<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'FPS, Windows, shooter' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/FPS/Windows/shooter/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'FPS, Windows, shooter' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'FPS, Windows, shooter' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/FPS/Windows/shooter/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Far Cry 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FarCry2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ea4ed83722a030ac404b654a4698e4d_sq.jpg" title="Far Cry 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 10:28:02</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Nexuiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexuiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe6ef94ef22c4c4a3a3ee50efd29dee0_sq.jpg" title="Nexuiz Image" /> Nexuiz is a fast-paced 3D deathmatch first-person shooter. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:17:20</pubDate>		</item>		<item>			<title>Halo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c89e10d8514da069a0c7c719158fc22_sq.jpg" title="Halo 2 Image" /> Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004, the game is a direct sequel to the critically acclaimed blockbuster Halo: Combat Evolved. From the day of its initial release, Halo 2 has been the most popular video game on Xbox Live, even after the release of the Xbox 360. On June 20, 2006, more than a half-billion games of Halo 2 had been played on Xbox Live since its debut, and by October 30, 2006, this number was raised to four billion. Halo 2 is compatible with the Xbox 360, including its Xbox Live functionality.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 02:18:15</pubDate>		</item>		<item>			<title>Marathon 2: Durandal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/marathon2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6ec40140e1aeefaaa57e0b05a496b9e_sq.jpg" title="Marathon 2: Durandal Image" /> Marathon 2: Durandal is the second game in the classic sci-fi shooter trilogy.  It continues the story started in <a href="/game/marathon" class="game_link">Marathon</a> and is followed by <a href="/game/marathoninfinity" class="game_link">Marathon Infinity</a>.<br />
<br />
Bungie went on to create one of the most successful games of all time: <a href="/game/halo" class="game_link">Halo: Combat Evolved</a>.<br />
<br />
<strong>Developer:</strong> Bungie Software<br />
<strong>Released:</strong> 1995 [Mac], 1996 [Windows]<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 01:38:19</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Battlefield 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefield-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94c5359ad192ce8978b3318893e17900_sq.jpg" title="Battlefield 2 Image" /> In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game's 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of General. <br />
<br />
An all-new game engine and physics system brings the modern battlefield to life like never before. The new material penetration feature measures weapons' ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 12:04:34</pubDate>		</item>		<item>			<title>Postal 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Postal2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f72cfd5663abcddecbe4ee9e2daec26_sq.jpg" title="Postal 2 Image" /> <span style="color: orange;">Notice:  Not suitable for children</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">It's always funny until someone gets hurt... and then it's absolutely friggin' hysterical!</blockquote></div>
<br />
In the second game of the series, you are &quot;the dude&quot;, living in a shabby trailer on the edge of the town of Paradise with a significant other whose nagging is just one of the many reasons you might just go over the edge.  <br />
<br />
Each day you leave home with a list of chores, and day one finds you heading to the office to pick up your check, but a pink slip awaits, as the game continues to urge you to cross the line.<br />
<br />
Unlike the 1997 Postal however, in this game you can choose not to let things push you over the edge, instead following a pacifistic route, though you are certain to witness mass carnage either way.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Walk a week in the Postal Dude's shoes.<br /></li><br />
<li class="user_li">Freely explore full 3-D open-ended environments. <br /></li><br />
<li class="user_li">Interact with over 100 unique NPC's including Gary Coleman, marching bands, dogs, cats and elephants, protesters, policemen and civilians, with or without weapons.<br /></li><br />
<li class="user_li">Accessible map of town shows all main locations.<br /></li><br />
<li class="user_li">HUD displays current weapon and available ammo, inventory button displaying current selected item, and health status.<br /></li><br />
