<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'DOS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/DOS/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'DOS' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'DOS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/DOS/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Privateer: Ascii Sector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asciisector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37334ec277a0464731e58ec0997d9464_sq.png" title="Privateer: Ascii Sector Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:03:29</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Sid Meier's Pirates! (Original)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pirates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c58978da8960c38bd6bf56a0746e165b_sq.gif" title="Sid Meier's Pirates! (Original) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 02:28:50</pubDate>		</item>		<item>			<title>Alternate Reality: The City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlternateRealitythecity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daf5bda8dc8c2230687a257e9df3a390_sq.gif" title="Alternate Reality: The City Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 12:33:09</pubDate>		</item>		<item>			<title>Rap attack: 2pacalypse now </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rapattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e9c2a904f9eaf2ec6e0d41a673c8459_sq.jpg" title="Rap attack: 2pacalypse now  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 08:21:38</pubDate>		</item>		<item>			<title>Where in the World is Carmen Sandiego</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worldcarmensandiego/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b502072cfe5905b317eb308f2b8fa994_sq.jpg" title="Where in the World is Carmen Sandiego Image" /> There is a popular line of educational software mystery games based on Carmen Sandiego. Each game of the series has a particular theme and subject, where the player must use his or her knowledge to find Carmen or any of her innumerable henchmen. This series was originally produced by Broderbund, but it is now produced by The Learning Company.<br />
<br />
from wikipedia.com<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 07:29:55</pubDate>		</item>		<item>			<title>Sherlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sherlock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7608af8f1b98a66d003538a236098d9_sq.gif" title="Sherlock Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 08:16:13</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>Linley's Dungeon Crawl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeoncrawl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93f384c99a2e81d817af1103a126ad50_sq.jpg" title="Linley's Dungeon Crawl Image" /> Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the surface world. Easier said than done, but fun all the same.<br />
<br />
Initiated in 1995 by Linley Henzell as a personal project, refinement of Crawl continues today through collaborative effort among a small group of developers. Free to play and distribute, hours of gameplay await adventurers on several popular platforms, including: MS-DOS, Microsoft Windows, GNU/Linux, *BSD, Solaris, MacOS (both Classic and OS X), OS/2, and AmigaOS.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:08:55</pubDate>		</item>		<item>			<title>Quake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd81b4995dae4e3dc2ca6310f9365e7_sq.jpg" title="Quake Image" /> Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:48:39</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>M.U.G.E.N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mugen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcebe46154e75794708b3f3e378701df_sq.png" title="M.U.G.E.N Image" /> M.U.G.E.N is a free 2D fighting game engine designed by Elecbyte, written in C with the Allegro library. The engine was originally released in July 17, 1999. Beta versions of it were made to work on DOS, Linux and Windows platforms, distributed through their website or to donators via email. With the existence of the Linux version, support for DOS ceased.<br />
<br />
The engine allows for anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3, ADX, OGG and MIDI as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting game, up to and including recreation of those games' characters and gameplay (though due to some limitations, exact replication is rarely possible even in a full game for more complex fighting games). While the engine is setup primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.<br />
(copied directly from the article at Wikipedia.org)<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 01:23:56</pubDate>		</item>		<item>			<title>Iter Vehemens ad Necem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ivan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4500d596ee2f573bd6d5a0a5259b4700_sq.png" title="Iter Vehemens ad Necem Image" /> Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.<br />
<br />
