<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged 'Action, platform' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Action/platform/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged 'Action, platform' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged 'Action, platform' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/Action/platform/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The New Satan Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/satansam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2138e6a71d6e8a6bdf087c37b6fd1d96_sq.jpg" title="The New Satan Sam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 08:49:20</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Last Dawn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastDawn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56c0231584f9a8b68572d2cacf4d8a6_sq.png" title="Last Dawn Image" /> Last Dawn is a survival game about surviving in a zombie infested world. Taking place from a side-on perspective the game features many elements of both platform and action games. The game focuses around the day/night cycle, hence the name, where the player scavenges supplies during the day when zombies are less common, then returns to base at night to defend from the zombie hordes. This game was made for the 2007 Nullarbor game development competition.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jun 2007 10:32:07</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>		<item>			<title>Mega Man X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e769f211e3b801abec07091d0a9b4189_sq.gif" title="Mega Man X Image" /> Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. The first subseries of the popular Mega Man series, it was made primarily as a stepping stone between the NES and SNES incarnations of the original series. In Japan, it is titled Rock Man X. It was released on the SNES first, then ported to the PC in 1995. The game was remade in 2006 as Mega Man Maverick Hunter X (Irregular Hunter X in Japan), for the PlayStation Portable.<br />
<br />
The Mega Man series has always been an action game that focuses on &quot;run-and-gun&quot; gameplay. The player takes control of Mega Man X (&quot;X&quot; for short), a Maverick Hunter who seeks to stop Sigma's rebellion against humans. After an introductory stage, the player is presented with a stage selection screen that depicts eight Maverick boss characters.<br />
<br />
After the player selects a Maverick to battle, X is teleported into the Maverick's base of operations. The player must dodge obstacles, destroy enemies and other hazards, and keep their life bar as high as possible. Defeating a stage and its boss Maverick rewards X with the boss's weapon, which can be used in a rock-paper-scissors fashion to defeat other boss characters. This mechanic is carried over from the Mega Man Classic series; Capcom maintained the tradition throughout the new series, with a few twists. In the X series, completing a stage may affect the environment of other stages, possibly making them easier or more hazardous.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 02:12:59</pubDate>		</item>		<item>			<title>Mega Man X4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/009a28e2f4bef1a52d258cd9da4ddba4_sq.jpg" title="Mega Man X4 Image" /> Mega Man X4 is the fourth game in the Mega Man X series. This game was originally released on July 31st, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1st, 1997 in Japan. The PC version was released in January 1st, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2.<br />
<br />
Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.<br />
<br />
Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a &quot;significant threat&quot; to the Repliforce's jurisdiction.<br />
<br />
Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.<br />
<br />
At the beginning of the game, the player chooses to play either as X or Zero. Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.<br />
<br />
X wields a plasma cannon on his arm (X-Buster) that he uses to attack from a distance. It can be charged to fire stronger shots. He can dash to go beneath enemy shots, or also to jump twice as far as he usually can, letting him get to hard-to-reach places. When he defeats one of the eight bosses, he will gain a new weapon for his Buster, which fires an attack similar to one of the boss'. They have limited ammo, however, which is shown by an energy bar next to his health bar. In some stages, X will find capsules that contain upgrades that greatly enhance his capabilities.<br />
<br />
Zero is more melee-oriented, and must get up close and personal with his foes. Though he is more prone to being damaged than X, his Z-Saber's power and accuracy compensate. Not all of his moves are weapon-based, so he learns different skills from the bosses, such as ones that increase his movement skills (such as double-jumping and air-dashing). From other bosses, he gains battle techniques, performed with combinations of a button and a direction on the control pad.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:58:31</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
<br />
The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
<br />
A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
<br />
Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
<br />
