<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'GameCube' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'GameCube' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'GameCube' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/GameCube/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pokemon Colosseum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemoncolosseum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4be26b06aeb28e7c950efc3414a4df5_sq.jpg" title="Pokemon Colosseum Image" /> Pokemon Colosseum for the Nintendo GameCube is the sequel to the popular Pokemon Stadium series on the N64. Connect your Game Boy Advance to your GameCube in order to battle with over 200 detailed 3D versions of Pokemon from the Sapphire and Ruby GBA games. As well as uploading characters into Colosseum, players are able to load exclusive Pokemon from the GameCube game and take them on the go with the Game Boy Advance. In addition to the tournament battle mode, Colosseum boasts a full adventure mode with a storyline. In this mode, players follow the scent of a mysterious organization that has been turning Pokemon into Dark Pokemon.<br />
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Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:27:41</pubDate>		</item>		<item>			<title>Chibi Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chibirobo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82093f8b2568aed1453b664fa16c9a47_sq.jpg" title="Chibi Robo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Sep 2007 10:00:18</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Pokemon XD: Gale of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonxd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72278b22db1e42d25a6545ec3e109a23_sq.jpg" title="Pokemon XD: Gale of Darkness Image" /> This is the sequel to Pokemon Colosseum. It takes place in the same region, and you start with eevee. Cipher is back and you must rescue Lugia from them.<br />
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Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 01:11:51</pubDate>		</item>		<item>			<title>Robotech: Battlecry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robotechbattlecry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5674bd713a6ba5d3e8ad426d3365210f_sq.jpg" title="Robotech: Battlecry Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 07:52:14</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
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However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
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Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Alien Hominid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienhominid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/854af4cec4ac6bd0126454d3df2235dc_sq.jpg" title="Alien Hominid Image" /> Play as a crash landed alien, searching for it's lost spaceship, slaughtering anything that gets in it's way.<br />
Featuring Metal Slug type gameplay, epic bosses, and smooth animations, you shoot, slice, and ride your way through 16 stages.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:23:02</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
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The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Super Smash Bros. Melee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smashbros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f333bea8afc3e5355258a7af11adcd51_sq.jpg" title="Super Smash Bros. Melee Image" /> A huge cast of classic Nintendo characters come together in an all out brawl. Crazy multiplayer fun and a different fighting system from most fighting games makes Smash Bros a genuinely fun game.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:15:27</pubDate>		</item>		<item>			<title>The Legend of Zelda: Twilight Princess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twilightprincess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43c74f718259fa5f9ebd8f0f1621d569_sq.jpg" title="The Legend of Zelda: Twilight Princess Image" /> When an evil darkness enshrouds the land of Hyrule, an ignorant young Ordonian farm boy named Link must awaken the hero within. When Link and his companions are attacked by a band of Moblins, Link is sucked into the Twilight Realm where he is transformed into a wolf. Link must scour the land in search of his friends and an answer for the ill-fated nation. With the aid of his trusty sword and shield, and a mysterious creature named Midna, only Link has the courage to save Hyrule from the twilight.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:30:09</pubDate>		</item>		<item>			<title>Need for Speed Carbon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSCarbon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/554dd17fe64fabb14602750b33f0a498_sq.jpg" title="Need for Speed Carbon Image" /> Need for Speed Carbon delivers the next generation of adrenaline-filled street racing as players face the ultimate test of driving skill on treacherous canyon roads. What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using the ground-breaking new Autosculpt technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:41:25</pubDate>		</item>		<item>			<title>Mario Party 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marioparty4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c15cfbf855b0feb35abe3ec9ab690ef6_sq.jpg" title="Mario Party 4 Image" /> The fourth installment of the wildly selling four-player party game walks the same path that the previous titles did, banking on the power of 50 totally new mini-games and vastly improved graphics to do the selling. Four people trek their way around an interactive game board and indulge in a wide variety of mini-games after each turn. Instead of points, you earn coins, which allow you to buy stars if you land on the correct space. The player with the most stars and coins wins. As for the very important mini-game challenges, they range from free-for-alls, to 1v3, to 2v2 matches. There are five totally new game boards available from the get-go, ranging from haunted Boo-themed environments to the tropical Koopa's Seaside Soiree.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:01:08</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
