<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Windows, free, Arcade' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/free/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Windows, free, Arcade' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Windows, free, Arcade' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/free/Arcade/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Bobanoid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bobanoid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5d842193c54a69f5822bb2e521128f1_sq.png" title="Bobanoid Image" /> This game is a mix of an arcade game, pokemon, and Phillip Pullman's the Subtle Knife, among other things...<br />
<br />
This game has many features as well:<br />
<br />
- 12 playable characters (start with 1, 11 are unlockable).<br />
- 6 playable modes (start with 3, the other 3 are unlockable). The modes are: Classic, Quick-Play, Subtle Knife, Quick-Knife, Rescue (the only mode where you can unlock characters), and Quick-Rescue.<br />
- Cool highscores lists; one for each mode<br />
- Online highscores; found here: http://www.biancagames.com/scores/<br />
- 2 player mode like the old pac-man machines; lose a life and it is the other player's turn. The only modes playable in 2 player are Classic and Subtle Knife....<br />
- In Subtle Knife and Quick-Knife, you get to have a pokemon for a daemon. What pokemon you have depends on which character you choose to play as.<br />
- The pokemon daemons say their corresponding pokemon cries, and they even sound fainted when they die just like they do in the actual pokemon games.<br />
- If you are wondering, the boss's name is Bob.<br />
- Help for this game, which is also accessable from the game's main menu, can be found here: http://biancagames.com/bobanoid_help.html<br />
 - The two characters from my other game, Space La Shae 2, are featured in this game.<br />
<br />
<br />
Update Dec 22 2006 9:05 PM<br />
As of right now, the game has been changed slightly.<br />
I felt that I had made rescue mode too easy. So instead of no daemon in rescue mode and 1 life, it's yes daemon and 5 lives (without a daemon, rescue mode = easy as pie, even with 1 life, trust me).<br />
The download link is still the same, so download again for the fixed version, the zip file has the same name but the exe inside doesn't.<br />
Also due to this the online highscores for both Rescue and Quick Rescue have been cleared....<br />
I tested this new version for the most part, so there should be no errors, but in the outside chance you get one, please report it.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 03:44:22</pubDate>		</item>		<item>			<title>Torque Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TorqueCombat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06c91eb042a6ce14f0c53f8bc27e203f_sq.jpg" title="Torque Combat Image" /> <strong>Torque Combat</strong> is a game StarterKit included with the <a href="http://www.garagegames.com/products/torque/x/" target="_blank" rel="nofollow">TorqueX</a> game engine by <a href="/user/GarageGames" class="publisher_link">GarageGames</a>.  It is bundled with full source code and demonstrates:<br />
<ul class="user_list"><br />
<li class="user_li">TorqueX 2D Framework<br /></li><li class="user_li">Local multiplayer capabilities with keyboard or Xbox360 game pad<br /></li><li class="user_li">Two different types of game play: Assault and Sumo<br /></li><li class="user_li">Playing a TorqueX game on a retail Xbox 360 through the <a href="http://msdn.microsoft.com/directx/XNA/creators/default.aspx" target="_blank" rel="nofollow">XNA Creator's Club</a><br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 02:52:18</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
<br />
The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
<br />
It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Maze Runner Advanced</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ac127c68f72c2955d2403ce7b309d4_sq.jpg" title="Maze Runner Advanced Image" /> This is a game which you can make while reading <a href="http://www.garagegames.com/products/87/" target="_blank" rel="nofollow">The Game Programmer's Guide To Torque</a>.<br />
<br />
This is the alpha version of the game, containing polished art (by <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a> of <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>) as well as an editor so you can make your own levels.<br />
<br />
This game is available for Windows and OSX.  Give it at try and if you enjoy playing it, consider checking out the book and other products make by me at the <a href="http://gamers.hallofworlds.com/products/" target="_blank" rel="nofollow">Hall Of Worlds Products Page.</a>  Also check out <a href="http://www.greatgamesexperiment.com/user/Canon" target="_blank" rel="nofollow">Canon</a>'s work over at <a href="http://www.frogames.net/" target="_blank" rel="nofollow">frogames</a>. They've got some great content packs for TGE and and upcoming game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:41:22</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
<br />
The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>HitBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767c59cc2efe251e55372ccea0b33384_sq.png" title="HitBlock Image" /> The game is a remake of Crillion. It features all the classic stages as well as over thousand user made sets.<br />