In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Abuse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abuse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/702a40600f63381afe51b9a7efc1e924_sq.jpg" title="Abuse Image" /> The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with a substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further and escape from the prison complex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:00:16</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
<br />
In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Earthworm JIm 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bafacf0eba08833c3905b6dc55f2b71_sq.jpg" title="Earthworm JIm 2 Image" /> Earthworm Jim 2 is a platform video game released in 1995. It is a sequel to the original Earthworm Jim.<br />
<br />
Earthworm Jim 2 follows the exploits of annelid superhero Jim and his new sidekick Snott as they try to rescue Jim's beloved Princess What's-Her-Name from a forced marriage to the nefarious Psy-Crow. While chasing them across the universe, Jim comes across the summer homes of a number of villains from the first game, including Evil the Cat and Bob the Killer Goldfish.<br />
<br />
The game originally appeared on the Mega Drive/Genesis, Super NES and PC, with enhanced versions later released on the PlayStation and Sega Saturn. It was also ported to the Game Boy Advance.<br />
<br />
Like the original game, Earthworm Jim 2 contains a lot of irreverent, random humor. It also features more diverse gameplay than the original, with each stage having a different style and mission, as well as various new weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:09:24</pubDate>		</item>		<item>			<title>Maui Mallard in Cold Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mauimallardincoldshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c49001d206dbc62575789aa96c9d0dac_sq.jpg" title="Maui Mallard in Cold Shadow Image" /> Maui Mallard in Cold Shadow, also known as Donald Starring in Maui Mallard in Europe, is a platform game, released in 1996 for the PC, Game Boy, Super NES(SNES) and Mega Drive/Genesis consoles. The game was developed by Eurocom and released by Disney Interactive. The game was one of the first games to be released under Disney Interactive.<br />
<br />
Maui Mallard (played by Donald Duck) is a medium-boiled detective visiting a tropical island when the mysterious Shabum Shabum idol goes missing. Shabum Shabum is considered the island's native guardian spirit, and unless the idol is recovered, the whole island will explode. Maui is put on the case, and his investigations lead him through a creepy mansion to a native village, where Maui is sacrificed and thrown into a volcano as a sacrifice to the native gods. Maui survives the volcano, and the islanders put him through the &quot;test of duckhood&quot;, which Maui passes, gaining the natives' trust. The natives tell Maui that the only one who knows where Shabum Shabum is has died long since, and Maui goes through the land of the dead to escort his soul into rest.<br />
<br />
Besides typical platform game gameplay (running around, jumping from platform to platform), one of the game's most distinctive gameplay features is allowing to switch the player character's form to suit one's needs. The player begins the game as Maui, whose only mean of self-defence is an insect-launching pistol that can launch several forms of bugs, some of them combined for greater effect. However, once the player reaches the second level, Maui transforms into Cold Shadow, his ninja alter ego, who defends himself with short-range attacks using a staff. Cold Shadow's staff is also primarily used to explore the level further, such as climbing a narrow tunnel. After the second level, the player can switch back and forth between Maui and Cold Shadow at will, provided he has enough ninja tokens for the transformation. The amount of ninja tokens Maui or Cold Shadow holds determines Cold Shadow's strength when played as him. Some levels of the game, however, prevent Maui from transforming at all, as Cold Shadow cannot bungee jump on vines, for example, which forces the player to use Maui throughout the level.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:45:23</pubDate>		</item>		<item>			<title>Mega Man X8</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a968259386cae8a8ac4602a3b8a7b9a_sq.jpg" title="Mega Man X8 Image" /> Mega Man X8 (Rockman X8 in Japan) is the eighth and most recent game in the Mega Man X video game series, released in PlayStation 2 and PC. After fan complaints over Mega Man X7's foray into 3-D, Capcom went back to 2-D linear progression through stages, although there are two 3-D rail-shooter stages in the game. Also, an unlockable demo of X8 was featured in the PlayStation 2 version of Mega Man X Command Mission.<br />
<br />
It is the year 21XX. X, Axl, and Zero are sent on a mission near the Jakob Tower to investigate a unique crab-like Mechaniloid. They manage to defeat it, but are then interrupted by a hail of missiles from Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3. Vile has kidnapped the Jakob Tower project leader, Lumine, for unknown reasons and it becomes the Maverick Hunters' mission to rescue him.<br />
<br />
However, what the Hunters do not know is that Sigma has returned once again, this time with his most ambitious plot yet. In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid that has the ability to copy other reploids' DNA via a copy chip. In addition, they have subroutines built in to prevent them from going Maverick.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:21:07</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
<br />
PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
<br />
Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Hunter Hunted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hunterhunted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d68988ac11024e7b36bb368cad831c0d_sq.jpg" title="Hunter Hunted Image" /> &quot;The Masters&quot; have taken two combatants from around the universe and placed them in a battle against each other for their enjoyment.  Jake Hunter is a human from Earth, and Garathe Den is a minotaur creature from Kullrathe.  You must survive through levels, avoiding security robots, traps, and your opponent.  As you go through levels, you will eventually gather the pieces to your vehicle which will allow you to escape.<br />
<br />
Hunter Hunted is different from a normal side scroller in that horizontal is not the only direction that you are able to move.  There are hallways and doorways you can enter which allow you to move into or out of the screen.  There is also a split screen multiplayer deathmatch mode that lets you play against your friend.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:55:56</pubDate>		</item>		<item>			<title>Ruff 'n' Tumble Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ruffntumbleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da612f5a726460be1245b950f6e2830_sq.png" title="Ruff 'n' Tumble Remake Image" /> A young Ruff Rogers was happily playing with his marbles (ooohey!) in his local park. When suddenly one happened to go a stray and fall down a nearby rabbit hole. Not knowing this hole was a teleport to another dimension, he reaches down to see if he can retrieve it. To his suprise, he suddenly gets sucked into the darkness.<br />
<br />
Ruff now dazed and confused, finds himself on an alien planet which is run by Mr evil himself, Dr Destiny. He also discovers that this mad doctor controls a fearsome army of robots called the tinheads. Furthermore, he spots his marble collection is now lying scattered throughout the planet. As you can imagine, Ruff is a little displeased with his current predicament. So with this, he makes the decision to accumulate his marble collection once more and save the planet from the evil clutches of Dr Destiny and his Tinhead Army.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:02:33</pubDate>		</item>		<item>			<title>Jak and Daxter: The Precursor Legacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jakanddaxter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a1b271dab330015c0f6568128ccceeb_sq.jpg" title="Jak and Daxter: The Precursor Legacy Image" /> Jak and Daxter: The Precursor Legacy is the first video game in the Jak and Daxter series. It was released for the Sony Playstation 2 on December 4, 2001. Jak and Daxter: The Precursor Legacy spawned two sequels, Jak II and Jak 3, and two spinoffs, Jak X and Daxter.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:38:21</pubDate>		</item>		<item>			<title>Earthworm Jim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earthwormjim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1cc0eb54c9cd29dde1af985e4cfbe11_sq.jpg" title="Earthworm Jim Image" /> You are Jim, an earthworm, who happened to be in the right place at the right time when a enhanced space suit landed on him transforming him into Earthworm Jim. He travels in pursuit of Psy-Crow to save Princess What's-Her-Name.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:02:07</pubDate>		</item>		<item>			<title>Mega Man X5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17133a54ce57df80a55662587477220a_sq.jpg" title="Mega Man X5 Image" /> Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. It was released in 2000 for the PlayStation, three years after Mega Man X4, and in 2002 for PC. This was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
<br />
An indeterminate amount of time after the events of Mega Man X4, a new plot to destroy the Maverick Hunters is hatched by Sigma, who has been revived again (as in X4, it is unknown who revived him or how). Sigma, after conducting research on the origin and design of Zero, decides to discover how to unlock Zero's true power, hopefully destroying X in the process. Sigma attacks the Maverick Hunters directly, intending to lose. When he does, he spreads a Maverick virus across the Earth, throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to make the Space Colony Eurasia collide with Earth. The Hunters have only 16 hours to avoid collision.<br />
<br />
X5 was developed by a different team than X4, and this is very evident in the style of gameplay. The most prominent difference in this iteration is the time limit of 16 hours, until the space station Eurasia crashes into Earth. If the crash is not prevented, this does not end the game - it merely changes the course of the story. Every time the player enters a stage, one hour is expended. Due to the nature of the storyline, there are multiple endings to the game. Which ending is seen depends on such factors as whether or not the crash of Eurasia is prevented, and whether X or Zero is used to defeat the last boss.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:24:21</pubDate>		</item>		<item>			<title>Mega Man X7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Megamanx7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57a430c69bccdc241c47fbd3ed11e4bf_sq.jpg" title="Mega Man X7 Image" /> Mega Man X7 is the seventh main game in the Mega Man X series, and the first to have 3D gameplay.<br />
<br />
The Red Alert Syndicate is a new group of Reploids, similar to the Repliforce, only consisting more of vigilantes. They claim to hunt Mavericks, like the Maverick Hunters, but apparently they do far more than that. One of their members, Axl, decides he's had enough of their &quot;murdering&quot; and so he tries to leave the group. Unfortunately, the group's leader, Red, doesn't take very kindly to this and goes on a mad tear to get Axl back.<br />