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Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
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Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
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In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>The Legend of Zelda: The Wind Waker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Windwaker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3428bd5b77e69ce177795548691d3636_sq.jpg" title="The Legend of Zelda: The Wind Waker Image" /> Though it may be a gaming journalistic cliche by now, it would seem that Wind Waker cannot be addressed without mentioning it's art style.  Some would argue that cel-shading simply brought Zelda back to it's light hearted two dimensional roots -come now, turquoise red cape clad pig's hardly scream realism-while others would defend the honor of Ocarina of Time claiming Wind Waker to be saccharine aberration.  <br />
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Regardless of your artistic preferences though, it cannot be denied that Wind Waker is a great game with quite a few flaws. <br />
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After all, it's universally accepted that Wind Waker is far too easy, features quite a lot of tedious sailing toward the end of the game, and is on the short side for a Zelda game due the painfully obvious scrapping of two dungeons.<br />
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For all of that, Wind Waker is still quite compelling oozing style and charm: a Zelda slightly worse than it's predecessors is still better than 90% of 3D games out there.  <br />
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In fact, the core gameplay is of such quality that if the previously mentioned flaws were somehow remedied in, oh say; a Wiimake, Windwaker would probably stand a chance at being the best game in The Legend of Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:55:42</pubDate>		</item>		<item>			<title>Lego Star Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de6064e9f1ac711ba782873ab79a0702_sq.jpg" title="Lego Star Wars 2 Image" /> Lego Star Wars 2 is perfect for that lover of the first Lego Star Wars.  Yes, the second one is now out!  This time, with the ability to mix and match characters, Lego Star Wars 2 hosts the original trilogy.  This game also has a key feature of vehicles in the game.  When your finished with all the action of fighting for characters and studs, go play free play and use ships to blast down the death star.  Available for two player action... Lego Star Wars, well, kicks butt!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 02:54:31</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Metroid Prime</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metroidprime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/432592aaf1db9e3c9addbc03e3de889e_sq.jpg" title="Metroid Prime Image" /> <em>Article source: Nintendo Power</em><br />
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<div class="user_quote"><blockquote class="user_quote"><strong>Open season on Metroids has begun -- It's Prime time.</strong></blockquote></div>
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Metroid Prime is a first-person adventure game. Players control a bounty hunter named Samus Aran who must unravel a mystery behind the ruined walls scattered across Tallon IV.<br />
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The game opens just as Samus' spaceship docks on a Space Pirate vessel orbiting the planet. Immediately, the beautiful graphics slap you across the face. Trust us, it's a firm slap. A silky-smooth framerate accommodates razor-sharp visuals of efficient machinery and foreign architecture. Meanwhile, a cinematic soundtrack sets the mood and eerie sound effects thicken the alien atmosphere.<br />
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By far, the most effective visual effect is that everything you see is viewed through Samus's visor. The entire screen has a convex look, and a digital display provides information ranging from current energy levels to ammunition data. The most effective ideas are sometimes the most simple, and the visor view in Metroid Prime makes a huge leap forward in immersing players in the first-person perspective.<br />
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Samus uses a Power Beam to shoot a series of locked switches, and eventually enters a cylindrical corridor very similar to the passageways found in the original Metroid titles. When Samus strides by broken pipes spewing steam, the visor becomes smeared with condensation. Later in the demo, the visor is splattered with the internal juices of ruptured enemy carcasses. Yes, life within Samus' gravity suit is a beautiful thing.<br />