Iter Vehemens ad Necem (IVAN) is a free graphical roguelike game, which currently runs in Windows, DOS and Linux. Unlike most roguelikes, which use ASCII graphics, IVAN uses an SDL-based tile graphics engine. This allows much more information to be displayed in the level map. For example, when the player or some monsters wield a weapon or wear armor, it's normally visible on the map. Also, several types of fluids (such as acid, blood, vomit, etc.) are visible on the map. This makes it possible to track a wounded monster by following a trail of blood across the dungeon.<br />
<br />
IVAN employs an advanced bodypart handling system. In battle, one loses only if the head, torso, or groin is destroyed. If one's arms or legs take too much damage, they become severed, and the player will merely become disabled, and unable to wield a weapon with that hand, or have to bear greater burden. Many monsters can lose body parts as well. There are several ways to replace or reattach a lost limb, such as drinking healing potions or praying.<br />
<br />
Another unique feature is the handling of materials. Each item, including body parts, has a material associated with it. There are several ways to change materials, such as scrolls or praying. For example, a hardened leather body armour may become significantly stronger if transmuted into a meteoric iron one. As this applies to body parts, one could harden a severed limb into stone or metal before reattaching it, thereby gaining a massive strength boost of strength at the cost of dexterity.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:58:46</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>The Elder Scrolls: Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tesa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11e19c9dded59c269f5b49da082600a0_sq.jpg" title="The Elder Scrolls: Arena Image" /> An CRPG in the fantasy world of Tamriel. The player makes the character, and tries to save the kingdom from an evil usurper. The game is a RPG with heavy customization, and is fairly old. It has been released for free from its developer, Bethesda.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 02:32:44</pubDate>		</item>		<item>			<title>ToME - Tales of Middle Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb9dfb07bf69353d7c4f5c3ea37220d3_sq.png" title="ToME - Tales of Middle Earth Image" /> ToME (The Troubles/Tales of Middle Earth) is a rogue-like based on angband. It features several races, classes, spells, powers, monsters, artifacts, quests, etc. The list could go on and on. <br />
<br />
Unlike vanilla angband, ToME has several cities based on a map fitting for J.R.R. Tolkien's works. There are several dungeons you can explore, their levels are randomly generated from their design to contents and quests, but not everything is random, there are special rooms, quests, unique artifacts and unique monsters players can hunt for.<br />
<br />
ToME is also an unique rogue-like by the fact that it's not entirely level based, players can customise their characters by increasing skills which range from weaponmastery to necromancy and summoning, just to name a few.<br />
<br />
Because it's constantly in development, ToME has a very active community and several MODs player can create and use.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 05:21:09</pubDate>		</item>		<item>			<title>Master of Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/masterofmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fdb0e54dabd7b45389e44e7729dce6b_sq.png" title="Master of Magic Image" /> Master of Magic (MoM) is a turn-based fantasy strategic computer game published by Microprose in 1994. The game has many similarities with Civilization, but is set in a fantasy world and includes tactical battles.<br />
<br />
The player starts as a humble wizard ruling a small hamlet, and his goal is to defeat all other wizards, either directly by military operations or by casting the ultimate Spell of Mastery that will banish all other wizards from the mortal plane. There are many customizable starting options and a random map, making each game completely different.<br />
<br />
<span style="font-size: 16px;clear: both;padding:5px;display: block;text-align: center;">For a complete overview of the gameplay, see the <a href="http://en.wikipedia.org/wiki/Master_of_Magic" target="_blank" rel="nofollow">Master of Magic Wikipedia article</a><div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:18:37</pubDate>		</item>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>		<item>			<title>Liquid War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/liquidwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e41cc97412bd5fb50d7d538c2edfe6c6_sq.png" title="Liquid War Image" /> Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:09:39</pubDate>		</item>		<item>			<title>Beneath a Steel Sky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beneathasteelsky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5d96d399f1556cf3452ca01c84d1d6_sq.jpg" title="Beneath a Steel Sky Image" /> Beneath a Steel Sky is a science fiction adventure game released in 1994 by Revolution Games. It was released as freeware in 2003 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:51:55</pubDate>		</item>		<item>			<title>SimCity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83ca55b442fd84e53e09c984f9a583df_sq.jpg" title="SimCity Image" /> <h1> History </h1>
