<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged '4X' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/4X/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged '4X' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged '4X' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/4X/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Hot Space Injection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecthsi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54b94518c5cc20b8ff245996153afbd6_sq.gif" title="Hot Space Injection Image" /> This is a multiplayer Flash based 4X game which pretty much adheres to the style of Master of Orion 1 and 2.  Just trying to make a fun multiplayer version of those classics.<div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2007 09:51:13</pubDate>		</item>		<item>			<title>Ascendancy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ascendancy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c38ad1bcf99799fedbab4df088c18ca7_sq.png" title="Ascendancy Image" /> Ascendancy, the debut game from The Logic Factory, is a game of galactic exploration and encounter. In Ascendancy, you develop your home planet, research new technologies, build ships to traverse the stars, encounter aliens, and colonize new worlds as you expand your presence throughout the galaxy.<br />
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You begin the game by choosing to be one out of 21 possible species. Then, choose the size of the galaxy, the number of species in the game ranging from 3 to 7, and whether you want to play in a peaceful, neutral, or hostile atmosphere.<br />
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Play begins on your home world where you begin building structures for the purposes of increasing your research,industry and prosperity. As you build these structures you also begin doing research. Eventually your research allows you to build ships for the purpose of space travel. You can equip your ship with a variety of hi-tech gizmos including weapons, shields, engines, power generators, and special function devices. The more your research advances, the more various and powerful your selection of gizmos becomes.<br />
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As you travel to other solar systems you will encounter alien lifeforms,some friendly, some hostile. You can conduct diplomatic relations with them, exchange knowledge, make alliances or declare war.<br />
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You expand your empire by either colonizing unoccupied planets or invading planets belonging to your enemies. Finding a peaceful or violent solution to conflict is left up to you. There are several ways to achieve Ascendancy as you will discover on your own.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 02:52:16</pubDate>		</item>		<item>			<title>Galactic Civilizations II: Dread Lords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GalCiv2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ed4de6c7e77e52e4de76062eea0c84a_sq.gif" title="Galactic Civilizations II: Dread Lords Image" /> <strong>Galactic Civilizations II</strong> is the sequel to 2003's hit turn-based strategy game of the same name.<br />
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The player takes on the role of the leader of a space-faring civilization and must guide its expansion in a hostile galaxy. Gamers must balance their economic, technological, diplomatic, cultural, and military power to forge alliances, fight wars, and ultimately dominate the galaxy.<br />
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The game is single-player and allows the player to play randomly generated galactic maps or play through a multi-mission campaign that tells the story of an ancient enemy called the <strong>Dread Lords</strong>.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 04:37:22</pubDate>		</item>		<item>			<title>Galactic Civilizations II: Dark Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GalCiv2DA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6205f8f0155622e6224e172fa8ec2f9_sq.jpg" title="Galactic Civilizations II: Dark Avatar Image" /> <strong>Galactic Civilizations II: Dark Avatar</strong> is the <u>expansion pack</u> for Stardock's award-winning hit strategy game, <em>Galactic Civilizations II: Dread Lords</em>. This expansion pack not only adds the usual content that expansion packs tend to do such as new opponents, new units and a new campaign. It also greatly expands the game play of <strong>Galactic Civilizations II</strong>. New features include <u>asteroid belts</u> on the map that can be mined for resources, <u>unique planets</u> that require special technologies to colonize, <u>spies</u> to conduct sabotage and destabilization (or used to protect your worlds from the same), <u>new types of diplomatic treaties</u>, an <u>enhanced artificial intelligence</u> engine, and much more!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 05:04:26</pubDate>		</item>		<item>			<title>Spaceward Ho!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacewardho/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/511d62688b12e0f826f73e70d1d2e05d_sq.jpg" title="Spaceward Ho! Image" /> paceward Ho! is a strategic game of awesome scope. You control the entire military and economy of a spacefaring race. Your goal: explore and colonize the galaxy.<br />
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Unfortunately, you are not alone. Alien enemies bent on galactic conquest will oppose your expansion. You fight them by developing new technologies and expanding your empire, or you can ally with them to turn enemies into friends.<br />
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Terraform newly discovered worlds or mine their natural resources. Maneuver your starship fleets, both in defense of your own systems and in offensive strikes against the evil aliens. Your strategic decisions will determine the fate of the galaxy.<br />
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It's incredibly fun to play alone against the excellent computer players, and even better with other humans on the internet.<br />
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Spaceward Ho! has won numerous awards over the years, including being inducted into the MacWorld Game Hall of Fame and winning Best Network Game of the year.<br />
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The new version 5 is better than ever, with free internet play on spacewardho.net, combined fleets, new battle options, an all-new user interface, and much more.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:23:38</pubDate>		</item>		<item>			<title>Dominions 3: The Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dom3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05431a97be17723d048b9de0c8c8d2be_sq.jpg" title="Dominions 3: The Awakening Image" /> The Dominions series are created by [user=Illwinter] studios (2 guys) out of Finland and published by [user=Shrapnel Games], one of the last online refuges of PC-based, independently produced war- and strategy-games. Dominions is a turn-based game of province conquest, income management, army customisation and management, combat tactics and management and ultra-light diplomacy (single player that is, multiplayer you can make diplomacy as intricate as you like). Finally, there's bit of stat-based hero management, as your units age, obtain experience and battle wounds, learn new spells and obtain power-up items (crafted by trained mages and based on supply of magic gems). It's a blend of <a href="/game/civilization" class="game_link">Sid Meier's Civilization</a>, <a href="/game/risk" class="game_link">Risk</a>, [game=Heroes of Might &amp; Magic], [game=Europa Universalis] and about 10 different mythologies, fictional and historical. Just for kicks, there is a dash of roguelike, <a href="/game/nethack" class="game_link">Nethack</a>ish randomness, in that in any particular battle any of your carefully groomed commanders may die a sudden, horrible death regardless of how well-protected you think they are.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 08:57:25</pubDate>		</item>	</channel></rss>