<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged '3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/3D/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged '3D' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged '3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/3D/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>MINI#37 - Arcade Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mini37/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cb96f3f0ce67235c511e27bf8a25c0_sq.jpg" title="MINI#37 - Arcade Racer Image" /> MINI#37 is an episodic racing game and every couple of months or so, new sections of the game will be released. The first public release (Episode One) will be available in Q3 of this year. It will include tracks set in Newtown as well as Cape Town (tracks include Camps Bay, the V&amp;A Waterfront, and the dock area). Each city/location will consist of three tracks, and new cars will also be available as downloadable updates or as part of the next release. All of the MINI vehicles will eventually be available, including vintage MINI's and some hotted up MINI's like the GP and JCW.<br />
<br />
There are two game modes: Arcade Mode will feature single races on any of the unlocked tracks, and Championship Mode will require players to compete through a series of tracks in Grand Prix style racing. Both game modes will be playable as single player or multiplayer experiences.<br />
<br />
The soundtracks and sound design are being done by Tripwire (Lead singer of the band Pestroy (<a href="http://www.pestroy.co.za" target="_blank" rel="nofollow">http://www.pestroy.co.za</a>)), and Paul Norwood from 16Stitch (<a href="http://www.16stitch.co.za" target="_blank" rel="nofollow">http://www.16stitch.co.za</a>).<br />
<br />
Download Trailer here: <a href="http://www.mini.co.za/MINI37/images/MINI37.zip" target="_blank" rel="nofollow">http://www.mini.co.za/MINI37/images/MINI37.zip</a><br />
MINI#37 Website: <a href="http://www.mini37.co.za" target="_blank" rel="nofollow">http://www.mini37.co.za</a><br />
Luma: <a href="http://www.luma.co.za" target="_blank" rel="nofollow">http://www.luma.co.za</a><br />
<a href="http://www.mini.co.za/MINI37/images/MINI37.zip" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3ad08940417d9ad7d8a4360653e2dbb7_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 03:32:22</pubDate>		</item>		<item>			<title>Tasty Treats Online Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/onlineadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a47f7c1ad83467fe99dfbe3fd2cf842_sq.jpg" title="Tasty Treats Online Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 08:14:56</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>The Warriors Path </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11948aed19700298a09adb92b3f4c156_sq.png" title="The Warriors Path  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Sep 2007 10:57:09</pubDate>		</item>		<item>			<title>Engmo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42d27324f47ef4c7a1891a4f55397e7a_sq.jpg" title="Engmo 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 06:38:18</pubDate>		</item>		<item>			<title>Quake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd81b4995dae4e3dc2ca6310f9365e7_sq.jpg" title="Quake Image" /> Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using letal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:48:39</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>Thief 2: The Metal Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thief2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c94ba6a94e370d106ee373c8085a8b53_sq.jpg" title="Thief 2: The Metal Age Image" /> On the streets and rooftops of a darkened city, where the forces of a corrupt sheriff loom, it takes someone with a soft touch and even softer step to stay ahead of the law. For a master thief like Garrett, the choices are clear: profit or perish. <em>Thief II: The Metal Age</em> expands on the smash-hit &quot;first-person sneaker&quot;, <em>Thief: The Dark Project</em>, demanding a whole new level of stealth, strategy, and skill to survive.<br />
<br />
<em>(from the <a href="http://www.eidosinteractive.com" target="_blank" rel="nofollow">Eidos Interactive</a> <a href="http://www.eidosinteractive.com/games/info.html?gmid=56" target="_blank" rel="nofollow">Thief 2</a> page)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 07:02:01</pubDate>		</item>		<item>			<title>Homeworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68b00720cbf6f5fde329d32de9ee8d2b_sq.jpg" title="Homeworld Image" /> Homeworld's epic tale begins in the far reaches of the universe. You were the benign lords of a peaceful society located in the center of a lush spiral galaxy. For as long as anyone could remember, no one challenged your peaceful existence. But then came the conquerors, invading with the sole purpose of overtaking your world. Billions died, and the survivors were relocated to a cold, lifeless planet on the edge of the galaxy. Hundreds of years later, all knowledge of your previous existence has been lost. Only vague myths remain, until the discovery of an ancient tablet buried within the ruins of a half-destroyed craft in the great-banded desert. This Guidestone reawakened the knowledge of your ancestry, and set your race on the path home - coordinates leading straight into the heart of the galaxy. Sixty years ago, construction began on the giant Mothership that will carry millions of your people into deep space. Construction is now complete. Your journey to the Homeworld begins here...