<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>This Month's Most Viewed Games Tagged '2007, action, free' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/2007/action/free/?utm_source=feed&utm_medium=rss ]]></link>		<description>This Month's Most Viewed Games Tagged '2007, action, free' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>This Month's Most Viewed Games Tagged '2007, action, free' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/month/2007/action/free/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Stack Attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stackattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14611311a4aeace1517ef5461dd3918d_sq.png" title="Stack Attack Image" /> This is a very simple concept game with minimilistic almost DOSlike graphics, but hopefully with a hook of playability to have you coming back again just for the ride.<br />
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Click grouped blocks to make them disappear from the playfield - the number of blocks in the group (two or more) will determind the score given. More blocks together = higher group-clicking scores.<br />
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clicking on a single block will cause a 1000 points pentalty to be taken from your score.<br />
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If you remove an entire column then a free-column bonus will be awarded for the duration of the free state.<br />
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More blocks are being pushed into the playfield from below, slowly at first but then faster as the game continues on, until it is very frantic indeed.<br />
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If you need more blocks and the blocks are being pushed on to the screen to slowly then use mouse button two, or the space bar, to bring them on faster. You may want to do this at the start of the game, but once the speed is higher this will be the last thing on your mind!<br />
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The game is over when a stack reaches the score-line at the top of the screen.<br />
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STOP THOSE STACKS!<br />
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<strong>**This game is 100% freeware and not to be sold!**</strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:30:27</pubDate>		</item>		<item>			<title>L.A.2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/L-A-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b64f6f73606ee8bc7dace8c84ed44a66_sq.png" title="L.A.2 Image" /> L.A.2 is Kenta Cho's first flash game, an action game based around the theme of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank" rel="nofollow">Conway's Game of Life</a>.<br />
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Like all of Cho's recent games, it's an abstract shooter. You control your ship with the arrow keys, and have to avoid any blue and green squares coming at you. To defend yourself you can release so called gliders by pressing and holding the Z key. Any green squares that are touched by the brown glider will become brown as well (and any they touch will become brown and so on). When you release the Z key, all brown squares explode. The more brown squares there are, the more points you get.<br />
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To understand the behaviour of the groups squares, and how they move, a passing knowledge of Conway's Game of Life, and its rules might be helpful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 06:12:05</pubDate>		</item>	</channel></rss>