<br />
You control a ball that bounces up and down on its own. Steer the ball left/right and hit colored blocks. If the colors match you can destroy the block.<br />
<br />
Enter: color changers, deadly skull blocks, moving enemies, keys, doors, bombs and many more.<br />
<br />
An editor to create your own sets is included. You can also upload your set from inside the game and have it immediately available to other players.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:05:41</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>NapalmBomber3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/napalmbomber3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a71b35ffc13224892d105f08f2dce5d2_sq.jpg" title="NapalmBomber3D Image" /> A remake of the well known bomberman, but this time in 3D with   modern 3D graphics (using OpenGL) a lot of different scenarios, different playmodes and powerups.<br />
<br />
The game supports up to four players on one PC or over LAN/Internet and also includes a map-editor for creating your own maps to share with other players.<br />
<br />
The different scenarios includes a classical bomberman theme, a fantasy wood with huge mushrooms, an industrial theme, snowy forests, an egyptian scenario, a hand-drawn paper-like scenario and even a scenario underwater with realistic caustics, and even some more.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:50:54</pubDate>		</item>		<item>			<title>Eliminator 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eliminator3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b9f6560c9bc8a202868ed1cb8491ba0_sq.jpg" title="Eliminator 3D Image" /> A multi-directional shooter best played using a dual analog stick gamepad. Eliminator 3D is a fast paced arcade shooter where you control a vessel on screen and try to avoid being touched by the drone ships.<br />
<br />
Your vessel is equipped with a rapid fire weapon which you can fire in any direction and multiple smart bombs that destroy everything in the playfield.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:54:37</pubDate>		</item>		<item>			<title>Push-Push Penguin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ppp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/320bc634eea88c27f06648da276b5471_sq.gif" title="Push-Push Penguin Image" /> Guide Pen-Pen or his sweetheart Deda-Deda (or both in a multiplayer frenzy) around the mazes and try to crush all monsters on screen with the Ice Blocks scattered around. Use the Action button to push the ice block or crush it if it cannot be pushed.<br />
If you face the outer wall and press the Action button then you will start breathing the icy breath onto them which will make them freeze. If there are any monsters walking by the frozen wall they will get instantly stunned and you can use this ability to crush them with an ice block. Try to spell BONUS for surprise, and rack up combo scores by killing Snow Trolls in various imaginative ways.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:39:52</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Star Wars Arcade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/www/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2259e1fc03ef5f90d56987cc2649cbb6_sq.gif" title="Star Wars Arcade Image" /> A remake of the classic 1984 Atari Vector game Star Wars<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:10:17</pubDate>		</item>		<item>			<title>Wacky Sleigh Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wsr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9e77a533e3d61efca0b730571d3e63e_sq.jpg" title="Wacky Sleigh Ride Image" /> Wacky Sleigh Ride (WSR) is a Christmas fun-racer. You can show your driving skills on three different courses either in training mode or mulitplayer against other players!<br />
WSR is created with the TORQUE GAME ENGINE from <a href="http://www.garagegames.com" target="_blank" rel="nofollow">GarageGames.com</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 04:09:48</pubDate>		</item>		<item>			<title>Levitar 3D: Evolved</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/levitar3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e60f8ef4d838fc809d030c71a44142d_sq.jpg" title="Levitar 3D: Evolved Image" /> Best described as a mix of Gravitar and Lunar Lander, Levitar 3D: Evolved is a mission based arcade gravity shoot'em up.<br />
<br />
Primary goal is twofold - save the fuel pods and destroy all the enemy defenses. You may also upgrade your ship's weapons by transporting new technology to the collector platforms using your lander's tractor beam.<br />
<br />
Multiple episodes on different planetary bodies with different gravitational forces.<br />
<br />
Submit your score and compare your rank with other pilots.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:31:08</pubDate>		</item>		<item>			<title>Dig Dug</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digdug/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff3e65a81feb3ae9ce6fa8ab14b4221_sq.jpg" title="Dig Dug Image" /> Dig Dug is an arcade game released by Namco in 1982. A popular game based on a simple concept, it was also available as a home video game available on many consoles, and had many arcade and home clones. Dig Dug runs on Namco Galaga hardware.<br />