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:19:35</pubDate>		</item>		<item>			<title>Robot Battle Arena Unlimited</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rbau/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d76fbf79a4ff786a80ce3f3c07790a2_sq.png" title="Robot Battle Arena Unlimited Image" /> RBAU is a big ambitious project, and aims to be one of the most successful Game Maker Games yet. It RBAU, you get to customize and pilot your own personal robot, join one of the four massive teams, and battle it out over the internet for fame and money (Not real money) with which you can upgrade and customize your robot. It's still early in development, despite the fact that this project first began roughly three years ago.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:00:25</pubDate>		</item>		<item>			<title>BZFlag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bzflag/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46c8cbe97f71da37561747c5fbe50fe2_sq.png" title="BZFlag Image" /> BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:27:06</pubDate>		</item>		<item>			<title>Battlezone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93ada5455584c4b1cd40065258a283b1_sq.jpg" title="Battlezone Image" /> Taking place in an alternate 1960's Battlezone features 2 campaigns, with the USA and the Soviet Union battling across the solar system over alien technology and bio-metal.<br />
<br />
1998 Activision 3d remake of the arcade game of the same name, but remade into a hybrid of a tank sim, fps and rts.  Also features multiplayer modes including death match and strat.<br />
<br />
<span style="color: blue;">Features include</span> <br />
<ul class="user_list"><br />
<li class="user_li">Innovative Command System menu that integrates troop and resource management for full control from within your vehicle.<br /></li><li class="user_li">3-D topographical radar displays your base location, unit placement, field of vision and enemy position.<br /></li><li class="user_li">Nav Beacon Cameras that can be set up for for surveilance purposes or to stage attacks.<br /></li><li class="user_li">Scrap scavengers, Unit-building factories, Tanks, Solar arrays, gun towers, resource meters, numerous weaponry options that can be balanced according to your resources.<br /></li></ul>
<br />
There are updated texture/asset files available, and due to continued fan devotion an alternate server.dat, as well as numerous community made maps.<br />
<br />
Still a good looking and immersive game!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:19:51</pubDate>		</item>		<item>			<title>Sins Of A Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoaSE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/464c06184dc54c0be03ae0b4e342a5cd_sq.gif" title="Sins Of A Solar Empire Image" /> <strong>Sins of a Solar Empire</strong> is an innovative real-time strategy game featuring seamless transition between epic strategy and tactical combat modes, initiating what is already becoming known as the <strong>RT4X</strong> sub-genre. A galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 06:10:30</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Prism</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prism/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d22724d787e73c708c924fed16836d61_sq.jpg" title="Prism Image" /> NB: Currently seeking a publisher/funding to realise the full game.<br />
<br />
Prism is an action adventure platform game featuring a character comprised of two contrasting software systems; a creative artificial intelligence and a restrictive algorithm. Roaming from level to level to neutralise viruses in a corrupted server network, Routine404 is able to take three principle forms: Biped Mode, Jet Mode and Pure Mode.<br />
<br />
It is also possible for Routine404 to take the form of its enemies in later stages of the game after being subjected to enemy code. The game world takes place across 7 nodes of the server network. Each node is split into rooms called cells, and each node is joined by a vertical scrolling shoot-em up section where Routine404 is in Jet Mode throughout. <br />
<br />
Some levels begin with 3D cut scene animation for storytelling purposes, and some actions such as opening doors or defeating end-of-level enemies trigger short 3D animated clips.<br />
<br />
As the player progresses through the game, an increased effort is made to draw the player's attention to his/her interaction with the game. The purpose of which is to generate a perspective of self reference; one that encourages the player to question their role within the game, and the role of the game (and interactive media as a whole) in their life.<br />
<br />
The climax of the game reveals that the enemy and hero are one and the same; both created for the purpose of storytelling by a force that remains elusive.<br />
<br />
The reward for completion of the game is a generative level; one that is created dynamically at run time for the player to obtain a high score among a community of players.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 07:54:41</pubDate>		</item>		<item>			<title>Glutton</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Glutton/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d21f6be90055bed3351758620e917f9_sq.png" title="Glutton Image" /> Comming Soon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 11:28:23</pubDate>		</item>		<item>			<title>.kkrieger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kkrieger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c77e470e7d9c0678e1e28f0f6a8466db_sq.jpg" title=".kkrieger Image" /> A really, really, really tiny first-person shooter, at least when it comes to download size, being under 100kB.<br />
