<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Windows, casual, in-development, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/casual/in-development/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Windows, casual, in-development, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Windows, casual, in-development, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Windows/casual/in-development/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Stone Age Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stone-age-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b94f0f16583585bf23e82e3463a1d69_sq.gif" title="Stone Age Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 04:25:06</pubDate>		</item>		<item>			<title>Snuggle Children</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snugglechildren/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf8b93ca7a9f878e079e5a5d2153eefb_sq.png" title="Snuggle Children Image" /> This is a turn based RPG fan game featuring 3 cute children. They are Xenosaga's Nephilim, HDM's Lyra, and Aveyond's Rhen. This game is at a middle stage of being in-development. Note that in this game, the term &quot;nephies&quot; means &quot;children&quot;.<br />
<br />
Not enough screenshots? <a href="http://www.biancagames.com/snuggle_children_screenshots.html" target="_blank" rel="nofollow">Click  here to view all screenshots!</a><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 04:43:31</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Fraser's Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frasersride/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a58f379c527edb3afa2a26e84a30eaf5_sq.jpg" title="Fraser's Ride Image" /> FROM THE TEAM THAT BROUGHT YOU FANCY PANTS ADVENTURES (Tommy did some stuff too)<div style="clear:both;"></div> ]]></description>			<pubDate>07 May 2007 08:04:43</pubDate>		</item>		<item>			<title>Armada Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadaonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e871d8b13455a1584b7d086c9b89a20e_sq.jpg" title="Armada Online Image" /> <div class="user_quote"><blockquote class="user_quote">Armada Online (AO for short) is an Online-Only, space-based RPG set in a pseudo 3/4 isometric perspective. In AO you will take part in a vast universe, taking a role as a starship captain, honing your character's skills and amassing great wealth as well as building up your ship into a great powerful vehicle. There are a multitude of different Main Guns, Secondary Systems, lots of enemies, and two different factions to play for: Nomad Empire or the United Systems. You will also be interacting with NPCs, other players and Trading outposts as well as taking part in a series of instanced scenario campaigns to further increase your overall strength and destroy Armada invaders, as well as eliminating the opposing faction. <br />
<br />
Armada Online is in Open Alpha status. This means that while a majority of game play components (ships, movements, skills, advancement, etc.) is in place - most of the game content is still under development. Even so - Armada Online's alpha game is incredible and complex. There will be plenty for any new player to learn and enjoy and new content is being added continuously. Because it is in alpha status, be patient with any glitches and actively report them and your feedback to the official Armada Online forums to help improve the game for all. That's what open Alpha tests are for.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:03:53</pubDate>		</item>		<item>			<title>Cratered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cratered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5a0d91f9a0b98493017b700d44ffa4_sq.png" title="Cratered Image" /> Cratered is a FREE top down, multi-player shooter where two opposing teams face off.  We pay homage to this sub-genre of games where all the rules you need to know is that you should blow things up and grab the enemy flag using any sneaky methods you've discovered.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 08:00:31</pubDate>		</item>		<item>			<title>Dream Sower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dreamsower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6bef3429e3b45899bf713dfddb69cbe_sq.jpg" title="Dream Sower Image" /> You are the Dream Sower, a device that can enter dreams and alter them.  As the Dream Sower, it is your responsibility to fight off nightmares that enter the <br />
dream and try to attack the dreamer.  You must also plant dream seeds to build up the dreamscape, making sure the dreamer has something interested to do.  If the nightmares attack the dreamer too much or the dreamer becomes bored because you haven't built an interesting dreamscape, the dream will turn into a nightmare and end.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 02:40:16</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>UR </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/URTheShmup/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eea1a0fa31263f9473eb953a89865606_sq.jpg" title="UR  Image" /> Features:<br />
<li class="user_li">12 temporary weapons<br /></li><li class="user_li">10 stages + a continuous stage<br /></li><li class="user_li">3 difficulty levels<br /></li><li class="user_li">Stage editor<br /></li><br />
Unique gameplay elements:<br />