SimCity was first developed on the Commodore 64 in 1985 by Will Wright. It gained much of its popularity after it was released on the PC and MAC in 1989. It spawned a legacy of &quot;Sim&quot; games, some successful, and others not so, that are still enjoyed by players today. Sometime after the release of SimCity 4, SimCity Classic Live was made available by EA games to registered members.<br />
<br />
<br />
<h1> Game Summary </h1>
SimCity is a city simulation game. The player plays the roll of god and mayor, building a city from the ground up. This requires careful balance of expansion and budget management. Players can change everything from taxes to education funding. There are no legal restrictions as well, players may levy huge taxes, as well as drop police funding down to 0 in order to raise money, but they also must deal with the effects of their actions. SimCity also has a number of disasters that can occur in your city, ranging from fires, to nuclear melt-downs, even alien invasions. SimCity uses a top-down view. <a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/c/cf1ed3080a283f0a09a14a79c3729220_sq.png" /></a><br />
<br />
<h1> Purchase Details </h1>
The game is no longer in production. You may be able to find copies on amazon or Ebay, as well as your local used games store. Also, you can play SimCity Classic Live for free.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:30:39</pubDate>		</item>		<item>			<title>The Adventures of Willy Beamish</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/willybeamish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40ecf7bb46c030df4ffd290089f20b2d_sq.jpg" title="The Adventures of Willy Beamish Image" /> Welcome to the terminally cute, seriously warped world of Willy Beamish.  You'll face neurotic yuppie parents, teachers pushed over the edge, a ghostly grandfather back from the grave, the baby-sitter from hell, a pet jumping frog on steroids and a plot to blow the city's sewer system sky high.  It's chaotic, it's juvenile, it's definitely deranged and you're gonna love every minute of it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:06:08</pubDate>		</item>		<item>			<title>Sword of Jade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swordofjade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3db5d03ac5069a12e19b7721ed20eb1_sq.png" title="Sword of Jade Image" /> Sword of Jade is a full-length RPG which took over six years to complete. It's a story of those who choose not to give up on their dreams, and those who do, and the epic struggle for the world that the two groups engage in.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 03:11:25</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>Star Wars: X-Wing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarWarsX-Wing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e3b2010ceb4f4338253f5c49a1001e8_sq.jpg" title="Star Wars: X-Wing Image" /> From Wikipedia: Star Wars: X-Wing is the first LucasArts DOS computer game set in the Star Wars universe, as well as the lead title in the X-Wing computer game series. It attempts to &quot;realistically&quot; simulate the experience of combat in the A-wing, X-wing, and Y-wing starfighters of the Rebel Alliance. Fans of the Wing Commander series of games often put forward the mistaken notion that X-Wing was somehow inspired by, or derivative of Wing Commander, but the truth is that X-Wing was built on an evolution of the same game engine that underlay the Air Combat Classics series of World War II flight combat games, (Battlehawks 1942, Their Finest Hour: The Battle of Britain, and Secret Weapons of the Luftwaffe), that were developed by Lawrence Holland for Lucasfilm Games. In fact, Larry Holland has reported that Chris Roberts approached him at a trade show to boast that he had reverse-engineered Battlehawks 1942 to create the Wing Commander game engine which he then attempted to pitch to Lucasarts as the basis for a Star Wars flight combat game! The failure of that pitch led to creation of Wing Commander.<br />
<br />
X-Wing's main advance was that it featured a fully 3-D engine instead of bitmaps and sprites. The game also demonstrated a significant step forward in the AI and mission scripting so that players felt immersed in a believable simulation of the Star Wars universe, and faced intelligent adversaries that seemed responsive to the player's tactics. This was in stark contrast to the simple-minded AI of the Wing Commander series that was essentially an arcade shooter for gamers who wanted to experience the fantasy of being a starfighter pilot without requiring anything resembling the necessary skills. X-Wing was a flight combat simulator that required a high level of situational awareness, and some semblance of actual dogfighting skills. The X-Wing series appealed more to &quot;hardcore&quot; gamers and in its original floppy disk version was often found to be too difficult for more casual gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 03:06:27</pubDate>		</item>		<item>			<title>Wing Commander: Academy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderAcademy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c1adf4e1f9cd77537489da463ebfda1_sq.gif" title="Wing Commander: Academy Image" /> <em>Wing Commander: Acadamy is a mission builder based on the Wing Commander II engine. No major storyline was part of the game - it's a pure blast-fest.</em><br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/ef78658917463ff2189cda78eb7adb44_m.gif" /></a><br />