<br />
The game features a number of different textures, enemies and weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 06:33:02</pubDate>		</item>		<item>			<title>Purge Jihad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgejihad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a608741562628d2c28ff781d4a52216_sq.jpg" title="Purge Jihad Image" /> Purge Jihad is an online-only PC computer game. It is a hybrid First-Person-Shooter / Role-Playing-Game set in the near future accounting a war between the diametrically opposed forces of science-fiction (the Order) and fantasy (the Chosen). Technology versus magic. Science versus religion. It is a great divine war, where followers pray for intervention from the extraterrestrial deity Evod or the supernatural deity Mabus.<br />
<br />
<span style="font-size: 16px;">Completely FREE to play and download!</span><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:04:35</pubDate>		</item>		<item>			<title>Betrayal at Krondor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/krondor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/024f3b5456a179a17e928c844852f02b_sq.jpg" title="Betrayal at Krondor Image" /> Based on Raymond E. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Exploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/dos/betrayal-at-krondor" target="_blank" rel="nofollow">Betrayal at Krondor page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:11:56</pubDate>		</item>		<item>			<title>Soulhunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulhunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/28e6ce64ebc10be4ba2dbb1f9b6d71c4_sq.jpg" title="Soulhunter Image" /> Soulhunter is an adventure game in 3d and it is being developed in DarkBasic Classic. The main character of the game is &quot;Soulhunter&quot; a lonely and tortured creature, who has lost his soul after years of slavery, despair and inprisonment. One day something miraculous happens and the creature begins his journey into the heart of the dark forest where a mysterious wish-granting spirit dwells, the only one who could possibly recover the creature's soul.<br />
<br />
In his escape from the one that held him inprisoned the little creature managed to steal a magic sword that allows him to absorb souls from monsters, and use these souls to temporary stay alive.<br />
<br />
This is one of those &quot;platform-jumping/hack- and slash&quot; games. The people that have tested it have said that it is like a mix of zelda, rayman and a nightmare before christmas. The game is still under development, I will hopefully finish it this(or next) year. <br />
Recently Daz offered me to make music for this game and the samples he have made so far are sounding very good.<br />
<br />
<strong><br />
Developers:<br />
Programming/graphics etc - <a href="/user/zzz" class="developer_link">Jarl Larsson</a><br />
Music - <a href="/user/dazexus" class="developer_link">DaZ Dicks</a> / <a href="http://www.incompetech.com/" target="_blank" rel="nofollow">Kevin MacLeod</a><br />
</strong><div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 11:15:38</pubDate>		</item>		<item>			<title>stoned</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stoned/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2553a9239d79acefed46cf06c9102921_sq.png" title="stoned Image" /> Stoned is a 3D simulation of curling.<br />
Right now there are versions for Linux and Windows.<br />
The MacOS version is in development right now.<br />
<br />
It was the first curling simulation in 3D.<br />
And (as of today) is the only one with network support.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:15:01</pubDate>		</item>		<item>			<title>Hard Wheels 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hard-Wheels3D/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f32cf9aedb20d5e4e561429b4026d9f8_sq.jpg" title="Hard Wheels 3D Image" /> Hard Wheels 3D  is a racing game.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 12:26:06</pubDate>		</item>		<item>			<title>HeXeN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hexen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cfb35851cd127243c3b055eaf921aefb_sq.gif" title="HeXeN Image" /> Raven Software's HeXen actually began development as an expansion for Heretic that was originally slated to hit the shelves as &quot;Heretic II.&quot; However, the game design so expanded beyond the original game that this proposed the expansion of the Heretic universe took on a bold new identity of its own...HeXen: Beyond Heretic.<br />
<br />
HeXen was developed over a period of 8 months, published by Id Software and distributed by GT Interactive in 1995. The game introduced the 3-D gaming world to the &quot;hub system&quot; of level progression, rotating polygonal brushes and multiple character classes that were available in both single player and multiplayer. All of this combined to help HeXen raise the bar for the first-person shooter genre. HeXen pushed Id Software's DooM engine to its absolute limits and surpassed Heretic as Raven Software's most popular, highly acclaimed title.<br />
<br />