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Weapon effects are equally pleasing. Hold the A Button to juice up the Charge Beam, and you see the corridor glow and warp as the blast travels through space. Enemy animation is delightfully disgusting, whether it's a giant parasite queen squirming from the ceiling or a swarm of blood-thirsty critters gushing from a dark hole. Take note: the word &quot;swarm&quot; has been misused in video game reviews for years. With Metroid Prime, we can use the word &quot;swarm&quot; and feel perfectly justified. The screen fills -- FILLS -- with baddies, and the framerate doesn't even blink.<br />
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<strong>In the Gravity Suit</strong><br />
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Of course, graphics are just the glossing on the gravity suit. No matter how good a game looks, it won't get fired up more than once without solid game design and user-friendly play control. In Metroid Prime, both are spot-on.<br />
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How do you know if play control is good? If you don't think about it, it's perfect. Once you get a feel for the Controller configuration in Metroid Prime, you spend 100% of your time worrying about blasting enemies -- not thinking about the play control.<br />
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The Control Stick moves Samus around, the A Button fires weapons and the B Button makes Samus jump. Press and hold the R Button to enter an aiming mode which allows you to freely look around the environment. The L Button activates an automatic lock-on feature, which makes for easy strafing while firing at a targeted enemy.<br />
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Changing weapons is as easy as moving the C-Stick. By pressing different directions on the D-Pad, you can activate the different features of Samus' visor. A variety of visor modes are available including Combat, Scan, Thermal and more. Combat is the normal view, and Scan produces a slightly magnified rectangular viewing strip in the middle of the visor. By pressing and holding the L Button, Samus can scan various items in the environment. Sometimes a scan simply provides additional information, and other times scanning an environmental element can activate a switch or identify and enemy's weak spot.<br />
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Pressing the Y Button activates Samus's missiles, and the X Button engages the Morph Ball. The game switches to a third-person perspective while Samus is in Morph Ball form. In Morph Ball form, Samus can roll through tight quarters, place bombs, activate switches and much more.<br />
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<strong>Exploration is Key</strong><br />
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When Samus lands on Tallon IV to begin her investigation of Space Pirate activity, the bounty hunter is stripped of most power-ups. It's up to you to explore the world and recover the many power-ups and weapons which gradually open more and more gameplay areas.<br />
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Although this is a first-person game with plenty of shooting action, the heart of the experience is highly exploratory and adventurous. Enemies abound, but there are just as many elaborate puzzles to solve as there are bad guys to blast.<br />
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For an immersive adventure unlike anything you've played before, get behind the visor and see what's it like to be Samus Aran in Metroid Prime.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 09:47:07</pubDate>		</item>		<item>			<title>Phantasy Star Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PSO/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4959e4760f3cb6ebeafbb626e520b8cb_sq.jpg" title="Phantasy Star Online Image" /> This Game Profile covers Phantasy Star Online and all subsequent re-releases.  It does not contain information on Phantasy Star Online Episode III C.A.R.D. Revolution.<br />
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Phantasy Star Online is an online, multiplayer RPG where players group into four-man teams to explore instanced areas of the mysterious planet Ragol.  Players began by creating a unique character, first selecting one of three classes (Hunter, Range or Force) and then one of the four race/gender combinations available in that class.  Races included Humans, Newmans - pointy-eared humans with an affinity for &quot;techniques&quot; - and Casts, which are essentially robots.  Unlike modern MMORPGs, PSO featured a more action oriented combat system that varied depending on your class.  Hunters specialized in melee weapons, Rangers in fire-arms and Forces in techniques, which were essentially spells.  Another unique feature is the inclusion of an offline mode that allows players to explore the game's online areas and take on quests.<br />
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Originally released for DreamCast with a bugfix re-release subtitled Ver. 2, which was also released on Windows exclusively in the Asian market.  Not long after, PSO was ported to the GameCube and Xbox with the inclusion of nearly an entire game's-worth of new content and was aptly titled Phantasy Star Online: Episode I &amp; II.  Phantasy Star Online Episode III: C.A.R.D. Revolution was later released for the GameCube, but with the action RPG gameplay traded in for card battling.  In a return to the series' roots, and its original engine, Sonic Team ported the GameCube/Xbox Episode I &amp; II on to the Windows platform with additional content dubbed Episode IV.  This final version of the game was titled Phantasy Star Online Blue Burst and could be downloaded for free from the official website.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:04:27</pubDate>		</item>		<item>			<title>TOMB RAIDER: LEGEND</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraiderlegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d91d6c33356d6092c0c1fe4311189d0_sq.jpg" title="TOMB RAIDER: LEGEND Image" /> In a race against time, Lara must travel across the globe to unearth history's greatest weapon. A legendary artifact of such immense power it could threaten humanity's very existence.<br />