<li class="user_li">Arsenal includes a pistol, shotgun, fully automatic rifle, gasoline can, Molotov cocktails, frag grenades, rockets and more.<br /></li><br />
<li class="user_li">POSTAL 2 is all about choice; experiment with everyone and everything.<br /></li><br />
<li class="user_li">Originally a complete single player game, various multiplayer modes were later added in the &quot;Share the Pain&quot; edition.<br /></li><br />
<li class="user_li">Powered by the Unreal 2.0 engine.<br /></li><br />
<li class="user_li">The &quot;1337&quot; patch reduced long load times, and added levels, such as &quot;Tora Bora Cave&quot; where the dude comes across Osama Bin Laden in the course of his search for weapons of mass destruction.<br /></li></ul>
<br />
Developer: Running With Scissors<br />
Publishers:	Windows edition by Whiptail Interactive , Linux version by Linux Game Publishing<br />
Released April 2003<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
733 MHz Pentium 3, 128 MB RAM, 8x CD-ROM, 32 MB GeForce2-class, DirectX 8.1 compatible video and sound card required.<br />
<br />
<span style="color: green;">Trivia:  Postal III is set to be released in 2008 on PC and Xbox 360. It is currently being developed by Running With Scissors and Akella, using Valve's Source engine.</span><div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 12:16:09</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
<br />
Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
<br />
You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
<br />
The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
<br />
Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>		<item>			<title>Purge Jihad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgejihad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a608741562628d2c28ff781d4a52216_sq.jpg" title="Purge Jihad Image" /> Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.<br />
<br />
<span style="font-size: 16px;">Completely FREE to play and download!</span><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:04:35</pubDate>		</item>		<item>			<title>Call of Juarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofjuarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9aec2526228f65933e96dbd7428a2d76_sq.jpg" title="Call of Juarez Image" /> Call of Juarez is a First Person Shooter for PC, inspired from the greatest movies of the Western genre. It is the first 'serious' and the most realistic adaptation of the genre. Developed by Techland Studio, the game draws on the major themes of the American Wild West through confrontation between the two principal emblematic characters.<br />
<br />
While the game focuses on a high level of realism with its incredible graphics, environments and overall look, the gameplay has not been neglected, and players will enjoy a great gaming experience with duels and shoot-outs, wild horseback antics and a great Western atmosphere.  <br />
<br />
The original scenario is loosely based on a number of Western movie hits from the seventies and eighties. Players will choose to play as either one of two different characters: Billy, a young fugitive accused of murder, or the merciless vigilante hunting him down, the Reverend Ray, an ex-outlaw who turned to religion, believing that God Himself has chosen Ray to be the instrument of His wrath.<br />
<br />
Call of Juarez offers a wide variety of gameplay and features many exciting and innovative uses of objects and decor as well as liquids, gas, fire and smoke. Players will also appreciate the radically different ways the gameplay differs for both the main protagonists.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:58:40</pubDate>		</item>		<item>			<title>Realm Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/realmwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fb53bf3798628ef46597d0f372d47b4_sq.jpg" title="Realm Wars Image" /> <strong>Developed by:</strong> Garage Games<br />
<br />
<strong>Genre:</strong> Action RPG <br />
<strong>Release Date:</strong> Mar 18, 2002<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 09:41:49</pubDate>		</item>		<item>			<title>D.O.R.C</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dorc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87207a296b9c89b86c6ab50a996fe55a_sq.jpg" title="D.O.R.C Image" /> Drunk or Real Coalition (D.O.R.C) is an online multiplayer shooter in developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2006 07:12:07</pubDate>		</item>		<item>			<title>Tom Clancy's Rainbow Six Vegas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rainbowsixvegas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2db13977c646226ffaf489426f1c69ca_sq.jpg" title="Tom Clancy's Rainbow Six Vegas Image" /> ( From http://www.ubi.com/AU/Games/Info.aspx?pId=4505 )<br />
<br />