<br />
<span style="font-size: 16px;">&quot;As a student at the TCSN Academy, you custom-design and fly unique combat, rescue, and search and retrieval missions from the CyberSchool's holographic simulator. In the Wing Commander tradition, the game features a dynamic musical score, improved bit-mapped graphics, and a dazzling array of customizing options. But Wing Commander Academy is not another cinematic extravaganza -- it's an intense dogfight marathon.&quot;</span><br />
<br />
<br />
<a href="http://www.mobygames.com/game-group/wing-commander-series" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e547688e129c127fb84cb611d67693e1_m.gif" /></a><br />
<br />
<br />
Wing Commander Academy was a mission simulator built on the Wing Commander II engine. Before there was a world wide web where modders created and shared tools to manipulate their favorite games, Academy let Wing Commander fans easily play around and create custom scenarios on their own. The game had an addictive high score gauntlet mode and introduced the fastest Confed fighter to date, the Wraith. Academy also gave people their first look at the insides of the Kilrathi cockpit since the Dralthi II in Secret Missions 2. Oddly enough, the Dralthi VIIs pictured on the box cover were not featured in this simulation or any of the games based upon the WC2 engine. <br />
<br />
<br />
<a href="http://members.iconn.net/~whoward/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/f5fb86bf233d9c20d981fa5ee1d1eb57_m.gif" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 12:14:55</pubDate>		</item>		<item>			<title>Strike Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StrikeCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa7ca07125ea1da002ad49f07befbefc_sq.jpg" title="Strike Commander Image" /> This game is about a mercenary squad named Wild Cats operating from Turkey. In the game, the player mostly flies F16 and F22 in 2 missions. The player fights against Mig 21(s), Mig 29(s), F15(s), F16(s), F18(s), Su 27, A10(s), Mirage 2000(s), Tornado(s) etc. <br />
<br />
The missions are very interesting ranging from Flying as an Escort, bombing bases, tanks, buildings, bridges, ships, Oil Rigs etc. In one mission, the player has to steal F22. Bombing of a nuclear power plant mission is a personal mission to take revenge for Stern's death <br />
The game offers three training missions viz. SEARCH &amp; DESTROY, DOG FIGHT AND GAUNTLET. <br />
<br />
In search and destroy missions the player equips the plane with bombs and <br />
destroys various ground targets.<br />
<br />
In the Dog fight mode, the player chooses the number of planes, the type of planes and the altitude at which to fight.<br />
<br />
In gauntlet, the player is surrounded by enemy planes to test how long the player will survive in a dog fight with multiple boogies. Gauntlet mode is very interesting because the player has to fight against all the planes that the player will come across in the actual missions. The game has kill board which displays the number of ground and air targets killed by the player and other squad members.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 07:37:23</pubDate>		</item>		<item>			<title>Raptor: Call of the Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raptor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65642a379d6082829d0d3c7cc4c1667b_sq.jpg" title="Raptor: Call of the Shadows Image" /> Raptor: Call of the Shadows (often Raptor for short) is a 2D raster graphics vertical scrolling shoot 'em up single player game for the x86 PC written for MS-DOS, by Cygnus Studios (which has since changed its name to Mountain King Studios).<br />
<br />
Raptor: Call of the Shadows was originally released on April 1, 1994. There is a shareware version available for this game which includes the first sector, the Bravo Sector. The full version can still be bought today<br />
<br />
As in all shoot 'em up games of this genre, there is a vast number of enemies to kill, both on the ground and in the air. At the end of each wave, and often halfway through the more difficult waves, there is a &quot;boss&quot; which is a single enemy of great size and whom can take a lot of fire before succumbing.<br />
<br />
For each target destroyed the player earns credits, with the amount of credits earned per enemy destroyed is proportional to how tough the enemy ship is. Most of the ground objects (buildings, vehicles, turrets) can be destroyed as well. Between new waves and sectors the player can use credits to select among 16 different equipment upgrades (various weapons, &quot;shield-packs&quot;, bombs, etc) to be bought for his own aircraft.<br />
<br />
The game is divided into three &quot;sectors&quot;: Bravo Sector, Tango Sector, and Outer Regions, all of which have nine sub-missions called &quot;waves&quot;, making for a total of 27 levels.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 11:15:52</pubDate>		</item>		<item>			<title>The Incredible Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediblemachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc09173ff9aa718084ffb207f30b5bec_sq.jpg" title="The Incredible Machine Image" /> From Wikipedia: <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine" target="_blank" rel="nofollow">Incredible Machine Article</a><br />
