<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Windows, casual, shooter' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/casual/shooter/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Windows, casual, shooter' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Windows, casual, shooter' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/casual/shooter/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
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<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
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<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Fire Child: Tournament of the Ancients</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/firechildMP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660b93f8107f69910eb0a5aec57e055b_sq.jpg" title="Fire Child: Tournament of the Ancients Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 05:55:13</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Horizontal Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HorizontalShooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e68f3f0e4d424320a9d7ad47df40d2b_sq.png" title="Horizontal Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 07:28:55</pubDate>		</item>		<item>			<title>Cratered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cratered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5a0d91f9a0b98493017b700d44ffa4_sq.png" title="Cratered Image" /> Cratered is a FREE top down, multi-player shooter where two opposing teams face off.  We pay homage to this sub-genre of games where all the rules you need to know is that you should blow things up and grab the enemy flag using any sneaky methods you've discovered.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 08:00:31</pubDate>		</item>		<item>			<title>Contra: Snowfield Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ContraSnowFieldBatlle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9443d2d0ce15ff786145cb4b34b26ba_sq.jpg" title="Contra: Snowfield Battle Image" /> Classic Contra at it's best. This is a flash game based off of the popular 2D classic. Run and gun in this frenzied button-mashing,twitch-gaming masterpiece.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 06:23:05</pubDate>		</item>		<item>			<title>Exisled</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exisled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d3e89a8bdbf020dd5a4a2df513ec57_sq.png" title="Exisled Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 04:13:17</pubDate>		</item>		<item>			<title>Zombie World 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombieworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f218cdefdbcbb56fb7c3f51be278dfe0_sq.jpg" title="Zombie World 2 Image" /> You have 30 zombies to get points from shooting zombies.  Zombies can be shot in the head, chest, and arms, with each part being worth one point.  Shoot as many zombies as you can as much as possible in 30sec.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 04:44:26</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Graveyard of Drunken Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/graveyard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a366b0dcf38fc4648ab40e03b4cfede1_sq.jpg" title="Graveyard of Drunken Souls Image" /> Graveyard of Drunken Souls puts you in a graveyard armed with a baseball bat and you must survive for as long as possible.  There are a multitude of different hats and faces for your character, so you can find one that suits you.  As you are fighting monsters, powerup boxes containing shotguns and flamethrowers will drop for your aid.  Every 100 kills gives you the ability to choose a magic power to help you out.  See how long you can last and how many monsters you can kill.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 06:22:54</pubDate>		</item>		<item>			<title>Combat Heaven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/combatheaven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49f83723f9d01894f0d85570490063c3_sq.jpg" title="Combat Heaven Image" /> You are a super soldier standing up against an entire army.  Upgrade your weapons and armor to defeat the tanks and artillery.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:01:56</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
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The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
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The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
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Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
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This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
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I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
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The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
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Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
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Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
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Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
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Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
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This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
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<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