Collect and combine weapons from your fallen enemies, then use them to blast your opponents to pieces.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 01:47:40</pubDate>		</item>		<item>			<title>PixelFi Remixed.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelfi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6012489b7754a02d01e9586131b5601e_sq.png" title="PixelFi Remixed. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 03:05:58</pubDate>		</item>		<item>			<title>DragonFable</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonfable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a71aa499f9fb8b73be26f9f12d7b0a6_sq.png" title="DragonFable Image" /> DragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.<br />
<br />
DragonFable is in an ongoing perpetual development! Even as you read this new monsters are being made, new items crafted, and dungeons overflowing with horrible surprises are being designed to test your bravery and intellect. We listen carefully to player suggestions and feedback on the forums making DragonFable's growth the result of our entire community!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:47:41</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>Winthrop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Winthrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eaa9e7f5e9d5e4c147954b292d3b1c2_sq.png" title="Winthrop Image" /> In the near future, the world as it was known collapses and emerges once more as a network of barely connected city-states.<br />
<br />
No longer the wide-eyed youth, you yearn to explore the world to learn the true mystery of the other city-states.  Guide your team through this dangerous, unexplored world, and do battle in rich, multifaceted system that rewards thought and planning as much as brute force.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 05:48:18</pubDate>		</item>		<item>			<title>Ashen Empires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ashenempires/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/567ea5aed252f51f6908c17abdca81aa_sq.jpg" title="Ashen Empires Image" /> <strong><u>The Time of Gold</strong></u><br />
Long ago, before the thinking races had tamed the horse or built the first cities, the rune-guardians of Ashen Empires mastered the magic of the runes, learned to control animals and plants and perhaps even weather... and then vanished.<br />
<br />
Centuries later, the peace they had fashioned still endured. Food was plentiful, customs were calm, and people had no ancient hatreds to blind them. The thinking races &acirc;&euro;&rdquo; humans, night elves, orcs, and other folk &acirc;&euro;&rdquo; did not wage war upon one another. Wise rule, hard work, and brisk trade ensured prosperity. Knowledge was shared, dangerous beasts kept outside the frontiers, and all the land was a single nation.<br />
<br />
It was a golden age...<br />
<br />
But golden ages do not last forever.<br />
<br />
<br />
<strong><u>The Time of Darkness</strong></u><br />
No one knows where they came from, the dark warriors. Suddenly they were everywhere, speaking languages not known to the people of Ashen Empires, seizing knowledge of the runes wherever they could find it. They used the runes to create items of terror &acirc;&euro;&rdquo; weapons, armor, implements of torture, objects that wrenched mind and soul. These runic devices corrupted the spirits of all who used them.<br />
<br />
As the armies of Rune Warriors grew, so grew the resolve of the people of Ashen Empires to destroy them. The desire for peace, even the very concept of peace, was abandoned.<br />
<br />
Lotor, a nobleman of Krythan &acirc;&euro;&rdquo; and later king of that region (once Ashen Empires was sundered into warring nations) &acirc;&euro;&rdquo; was the first great defender against the Rune Warriors. He built armies of his own, made peace among nations that had been founded upon strife, outmaneuvered his enemies, and gave hope to a world that had all but lost it.<br />
<br />
And even though the war grew long and Lotor grew old, he found a warrior to succeed him as the hope of Ashen Empires. Talazar, the Sword of Krythan, a noble fighter no Rune Warrior could stand against, led Lotor&acirc;&euro;&trade;s armies to victory again and again.<br />
<br />
He was a hero for all the world.<br />
<br />
But such heroes do not last forever.<br />
<br />
<br />
<strong><u>The Time of Ash</strong></u><br />
In time, the armies of Krythan defeated the Rune Warriors and assembled all their runic artifacts. King Lotor summoned his twelve greatest warriors, Talazar among them, and commanded them to take the artifacts far away &acirc;&euro;&rdquo; to hide them where the eyes of the thinking races would never find them. The twelve accepted their duty and rode from the capital with these items of evil.<br />
<br />
But none ever reached his intended destination.<br />
<br />
Each warrior &acirc;&euro;&rdquo; some after mere days of travel, some after months &acirc;&euro;&rdquo; succumbed to the corrupting influence of the rune artifacts. One by one their thoughts turned to personal gain, power, lust, revenge. One by one they abandoned paths of humility and self-sacrifice to prey upon the people of Ashen Empires.<br />
<br />
Some became bandit-kings, leading armies of raiders into more civilized lands. Some became solitary riders, thundering through the night on missions sane folk would never understand, their names invoked only in whispers, only to frighten children. Some died, only to have their heirs accept their rune artifacts and continue their legacies of pain.<br />