&quot;Tom Clancy's Rainbow Six makes its next generation hardware debut in the most dramatic installment of the renowned First-Person Shooter franchise to date.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:08:25</pubDate>		</item>		<item>			<title>Shadow Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShadowWarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/646dea8b62266921af0c49798f451ae2_sq.jpg" title="Shadow Warrior Image" /> Lo Wang. Master ninja assassin for 20 years. A Shadow Warrior. Shadow warriors are the best of the best, and Lo Wang was the best of the Shadow warriors. Every top company in Japan had a shadow warrior... a protector, a negotiator, a cleaner. Lo Wang worked for Zilla Enterprises, a conglomerate with control in every major industry. Too much control. Power corrupts, and Master Zilla's corporation was corrupted to the core. Lo Wang discovered Master Zilla's demonic scheme to rule Japan, using creatures summoned from the dark side. A man of honor, Lo Wang quit. But one as powerful as Wang either must be on your side, or on no one's side. Master Zilla unleashes his creations for their first test: to kill a single man, a shadow warrior.. Lo Wang!<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:16:36</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>Kingpin: Life of Crime</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Kingpin-Life-of-Crime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7700cccab02a63cc8c49ec7dda0d38ba_sq.jpg" title="Kingpin: Life of Crime Image" /> In Kingpin you start out with nothing but a bruising from the henchmen of the local crime boss. After that it's all about revenge, and surviving the roughest parts of a gritty urban environment that has elements of a historical past, but never quite existed.<br />
<br />
As you work your way up you win the respect of those you need to help you, as well as do what it takes to acquire the wealth needed to keep rising through the ranks until you're the top dog.  Among other things, cash is useful at the &quot;pawn-o-matic&quot; found in each chapter as a means to purchase weapons and ammunition.<br />
<br />
The game is bloody, vulgar and relentlessly violent, and has received criticism over this. When installing, you can opt for a reduced level of violence and swearing, although that seems contrary to the inevitable objectives of the game.<br />
<br />
<br />
<span style="color: blue;">The game features</span> nine deadly weapons ranging from lead pipes and pistols to grenade launchers, bazookas and flamethrowers. Multi-player support is provided for both LAN and Internet and offers customizable pre-game options such as time limits, flag limits (maximum death toll) and a cash limit. Up to 16 players can bully and bludgeon their way through an online game at any given time.<br />
<br />
Also featured are soundtrack music by Cypress Hill, clever level layouts, an intuitive and fully customizable gui, &quot;area specific damage&quot; to characters, blood, and a gritty, urban ghetto feel through carefully crafted and performed dialogue, sound effects and the artful use of haze and custom textures to achieve the best possible looks the Quake 2 engine could produce at that time.<br />
<br />
Developed by Xatrix Entertainment on the Quake II engine, Kingpin: Life of Crime was published on June 30, 1999 by Interplay.<br />
<br />
<span style="color: blue;">System requirements:</span> 233MHz Processor, 64Mb RAM, OpenGL 3D Graphics card<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 08:46:21</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
<br />
Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
<br />
Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
<br />
<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
<br />
ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>True-Vol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/true-vol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29076e6ca100e0f76f4724e5b249c243_sq.jpg" title="True-Vol Image" /> True-Vol is an online multiplayer first person shooter and a role playing game. The objective of the game is to &quot;ice&quot; your competition as many times as possible by shooting them (click left mouse button) and using your own special techniques while avoiding being &quot;iced&quot; yourself. Fly around the level and collect Vol power-ups (look for -=V=- on screen), which increase your abilities to shoot, fly, zoom in, and move. After collecting enough Vol power-ups you will reach an ascended state called &quot;True-Vol&quot;.  With this new acquired label comes the ability to annihilate your opponents with an incredible rate of fire, great vision, and speed. Every time you &quot;ice&quot; an opponent you get one point.  However, if you are &quot;iced&quot; by an opponent you lose one point, but don't worry, you can't get negative points!<br />
