have been teleported to an old abandoned transport station on earth where J.U.D.D will brief you on your first mission.<br />
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<strong><u>The Main Character:</strong></u><br />
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Evil5, as you have been so lovingly named by your human creator, are a 40th century Battle-Bot who's not only seen a lot of action but has developed a personality all his own. Your multifunction capabilities make you the perfect candidate for almost any purpose. Some of your more signature design specs include a level-8 energy condenser (main weapon) and the newest Hydroplasmalic-Evap technology (your jet-pack).<br />
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Not only can your jet-pack send you shooting into the air, it also makes insanely high speeds on the ground just as possible! Unlimited transport beacons give you the strategic edge that your limited energy chambers do not. You'll find these functions to often be more than just fun...you're gonna need them!<br />
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<strong><u>Level 1 overview:</strong></u><br />
<br />
In an attempt to prevent any wayward survivors from reclaiming the transport station, the Thydarrons have begun to 'beam down' a series of bombs onto the teleport hubs. Your mission is to disarm these bombs before they EXPLODE, damaging the teleport hubs and making it difficult for the humans to secure the area and impossible for you to ever go home. <br />
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<strong><u>The game play:</strong></u><br />
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EVIL5 level 1 is a fast paced, race against time! In this mission your not going to be able to get by simply based on how fast you can unload and reload your weapons...there is nothing to shoot at. Your not the hunter, nor are you the hunted. This mission is brains over brawn, and quite a challenge at that. The time limit comes into play as each bomb is set to detonate in 60 seconds! But don't wait until the last minute, these bombs reconfigure themselves, becoming more difficult to disarm with every second you let pass. <br />
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There are 3 pickups that appear randomly as well throughout the game world, 2 of which are essential and another that is simply helpful. <br />
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You will find yourself pacing back and forth between the bombs and the required utilities with which to disarm them...but that is where strategy comes into play and where your beacons come in handy. Simply plant a beacon near a bomb, go get your pickups and then instantly teleport back! If stuff does happen to blow up in your face...and it will...simply go to the nearest repair station where nanotron technology will make you feel all better.<br />
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Bonus points are awarded for disarming them quickly.<br />
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<em><small> And a special reward awaits those who can rack up enough points to earn higher ranks</em></small><div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 03:19:00</pubDate>		</item>	</channel></rss>