<br />
Some disappeared. This was the fate of Talazar, once the greatest of heroes. Those who saw him in the time before his disappearance say he was no longer a man, no longer quite human.<br />
<br />
Centuries passed, centuries in which the land did not heal, the nations did not reunite, knowledge did not prosper. Beasts crept into once-civilized lands. Kings fought kings even when the rune artifacts had no part to play in their squabbles.<br />
<br />
This was a time of slow, inescapable suffering.<br />
<br />
But even times such as this do not last forever.<br />
<br />
<br />
<strong><u>The Time of Renewal</strong></u><br />
In recent years, prophecies have hinted that a new era was dawning, a time of change and instability, a time when the ugly balance of the Time of Ash could be lost... for better or for worse.<br />
<br />
Sixteen summers ago, in the nation of Krythan, a boy-child of Lotor&acirc;&euro;&trade;s line was born and given the name Lotor. He survived to reach his age of majority and this summer not long ago received the crown of Krythan, taking the royal name of Lotor II.<br />
<br />
Not long after, military forces claiming to belong to Talazar began laying waste to towns and cities in the western regions. They claimed not to follow some descendant of the original Talazar, but the corrupted warrior himself, and tales filtering from those distant places say that he is now a demon, a thing of inhuman places and unknowable intent.<br />
<br />
Heroes, men and women skilled in fighting, have become more numerous in recent summers, some flocking to the side of Lotor II, some joining the forces of Talazar, others seeking their own way in this increasingly turbulent land.<br />
<br />
And you are one of them.<br />
<br />
Your skills and courage are enough to make you the master of any little village, the champion of any petty nobleman... but that is not enough. The challenge this new era poses calls to you. You can tip the balance of power &acirc;&euro;&rdquo; toward Lotor, toward Talazar, toward some fate no one can predict.<br />
<br />
This chance waits before you, but you must act soon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 12:50:32</pubDate>		</item>		<item>			<title>Sprint Addict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sprintaddict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c86385d5053d9c970fa88d0e5938cd05_sq.jpg" title="Sprint Addict Image" /> Multiplayer online realtime 3D racing simulator for PC.<br />
Realtime statistics and driver rankings. <br />
Currently available futuristic motorcycle racing.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:29:26</pubDate>		</item>		<item>			<title>DeathBall 2013</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deathball2013/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed9895544bdff35ddc923add74ba645c_sq.jpg" title="DeathBall 2013 Image" /> &quot;EPIC.&quot;<br />
<br />
Ten years after Sarah Conner destroyed the original foosball table that was programmed to kill her, two foosball tables arrive in Los Angeles from the post-apocalyptic year 2013. The first T-800 Model 101, the same type of table that Sarah first encountered, while the second is the T-1000. You play as a group of foosball players that are playing foosball on a foosball table. <br />
<br />
More coming real soon...<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 10:00:26</pubDate>		</item>		<item>			<title>stoned</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stoned/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2553a9239d79acefed46cf06c9102921_sq.png" title="stoned Image" /> Stoned is a 3D simulation of curling.<br />
Right now there are versions for Linux and Windows.<br />
The MacOS version is in development right now.<br />
<br />
It was the first curling simulation in 3D.<br />
And (as of today) is the only one with network support.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:15:01</pubDate>		</item>		<item>			<title>KwonHo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kwonho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/911bdee3d639641d765c81620f1f90ff_sq.jpg" title="KwonHo Image" /> KwonHo: The Hero of Fist is a Korean online fighting game developed by Radio Games and is currently hosted by Hangame but is in the process of being translated and serviced for North America by their American counterpart ijji (Both of them owned by NHN). In Kwonho, the player has the role of creating his own character, choosing a fighting style and buying (or acquiring) clothing and/or items (such as tatoos, guitars, teddy bears and other miscellaneous items). A player's goal is to gain experience by fighting other players in a variety of game modes, or by fighting computer-controlled opponents in the Mission Mode. By winning these fights, a player acquires credits, which he can use to buy new techniques or items, and train to become the best fighter there is. However, there are items in the game that can only be purchased with Hangame/Ijji coins. These coins are available for purchase in the My Account section of the Ijji website.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:09:58</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
<br />
ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