You begin the game with 200 experience points.  After a few games you will have gained more experience points, which you can use to create your own techniques.  During gameplay you can use your techniques by first placing your target box on an opponent at least for a moment.  Once you have seen their name pop up that means they are the target which your techniques will home in on unless someone has the homing virus (or you clear your technique's target by pressing zoom-in and zoom-out simultaneously).  Enter the Button Sequence of the Technique you want to use and it will fire toward the last targeted opponent.  You can also target opponent's special techniques and destroy them before they hit you.  Simply target one (it will say &quot;(Playername's) Special Technique&quot;) then fire off your own technique.  You can even change the course of your techniques movement by choosing another target after you have fired off a special technique.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:43</pubDate>		</item>		<item>			<title>GunZ: The Duel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gunz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70acfe81c82140b6584b7abec8afe0b0_sq.jpg" title="GunZ: The Duel Image" /> Welcome to Gunz, a world where fantasy and magic meet the industrial revolution. <br />
<br />
After decades of war between the Republic and the Empire, there is finally a rare moment of peace. The age of adventure has begun! Treasure seekers, bounty hunters and rogue explorers use stealth, magic and cunning to sneak across the border between the Empire and the Republic on various quests. <br />
<br />
Enter the world of Gunz and you will face these notorious outlaws and bounty hunters in battle! Join forces with fellow adventurers wandering the DMZ between the two countries or challenge them to fight. Keep a watchful eye for the ancient treasures that have been secretly handed down from generation to generation. They can aid you in your quest. <br />
<br />
Be warned! With adventure comes risk! You never know what strange existence you may encounter on your journey in Gunz!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 08:11:48</pubDate>		</item>		<item>			<title>Timeshift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26ed4a399cc76656479e45364225d1b7_sq.jpg" title="Timeshift Image" /> TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. Featuring complex time control puzzles as an integral part of gameplay, TimeShift takes first-person action games in an entirely new direction.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 07:21:23</pubDate>		</item>		<item>			<title>Contract J.A.C.K.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Contract-JACK/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e375d9484d74be7aa4d07de8ca07e889_sq.jpg" title="Contract J.A.C.K. Image" /> <div class="user_quote"><span class="quote_from">Computer Games said,</span><blockquote class="user_quote">He makes a surplus of testosterone look damn stylish</blockquote></div>
<br />
In this prequel to No One Lives Forever 2, you are John Jack, the world's busiest professional killer. The notorious H.A.R.M. organization has offered you a contract whether you like it or not. As you survive lethal ambushes, intense combat, and cataclysmic scenarios, you'll have to wonder, who wouldn't kill for a job like this?<br />
<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">An arsenal of gadgets, assault vehicles, and weapons including the return of the deadly Bacalov Corrector hand cannon.<br /></li><br />
<li class="user_li">New H.A.R.M. enemies, including enemy agents, Evil Alliance Thugs, and Volkov's arch nemesis, Il Pazzo.<br /></li><br />
<li class="user_li">All-new storyline with an amazing cliffhanger that sets the stage for NOLF 2.<br /></li><br />
<li class="user_li">10 new single player mission levels and also 15 new multiplayer maps with Doomsday, Deathmatch, and Team Deathmatch modes.<br /></li><br />
<li class="user_li">Includes level-building tools to create and share mods online with other J.A.C.K. recruits.<br /></li></ul>
<br />
Developer:  Monolith Productions, Inc.<br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  November 11, 2003<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
US version of Windows 98/98SE/ME/2000 (with latest service pack)/XP<br />
DirectX 8.1 (included) or higher<br />
733MHz Pentium III or equivalent<br />
128 MB RAM (256MB for Windows XP)<br />
32MB Direct3D compatible video card with HARDWARE T&amp;L, 32-bit color support, and DirectX 8.1 compatible driver<br />
DirectSound compatible 16-bit sound card with DirectX 8.1 compatible driver<br />
Windows compatible keyboard and Mouse<br />
DirectX 8.1 or higher<br />
2.0 GB free Hard Drive Space for installation + additional hard drive space for a Windows swap file and saved game files.<br />
100% Windows 98 compatible computer system (including compatible 32-bit drivers for CD-ROM, video card, sound card and input devices)<br />