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The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
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It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
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Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
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Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
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<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
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The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
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When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
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The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
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<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Shellcore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shellcore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ab73002904521daff1927dc5102ade2_sq.png" title="Shellcore Image" /> <span style="font-size: 16px;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;color: #DACDB5;background-color: #25324A;">Shellcore Beta<div style="clear: both"></div></span><br />
 <br />
<span style="color: #82622A;"><em>Shellcore</em> is a simple tank game made in Torque Game Builder. You control the tank with &quot;w&quot;, &quot;a&quot;, &quot;s&quot; and &quot;d&quot; and fire shells with the left mouse button. The right mouse button fires the machine gun which is good for destroying RPGs before they hit your tank.<br />
<br />
The point of the game is to get the highscore. Challenge your friends and enemies to beat your score. If they are unable, point and laugh at them.<br />
<br />
I made <em>Shellcore</em> in order to get acquainted with the new Torque Game Builder. It is currently in beta stages.<br />
<br />
Just have a little fun with the game . . . I also appreciate suggestions.</span><br />
<br />
<br />
                      <strong>---The Esteemed Creator of <em>Shellcore</em></strong><br />
<br />
<br />
<br />
______________________________________________<br />
<span style="font-size: 16px;font-weight: bold;color: orange;">System Requirements</span><br />
<br />
<strong>Minimum</strong><br />
<br />
500 MHz processor<br />
256 MB RAM<br />
Windows 98<br />
OpenGL or DirectX compatible accelerated 3D video card<br />
<br />
<strong>Recommended</strong><br />
<br />
1.0 GHz processor<br />
512 MB RAM<br />
Windows XP<br />
nVidia or ATI accelerated 3D video card<br />
______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:44</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
<br />
<br />
<br />
<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
<br />
<br />
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
<br />
<br />
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
<br />
<br />
<br />
<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
<br />
<br />
<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
<br />
<br />
Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
<br />
<br />
Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
<br />
<br />
<br />
<br />
<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
<br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>A Particular Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/APT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/080ee2a2034d0eccfc920fd0b0facc61_sq.jpg" title="A Particular Thing Image" /> A Particular Thing is a fast-paced, chaotic top-down shooter featuring intuitive gameplay and controls (mouse-control only!), continuous play (after you start, you don't have to stop), fourteen enemy types, five+ weapons, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 10:16:22</pubDate>		</item>		<item>			<title>BloodShed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodshed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/765cff282c1520def914974d05ea937f_sq.jpg" title="BloodShed Image" /> BloodShed is an arcade style on rails shooter with hand drawn cartoon art.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:19:15</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>DemonStar: SM2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/demonstarsm2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4765ded0cf6bcb6fff667eeb93eb05b_sq.gif" title="DemonStar: SM2 Image" /> DemonStar: Secret Missions 2 is a vertical scrolling spaceship shooter. DemonStar: Secret Missions 2 is the latest spinoff of Demon Star games. Packed with arcade style action, graphics and sound. DemonStar: SM2 also comes with online multiplayer action. Join in the fun today<br />
<br />