<br />
http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>PongCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pongcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/edc2b4554670b5c10c41dcd34d72945d_sq.jpg" title="PongCraft Image" /> Pong revision withing StarCraft universe, with power-ups, special moves, history mode, networked multiplayer mode, and so on.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 04:50:20</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
<br />
This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
<br />
&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>Tower Defense Extreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tdextreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3280434592a38c1fd304ca8966ea142d_sq.gif" title="Tower Defense Extreme Image" /> <h1><u>Flash Tower Defence</u></h1>
<br />
<h2><span style="color: #0E70B4;"><u>1)Intro, What is a TD ?</u></span></h2>
Well, some weeks ago I said I would update this section. I finally did.<br />
<br />
- For those who already know what a 'Tower Defense' is, I will just say, this one use the main features of them, but I'll also add my own.<br />
- For those who don't, Tower Defense consist of a map, on which monsters spawn from a defined spot, and walk on a path. You got to build towers along this path to kill those monsters. You can upgrade those towers, and research some advanced one.<br />
Tower defense was made popular by the warcraft 3 modification and '<a href="/game/masterofdefense" class="game_link">Master of Defense</a>'.<br />
<br />
<br />
<h2><span style="color: #0E70B4;"><u>2)Features</u></span></h2>
The game is still under development, but some features are already done (or at least 'playable').<br />
-You'll be able to choose several game mode, classical TD, contineous spawn, labyrinth, checkpoint and so on, i'll explain all of those once the game is released.<br />
-You start with the ability to build 4 basic towers: ground, air, ice, and a ground splash, from there you'll earn new towers as the level in research increase.<br />
-You can use 'knowledge' points, tu upgrade tower element (like fire, air, ice, etc...-, to sell tower for a more good price and earn more money on each kill. Those knowledge pool are also needed to the advanced and elite towers.<br />
-An editor, people who like the game will be able to make theyr own map, and it will become available for the community.<br />
-A random map generator: You can choose to play pre-made maps or to generate random maps, you won't play the same map twice if you don't want to!<br />
-Once the game is released, multiplayer support will be added, a tournament/ladder aswell.<br />
-All of those features will be available when the game is release, but once it is, i'll work on a multiplayer gamemode.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 05:30:39</pubDate>		</item>		<item>			<title>Harmotion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harmotion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da88438b151f6997f0520d2b8fc60630_sq.png" title="Harmotion Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/4WFMOSdM59g"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4WFMOSdM59g" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div>
<br />
Game Overview:<br />
<br />
Harmotion is an effects intensive player vs. player, top down 2D classic shooter (aka shmup). You face the opponent from the bottom of the screen and the objective is to outlast him/her in a short space fight. Each fight will be a one of a kind collaboration between the two opponents; a collaboration of sound and colors.<br />
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/TKz-zs8LTzA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TKz-zs8LTzA" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 04:22:49</pubDate>		</item>		<item>			<title>The Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theoutcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcc345f5c14d241a5e6f4162f18af07e_sq.jpg" title="The Outcast Image" /> This is an alternative implementation of a client that uses Tibia protocol. Tibia is a MMORPG developed by a company called Cipsoft; this client contains no Cipsoft code, and is in active development<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 08:34:26</pubDate>		</item>		<item>			<title>Naruto: Ninja Way</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14ee42d18aef1fa96fbdc560877aed71_sq.jpg" title="Naruto: Ninja Way Image" /> CURRENT VERSION: VERSION 3<br />
<br />
Naruto: Ninja Way is a fun, smash brothers-influenced fighting game featuring Naruto characters duking it out in a 2-4 fighter fest. Play as your favorite Naruto characters in several different modes against both players and A.I. Or if you feel like taking on challenging missions, play Adventure mode! This fighting game has a unique and appealing, giving countless hours of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 04:33:24</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Candy Catastrophe!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candycatastrophe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87cd70ebf3f1a2751c6a94214f2c3206_sq.jpg" title="Candy Catastrophe! Image" /> Oh no! Leftover Halloween candy has gone bad, and it's up to you to clean up the mess.<br />
<br />
<h1>History</h1>
