<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'DOS, core, strategy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/DOS/core/strategy/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'DOS, core, strategy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'DOS, core, strategy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/DOS/core/strategy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Master of Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masterofmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fdb0e54dabd7b45389e44e7729dce6b_sq.png" title="Master of Magic Image" /> Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994. The game has many similarities with Civilization, but is set in a fantasy world and includes tactical battles.<br />
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The player starts as a humble wizard ruling a small hamlet, and his goal is to defeat all other wizards, either directly by military operations or by casting the ultimate Spell of Mastery that will banish all other wizards from the mortal plane. There are many customizable starting options and a random map, making each game completely different.<br />
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<span style="font-size: 16px;clear: both;padding:5px;display: block;text-align: center;">For a complete overview of the gameplay, see the <a href="http://en.wikipedia.org/wiki/Master_of_Magic" target="_blank" rel="nofollow">Master of Magic Wikipedia article</a><div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:18:37</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Ascendancy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ascendancy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c38ad1bcf99799fedbab4df088c18ca7_sq.png" title="Ascendancy Image" /> Ascendancy, the debut game from The Logic Factory, is a game of galactic exploration and encounter. In Ascendancy, you develop your home planet, research new technologies, build ships to traverse the stars, encounter aliens, and colonize new worlds as you expand your presence throughout the galaxy.<br />
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You begin the game by choosing to be one out of 21 possible species. Then, choose the size of the galaxy, the number of species in the game ranging from 3 to 7, and whether you want to play in a peaceful, neutral, or hostile atmosphere.<br />
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Play begins on your home world where you begin building structures for the purposes of increasing your research,industry and prosperity. As you build these structures you also begin doing research. Eventually your research allows you to build ships for the purpose of space travel. You can equip your ship with a variety of hi-tech gizmos including weapons, shields, engines, power generators, and special function devices. The more your research advances, the more various and powerful your selection of gizmos becomes.<br />
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As you travel to other solar systems you will encounter alien lifeforms,some friendly, some hostile. You can conduct diplomatic relations with them, exchange knowledge, make alliances or declare war.<br />
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You expand your empire by either colonizing unoccupied planets or invading planets belonging to your enemies. Finding a peaceful or violent solution to conflict is left up to you. There are several ways to achieve Ascendancy as you will discover on your own.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 02:52:16</pubDate>		</item>		<item>			<title>Worms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0afc8fb7b5a0e7e4fa17757db492f59_sq.jpg" title="Worms Image" /> Worms is is a classic strategy game where each player controls a team of four worms, trying to destroy each other. The worms have a wide array of weapons at their disposal, many of them which are subject to influences from wind and gravity.<br />
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Each game takes place on a randomly generated level in one of the ten available styles, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). <br />
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The way the level looks at the start is never what it looks like at the end, since almost all weapons leave considerable marks in the terrains.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 06:23:42</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
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The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
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<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Master of Orion II: Battle at Antares</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb7e6dab46d2bbb3d9182956a2137cb6_sq.jpg" title="Master of Orion II: Battle at Antares Image" /> Master of Orion II is like Civilization. Rather than take over the world, you focus on the galaxy, taking worlds instead of cities. Pick or create your own race, pursue technologies, employ strategic fleet deployments, and engage in extremely advanced diplomacy.<br />
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Various paths to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:54:21</pubDate>		</item>		<item>			<title>Dark Legions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklegions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c5255d09bf24f9ab6fa0e7795beceff_sq.jpg" title="Dark Legions Image" /> A beautiful mix of strategy and action.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:53:55</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
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Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
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The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
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<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Fields of Glory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feildsofglory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73cd42aa7b14465dc0f1b99001e48992_sq.jpg" title="Fields of Glory Image" /> Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815.<br />
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The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:55:38</pubDate>		</item>		<item>			<title>Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff6fd07ad8f69a7f1d0792d0be8c874_sq.jpg" title="Lightspeed Image" /> It's finally happened.  Man dumped one too many barrels of toxic waste, and now the planet is an ecological wasteland.  The population has been forced into space on enormous Conestoga-class interstellar transports while the search goes on for a new planet to call hme.<br />
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That's where you come in, with your simple task: fin humankind a new habitable world.  It all happens in &quot;Lightspeed&quot;, an interstellar simulation from MicroProse.<br />
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&quot;Lightspeed&quot;'s actio nrevolves around your Trailblazer-class scouting ship.  No subcompact, this jewel sports a hull 3400 meters long and 2960 meters wide.  You can even tailer its configuration to your needs, rearranging components to enhance your defenses, armament, or drive.<br />
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By:<br />
MICROPROSE SOFTWARE<br />
180 Lakefront Dr.<br />
Hunt Valley, MD 21030<br />
(800) 879-7529<br />
<li class="user_li">Old address and telephone number.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2007 09:56:01</pubDate>		</item>		<item>			<title>Alien Legacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienlegacy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a28ed4468d40ebd3fd09844b1d19868b_sq.gif" title="Alien Legacy Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Oct 2007 12:21:47</pubDate>		</item>	</channel></rss>