<br />
When Axl finds his way to the Maverick Hunter base after stumbling across Zero, Red decides this means war and issues a challenge to the Hunters--he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will win Axl.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:05:49</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
<br />
Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
<br />
The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
<br />
Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Secret Agent Joe 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saj5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c681626be18b409913e0f66b0b3099_sq.jpg" title="Secret Agent Joe 5 Image" /> This thrilling (if short) platform action game stars Secret Agent Joe (SAJ) and friends. After selecting a character, you must clear Dr. Victor Rowanskier's robots from 12 levels of platform gaming fun! Each level is unique, and backgrounds are varied. Unfortunately, the file size is large. I'm sorry! Please provide feedback (positive or negative) on how to improve!<br />
Note: To Level Skip press F12<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 08:49:39</pubDate>		</item>		<item>			<title>God of War 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/God-of-War-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f32118702057a659f4301a30fc8ed6a_sq.gif" title="God of War 2 Image" /> Armed with all-new brutal combat moves and magic, players retake the role of Kratos and embark on a new epic adventure to change the fate of mortals and Gods alike. The original God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War &acirc;&euro;&ldquo; far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed: his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 12:31:44</pubDate>		</item>		<item>			<title>Batman and the Cobblebot Caper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Batmancobblebotcaper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2cbbd3715ad8bb4e14b7e7fe624aa207_sq.jpg" title="Batman and the Cobblebot Caper Image" /> Penguin is at it again, and you, Batman, must save him. Kick, punch, Batarang, and glide your way through levels trying to stop Penguin.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 12:53:02</pubDate>		</item>		<item>			<title>Nuts and Scrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutsandscrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3f26208370a0bd7e8ed08eb6984f0bc_sq.jpg" title="Nuts and Scrap Image" /> Nuts &amp; Scrap combines action, platform and a hint of adventure in one game that runs on Windows, Linux and Zeta OS computers. The main characters of the game are two fearless robots whose mission is to save the human race from the claws of an evil doctor trying to conquer the world. The game includes amusing pre-rendered 3D graphics and a spectacular sound track for the player to enjoy throughout the numerous locations of the story.<div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2007 04:02:03</pubDate>		</item>		<item>			<title>Contra: Shattered Soldier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra-shattered-soldier/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42db913f738c406054c98a1b4fdd0b01_sq.jpg" title="Contra: Shattered Soldier Image" /> After the horrible 3D Contra games, Konami finally decided to go back to 2D. <br />
<br />
Konami not only created Contra: Shattered Soldier as a 2D game, but at the same time, they've also created one of the hardest 2D action game in the genre.<br />
<br />
You begin the game with all three weapons: The machine gun, a flamethrower and an explosive weapon. Each weapon has its own unique characteristics.<br />
<br />
However, what really sets this game apart from all other action games is the ranking system. Each stage has only a set amount of enemies which appears in sequence. Basically, if you want to finish with the highest rank (Rank S) in a stage, you have to kill all the enemies and at the same time survive the stage without dying. You can do this by memorizing when each enemy will appear and its corresponding bullet path.<br />
<br />
This game, is without a doubt, hardcore.<br />
<br />
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7df7f23b31bc935a4471a61d57617367/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/7df7f23b31bc935a4471a61d57617367_m.jpg" /></a><br />
<br />
_<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 08:53:54</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Shadow of the Beast 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8fac37e719880b960053391cb6e9736_sq.jpg" title="Shadow of the Beast 2 Image" /> &quot;TEN PINTS&quot;<br />
<br />
Amazing graphics (for the time), but so hard you can lose the game even with the invulnerability cheat code.  This was the game you used to show off the Amiga to your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:55:55</pubDate>		</item>		<item>			<title>Rubys Eggcellent Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rubysegg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da7f07015301e2598949bcc4f55eb1a9_sq.jpg" title="Rubys Eggcellent Adventure Image" /> Help Ruby Rabbit collect Easter egss from around the world, but watch out for the nasty creatures that want to stop her.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:23:01</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl III: Mission to Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7c842f949f59acd908f5fc580e90db6_sq.jpg" title="ToeJam &amp; Earl III: Mission to Earth Image" /> From box description:<br />