<br />
The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas are round red monsters who look like tomatoes wearing yellow goggles, and Fygars; green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue who can make tunnels. Dig Dug is killed if he is caught by a monster, burned by a Fygar's fire, or crushed by a rock.<br />
<br />
It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock.<br />
<br />
The monsters normally crawl through the tunnels in the dirt but they can turn into ghostly-eyes and travel slowly through the dirt.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 10:09:36</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>Jet Boarder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetboarder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c27f71f1f8379818f2dc764856936c_sq.png" title="Jet Boarder Image" /> This is Jet Boarder, a freeware racing game with an interesting twist: it uses just one button for control. It was created for the One Switch Competition, a compo for one switch games by Retroremakes and One Switch UK. The idea is to make gaming more acessible for people with disabilities (this doesn't mean that Jet Boarder is easy). Press space to turn right, release to turn left. In menus, press space to change options and hold it to select. Try finishing the tracks in the least possible time and watch your energy that runs out when colliding with obstacles!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:37:30</pubDate>		</item>		<item>			<title>Space Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da65db707bbd727c3fb0ee82e71f16a1_sq.jpg" title="Space Invasion Image" /> Updated but faithful Space Invaders clone for XNA (both Windows and Xbox 360).  Full source code available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:54:09</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
<br />
Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Critical Mass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CriticalMass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9178853ac5fed471e0d1dfb03ef2dbe4_sq.jpg" title="Critical Mass Image" /> (aka Critter)<br />
<br />
Your world has been infested by an aggressive army of space critters. Overrun and unprepared, your government was unable to defend its precious resources. As a last effort to recapture some of the &quot;goodies&quot;, you have been placed into a tiny spacecraft and sent after them.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:33:33</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>PixelShips</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelships/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdfd24b3869b0d14639811fefcb6d055_sq.gif" title="PixelShips Image" /> [from official pixelships page]<br />
<br />
The Story Behind PixelShips:<br />
<br />
      In the year 2049, a new toy was invented to bridge the generation gap, uniting people of all ages together in friendly competition: PixelShips. Each ship is designed to meet specialized standards so that no matter how young or old you are you can enjoy them just the same.<br />
<br />
      Most PixelShips are only a foot or two long and are flown using special devices called PICCs, or PixelShip Interface Command Consoles. The consoles have two joysticks and six buttons on each stick and can interface with any ship that has been registered into it. Some PICCs also have LCD displays so that you don't need a TV to see what your PixelShip sees while it flies.<br />
<br />
      Each PixelShip uses batteries, just like any other toy, though some use Micro-Reactors instead and are fueled at special facilities so that childeren cannot actually access the fuel inside. They are also designed out of segments held together by micro-magnets. When the ship is &quot;destroyed&quot; in combat, its micro-magnets disengage and the ship flies apart into its seperate segments, each still carrying a residual charge from the ship's anti-gravity unit. If all of the segments are then tagged by another PixelShip, that collector may then, under official guidelines, possess the ship if he so desires.<br />
<br />
      Classic PixelShips takes place in the year 2076 when a very secretive PixelShip has supposedly been built. Your task is to collect all 160 known PixelShips by earning them through campaign battles at the arena. Afterwards, you will be given access to a special campaign where you may earn this unique and unheard of PixelShip.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 10:18:01</pubDate>		</item>		<item>			<title>100 Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/100Invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09f9da4ccd8f62eb6d1ded7401f4d9b1_sq.jpg" title="100 Invaders Image" /> GAME:  a sub-dimentional invaders game,. destroy the invaders and their ghosts.<br />
 RELEASED: 2005<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:11:34</pubDate>		</item>		<item>			<title>The Life in Matter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thelifeinmatter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80064f6bd02822a354586caa8c1e2aab_sq.jpg" title="The Life in Matter Image" /> played using only ONE key<br />