<div class="user_quote"><blockquote class="user_quote">
The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, &quot;put the ball into a box&quot; or &quot;light a candle&quot;). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a &quot;freeform&quot; option that allows the user to &quot;play&quot; with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.<br />
</blockquote></div>
<br />
Created at Dynamix by Jeff Tunnell (Director, designer) and Kevin Ryan (Programmer, designer)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 03:40:21</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Transport Tycoon Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transporttycoondeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c608621667e21d296b39fd7d433a1f6_sq.png" title="Transport Tycoon Deluxe Image" /> In Transport Tycoon Deluxe you control a transport company, where you try to make as much profit as possible by transporting people ad goods by road, rail, sea or by air.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:13:33</pubDate>		</item>		<item>			<title>Phantasmagoria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b48754a1339a31231c87d505782fb18a_sq.jpg" title="Phantasmagoria Image" /> Made during the height of the &quot;interactive movie&quot; boom in the computer game industry, Phantasmagoria is notable for being one of the first adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a bluescreen filming the hundreds of actions players could direct her character to perform. The game was released on seven CDs to accommodate the massive amount of video generated by this process. Today it still stands as a record of sorts for the largest number of media cuts used in a game, though several other games including an adventure game based on The X-Files television series have matched it in the sheer number of CDs used. However, if it were to use modern day video compression codecs while keeping the same resolution, the game could probably have shipped on as little as one or two discs. On the other hand, however, the seven discs were used to highlight the seven days, during which the story takes place - the game could easily fit about five discs, even without the advanced video compression. Also, it is worth mentioning that large portions of data were repeated on each CD, to avoid disk swapping when playing the game.<br />
<br />
The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:45:09</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
<br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
<br />
<br />
Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
<br />
<br />
<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
<br />
<br />
The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
<br />
<br />
When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
<br />
<br />
The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
<br />
<br />
<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Stonekeep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stonekeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/231484715bdcea01026443f54e6d281f_sq.jpg" title="Stonekeep Image" /> As the Stonekeep crumbles, your character Drake escapes to safety to learn that the castle's inhabitants have become undead. You return several years later for revenge. The sunken city of Stonekeep is now inhabited by monsters like throgs, snakes, and sorcerers. <br />
<br />
This first-person 3D RPG involved treking through these dungeons and fighting monsters in real-time. The interface is almost completely mouse-driven. <br />
<br />
- Digitized speech is use through the whole game, and NPCs and monsters are shown in full motion video.<br />
<br />
- Stonekeep features an elaborate Magick system where four types of runes are inscribed onto a spellcaster: Mannish, Fae, Throggish, and Meta. <br />
<br />
- Stonekeep's mythology revolves around a variety of Gods associated with planets of the solar system.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:03:10</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
<br />
<br />
<br />
<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
<br />
<br />
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
<br />
<br />
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
<br />
<br />
<br />
<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
<br />
<br />
<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
<br />
<br />
Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
<br />
<br />
Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
<br />
<br />
<br />
<br />
<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
<br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>Terra Nova: Strike Force Centauri</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/terranova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4a2b8e14136605ab04abeea1376dcf2_sq.jpg" title="Terra Nova: Strike Force Centauri Image" /> Terra Nova: Strike Force Centauri is a science fiction first-person shooter, squad combat computer game developed and published by Looking Glass Studios (known then as Looking Glass Technologies) in 1996.<br />