The success of HeXen prompted a mission pack, Deathkings of the Dark Citadel, and several ports to home console gaming systems including the Sega Saturn, Nintendo 64 and the Sony PlayStation. HeXen also became the first Raven Software game made available for the Macintosh.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/hexen.html" target="_blank" rel="nofollow">Hexen page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:40:26</pubDate>		</item>		<item>			<title>3D Worm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dworm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0110a0298058ba257546f5ca8a4c2a1d_sq.jpg" title="3D Worm Image" /> It's the classic game &quot;Snake&quot; in 3D<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:37</pubDate>		</item>		<item>			<title>Allegiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/allegiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b7e5bce6152279ad5cb8cb1ae6bee6_sq.jpg" title="Allegiance Image" /> Allegiance, the multiplayer space-combat game from the minds of Microsoft Research, combines the challenges of tactical squadron-based combat, intense one-on-one space dogfights, and amazing graphical and sound effects into a space-action experience like nothing you've seen before.<br />
<br />
Allegiance is an online multiplayer game featuring a mix of 3D space combat, and real-time strategy.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 12:55:54</pubDate>		</item>		<item>			<title>White Snow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitesnow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2099038f6a8b182a41065c6915ab3a85_sq.jpg" title="White Snow Image" /> You play as a hitman addicted to drugs and violence.<br />
your wife has left you and she ran away from you with everything you ever had. Now you have started working for the MOB and you kill for a living.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 07:41:55</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
<br />
The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
<br />
A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
<br />
Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
<br />
In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Forsaken</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forsaken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77858564007e863db5034288c4f714dc_sq.jpg" title="Forsaken Image" /> Forsaken is a first person shooter based on the Descent series of games. It was released for Windows on in April 30th, 1998. Forsaken was later released on PlayStation on May 13th, and Nintendo 64 on May 27th of the same year. Television commercials for the game featured the repeated phrase &quot;The future is forsaken&quot;.<br />
<br />
In a world where science had stepped beyond the realms of humanity and the search for higher learning had broken all known limits, a subatomic experiment gone wrong caused an uncontrollable fusion reaction to rip through planet Earth.<br />
<br />
Now, one year later, the fragmented planet has been classified condemned by the ruling imperial theocracy, meaning that every freeloading scum in the universe has the rights to raid the dead system and take anything left behind.<br />
<br />
Amidst the blasted remains of the forlorn Earth the worst mercenaries this side of the sun do battle not only against each other, but also the robot sentinels that the government has left behind. Our future has become forsaken.<br />
<br />
Screaming through tunnels and roaring over the blackened plains, they seek the thrill of a post-apocalyptic head rush that only comes with such a deadly game.<br />
<br />
You must compete against the likes of Mephistofun, a veteran of a dozen droid-combat wars and the epitome of pure pumped metal devastation. Beard, a head-banging, bear-swilling hard mother who never blows out his bones. Nubia, the meanest bitch this side of hell with a kill a minute attitude and trigger-happy mentality to match.<br />
<br />
When the Earth is left to die and the galaxies' violet prodigy roams free, the future of our planet has become &Atilde;&cent;&acirc;&sbquo;&not;&Acirc;&brvbar; forsaken.<br />
<br />
Forsaken is primarily a multiplayer First-Person-Shooter. The game is based on a 3D-engine that allows unlimited 360-degree movements. This concept is similar to the Descent series, yet Forsaken is not just another Descent-clone, in fact the developers did an excellent job in creating a world of its own, with superior effects and gameplay.<br />
<br />
Basically there are two modes to choose from: Single player and Multi player. It is most helpful to complete the single player mission first and gather some experience by fighting against the computer-controlled vehicles. On the other hand, if you do not like single player mode, playing the game against other human pilots might be an amazing new world for you. All in all the two game modes are pretty different, resulting in individual strategies for each mode.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 04:04:21</pubDate>		</item>		<item>			<title>The Innominate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innominate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa29765fcb48754a76ccdf20a3df6139_sq.jpg" title="The Innominate Image" /> Medieval environment, you need to defend the village and save the villagers from the Innominate by setting obstacles and traps and fighting them with different weapons 3rd or 1st person view Action-RPG style<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:21</pubDate>		</item>		<item>			<title>Hydrium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hydrium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a1403dede369d630175cc0be138e831_sq.gif" title="Hydrium Image" /> Hydrium is freeware!!!<br />
<br />
In Hydrium we take control of an Helium molecule and we have the mission of finding every blue gem in each galaxy of the game.<br />
<br />
But our task won't be as easy. We will have to face several enemies and traps that want to extract all the air inside our molecule, and be careful because you loose air every time you move!!<br />