takes place in a strange subatomic space.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:27:47</pubDate>		</item>		<item>			<title>Bubblomania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblomania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d75c3365d0a73ada26c0a99f60b14ac_sq.jpg" title="Bubblomania Image" /> Bubblomania is the online remake of the cute and psychedelic bubble popping game.<br />
<br />
<h2><a href="http://www.bubblomania.com" target="_blank" rel="nofollow">Play it now!</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 05:43:53</pubDate>		</item>		<item>			<title>LaserAge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laserage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/31fda2df115c76d17bcea13ad16db751_sq.jpg" title="LaserAge Image" /> LaserAge is a retro game similar to Galaxian and Galaga clones. This shooter features power-ups and is highly detailed, combining nostalgia with 24-bit color. Four levels have 100 waves of ships. Destroy 15 enemies with 13 power-ups. You can play in windowed and full-screen modes; then show off your skills to the world with Web-based high scores. Your ship can be controlled with the mouse, which comes in handy when you're trying to dodge enemy fire. The Gold version features a new interface and a massive list of bug fixes.<br />
<br />
Genre: Arcade<br />
Developer: Ingava<br />
Version: 2.0A<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:46:07</pubDate>		</item>		<item>			<title>Blop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bde87a3ed075cb689d39af867b9b5069_sq.png" title="Blop Image" /> Blop is a simple maze game, about a green circle called Blop. You must collect all the stars in each maze and then get to the exit. There is a small plot, shown at the beginning and end.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:04:21</pubDate>		</item>		<item>			<title>Starry Sky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starrysky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86de7d9a8574170f4610df8d621b9cf5_sq.png" title="Starry Sky Image" /> Starry Sky is a simple arcade game in which you play as a blue circle fighting against red squares. Yup- that's about it. You use the arrow keys to move the character around the screen and use the spacebar to make the character light up. When the character is lit, which can only be done for a limited time, you can destroy enemies. Otherwise if you are hit by an enemy, you lose some of your health. The objective of the game is to finish all 10 waves with as much health as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 12:00:53</pubDate>		</item>		<item>			<title>Gundown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gundown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5712500963ab31bc30fab8768dc173_sq.png" title="Gundown Image" /> Gundown an oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to beef up your firepower. Addictive!<br />
<br />
Liberally taking aspects from popular arcade games like Space Invaders and the likes, Gundown borrows the similar gamestyle but adds in its own unique style of elements, such as: angled shots which require more tactic on the player's behalf, firepower upgrades to leave more destruction, and plenty of particle effects to keep the player's bloodlust at bay. :)<br />
<br />
Controls are simple to use, and the gameplay is simple to grasp. Gundown is a game that is simple enough to get used to, but offers a continually challenge experience.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Rotation!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed4b8dcca35c1197d485baa8ac3127ad_sq.jpg" title="Rotation! Image" /> There's a fair few &quot;reaction tests&quot; across the internet, and most of them follow one cliche idea or another - click at the right time, click the right amount of times and so on. This one is slightly different, and requires a bit more thinking than the standard methods.<br />
<br />
There are two things to focus on, each of them a ring with 15 circles. You can rotate the outer ring with your mouse. When the colors of each of the circles match up, click the left mouse. If you've aligned them properly, you'll get points and extra time. Otherwise, you'll just lose some points. Then, the colors reset and you try again. Try to get the most rings possible in a minute and earn yourself a highscore!<br />
<br />
There are 3 gamemodes, and 8 &quot;skins&quot;.<br />
<br />
Also, the song featured is named Obscurity, written by Dark Nebula.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:01:31</pubDate>		</item>		<item>			<title>Ball 4 Revamped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ball4r/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1125dbd47bb5f5b84849562e2294c8ac_sq.png" title="Ball 4 Revamped Image" /> Guide your ball through 100 small levels, attempting to make it through in the best time.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:51:59</pubDate>		</item>		<item>			<title>Flying Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlyingInvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cc44bde54bfccac7783fbbf57911bd9_sq.png" title="Flying Invaders Image" /> From the classics is born yet another clone! <br />
<br />
The Flying Invaders is a free space invaders (tm) clone, but there is more, this clone comes complete with source! <br />
<br />
Thats right, you can download not only a playable game, but the source code to see how to make the game yourself!<br />