<br />
The game is set in the year 2327 &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 08:10:08</pubDate>		</item>		<item>			<title>Hard Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hardnova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd0742d9f49d1558e794122b95aed2d2_sq.jpg" title="Hard Nova Image" /> In Hard Nova you play a mercenary working for a mercenary guild on Holbrook. You can fly around in space with your ship, land on planets and fight your way through enemy bases while uncovering a conspiracy of grand scale.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 12:22:54</pubDate>		</item>		<item>			<title>Sentinel Worlds 1: Future Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sentinelworlds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac3780c6e4c0f6ba537d79697362ba42_sq.jpg" title="Sentinel Worlds 1: Future Magic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 01:29:34</pubDate>		</item>		<item>			<title>Lothlorien MUD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lothlorien/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18af5350077fbff12456c02d6fd4d9ae_sq.gif" title="Lothlorien MUD Image" /> Think you're the best PKer around?  Lothlorien is a highly <br />
competitive environment, perfect for players that crave rivalries <br />
and challenges.  I strongly suggest all mudders try Lothlorien <br />
and experience what other muds strive for.  <br />
<br />
<li class="user_li">   2 Tiers<br /></li><li class="user_li"> 101 Mortal Levels<br /></li><li class="user_li">   3 PK-Immortal Levels<br /></li><li class="user_li">  26 Races<br /></li><li class="user_li">  15 Classes<br /></li><li class="user_li">  15 Worshipable Gods<br /></li><li class="user_li">  12 Weapon Types<br /></li><li class="user_li"> +20 Guilds/Clans/Player Organizations<br /></li><li class="user_li">   2 Non-PK Organizations for True Roleplaying Lovers<br /></li><br />
<li class="user_li"> Class Specific Combat<br /></li><li class="user_li"> Auto-Questing<br /></li><li class="user_li"> Auction System<br /></li><li class="user_li"> Coliseum Battles + Coliseum Stands<br /></li><li class="user_li"> Mount Riding Available<br /></li><li class="user_li"> Casino and Gambling<br /></li><li class="user_li"> Hierarchal Equipment System<br /></li><li class="user_li"> Banking and Investment Options<br /></li><li class="user_li"> Automated Bloodbaths<br /></li><br />
<li class="user_li"> Bonuses for playtime/hours<br /></li><li class="user_li"> Extensive help-files<br /></li><li class="user_li"> Structured enforcement procedures<br /></li><li class="user_li"> Committed player base<br /></li><li class="user_li"> Detailed areas<br /></li><li class="user_li"> Unique and Stable code<br /></li><li class="user_li"> Dynamic and Challenging combat<br /></li><li class="user_li"> Competitive PK Environment<br /></li><li class="user_li"> Interactive immortal-generated quests<br /></li><br />
<br />
Lothlorien is organized, structured, competitive, and <br />
balanced.  But, if the statistics aren't enough, read <br />
our reviews, listen to our players, the good, the bad, <br />
and the responses.  And you will come to understand what <br />
all our players realize: <br />
<br />
Lothlorien is captivating and truly exceptional.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:24:07</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>Wing Commander Privateer: Righteous Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderPrivateerRF/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0998ad15ebe9a977cadcf6fb115a16fe_sq.gif" title="Wing Commander Privateer: Righteous Fire Image" /> <em>Wing Commander Privateer: Righteous Fire is an add-on pack for the original release of Privateer.</em><br />
<br />
<br />
<br />
<a href="http://us.imdb.com/Title?0234524" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/d/d0f2f84f1e88af4e45b3e49cff7415ba_m.png" /></a><br />
<br />
<br />
<br />
<span style="font-size: 16px;">&quot;So you think you're a hotshot pilot. A clever entrepreneur. A notorious pirate. You've destroyed the Steltek Drone, secured the alien artifact, and outfought and outsmarted everyone in your way. Now, you're taking a well-deserved break on one of Gemini's pleasure worlds. But relaxation will soon be the last thing on your mind... <br />
<br />
<br />
In Rightous Fire, you're once again transported to the seamy side of the universe, where you discover a fiendish plot that threatens the order and prosperity of Gemini Sector. Whether you're a merchant, pirate or mercenary, plenty of action awaits if you're willing to risk all you earned in Privateer.&quot;</span><br />
<br />
<br />
<br />
<a href="http://www.crackednuts.com/woo" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba6c5aeafdb354e1719558231de34ee8_m.png" /></a><br />
<br />
<br />
<br />
Wing Commander Privateer: Righteous Fire continued with the protagonist Burrows on vacation. While away from his craft, cultists steal his prized Steltek gun to study and replicate it. The Church of Man cult used these replicas aboard ships supplied by the Kilrathi to mount a campaign against technology in the Gemini Sector. The player must make the rounds, check with all his various contacts and discover clues in order to bring the Retro plot down. <br />