<br />
Hydrium is proudly presented by Geardome Entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:41:24</pubDate>		</item>		<item>			<title>Animal Cruelty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AnimalCrueltyGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99df231e92eac67a48b90ffb1368724c_sq.jpg" title="Animal Cruelty Image" /> 3d-fighting game; developed for pc; used ogre engine.<br />
<br />
http://www.animalcrueltygame.com<br />
<br />
The levels in Animal Cruelty are very unique just like the animals that fight in them.  There are 10 levels in total and each one has its own unique characteristics which sets it aside from the rest.  Each character has its own unique moves as well as finishing moves that will be sure to rock the competition.   Animal Cruelty takes place in a world that used to be inhabited by humans.  <br />
    The US army developed a bomb that would destroy all human life but spare the lives of animals.  Little did they know that the animals would become mutated and take on human characteristics.  These mutated animals are very aggressive and are trying to prove their strength to one another, this is why they have to fight to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 10:33:26</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
<br />
The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>The EXO project</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exoproject/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/021926d374ac12c17565f3f210ecfee7_sq.png" title="The EXO project Image" /> It's a 3D arcade inspired by the classic &quot;Afterburner&quot;, but with a deeper story and very different missions.<br />
The story happens in the future and tells the story of two people who met by chance and, then, help each other to survive.<br />
Its gameplay is very similar to Afterburner's gameplay since you always move forward, but there are very different situations like car chases, air fights and much more.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 10:14:33</pubDate>		</item>		<item>			<title>jGL - OpenGL Abstraction Library</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jGL/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/666aad2e02ca01cfb87e313271ae04c3_sq.jpg" title="jGL - OpenGL Abstraction Library Image" /> A libray (DLL) to make easier the development using OpenGL.<br />
Plus a spacial 3D simulator to test the library.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 09:54:13</pubDate>		</item>		<item>			<title>Star Wars: Empire At War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eaw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5366147465c0eaa0e32c219023b66bd_sq.jpg" title="Star Wars: Empire At War Image" /> This game starts before A New Hope with the Rebels struggling to secure the Incom T-65 X-Wing Starfighter.  You can fight the battle on many fronts, on land and in space.  You can also bring heros into battle to add attributes to your characters.  For example using Darth  Vader adds points to your stormtroopers' fighting ability.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 11:19:15</pubDate>		</item>		<item>			<title>Heretic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heretic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d790f4a69c7d6d275fac5aeccacfbda5_sq.gif" title="Heretic Image" /> Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.<br />
<br />
Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.<br />
<br />
Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.<br />
<br />
<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/heretic.html" target="_blank" rel="nofollow">Heretic page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:18:12</pubDate>		</item>		<item>			<title>DevastationZone Troopers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastationzonetroopers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab3c0933dba4b3baabaf2c56c07fe6d6_sq.jpg" title="DevastationZone Troopers Image" /> You are a DevastationZone Trooper, one of the Blue Star Alliance&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s toughest, hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a code red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:18:03</pubDate>		</item>		<item>			<title>Mage Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magebros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def5059356dcd2cc97ab1a727c142b4b_sq.gif" title="Mage Bros. Image" /> Mage Bros is a 2 player 3D side scrolling game. The gameplay is fun and the graphics will bring you straight back to the Nintendo 64. Plus you can play with a friend at the same time.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 07:13:28</pubDate>		</item>		<item>			<title>Super Mario Sunshine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4c295b5fdcbb9655b99bbd80932cc68_sq.jpg" title="Super Mario Sunshine Image" /> <div class="user_quote"><blockquote class="user_quote">Super Mario Sunshine is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first original traditional Mario platformer since Super Mario 64, six years earlier. It will be succeeded by Super Mario Galaxy for Wii.</blockquote></div>
-Wikipedia<br />
