<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged '3D, action' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/3D/action/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged '3D, action' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged '3D, action' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/3D/action/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>White Snow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitesnow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2099038f6a8b182a41065c6915ab3a85_sq.jpg" title="White Snow Image" /> You play as a hitman addicted to drugs and violence.<br />
your wife has left you and she ran away from you with everything you ever had. Now you have started working for the MOB and you kill for a living.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 07:41:55</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
<br />
The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
<br />
A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
<br />
Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
<br />
In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Forsaken</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forsaken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77858564007e863db5034288c4f714dc_sq.jpg" title="Forsaken Image" /> Forsaken is a first person shooter based on the Descent series of games. It was released for Windows on in April 30th, 1998. Forsaken was later released on PlayStation on May 13th, and Nintendo 64 on May 27th of the same year. Television commercials for the game featured the repeated phrase &quot;The future is forsaken&quot;.<br />
<br />
In a world where science had stepped beyond the realms of humanity and the search for higher learning had broken all known limits, a subatomic experiment gone wrong caused an uncontrollable fusion reaction to rip through planet Earth.<br />
<br />
Now, one year later, the fragmented planet has been classified condemned by the ruling imperial theocracy, meaning that every freeloading scum in the universe has the rights to raid the dead system and take anything left behind.<br />
<br />
Amidst the blasted remains of the forlorn Earth the worst mercenaries this side of the sun do battle not only against each other, but also the robot sentinels that the government has left behind. Our future has become forsaken.<br />
<br />
Screaming through tunnels and roaring over the blackened plains, they seek the thrill of a post-apocalyptic head rush that only comes with such a deadly game.<br />
<br />
You must compete against the likes of Mephistofun, a veteran of a dozen droid-combat wars and the epitome of pure pumped metal devastation. Beard, a head-banging, bear-swilling hard mother who never blows out his bones. Nubia, the meanest bitch this side of hell with a kill a minute attitude and trigger-happy mentality to match.<br />
<br />
When the Earth is left to die and the galaxies' violet prodigy roams free, the future of our planet has become &Atilde;&cent;&acirc;&sbquo;&not;&Acirc;&brvbar; forsaken.<br />
<br />
Forsaken is primarily a multiplayer First-Person-Shooter. The game is based on a 3D-engine that allows unlimited 360-degree movements. This concept is similar to the Descent series, yet Forsaken is not just another Descent-clone, in fact the developers did an excellent job in creating a world of its own, with superior effects and gameplay.<br />
<br />
Basically there are two modes to choose from: Single player and Multi player. It is most helpful to complete the single player mission first and gather some experience by fighting against the computer-controlled vehicles. On the other hand, if you do not like single player mode, playing the game against other human pilots might be an amazing new world for you. All in all the two game modes are pretty different, resulting in individual strategies for each mode.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 04:04:21</pubDate>		</item>		<item>			<title>The Innominate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innominate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa29765fcb48754a76ccdf20a3df6139_sq.jpg" title="The Innominate Image" /> Medieval environment, you need to defend the village and save the villagers from the Innominate by setting obstacles and traps and fighting them with different weapons 3rd or 1st person view Action-RPG style<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:21</pubDate>		</item>		<item>			<title>Heretic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heretic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d790f4a69c7d6d275fac5aeccacfbda5_sq.gif" title="Heretic Image" /> Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.<br />
<br />
Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.<br />
<br />
Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/heretic.html" target="_blank" rel="nofollow">Heretic page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:18:12</pubDate>		</item>		<item>			<title>DevastationZone Troopers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastationzonetroopers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab3c0933dba4b3baabaf2c56c07fe6d6_sq.jpg" title="DevastationZone Troopers Image" /> You are a DevastationZone Trooper, one of the Blue Star Alliance&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s toughest, hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a code red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:18:03</pubDate>		</item>		<item>			<title>Super Mario Sunshine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4c295b5fdcbb9655b99bbd80932cc68_sq.jpg" title="Super Mario Sunshine Image" /> <div class="user_quote"><blockquote class="user_quote">Super Mario Sunshine is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first original traditional Mario platformer since Super Mario 64, six years earlier. It will be succeeded by Super Mario Galaxy for Wii.</blockquote></div>
-Wikipedia<br />
<div class="user_quote"><blockquote class="user_quote">Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach, Toadsworth, and other many colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped objects called Shine Sprites, the island's sources of power, have dispersed, and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti is disguised as Mario (he is later referred to as &quot;Shadow Mario&quot;); thus, Mario is promptly arrested as he steps off the plane. Shadow Mario is identified as a blue, paintlike version of Mario with red eyes and a large paintbrush he uses to paint graffiti, including his double-arch-like tilted &quot;M&quot; symbol (similar to the McDonald's one) with a vertical dash above each hump of the &quot;M&quot;.<br />
