<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Playstation, SNES' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Playstation/SNES/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Playstation, SNES' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Playstation, SNES' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Playstation/SNES/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
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Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Tactics Ogre</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsOgre/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a74656af39ab66d2be2fe9efb140e57_sq.png" title="Tactics Ogre Image" /> Tactics Ogre is a Strategy RPG made by Quest and released by Altus. The game was innovative in its branching plotline. Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are always multiple endings with radically different outcomes.<br />
<br />
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:<br />
<br />
    <li class="user_li">Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.<br /></li>    <li class="user_li">Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.<br /></li>    <li class="user_li">Bacrumese: These are generally the more &quot;elite&quot; of Valerian society, making up a solid 20% of its people.<br /></li><br />
Mighty King Roderick, aided by the forbidden powers of the &quot;Hell Gate,&quot; is able to dominate the people until Dolgare of Bacrum successfully leads his army to defeat Roderick and his dark powers. With the king dead, the charismatic Dolgare claims the throne as his own, and is able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people are preserved, and internal struggles in Valeria come to a temporary halt.<br />
<br />
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos, dictator of the Gargastan people, and Duke Ronway, representative of the Walstanian minority, all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an &quot;ethnic cleansing&quot; policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.<br />
<br />
The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, home to Denim Powell, Kachua Powell, and Vice Bozek, the main characters. Denim and Kachua's father, Plancy, was kidnapped by the enigmatic Lans Tartare, and the three heroes seek vengeance against the dark knight.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:02:39</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Final Fantasy V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2081fb5479bde84ac4f023398292bb7_sq.jpg" title="Final Fantasy V Image" /> Final Fantasy V is a classic SNES Final Fantasy game. It was originally released in Japan sometime in 1992, and the US didn't recieve it until 1999 under the title Final Fantasy Anthology, being packaged with Final Fantasy VI. It has you take the role of Bartz, a young man set out on a quest to travel the world. He runs into Lenna, a princess, Galuf, an old man who lost his memory, and Faris, a pirate. They later gain the power of the crystal of wind and are able to use Final Fantasy V's job system. There are over 22 jobs in this game, and each one has its own advantages and disadvantages. It plays similar to Final Fantasy IV and VI, but using the Job system is key. This game is definately worth checking out.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:38:06</pubDate>		</item>		<item>			<title>Mega Man X3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5392f4e7ee0f6e83b4313d1219f18472_sq.png" title="Mega Man X3 Image" /> Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. An enhanced version was also released on the Sega Saturn, PlayStation, and PC in Japan and Europe in 1996, and the PC version arrived in North America in 1998; the enhanced version included remixed music and anime-style cutscenes. It is currently available in the anthology collection Mega Man X Collection, which includes the first six Mega Man X games and Mega Man Battle &amp; Chase. The PlayStation version of X3, not the SNES version, appears in the X collection. Mega Man X Collection was released for the GameCube and PlayStation 2 on January 10th, 2006.<br />
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Like its predecessor, Mega Man X2, Capcom included the C4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character in addition to X.<br />
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Mega Man X3 is an action game where the player is given a selection screen of stages to begin. When selected, the player uses Mega Man X to blast various enemies throughout the level and reach the boss character, where defeating it wins the stage and earns a new weapon for the player to utilize.<br />
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The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed an utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. They were soon after called back to Maverick HQ, which was under attack by Doppler's forces.<br />
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However, the two did not realize that while Doppler was indeed behind the new Maverick threat, someone else was pulling his strings. As if that wasn't bad enough, one of X and Zero's old enemies is back from the dead, ready to take them down.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:48:09</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
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Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