<div class="user_quote"><blockquote class="user_quote">Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach, Toadsworth, and other many colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped objects called Shine Sprites, the island's sources of power, have dispersed, and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti is disguised as Mario (he is later referred to as &quot;Shadow Mario&quot;); thus, Mario is promptly arrested as he steps off the plane. Shadow Mario is identified as a blue, paintlike version of Mario with red eyes and a large paintbrush he uses to paint graffiti, including his double-arch-like tilted &quot;M&quot; symbol (similar to the McDonald's one) with a vertical dash above each hump of the &quot;M&quot;.<br />
<br />
Mario is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon toted like a backpack (&quot;FLUDD&quot; stands for &quot;Flash Liquidizer Ultra Dousing Device&quot;). Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.</blockquote></div>
-Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:30:45</pubDate>		</item>		<item>			<title>True-Vol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/true-vol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29076e6ca100e0f76f4724e5b249c243_sq.jpg" title="True-Vol Image" /> True-Vol is an online multiplayer first person shooter and a role playing game. The objective of the game is to &quot;ice&quot; your competition as many times as possible by shooting them (click left mouse button) and using your own special techniques while avoiding being &quot;iced&quot; yourself. Fly around the level and collect Vol power-ups (look for -=V=- on screen), which increase your abilities to shoot, fly, zoom in, and move. After collecting enough Vol power-ups you will reach an ascended state called &quot;True-Vol&quot;.  With this new acquired label comes the ability to annihilate your opponents with an incredible rate of fire, great vision, and speed. Every time you &quot;ice&quot; an opponent you get one point.  However, if you are &quot;iced&quot; by an opponent you lose one point, but don't worry, you can't get negative points!<br />
You begin the game with 200 experience points.  After a few games you will have gained more experience points, which you can use to create your own techniques.  During gameplay you can use your techniques by first placing your target box on an opponent at least for a moment.  Once you have seen their name pop up that means they are the target which your techniques will home in on unless someone has the homing virus (or you clear your technique's target by pressing zoom-in and zoom-out simultaneously).  Enter the Button Sequence of the Technique you want to use and it will fire toward the last targeted opponent.  You can also target opponent's special techniques and destroy them before they hit you.  Simply target one (it will say &quot;(Playername's) Special Technique&quot;) then fire off your own technique.  You can even change the course of your techniques movement by choosing another target after you have fired off a special technique.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:43</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
<br />
In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Project Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectphoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455dfe394fa8561ebd821429ee959960_sq.jpg" title="Project Phoenix Image" /> Project Phoenix is a new twist on an old idea.  You don't simply fly a boring little ship back and forth on your screen and jam the fire button, you have full 360 degree rotation to move around in 3D ship, with many little features which may prove to be very helpful.  Battle fully 3D AI controlled enemies ranging from lone fighters to complete battle fleets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:39:45</pubDate>		</item>		<item>			<title>Earth 2150</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2150/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89f07e7d751ccfd37eba9957aa857816_sq.jpg" title="Earth 2150 Image" /> The first all-terrain, 3D real-time strategy game has landed on American shores. More than eye candy, its revolutionary 3D engine takes the genre in a new direction. Water levels rise and wash out a once passable area. Meteor showers rain down from above. Volcanoes erupt and destroy once fertile land. And full warfare occurs beneath the surface of the earth.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:03:11</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>enelin 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enelin6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c2bbb6a5c2d9599de494808ad126ffc_sq.jpg" title="enelin 6 Image" /> enemy lines 6<br />
This one is a bit experimental.<br />
You are a damaged alien spy probe.<br />
With visual systems malfunctioning all you have left for navigation is some particle detector.<br />
You have to reach your pickup zone before system failure.<br />
Basically you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there.<br />
Don't bump into the walls too often - you can't take much more.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 08:12:11</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>		<item>			<title>Disasteroids 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disasteroids3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af7f25b469fa998ab9bcfd36fc63d0b0_sq.jpg" title="Disasteroids 3D Image" /> Disasteroids 3D was a personal research project to learn how to write simple games using Visual C++ and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. I had a rough game was playable in less than a week, and since that time I&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;ve added a lot of cool effects to make the game more polished.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 08:49:44</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>	</channel></rss>