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Take Lara back to the tombs with totally new moves and hi-tech gadgetry in her most explosive adventure ever.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 08:42:09</pubDate>		</item>		<item>			<title>Mario Party 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marioparty5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f2edc14c782e0c6c477654d20249391_sq.jpg" title="Mario Party 5 Image" /> Mario and his friends are trying to restore peace to Dream Depot by racing around a collection of all-new game boards on their quest to collect stars. The second GameCube installment in the multiplayer series that began on N64, Mario Party 5 now sports 3D boards, more than 70 new mini-games, more playable characters, and a new single-player story mode that cuts down on wait time. Players can also compete in mini-game tournaments against friends or the CPU, assemble machines and do battle in the Super Duel Mode and test their mettle in three bonus modes: Card Party, Beach Volleyball and Ice Hockey.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:03:35</pubDate>		</item>		<item>			<title>pacman vs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pacmanvs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72eebed2fc1fd4425f7befca8e5f1ae5_sq.jpg" title="pacman vs Image" /> Pac-Man vs. is a multiplayer game for the GameCube which utilizes the GC-GBA connectivity.<br />
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One person uses the GBA screen to play pacman in the classic way whereas your friends are playing on the tv as ghosts in a 3D maze trying to get you.  The aim is to get a set amount of points by collecting as many pellets as you can.  When a ghost does get pacman, the person who caught pacman and the person playing pacman swap pads.<br />
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This is a fantastic game which is one of the best multiplayer games around.<br />
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(screenshots taken from nintendo.com)<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:29:42</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Neighbors From Hell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NeighborsFromHell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8454664a70d7d927367d3f8ef253512b_sq.jpg" title="Neighbors From Hell Image" /> In Neighbors From Hell you star as Woody, a player in a new game show who must infiltrate a neighbor's house to perform mischief in order to please the audience. Woody relies upon resourcefulness and imagination, attempting to boost the show's ratings by performing increasingly trickier pranks upon his unsuspecting neighbors.<br />
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The game challenges your puzzle solving skills, as Woody must search for and utilize objects found at the neighbor's home, typically while the neighbors (and their pets) are going about their own varied routines, so stealth is also a must!<br />
<br />
Neighbors from Hell is a strategy game, produced by Jowood Productions of Austria and published for Windows PC in 2003. Xbox and Gamecube versions came 2 years later. The spelling can also be found as &quot;Neighbours&quot;.<br />
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<span style="color: blue;">Features</span> include 14 levels, an easy to use interface and controls, cartoon-style graphics, and an excellent soundtrack.<br />
<br />
Available for Gamecube, Xbox and Windows PC<br />
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<span style="color: blue;">Minimum pc requirements:</span> Pentium compatible MMX processor, 166 MHz, 64MB RAM, Windows 95/98/ME/2000/XP, DirectX 8-compatible graphics card w/16mb RAM, DirectX 8-compatible sound card, 130mb hard drive space.<br />
<br />
<span style="color: green;">Trivia:  In November of 2006 game producer JoWooD announced the acquisition of DreamCatcher Games.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:35:52</pubDate>		</item>		<item>			<title>Luigi's Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/luigis-mansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/deaeb237a3bd339f9571946dccdc45b1_sq.jpg" title="Luigi's Mansion Image" /> Awaiting within Luigi's Mansion is a breathtaking (and heart-stopping!) adventure unlike anything you've ever seen on a console. From the brick-walled basement to the gloomy grounds, Luigi's Mansion is packed with chills, thrills and unending surprises.<br />
<br />
As he carefully creeps about the mansion, Luigi will have to find the keys that open the many locked doors. There's plenty of coins, cash and gold bars to be vacuumed up, too. Some money is out in the open, but most is concealed. Luigi will have to use his vacuum to make withdrawals from vases, bookcases, drawers and more.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 08:14:14</pubDate>		</item>		<item>			<title>Sonic the Hedgehog 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbabb623a1651fa504a29d1d84d8f555_sq.gif" title="Sonic the Hedgehog 2 Image" /> Sonic the Hedgehog 2 (1992) is about the return of Sega's mascot, Sonic and introduction to the blue hero's friend, sidekick and surrogate brother Miles 'Tails' Prower.<br />