Download the demo for <strong>DemonStar: SM2 </strong>today!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 04:26:51</pubDate>		</item>		<item>			<title>Tomb Raider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f68c84471686ec002b708b4e23d99774_sq.jpg" title="Tomb Raider Image" /> The beginning of long running franchise originally released on PS1 our Heroine Lara Croft runs around killing dinosaurs and saving the world all in a skimpy outfit. The game spurned two movies thus far staring Angelina Jolie. What's not to like?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:30:45</pubDate>		</item>		<item>			<title>Shadow Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShadowWarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/646dea8b62266921af0c49798f451ae2_sq.jpg" title="Shadow Warrior Image" /> Lo Wang. Master ninja assassin for 20 years. A Shadow Warrior. Shadow warriors are the best of the best, and Lo Wang was the best of the Shadow warriors. Every top company in Japan had a shadow warrior... a protector, a negotiator, a cleaner. Lo Wang worked for Zilla Enterprises, a conglomerate with control in every major industry. Too much control. Power corrupts, and Master Zilla's corporation was corrupted to the core. Lo Wang discovered Master Zilla's demonic scheme to rule Japan, using creatures summoned from the dark side. A man of honor, Lo Wang quit. But one as powerful as Wang either must be on your side, or on no one's side. Master Zilla unleashes his creations for their first test: to kill a single man, a shadow warrior.. Lo Wang!<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:16:36</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Orbus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76e45b0210a2220f4f58760efe58c42a_sq.jpg" title="Orbus Image" /> Admittedly a little dated now, but here's a feature list:<br />
<br />
Features of Orbus include:<br />
<br />
    <li class="user_li">Hordes of enemies<br /></li>    <li class="user_li">Three distinct weapons, each with multiple power levels<br /></li>    <li class="user_li">Full-screen, non-stop eye candy<br /></li>    <li class="user_li">Up to four wingman to aid your ship<br /></li>    <li class="user_li">Customizable sound track system<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 09:33:25</pubDate>		</item>		<item>			<title>Shoot the Messenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoot-the-messenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad674445039f59fee2f1e407a1ac378a_sq.png" title="Shoot the Messenger Image" /> Burnie the Fire Elemental must survive waves of attacking demons while preventing the Bat-Like Mailer Daemons from escaping to deliver a message.<br />
<br />
Each time a Mailer Daemon gets past him, the time limit is suspended, and he must battle a gigantic multi-tentacled, shape-changing demon called the Zuuling.<br />
<br />
Move Burnie using the keyboard, and fire by aiming the mouse. The longer you hold the mouse button, the larger the fireballs Burnie can hurl. Large fireballs are faster and can burn through multiple demons.<br />
<br />
Shooting fireballs uses Mana, which can be replaced by holding the spacebar to Meditate. Meditation leaves Burnie vulnerable. Demons drop mana powerups when you send one fireball through multiple demons, each one leaves a larger powerup. Demons also drop life powerups when you create chain-reactions by burning demons that touch each other.<br />
<br />
The game is actually episode 112 of the webcomic Nerdcore: the Core Wars. There are three possible endings, depending on how well you perform. The game has 3 difficulty modes, 3 speed settings, and Audio options.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 02:02:13</pubDate>		</item>		<item>			<title>Earth Under Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a44eb35201ab1093ce6705007ee3f19_sq.png" title="Earth Under Fire Image" /> Earth Under Fire is single player space shooter game.<br />
Originally created as entry for PGD Big Boss Competition 2006<br />
It ended up on the third place. Since then it has been upgraded.<br />
<br />
Current version is 0.80 Beta 2 from 19th June 2007. Game campaign<br />
consists of 9 missions connected by story.<br />
It is still beta so I would appreciate any comments or bug reports.<br />
<br />
More information about the game is in the Doc directory of the downloadable game archive  and on in-game help screens.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 12:24:54</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>		<item>			<title>Spinning Circles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spinningcircles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e336c80ddf28aa5a6da753e44d19633a_sq.jpg" title="Spinning Circles Image" /> Move around the circles and time your shots to get into the middle of the circle.  See how many you can get within the time limit.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 06:21:18</pubDate>		</item>		<item>			<title>VectorBlast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vectorblast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc8652f7bb1a9923ae007693b8b8edd9_sq.jpg" title="VectorBlast Image" /> VectorBlast is a single player arcade style space shooting game which borrows entertaining concepts from a number of memorable classics. Although the game is of RETRO nature, the playability, audio and visuals are more modern by design.<br />
<br />
-Features-<br />
<br />
Single Player game <br />
Gamepad support including  Xbox360 controller <br />
Six stages with giant boss encounters <br />
Skill Reward system (unlockables) <br />
Unique scoring and multiplier system <br />
Online Leaderboard system <br />
PC and MAC compatible <br />
Vectorblast is powered by Garage Games Torque Game Builder.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:29:07</pubDate>		</item>		<item>			<title>DevastationZone Troopers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastationzonetroopers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab3c0933dba4b3baabaf2c56c07fe6d6_sq.jpg" title="DevastationZone Troopers Image" /> You are a DevastationZone Trooper, one of the Blue Star Alliance&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s toughest, hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a code red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:18:03</pubDate>		</item>		<item>			<title>AstroAvenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/astroavenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9785170f648b2d6481fdd91965a09fef_sq.jpg" title="AstroAvenger Image" /> The Empire has been conquered by a pirate armada, and you must take on the role of a lone Imperial pilot as you battle through hordes of pirate ships to warn the Imperial troops of the rebellion. Will you succeed or die trying?<br />