This game was put on Newgrounds way back on 11/29/2005, and has broken the 75,000 view mark. This game is also open source; scroll down to see the notice, and scroll further to download the .fla file!<br />
<br />
<h1>Gameplay</h1>
To play, click once on any colored candy with at least one of the same color adjacent. All similarly-colored candies will be highlighted, and text will tell you how many points it'd be worth to collect them. Keep above the minimum score to continue; how long can YOU last?<br />
<br />
<h1>Cheats</h1>
Type c-h-e-a-t while playing and you'll hear &quot;watch this!&quot;. Once cheats are enabled, press 1, 2, 3, 4 or 5 to destroy all of the corresponding color (while racking up bunches of points!), or type &quot;s-c-o-r-e&quot; to get the equivalent of 10 candies at once (point value varies by level).<br />
<br />
<h1>Hints</h1>
<ul class="user_list"><br />
<li class="user_li">If you just randomly collect candy, you'll probably make it to level 5 or 6, but if you want any hope of passing further, you need to bunch multiple candies together - you'll get double the points for 4 at once than for 2 twice.<br /></li><li class="user_li">It's also important to get those bonuses! In Candy Catastrophe, you'll get a bonus for each candy that has over 90% collected. Here too, it's better to get one 96% than a few 91%s.<br /></li><li class="user_li">Save vertical candies for later unless taking them helps make a better match - sometimes you'll be able to get rid of a column on either side and can use them then.<br /></li></ul>
<br />
<h1>Note: Open Source Game</h1>
This game is open source: if you want to change or edit this game in any way, or even keep it the same, then reuse it anywhere, go right ahead! Acknowledgement would be wonderful, but is not necessary; at the very least, I'd be honored if you just let me know it helps in some way!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:13:44</pubDate>		</item>		<item>			<title>Hellgate London: 16Bit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hgl16/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb71800bc027157a4c72298898b6b65a_sq.jpg" title="Hellgate London: 16Bit Image" /> Hellgate London: 16bit is a fan made project started by Taylor Balbi who is now the leader of the development team Rubber Raft Studios.  The game is themed after another game which is being developed by Flagship Studios called <a href="/game/Hellgate-London" class="game_link">Hellgate: London</a>.  The project was started under an unknown title as just a 2D engine.  Soon after the announcement of Hellgate: London in 2005 gave Taylor Balbi the drive to turn his 2D Engine into a 2D Sidescrolling Game.<br />
<br />
The team has been forever changing as have the graphics.  The original character was only 46px tall and was replaced by the beauty you see here.  The design for the game came from one principle discovery.  The discovery was that Bill Roper and the gang at Flagship Studios were as big of fans of Shaun of the Dead as Taylor Balbi was.  If Hellgate: London is going to have a cricket bat, so will HGL:16.<br />
<br />
Originally the game was being created using the C Programming Language, but due to laziness and intrigue, Taylor Balbi switched his efforts over to <a href="http://www.gamemaker.nl" target="_blank" rel="nofollow">Game Maker 6.1</a>.  The simplicity of the utility made development less of a strain while only bring one draw back, no Vista support.<a href="http://www.greatgamesexperiment.com/screenshot/f2fcc4f5e5209ca7dbb89bec3785f4c3/"><img class="userImageM" align="right" src="http://www.greatgamesexperiment.com//userimages/f/f2fcc4f5e5209ca7dbb89bec3785f4c3_m.jpg" /></a><br />
<br />
<h2>The Team:</h2>
<a href="/user/Krazy Kaution" class="developer_link">Taylor Balbi</a><br />
<small><em>Lead Designer and Programmer</em></small><br />
<span style="font-weight: bold;color: #188fd3;">Major5013</span><br />
<small><em>Lead Artist</em></small><br />
<a href="/user/OnyxAbyss" class="gamer_link">OnyxAbyss</a><br />
<small><em>Arist</em></small><br />
<a href="/user/Nosa" class="gamer_link">Nosa</a><br />
<small><em>Level Designer</em></small><br />
<a href="/user/Akuyazi" class="gamer_link">Akuyazi</a><br />
<small><em>Menu Artist</em></small><br />
<span style="font-weight: bold;color: #188fd3;">Garm</span><br />
<small><em>Music</em></small><br />
<br />
<br />
<br />
<span style="color: inline;"><br />
<h2>Status:</h2>
Currently the game is still in its early development stages as you will see when you play the Beta release that is available farther down the page.  There is much work to be done and lots of places to be filled.<br />
<br />
<h2>Help-Wanted:</h2>
We are currently looking for a variety of positions to fill.  If you are interested in one of these positions that are listed here, please submit an introduction of yourself and a few small examples of your work.<br />
<br />
Available:<br />
<ul class="user_list"><br />
<li class="user_li">2D Character Artist/Animator<br /></li><li class="user_li">2D Effects Artist<br /></li><li class="user_li">Story Writer<br /></li><li class="user_li">Sound Engineer<br /></li><li class="user_li">Web Programmer<br /></li></ul>
<br />
<h2>Game Controls:</h2>
<strong>W</strong>     - Jump Up<br />
<strong>S</strong>     - Drop Down<br />
<strong>A</strong>     - Move Left<br />
<strong>D</strong>     - Move Right<br />
<strong>Space</strong> - Melee/Shoot<br />
<strong>1</strong>     - Cricket Bat<br />