Dr Eggman/Robotnik is at it again, attempting to take over the world with his army of robots (each one containing one of Sonic's captured friends as before), a deadly new weapon, the Death Egg and now he just needs the seven Chaos Emeralds to complete his plan. Naturally, Sonic simply can't stand by and let this happen, so he goes after the Doctor again, with Tails in tow to retrieve the Emeralds and put a stop to Robotnik's plan.<br />
Sonic 2's gameplay is vastly similar to that of Sonic's previous adventure, a simple run and jump play-style while still maintaining the speed aspects of Sonic 1. It also introduced new opportunities of play with the introduction of Tails, such as the memorable Sky Chase Zone and the fact that Tails could spin his trademark twin-tails and fly, though players were not given control of Tails' unique ability until Sonic the Hedgehog 3 (1994). Sonic 2 also deviated from the rotating maze-style Special Zone of Sonic 1 and introduced a half-pipe style Special Zone where the player can retrieve a Chaos Emerald, a format still used in modern Sonic games such as Sonic Heroes. And this was the also the first that really introduced an incentive for collecting the Emeralds; Only when you had all of the Emeralds could you see the real ending (as in Sonic 1) AND transform into Super Sonic who was much faster and invincible as long as you kept collecting those rings. It was also the first Sonic game to introduce a multiplayer mode, where you could either race a friend in split-screen mode, or your friend could jump into the main adventure and control Tails any time.<br />
Sonic 2 is well-renowned among gamers in general and Sonic-fans and is still regarded by many as a classic component of the early 90's gaming scene and some still refer to it as the greatest Sonic game to date.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:12</pubDate>		</item>		<item>			<title>Animal Crossing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animalcrossing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/547565c52cc3131124928c258c0262b9_sq.jpg" title="Animal Crossing Image" /> Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet.<br />
<br />
Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 07:48:52</pubDate>		</item>		<item>			<title>Sonic Adventure 2 Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure2Battle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb54a8c7b71b674bf8e4b9660b1af119_sq.jpg" title="Sonic Adventure 2 Battle Image" /> This game added new &quot;Battle&quot; multiplayer options, like the addition of new characteristics to the additional multiplayer characters that were in the available unlockable in the original. The multiplayer characters that were unlockable in the other game are now playable from the start, and other new &quot;bells and whistles&quot; were added.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:04:54</pubDate>		</item>		<item>			<title>Sonic R</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc5e3845e0d82686044de568b63fb8e1_sq.jpg" title="Sonic R Image" /> Sonic R (&atilde;&sbquo;&frac12;&atilde;&fnof;&lsaquo;&atilde;&fnof;&fnof;&atilde;&sbquo;&macr; R) is a racing game developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and PlayStation 2 in Sonic Gems Collection. It features characters from the Sonic the Hedgehog series. The game is characterized by the same sense of environmental openness in the Sonic platformers. It contains colorful 3D graphics combined with a strong soundtrack by Richard Jacques (including songs performed by British singer T. J. Davis). Running the game on XP successfully depends very much on the hardware of the PC it is being run on. It was the first true 3D Sonic game.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:04:12</pubDate>		</item>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
<br />
<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
<br />
&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
<br />
Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
<br />
Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
<br />
Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
<br />
A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
<br />
The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>		<item>			<title>Skies of Arcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skiesofarcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7a83b5c7f493b015c95cd4ae68069d_sq.jpg" title="Skies of Arcadia Image" /> Skies of Arcadia is a console role-playing game developed by Overworks and published by Sega in 2000 for the Sega Dreamcast.<br />
<br />
The game's story focuses around Vyse, a young pirate, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons which could destroy the world.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:14:10</pubDate>		</item>		<item>			<title>Battalion Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battalionwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0d9b7f80b1bd51310ae896ed7205597_sq.jpg" title="Battalion Wars Image" /> Battalion Wars is a cute looking war game for the Nintendo GameCube. It has elements of both shooter action and troop managmenent strategy. There is a sequel planned, BWii. <br />
<br />
Released: September 19, 2005<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:51:09</pubDate>		</item>		<item>			<title>Lego Star Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/509f30229623d1505734164545e612d8_sq.jpg" title="Lego Star Wars Image" /> Lego Star Wars.  It's what everyone loves.  They love star wars.  They love lego.  So now... Lego Star Wars!!!  Lego Star Wars (LSW) is perfect for those who can't decide between lego or star wars.  Using the star wars gameplay but with lego characters, products, and action, it's so cool, it's even got a second one coming out!  LSW.  The object is to go throughout the first, second, and third episodes of Star Wars.  You can team up with another player, or wing it by yourself.  Collect coins and battle known enemys... to buy different items.  Lego Star Wars... you'll love it.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:34:39</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