<br />
At fist glance, this top-down space shooter appears to be like many others. However, its impressive 3-D graphics and innovative upgrade strategy elements let it stand above the rest.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 04:59:00</pubDate>		</item>		<item>			<title>clash'n'slash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clashnslash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4fd96bc162705fb208b485b32b04b46_sq.jpg" title="clash'n'slash Image" /> Destroy the invading alien ships to earn points to upgrade your ship and your planet. Shoot barrels and crates to reveal some useful suprises.<br />
<br />
Part Asteroids and part Galaga, this unique space shooter proves to be both highly addictive and fun. With a variety of weapons and upgrades for both your ship and your planet, there are many effective combinations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 08:24:43</pubDate>		</item>		<item>			<title>Orbital sniper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbitalsniper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d21c54d8163ebd29ad30715be152cac_sq.jpg" title="Orbital sniper Image" /> Welcome to utopia.<br />
The year is 2174, and you have been ordered to function as an<br />
orbital sniper. In your world there's just three kinds of people:<br />
VIPs, dissidents and normal citizens. VIPs run the world: they must<br />
not come to harm. Dissidents must die. If a commoner or two gets<br />
wasted in progress, it'll count against you when your post ends.<br />
<br />
You were a normal citizen only moments ago. If you manage to prove<br />
yourself and keep VIPs safe in your area, they might make you<br />
a VIP. Or do poorly enough and they might decide that you're the<br />
enemy.<br />
<br />
On screen, VIPs are designated blue, threats are designated red<br />
and the normal folk are white.<br />
<br />
You control the target with mouse; right-drag or use mouse wheel<br />
to zoom. Different zoom modes are useful for different things.<br />
Zoom full out to see the whole situation at a glance (with all<br />
that useless clutter removed), or zoom full in for better aiming.<br />
Several levels of zoom in between give different information.<br />
<br />
Left click fires your gun (which is based on some new physics laws<br />
that we haven't invented yet, as the target is destroyed instantly).<br />
The gun reloads for three seconds, so make sure you hit.<br />
<br />
A typical game round lasts for about 4 minutes. It starts out easy,<br />
but gets rather nasty later on.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:14:11</pubDate>		</item>		<item>			<title>Dispell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dispell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ed7df1162da67cc676f275254e11a92_sq.jpg" title="Dispell Image" /> The evil warlock Brad has created a magical mutating machine and is turning the peaceful creatures of the bush into agents of evil, as Rhys the apprentice wizard you must put an end to his evil plan and restore them to their original state.<br />
<br />
Are you having trouble finding a game that still has those old quick reflex game mechanics you use to enjoy in the arcade, something that is tough enough to challenge you yet tame enough for your children?<br />
<br />
Dispell captures the great game play of the old arcade shooters and adds its own non-violent twist, our goal was to remove the mindless violence but keep the action. The resulting &quot;Change, Catch, Collect&quot; game play mechanic sets Dispell apart from all other shooters.<br />
<br />
Set in a fantasy world with a unique cast of witches, warlocks and mutated marsupials, Dispell puts an Australian twist on an old genre.<br />
<br />
Remember the glory days of PC gaming, everyone huddled around the keyboard together helping and hindering each others progress, Dispell&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s unique &quot;hot seat co-operative mode&quot; has been designed from the ground up to allow players of all skill levels to play through the game together by dynamically setting the difficulty level as you swap in and out of the &quot;hot seat&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 10:20:08</pubDate>		</item>		<item>			<title>Glatte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7102f2df219f9d1e4c2cf5a12ec073_sq.png" title="Glatte Image" /> <span style="color: green;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;font-size: 16px;">GLATTE<div style="clear: both"></div></span><br />
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In <em>Glatte</em> you play a ship that must destroy as many dirty alien scum as possible. You have a photon torpedo launcher as well as a heat ray to help you destroy the dirty alien scum. Dirty alien scum are bad. Destroy them.<br />
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<em>Glatte</em> is a simple <em>Galaga</em> clone I made for a high school project two years ago. (2005) It's a small download, so just enjoy it on your lunch break for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:30:17</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
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You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