<br />
Mario is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon toted like a backpack (&quot;FLUDD&quot; stands for &quot;Flash Liquidizer Ultra Dousing Device&quot;). Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.</blockquote></div>
-Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:30:45</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
<br />
In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>		<item>			<title>SiN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SiN/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a427b9f654388fdbe62a682690be7cc_sq.gif" title="SiN Image" /> <div class="user_quote"><blockquote class="user_quote">You've made a religion out of fighting crime.  Now you're going to make Elexis pay for her sins.</blockquote></div>
<br />
As freelance cop Colonel John R. Blade you're the head of the top private protection service in Freeport City, travelling through the embattled city  to track down the mysterious source of the madness that is ravaging the streets.  <br />
<br />
With the help of the nerdy (and annoying) hacker and HardCorps operative J.C., your trail leads ever closer to the seductive but twisted scientist Elexis Sinclaire and her huge global corportation SiNTEK.<br />
<br />
Your mission eventually takes you through over 20 diverse areas among six unique and exciting environments to explore and destroy, ranging from the inner bowels of the city to the serene underwater crevices of the deep ocean in this 1998 3D action shooter that was the basis of the current &quot;SiN Episodes&quot; series.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Varied weapons include sniper rifle with scope, shotgun, spider mines, 357 Magnum, pulse cannon, and more.<br /></li><br />
<li class="user_li">Pioneering in it's time, SiN featured &quot;Action-Based Outcomes.&quot; Players actions affected various outcomes within the level, and in some cases affecting later levels.<br /></li><br />
<li class="user_li">Some machinery can be operated, ATM's and computers can be logged into, walls break and traps await.<br /></li><br />
<li class="user_li">Mature Sexual Themes, Animated Violence, Animated Blood and Gore<br /></li><br />
<li class="user_li">3D positional audio<br /></li><br />
<li class="user_li">Multiplayer deathmatch mode, including numerous maps additional to the campaign mode.<br /></li><br />
<li class="user_li">Reactive AI that don't just kill.  Reacting to the situation, if they take too much damage they can duck out and go find a way to heal themselves. Choose stealth when required or the noise can attract your foes.<br /></li><br />
<li class="user_li">Quake II engine with enhancements.<br /></li><br />
<li class="user_li">16-bit Color graphics in both hardware and software, colored lighting in both hardware and software, masked textures such as grates, catwalks, and chain-link fences, translucent textures such as windows and water surfaces.  Advanced alpha blending methods for killer explosions and outstanding special effects.  <br /></li>    <br />
<li class="user_li">Script based animation system - Allows each level to have completely unique scripted sequences, adding a level of realism and interactivity never before seen.<br /></li>    <br />
<li class="user_li">Full 360 degree environment mapped skies.<br /></li></ul>
<br />
Developer:  Ritual Entertainment<br />
Publisher:  Activision<br />
released:  November, 1998<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<br />
Windows 95/98 or NT 4.0, Pentium 150 MHz processor (166 MHz or higher recommended), 32MB RAM, 100% Sound Blaster-compatible sound card, Joystick and mouse-supported (3-button mouse recommended), DirectX 5.x, GLSin supports some OpenGL 3D accelerator cards. Consult your hardware manufacturer to determine compatibility.<br />
<br />
<br />
<span style="color: green;">Trivia!  The project budget for SiN was $2 million.  40 levels were originally created, 31 of which made it to the final game.</span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 03:05:11</pubDate>		</item>		<item>			<title>Counterclockwise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/counterclockwise/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c262b4c5beb789eb14c4fd790237bef_sq.jpg" title="Counterclockwise Image" /> Counterclockwise is a remake of 1983 Spectrum game &quot;Knot in 3D&quot;. Your goal is to navigate a mass-trail propulsion craft through zero-G space and survive as long as you can. There are other crafts (chasers) around, trying to cut you off with their trails. Avoid crashing into trails and showoff some fancy flying and shooting skills for extra score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:37:48</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
<br />
Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
<br />
The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
<br />
Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Nuts and Scrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutsandscrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3f26208370a0bd7e8ed08eb6984f0bc_sq.jpg" title="Nuts and Scrap Image" /> Nuts &amp; Scrap combines action, platform and a hint of adventure in one game that runs on Windows, Linux and Zeta OS computers. The main characters of the game are two fearless robots whose mission is to save the human race from the claws of an evil doctor trying to conquer the world. The game includes amusing pre-rendered 3D graphics and a spectacular sound track for the player to enjoy throughout the numerous locations of the story.<div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2007 04:02:03</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
<br />
The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
<br />
The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
<br />
Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
<br />
Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Pure Action CTF</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pactf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/797ec39f61594e87a711c57f17f67d15_sq.png" title="Pure Action CTF Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2008 03:17:11</pubDate>		</item>	</channel></rss>