<br />
You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
<br />
The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Paper Mario: The Thousand Year Door</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pmttyd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7adc1347470286c15fffea671f0134fc_sq.jpg" title="Paper Mario: The Thousand Year Door Image" /> <div class="user_quote"><blockquote class="user_quote">Paper Mario: The Thousand-Year Door is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube video game console in 2004. It is the fourth game in the Mario RPG series, and uses the same gameplay and visual style as its predecessor Paper Mario for the Nintendo 64 but with improved visuals.</blockquote></div> -Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:43:25</pubDate>		</item>		<item>			<title>CALL OF DUTY 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofduty3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/286b43cbd7674ceaa1b52a1b33542bbd_sq.jpg" title="CALL OF DUTY 3 Image" /> In Call of Duty 3, get closer than ever to the fury of combat as an Allied soldier in World War II's most harrowing military operation, the Normandy Breakout Campaign. Melee combat and destructible cover bring you face-to-face with German forces. Multiple attack routes mean you decide whether to flank your enemy or hit him head on. Varied terrain, next-gen graphics and sound, and a dramatic story deliver Call of Duty's signature cinematic intensity.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:37:34</pubDate>		</item>		<item>			<title>Burnout Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burnoutrevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3601eaba0cfecc53d0aa7e2d1de3c1c6_sq.gif" title="Burnout Revenge Image" /> Burnout Revenge might not be the revolution that Burnout 3 was, but in the end, it changes more than enough to make it feel like a very different game. It's a technical marvel, but more importantly than that, it's one of the most exciting racing games ever made. Unless you don't have the reflexes to handle it, Burnout Revenge is a must-own game, especially for fans of online competition.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:19:18</pubDate>		</item>		<item>			<title>Mortal Kombat Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mortalkombatarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bb830dca2183735cea6e44fc56746c3_sq.jpg" title="Mortal Kombat Armageddon Image" /> Mortal Kombat Armageddon brings every character to ever appear in the series.  Along with a story mode, unlockable content, and kreate a karacter, this is the best Mortal Kombat game ever.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:32:15</pubDate>		</item>		<item>			<title>The Legend of Zelda: Four Swords Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fourswordsadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f1a9258471e161a63bb0e40bbc723c3_sq.jpg" title="The Legend of Zelda: Four Swords Adventures Image" /> Cooperate, Compete, Conquer! The mission seems simple in this four-player competitive Zelda game: collect more Force than fellow players. But as players explore a massive world that spans both the Nintendo GameCube and the Game Boy Advance, they must team up to solve puzzles and defeat enemies. However, cooperative gameplay can be a daunting task when each person is looking out for number one! Pick up and carry rival players, use the boomerang to steal items, and prepare for heated competition with the countless items and enemies that define the Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 11:30:30</pubDate>		</item>		<item>			<title>Legacy Of Kain: Blood Omen 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lokbo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da4266f1df49b997ead8fdf6b250976c_sq.jpg" title="Legacy Of Kain: Blood Omen 2 Image" /> Blood Omen 2 is the second game revolving around the vampire Kain and his rise to power in the land of Nosgoth. Centuries after the nobleman Kain was brutally murdered, and driven from the world of light, he has assembled an army of vampires to take over the world of the humans. However, he was stopped at the capital city of Meridian, and slain by the fanatical leader of the Serafan, known only as the Serafan Lord. Now, 200 years after his defeat, Kain awakens, and starts down a path of vengeance and retribution, to destroy the Serafan Lord.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 06:05:09</pubDate>		</item>		<item>			<title>Mario Party 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marioparty6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c85554225d75c6c651fd016b0bea06ef_sq.jpg" title="Mario Party 6 Image" /> Mario Party 6 builds upon the style and mechanics of its predecessors by offering furious four-player fun rooted in board game mechanics. The new additions in Mario Party 6 include day and night cycles, new characters and mini-games, and of course, the new microphone. Two of the new characters, named Brighton (a sun) and Twila (a crescent moon) get into a heated debate over who's better. The dispute creates a day/night dichotomy that comes into play whenever playing on any of the six game boards. When you're ready to play, a pop-up book springs open and highlights your options. Party Mode is where you'll find the different board games, which you can play solo or with friends. Instead of just collecting