<br />
Earth: a planet in desperate need of Funkification.  Your mission: explore sprawling environments, master the art of Funk-Fu fighting, collect gift-wrapped power-ups, defeat the dreaded Anti-Funk and generally get down with your bad self in an off the wall adventure unlike anything you've evperienced before.  Feel the funk, baby!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:14:40</pubDate>		</item>		<item>			<title>X-Men: Mutant Apocalypse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xmenmutantapocalypse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7a82ed2d0345733f8cf7df22f3ac6d3_sq.gif" title="X-Men: Mutant Apocalypse Image" /> X-Men: Mutant Apocalypse is a 1994 Super Nintendo fighting game by Capcom in which the X-Men must rescue mutants from captivity in the Genosha island complex. Each X-Man has a specific mission he or she must accomplish. Professor X issues an order which the X-Men must complete to finish their missions, but the levels may be played in any order. After that, Apocalypse (and later, Magneto) appears with the intention of destroying Genosha. In this case, the missions are shared by all characters (not specific) and the player can choose which X-Man suits better for the current mission.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:46:34</pubDate>		</item>		<item>			<title>Wolverine: Adamantium Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wolverineadamantiumrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a01908b9a084845b00398e50d1e60f02_sq.jpg" title="Wolverine: Adamantium Rage Image" /> Wolverine: Adamantium Rage is a 16-bit platform-action game released for both the Super NES and the Sega Mega Drive in 1994. The Genesis version was published by Acclaim and developed by Teeny Tiny games, while the Super Nintendo version had LJN as the publisher, and Bits Corporation as the development studio. Both versions of the title differed from one another in some key areas, but their story and gameplay remain largely similar.<br />
<br />
The SNES version follows Wolverine as he receives a mysterious transmission via computer; someone or something has information about his past and arranges for them to meet at a undisclosed location in Canada. It's here where the game's first stage begins; a laboratory teeming with armed guards and sentry robots.<br />
<br />
The Genesis version had a narrative that was a little more vague in its presentation. Wolverine is shown holding what looks like a crumpled newspaper, and expresses his desire for revenge. He then recounts the procedure that he underwent which bonded Adamantium to his bones. It's at this point where the same laboratory level begins without much explanation as to why, or how Wolverine got there.<br />
<br />
The rest of both games see Wolverine chasing down details to his past while meeting and battling several villains and arch-enemies along the way.<br />
<br />
Both versions share similarities with Nintendo's Metroid franchise, as Wolverine jumps and attacks through large multi-floored levels, attacking doors to give him access to new areas. It's also here were both versions have some major differences as well. The SNES version requires a set amount of enemies to be destroyed before entry to the next area is granted. The Genesis version however, has a countdown timer that expires if the player takes too long, where upon the Wolverine comic character Elsie Dee automatically finds Wolverine and kills him, wasting one of his 5 lives. Both games give Wolverine a percentage of his available health, always starting at 100%. Upon taking damage, his energy will recover overtime thanks to his mutant healing factor. The SNES version has this being a slower process, but the player can wait as long as they want to regain 100% health. Genesis users however don't have that luxury as the previously mentioned count down timer will keep them moving.<br />
<br />
Wolverine also has different move sets based on what version the game is being played on. The SNES for example, has Wolverine being able to climb on any wall or ceiling with his claws, and is able to make springing leaps. The Genesis version has Wolverine being able to roll up into a ball and travel short distances, much like the Metroid heroine, Samus Aran.<br />
<br />
Each stage is usually ended with a boss confrontation, and these differ from level to level between each version as well. The Genesis game also places more emphasis on basic puzzle solving, and not level navigation and enemy destruction like the SNES version does.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:35:54</pubDate>		</item>		<item>			<title>Pitfall: The Mayan Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pitfallthemayanadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f9829565425bcb626da95108bd889f6_sq.jpg" title="Pitfall: The Mayan Adventure Image" /> Pitfall: The Mayan Adventure is a video game released in 1994 for the Super NES and Mega Drive/Genesis by Activision. It was ported to the Sega Mega-CD (1994), Sega 32X (1995), the Atari Jaguar (1995), PC (1995), and the Game Boy Advance (2001), with the last one ported by Majesco. Pitfall: TMA was also the first commercial game released for Windows 95.<br />
<br />
In this game, the player takes the role of Pitfall Harry Jr., son of the hero of the original game, who has to find his kidnapped father.<br />
<br />