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GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
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The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Space Rocks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerocks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/288ea3fbfaaa3f3d76bf26a9decceaef_sq.jpg" title="Space Rocks Image" /> This started out as a homage to asteroids and has turned into a fun little project that I've been adding functionality and polishing it up. Please give feedback! Thanks! games@digitalblur.com<br />
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How to play Space Rocks Beta v0.3:<br />
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-Control the ship by moving the target cursor with the mouse and press 'W' or the right mouse button.<br />
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-Additionaly you can use the 'A' and 'D' keys to rotate the ship left or right (currently needs work).<br />
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-Shoot the asteroids with the left mouse button or the spacebar.<br />
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-Pause the game by pressing 'P'<br />
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-Use your ammo and thruster sparingly, you have a limited amount. Watch the icons in the upper left corner to monitor your levels. Pick up the powerups with an 'A' to recharge your ammo and powerups with a 'E' will restore your thruster energy.<br />
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-The ship icon in the upper left corner of the screen will turn darker red every time an asteroid hits your ship and will be on fire when your damage is critical mass. Pick up the powerups with the '+' in the middle to recharge your sheilds and restore the ships health. It is on loan so - you break it you buy it...<br />
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-You can pick up powerups after you destroy certain asteroids.<br />
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Have Fun!<br />
<br />
Tom Bentz<br />
games@digitalblur.com<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 04:26:30</pubDate>		</item>		<item>			<title>Torn Asunder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tornasunder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f83f733936774468a440abd20d6d5a7c_sq.png" title="Torn Asunder Image" /> Torn Asunder will be a top down shooting game.  The player controls a mech that is at point in an invasion force.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 07:21:34</pubDate>		</item>		<item>			<title>Outbound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outbound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39937cb282480939be683b71e5a18536_sq.jpg" title="Outbound Image" /> Outbound is a far-future combat shooter set on 8 different planets. Guide your AMV (Armored Mobile Vehicle) over varied and treacherous terrain, destroying enemy units to achieve each mission objective. Fast paced with plenty of action, explosions and powerups, fans of shooters can't miss Outbound.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 06:20:56</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>Arrow Flash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArrowFlash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19a6be7c762ffa1e5104a1fae265ed6e_sq.jpg" title="Arrow Flash Image" /> Arrow Flash is a horizontal scrolling shooter video game created by Telenet in 1990 for the Sega Mega Drive/Genesis. The game can be considered a multi-scrolling shooter, in that there are horizontal and vertically scrolling levels, although the ship does not change orientation when this happens.<br />
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Like many scrolling shooters, the player initially has a basic shot, which can be upgraded and/or exchanged for different weapons, as well as gain smaller ships that follow the player's ship around and copy its attacks. As is usual, these powerups are distributed throughout the levels, and are lost when the player dies.<br />
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Two additional mechanics differentiate Arrow Flash from similar scrolling shooters, one of which is that the ability to transform the player's ship. The two forms available are a humanoid mecha form and a typical jet form. The player's weapons change depending on the form. The jet form only shoots forward, while the the mecha form can fire diagonally; helper ships mimic the jet's actions but stay in a fixed formation behind the mecha. The game's titular &quot;Arrow Flash&quot; is a highly powerful attack for each form; the jet fires five large blasts forward, while the mecha form becomes engulfed in flame, rendering it immune to attack for a short while. Depending on the options set at the start of the game, arrow flashes are either required to be charged up with unlimited use or collected out on the field with no charge time.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 09:28:42</pubDate>		</item>		<item>			<title>Dual Crosshairs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dualcrosshairs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d88d3c8c57dc05134ce27889135ce3e0_sq.gif" title="Dual Crosshairs Image" /> As of this writing your objective will be to defend the tower from bombers with your two guns.  Each thumb stick on the 360 controls a separate crosshair.  And the triggers will fire bullets.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:01:34</pubDate>		</item>	</channel></rss>