stars, though, each board features different objectives. Mario Party 6 features over 80 different mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:06:40</pubDate>		</item>		<item>			<title>Sonic Adventure DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonixDX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660ea305953ecff84874197929a5d1d7_sq.png" title="Sonic Adventure DX Image" /> This game was released as an enhanced port of the original Sonic Adventure for the Sega Dreamcast (1999), with several additional features. The PC version was released at first in only Japan and Europe, but was eventually released in the US later on in a limited amount. Sonic Adventure DX Director's Cut included a mission mode, which included 60 missions to complete throughout the adventure fields and action stages. Sonic Adventure DX Director's Cut also includes a mini game collection, which is comprised of 12 Sega Game Gear games featuring Sonic and friends. It didn't do quite as well with reviews as its Sega Dreamcast predecessor.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:17:17</pubDate>		</item>		<item>			<title>Luigis Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LuigisMansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae2299f8d45ff64f284ba60cd29c697a_sq.jpg" title="Luigis Mansion Image" /> Luigi's Mansion is an adventure video game developed by Nintendo for the Nintendo GameCube in 2001. It was a launch title for the GameCube.<br />
<br />
Luigi's Mansion is the first official Mario game to star Luigi exclusively, as opposed to most earlier Mario titles that featured either Mario by himself or both Mario and Luigi. It features a unique set of goals and ways to attain those goals, involving stunning ghosts with a flashlight and promptly sucking them into a vacuum cleaner, which is aptly named the Poltergust 3000.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 03:55:51</pubDate>		</item>		<item>			<title>Final Fantasy Crystal Chronicles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyCrystalChronicles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb35a70be27b67f439b2723e5118dd3b_sq.jpg" title="Final Fantasy Crystal Chronicles Image" /> Square's first game for a Nintendo console since the days of the Super NES takes the lush fantasy world from the Final Fantasy franchise and adds-in Gauntlet-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 09:55:23</pubDate>		</item>		<item>			<title>David Douillet Judo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ddj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7e0d2dada9e0fa97853c44c5a22c560_sq.jpg" title="David Douillet Judo Image" /> David Douillet Judo is the first full 3D Judo game featuring 52 techniques and an unique gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 06:12:06</pubDate>		</item>		<item>			<title>Splinter Cell Chaos Theory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SplinterCellChaosTheory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19816e1145c33dd29db810bcb704567e_sq.jpg" title="Splinter Cell Chaos Theory Image" /> In Splinter Cell: Chaos Theory you need to follow the main objectives without being detected by the enemy. You'l also have a few bonus objectives each level which you don't need to complete, but they give you a nice reward for after you beat the game.<br />
  In this game you play as Sam Fisher, and you are walked through alot of the parts through a com-unit.<br />
  Throughout Splinter Cell: Chaos theory your objective is to stay in the shadows and stealthily make your way through the levels.<br />
  If you succesfully finish all the bonus objectives you can unlock &quot;costumes&quot; for Sam Fisher to wear when you replay levels in the game, and cheats such as unlimited ammunition and health.<br />
  This game also has up to 4-player Co-Opertive mode to play nine extra levels with your friends. Plus a versus mode where the mercaneries need to protect the computer terminals against the spies which have to hack them without being found by the merceneries.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 10:45:09</pubDate>		</item>		<item>			<title>Enter The Matrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enterthematrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50ef59f05358f7c7dd33e0b354a3c774_sq.jpg" title="Enter The Matrix Image" /> In enter the matrix you play a whole new adventure set in the time of The Matrix: Reloaded.<br />
<br />
This is a new adventure written and directed by the Wachowski brothers.  You play the roles of Niobe and Ghost both with slightly different storylines.  The adventures are separate to the movie but do have moments where they intertwine.  There is also exclusive movie content in between the levels.<br />
<br />
The game features plenty of weapons and even more kung foo moves to beat your enemies.  There is also the inclusion of focus (or bullet time) which gives you better and more powerful moves.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:16:56</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Harry Potter and the Prisoner of Azkaban</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prisonerofazkaban/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd74ebcdc2472c92c46aff2de675c89_sq.jpg" title="Harry Potter and the Prisoner of Azkaban Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:03:40</pubDate>		</item>		<item>			<title>Resident Evil 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/re4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e65d5024bdc9f11b526def38faa6c218_sq.jpg" title="Resident Evil 4 Image" /> Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:29:26</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>	</channel></rss>