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The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
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Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Clock Tower: The First Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower-The-First-Fear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2829010d136a1c993e886752ff2b147f_sq.jpg" title="Clock Tower: The First Fear Image" /> <div class="user_quote"><span class="quote_from">patente101 said,</span><blockquote class="user_quote">I thought a SNES game couldn't be scary. I was wrong. Really wrong. Clock Tower made me scream and made nightmares form in my mind. For almost a month, I checked behind each single door in my house...</blockquote></div>
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<span style="color: green;">The true title of this game is simply &quot;Clock Tower&quot;.  It was released in Japan only, for the Super Famicom (Japanese market equivalent of the SNES).  It was later ported to the Playstation (also in Japan only), and Windows 95, but under the title &quot;Clock Tower: The First Fear&quot;.  Thus it was natural for the sequel to be titled &quot;Clock Tower 2&quot; in Japan, but the North American sequel was entitled &quot;Clock Tower&quot;, since the title had not yet been exploited here.  In keeping with the North American release title, it is the sequel that's listed as &quot;Clock Tower&quot; elsewhere here at GGE.</span><br />
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We enter the story just as the 15 year old orphan Jennifer and three of her friends are adopted by the reclusive Mrs. Barrows.  Upon arriving at the imposing Barrows mansion in the mountains of Norway, Jennifer and her friends are left alone for a long while and finally the girl sets out after Mrs. Barrows, but runs back in search of her friends when she hears a scream.  The power has gone out, and Jennifer finds herself in the dark and alone.<br />
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As Jennifer, you now must seek out your friends, and save them if you can as you discover the depth of evil at work, witnessing a murder at the hands of the Scissorman, leaving you terrified throughout your ordeal as you try to evade and hopefully, escape.<br />
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Jennifer's adventure will unravel mysteries of the mansion, the murderous evil Barrows twins, and even her own past as she explores the eerie mansion and encountering it's evil inhabitants.<br />
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<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Simply point and click gameplay means you have to use your head and keep your wits.  Choices made throughout the game will sooner or later have consequences.<br /></li><br />
<li class="user_li">Keep an eye on Jennifer's avatar throughout the game.  Her current strength is indicated by the window color and must be managed wisely, and her reactions to what's going on may provide useful hints.<br /></li><br />
<li class="user_li">Sounds and music used sparsely and cleverly, adding to the overall tension and drama.<br /></li><br />
<li class="user_li">Explore the numerous rooms and levels of the Barrows Mansion.<br /></li><br />
<li class="user_li">Intricate story full of mystery and puzzles, with many alternate endings adding to the replay value.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  Human Entertainment<br />
Released:  Sep 14, 1995 (JP)<br />
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<span style="color: blue;">System Requirements</span><br />
<span style="color: lime;">Windows 95 version information unverified.  Contributions welcome!</span><div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:53:43</pubDate>		</item>		<item>			<title>Street Fighter Alpha 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sfa2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deebfe3c968ee40ee1628813b00b5bcc_sq.jpg" title="Street Fighter Alpha 2 Image" /> As the sequel to the successful Street Fighter Alpha, SFA 2 is mostly a cleanup of the original SFA, fixing the many balance issues that had plagued the game since its release.  It also introduced several incremental innovations, including the &quot;custom combo&quot; system and the Dramatic Battle, in which two characters could cooperate to attack a third.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 03:13:08</pubDate>		</item>		<item>			<title>International Superstar Soccer Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/internationalsuperstarsoccerdeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79ddc6ee1651732c59b279fd9e940fe2_sq.jpg" title="International Superstar Soccer Deluxe Image" /> International Superstar Soccer Deluxe is the sequel to International Superstar Soccer, Konami's saga of soccer games. This Deluxe version was published first to the SNES, then the Mega Drive and Playstation.<br />
<br />
ISS Deluxe has realistic animations and player sprites. You can compete with 36 national teams with recognizable celebrity players (like Valderrama, Baggio, Ravanelli, Petkov...), but their names are fictitious. You can choose too from 16 formations and 8 strategies to win.<br />
<br />
The competitions available are: International Cup, World Series (League), Scenario Mode and customizable mini-cups/leagues.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 07:11:04</pubDate>		</item>	</channel></rss>