<br />
<br />
<br />
<a href="http://setiathome.ssl.berkeley.edu/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9366c9a2fe0842faea35f549ccab523c_m.png" /></a><br />
<br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 08:19:38</pubDate>		</item>		<item>			<title>GearHead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gearhead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed489a9fb4bf30b129cee2487e8a2b2c_sq.jpg" title="GearHead Image" /> GearHead is a science-fiction post-apocalyptic anime roguelike/crpg, with mecha, guns, and extreme customization. Mecha can be customized with more parts, and design files are human-readable. Three dimensional turn-based strategy, open source, and plenty of game-play with randomly generated plots.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:06:48</pubDate>		</item>		<item>			<title>Ascendancy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ascendancy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c38ad1bcf99799fedbab4df088c18ca7_sq.png" title="Ascendancy Image" /> Ascendancy, the debut game from The Logic Factory, is a game of galactic exploration and encounter. In Ascendancy, you develop your home planet, research new technologies, build ships to traverse the stars, encounter aliens, and colonize new worlds as you expand your presence throughout the galaxy.<br />
<br />
You begin the game by choosing to be one out of 21 possible species. Then, choose the size of the galaxy, the number of species in the game ranging from 3 to 7, and whether you want to play in a peaceful, neutral, or hostile atmosphere.<br />
<br />
Play begins on your home world where you begin building structures for the purposes of increasing your research,industry and prosperity. As you build these structures you also begin doing research. Eventually your research allows you to build ships for the purpose of space travel. You can equip your ship with a variety of hi-tech gizmos including weapons, shields, engines, power generators, and special function devices. The more your research advances, the more various and powerful your selection of gizmos becomes.<br />
<br />
As you travel to other solar systems you will encounter alien lifeforms,some friendly, some hostile. You can conduct diplomatic relations with them, exchange knowledge, make alliances or declare war.<br />
<br />
You expand your empire by either colonizing unoccupied planets or invading planets belonging to your enemies. Finding a peaceful or violent solution to conflict is left up to you. There are several ways to achieve Ascendancy as you will discover on your own.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 02:52:16</pubDate>		</item>		<item>			<title>An Elder Scrolls Legend: Battlespire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlespire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/694461befeedd0ef3290a45ce66ab19a_sq.jpg" title="An Elder Scrolls Legend: Battlespire Image" /> From the epic role-playing world of Arena and Dagger springs forth a sinister tale of mortal conflict and triumph. The celestial citadel known as Battlespire has been ravaged by a black-hearted Daedra Lord. If this evil Lord and his minions can so easily brush aside an entire defending garrison of the Empire's Battlemages, how can you, a solitary hero, stand against them?<br />
<br />
Battlespire features the rich fantasy setting of Bethesda's award-winning Elder Scrolls&acirc;&bdquo;&cent; series. This hi-res, hi-color 3D texture-mapped world is brilliantly detailed, from sinister dungeons to towering castles, each with unprecedented interactivity.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 08:06:54</pubDate>		</item>		<item>			<title>Bad Dudes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baddudes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fdb2816d0f371144425db3ba4a33b24_sq.png" title="Bad Dudes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:46:38</pubDate>		</item>		<item>			<title>Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f84591011935fcd7f149e890d322417_sq.jpg" title="Rampage Image" /> This is easy. You're a scientist and you &quot;accidentally&quot; became an abominable monster a la King Kong or Godzilla. What's life like as a monster? Well, there's a lot of destruction involved. You fight off tanks and helicopters, destroy buildings, eat people (and their food), and generally wreak havok on the world. All in a day's work.<br />
<br />
<strong> </strong><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 05:54:11</pubDate>		</item>		<item>			<title>Starflight 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starflight2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c524c883d18eb046eeaa87514fa524d9_sq.jpg" title="Starflight 2 Image" /> Starflight 2: Trade Routes of the Cloud Nebula is the sequel to Starflight, the original space adventure. Unravel many mysteries and upgrade your starship by trading, exploring, and fighting.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 02:28:42</pubDate>		</item>	</channel></rss>