56k Modem or LAN for multiplayer games*<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 02:18:39</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>Close Quarters Conflict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/closequartersconflict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da6ccebb0bb56c545dd633330b3cf73_sq.jpg" title="Close Quarters Conflict Image" /> Private Military Corporations (PMCs) have become big business, as small governments and large multi-national corporations have increasingly come to rely on the flexibility, value and discretion that PMCs provide in their security schemes. <br />
<br />
In 2006, the Darkrock Corp. announced its intention to provide the full spectrum of security needs to anyone with pockets deep enough to engage their services. Two years later, Lubriconn International retained the services of Darkrock to secure the release of oil crews held hostage by the Venezuelan government, beginning a series of events that led to the overthrow of the democratically elected government of Venezuela by the Darkrock Corporation; leaving the country in the stewardship of the oil conglomerate Lubriconn. <br />
<br />
As Lubriconn&acirc;&euro;&trade;s grip on the global oil market tightens, EurOil, the second largest oil company in the world, retains the services of Force Objective International, Darkrock&acirc;&euro;&trade;s principal competitor in the PMC business, to regain control of those oil production facilities and other energy producing assets that Darkrock had seized at the behest of Lubriconn. Now, these two corporations, staffed with the cream of the Specwar crop (Navy SEALs, US Army Recon Rangers, SAS, GIGN, SPEZNAZ), square off in squad combat around the world, the ultimate mercenaries. Where governments can&acirc;&euro;&trade;t or won&acirc;&euro;&trade;t get involved, when lobbying fails, the PMCs will answer the call&acirc;&euro;&brvbar; if the price is right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:02:50</pubDate>		</item>		<item>			<title>RailGunner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/railgunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fdd1d02a51bb3e3044fe56fbf965a7_sq.png" title="RailGunner Image" /> This First Person Shooter places you as a Robotic Combat Unit capable of using the new technology of RailGunning to create rails out of light and ride these rails across the battlefield while using your weapons to dispatch enemies. <br />
<br />
Who needs vehicles when you can ride rails? See a place you can't get to? Make a rail up to it. The sky's the limit with RailGunner.<br />
<br />
http://www.chapman.edu/~bermu103/railgunner<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 07:57:58</pubDate>		</item>		<item>			<title>Inago Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inagorage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcb37095115a7cea2e053ad26287c288_sq.png" title="Inago Rage Image" /> In Inago Rage, players battle hundreds of mechanized enemies at once, donning rocket boots to fight both on the ground and in the air. The game offers 50 frenetic levels, which take place on city rooftops, above gas giants, and in deep space. As players progress, a storyline illustrated in graphic novel format introduces them to elements used in the game's building stage.<br />
<br />
Inago Rage allows all gamers to create their own levels, a process once reserved for professional developers and technically proficient mod creators. An integrated arena designer makes building easy with its simple drag-and-drop interface. Players construct levels by arranging architectural elements such as platforms, towers, and skyscapers. They then place markers where enemies and power-ups will appear. Special effects are created through a graphical interface, allowing players to simulate everything from a calm day on an alien world to a storm-charged nebula above a black hole.<br />
<br />
Players build in real-time, allowing them to test their creations simply by switching from &quot;build&quot; to &quot;play&quot; mode. The game stores levels in individual files, which are compact enough to be traded in forums or via e-mail.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 10:56:31</pubDate>		</item>		<item>			<title>Emergence: Fire Sector Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emergence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7b7f1f0e604320a88e00f9cebb8aa99_sq.jpg" title="Emergence: Fire Sector Alpha Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2007 12:13:35</pubDate>		</item>		<item>			<title>Silent Walk FPS Creator 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silentwalk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6961db7edca4a3b8501680915e56eb5_sq.jpg" title="Silent Walk FPS Creator 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2008 09:25:05</pubDate>		</item>	</channel></rss>