<em>2</em>     - -Disabled-<br />
<strong>3</strong>     - Test Lightning Gun<br />
<strong>Esc</strong>   - Quit<br />
<br />
<h2>Bugs:</h2>
Please submit all bugs to Taylor Balbi either via an <a href="mailto:tbalbi@gmail.com">e-mail</a> or a Private Message on GGE.  We are not currently accepting any alpha testers.<br />
</span><br />
<div style="text-align: center;"><div class="user_quote"><blockquote class="user_quote"><h1><em>We hope you enjoy our game!</em></h1></blockquote></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 07:56:02</pubDate>		</item>		<item>			<title>ioquake3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ioquake3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdf3c71b2294829145898f873cbfdf8f_sq.jpg" title="ioquake3 Image" /> ID's Website:<br />
Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:00:07</pubDate>		</item>		<item>			<title>SuperTux</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertux/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8872c2422fe1477108863e21fc964a3_sq.png" title="SuperTux Image" /> SuperTux is a classic 2D jump'n run sidescroller game featuring Tux the penguin. It currently features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, music and graphics. It runs on numerous different platforms, including Linux, Windows, MacOSX, PSP and more.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:52:53</pubDate>		</item>		<item>			<title>Digit Dungeon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digitdungeon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78a9b19da3ab4edeeb9ac50faa2c98a9_sq.png" title="Digit Dungeon Image" /> Guide Dag though Digit Dungeon and get him out alive if you can!  <br />
<br />
Digit Dungeon is a maze with a twist.  Instead of narrow halls to navigate, Dag must make his way to each room by advancing only the number of tiles indicated by the number of the tile he stands on.<br />
<br />
If it seems easy, beware!  You must plot his path through each room carefully because there are pitfalls, monsters, and booby traps to contend with!  Give Dag a fighting chance by picking up weapons and power-ups along the way.  His life is in your hands, so make it count!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:41:01</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>Squarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43f08d41f7545e22574aa2b0a72a00f9_sq.jpg" title="Squarez Image" /> Please note that this isn't some fancy game with super-cool graphics or good...sound either. Nope. This is purely a game to see how well I can program in C# using XNA without having any prior knowledge.<br />
<br />
With that in mind, it's sort of an action game. It gets very fast paced, and is simple to pick up and learn. You're a square...trying to hit another square. Doesn't get much simpler than that, does it?<br />
<br />
There's two modes at the moment. One is Puzzle mode, get from the start to the end in the quickest amount of time possible, and the other is Vs. Cpu mode, try and defeat the computer before you get defeated yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 01:05:15</pubDate>		</item>		<item>			<title>Earth Under Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a44eb35201ab1093ce6705007ee3f19_sq.png" title="Earth Under Fire Image" /> Earth Under Fire is single player space shooter game.<br />
Originally created as entry for PGD Big Boss Competition 2006<br />
It ended up on the third place. Since then it has been upgraded.<br />
<br />
Current version is 0.80 Beta 2 from 19th June 2007. Game campaign<br />
consists of 9 missions connected by story.<br />
It is still beta so I would appreciate any comments or bug reports.<br />
<br />
More information about the game is in the Doc directory of the downloadable game archive  and on in-game help screens.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 12:24:54</pubDate>		</item>		<item>			<title>Big Cheese</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BigCheese/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f40592321f7c8f5f6811b6ecea341b65_sq.gif" title="Big Cheese Image" /> Shop Your Way To The Top!<br />
<br />
Impress the Big Cheese with your shopping prowess, and he might just choose you as his successor.  <br />
<br />
&quot;Big Cheese&quot; is a persistent, multi-player browser game designed for the casual player.  You bid on auctions and try to get great deals.  If you do well, you can impress the Big Cheese.<br />
A great game for online auction/eBay fans.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 03:06:37</pubDate>		</item>		<item>			<title>Trimanic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trimanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b432ebe99122606e478d33beaf5292e_sq.png" title="Trimanic Image" /> Trimanic plays like Lumines+Bejeweled+Triangles+Huge spinning disc.  Players spin triangles around to make big triangles of the same color.  Making many triangles of the same color in a row to create huge combos.<br />
<br />
The game is still very early in development.  It sorely needs to be rewritten; I'm still using T2D version 1.1 beta 1 for it, because I just recently stumbled across the old code and decided to flesh it out before I went on vacation.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jul 2007 12:37:36</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>	</channel></rss>