<br />
I wrote this game for beginners using Aurora who wanted to know how to use 3d and 2d together to make something unique, but as a challenge, I used the 2d surface that one would normally use for the HUD to place the game on, and the backdrop is a rotating sun, with an orbiting planet that has its very own moon!<br />
<br />
I left alot of features out of the game so that others who are learning could add in what could already be there, this was to reduce the complexity of the code since the target audience in mind was new game developers!<br />
<br />
This was written in Aurora, so you would need to get a demo version of Aurora and once you load the project, simply follow the instructions for creating a BASS.Lib file and then compile away!<br />
<br />
(Or just download the full working game)<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 09:01:16</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Asteroids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Asteroids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea4e58c40ab80b0a20624fed3b3516d0_sq.jpg" title="Asteroids Image" /> <strong>Story:</strong><br />
<br />
At 0400 hours, we received confirmation from NASA that an asteroid field larger than any recorded in the history of civilization is headed for a direct collision course with Earth. If just one of these asteroids were to hit Earth's surface, the impact would measure at approximately 50 megatons - 4,000 times the explosive power of the fission bomb used on Hiroshima.<br />
<br />
Our entire military fleet is currently at war with the Martians and, as fate would have it, the asteroid field is too far away from Mars to reassign a Commander. You are the only armed ship within reach of the field.<br />
<br />
Your mission is simple: Eliminate all asteroids. Our information sources believe gravitational forces have banded the asteroid field into eight waves. This will provide time between each wave to repair your ship.<br />
<br />
Scientific analysis has shown the asteroids' outer shells are coated in almandine carconite, a rare, highly explosive mineral which is normally only safe at extremely low temperatures. This means a single shot from a laser turret will suffice to blow the asteroid into pieces, but be warned! The explosion will be so large that you are advised to stay well back. A severe explosion could interfere with your guidance systems, or ultimately obliterate your ship.<br />
<br />
The entire fate of the world rests in your hands. Good luck.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:49:18</pubDate>		</item>		<item>			<title>Space Invaders OpenGL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvadersGL/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1dda872314263131e0a5ccd48c3851a_sq.jpg" title="Space Invaders OpenGL Image" /> Space Invaders OpenGL is a 2D/3D game based on the old arcade classic in which you must destroy enemy ships by shooting them up.<br />
<br />
It is developed in OpenGL under Visual C++, and is still in development (alpha version).<br />
It should run under Windows 98/ME/2000/XP with a 3D accelerator card and OpenGL drivers.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:58:37</pubDate>		</item>		<item>			<title>Natto-Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/natto-cat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2a39c22e32d2cfd71d34e06741c607a_sq.jpg" title="Natto-Cat Image" /> Natto-Cat is a unique, cute but violent Boulderdash style arcade game.  You play as cyborg cat RB51, exploring underground caves and collecting cat snacks.  <br />
<br />
Dangers include falling dried plums and walking, exploding bowls of custard.  Furthermore, some cat snacks have been force-fed to cave rabbits, who also explode!  And keep an eye out for expanding green peas, which can quickly fill a cave or block the exit...<br />
<br />
When enemies explode, blood (or custard) splatters on nearby objects... so the game is a bit violent.<br />
<br />
A cave editor is also included so you can make your own caves.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:19:28</pubDate>		</item>		<item>			<title>The Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/636614dcff4a87b8659ac9be203c7f40_sq.gif" title="The Terror Image" /> The Terror is a top down vertical scrolling arcade shooter. Worlds have been destroyed and panic is growing. Hired by the UDA you play as Frex Maine, a mercenary, who pits his wits against a terrorist organization that will stop at nothing to get what they want. The game features 9 scrolling levels, 5 large bosses and the story is shown through in game cut scenes.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 08:18:10</pubDate>		</item>		<item>			<title>Forward Always Forward</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5284ba54493883451cb82dddd0448f22_sq.gif" title="Forward Always Forward Image" /> fast action shooter<br />
with a need for stratagy<br />
in a wonky oldskool style.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:39:11</pubDate>		</item>		<item>			<title>Retroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Retroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa42362911ead803d65e4e46f8ef4c78_sq.png" title="Retroid Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2008 01:00:19</pubDate>		</item>	</channel></rss>