An extra feature in all versions is the ability to play the original Pitfall! (the Atari 2600 version) after finding a secret doorway. The doorway can be found by looking for something that seems out of place. The Mega-CD, 32X and Windows ports contained extra (and expanded) levels and other enhancements over the earlier versions.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:57:03</pubDate>		</item>		<item>			<title>Mega Man X6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanx6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29900aa9002438751daf2b34c40fa02e_sq.jpg" title="Mega Man X6 Image" /> Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for the PlayStation. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.<br />
<br />
The story begins three weeks after the Eurasia Incident - with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable - when a Reploid researcher named Gate, curious about the state of the world, stumbles across the Eurasia colony crash site, where finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is revealed to have gained tremendous power, and as a result becomes Maverick and begins plotting against the Maverick Hunters.<br />
<br />
The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various items earned after rescuing Reploids throughout every level, boosting their abilities further.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:49:31</pubDate>		</item>		<item>			<title>Teenage Mutant Ninja Turtles (NES)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teenagemutantninjaturtles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90a2935200d33645aa294e2c04095ea8_sq.jpg" title="Teenage Mutant Ninja Turtles (NES) Image" /> Teenage Mutant Ninja Turtles is a 1989 platformer video game for the NES by Ultra Games/Konami based on the popular animated series and comic books. It is also the first video game ever to be based on the series. The same year, Konami released Teenage Mutant Ninja Turtles, an arcade game by the same name but unrelated to this NES title. The game was converted for many home computers. In February 2007, the game would appear on the ESRB site as a Virtual Console title.<br />
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The game begins with all four Ninja Turtles: Leonardo, Donatello, Michelangelo and Raphael, who can be rotated through at any time during gameplay. The turtles are practically identical except for their weapons, which differ in attack speed, range, and damage (i.e. Donatello's bo has the best damage and range, but the worst speed). The player travels through the first 5 levels using an overview map to enter various sewers, warehouses, and other areas which lead to the goal of each level. Along the way the player fights various enemies which range from Foot Soldiers and Rat Kings to bomb dropping-blimps and chainsaw-wielding baddies. Each turtle serves as a life, and there are only 2 continues. Later in the game, the player is given several opportunities to rescue those who been captured after failing in combat.<br />
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Donatello: Has great reach, but his weapon is slow and doesn't hit small targets with a standing swing. His Bo does the most damage of all the turtles and is the best for boss fights.<br />
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Raphael: The Sais have the worst reach and flexibility of all the weapons in the game. They are noticeably slow, but he does most damage to some enemies - especially on later levels.<br />
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Michelangelo: Average character all around. Doesn't have a downward attack like Donatello or Leonardo, and while his nunchaku weapon is weak, once he has taken half damage his weapon becomes as strong as Donatello's.<br />
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Leonardo: With his ninja swords he has long reach and the greatest weapon range when swinging, but doesn't do much damage. Fortunately, he seems to take less damage from smaller creatures as well.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
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The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
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The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
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Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
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Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>Opera Slinger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operaslinger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/185de23dc30b41753db7b50126440896_sq.jpg" title="Opera Slinger Image" /> Setting itself apart with its key mechanic of pitch detection, Opera Slinger combines the singing fun of karaoke with elements of classic action platforming.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 03:29:41</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Morbidly Obese Samurai Havoc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mosh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3719944972e32df937fe43f3038d89fe_sq.jpg" title="Morbidly Obese Samurai Havoc Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Oct 2007 03:19:38</pubDate>		</item>		<item>			<title>The Fluffum War: Base Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheFluffumWarBD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/155f0785f59104372a3e7346ec6143d9_sq.png" title="The Fluffum War: Base Defense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jun 2008 03:16:54</pubDate>		</item>	</channel></rss>