<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'rts' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/rts/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'rts' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'rts' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/rts/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Starcraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af8220b8031aa3a6ffc5108e92781b62_sq.jpg" title="Starcraft Image" /> An excellent RTS.  Control one of three races to battle and destroy the opponents.  The three races have different properties and abilities, but the balance in gameplay is superb.  <br />
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Made by Blizzard, creators of Warcraft.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 01:22:55</pubDate>		</item>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
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Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
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<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Syndicate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/syndicate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bcfe98467b4f5a6ca18f7c08d38cbbe_sq.jpg" title="Syndicate Image" /> Controversial at its time of release ('93), Syndicate is a violent, real-time tactical game with cyborg agents performing missions all over the world ranging from political assassinations to abductions and rescues.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 02:15:43</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
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Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Warcraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/war2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75014af012c4ee0306f1193b5a4627ef_sq.jpg" title="Warcraft 2 Image" /> Warcraft II Battle.net Edition is the continuation of the ruthless clash between the armies of the noble Humans and the brutish Orcs. From the initial, unexpected invasion of the Orcish Horde to the quest of the Great Alliance to forever seal the Dark Portal that links their two worlds, you will experience the epic saga of the mighty battle to gain dominance over the kingdom of Azeroth. Along the way you'll need to carefully manage your limited resources to successfully construct and rule your medieval empire while engaging in real-time tactical warfare over land, sea and air.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 02:25:32</pubDate>		</item>		<item>			<title>Warcraft III: Reign of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-roc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767a2feb9188589cdcd2cf8b984c5c14_sq.gif" title="Warcraft III: Reign of Chaos Image" /> It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. <br />
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Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:50:23</pubDate>		</item>		<item>			<title>Darwinia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darwinia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74308b6ee91c5954d834174564616e85_sq.gif" title="Darwinia Image" /> The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 03:37:52</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>Command and Conquer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CnC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b20e3e90890b8e5ecbe6ca4599c2ecc9_sq.jpg" title="Command and Conquer Image" /> Command and Conquer. The very mention of this game sends shivers down the spine of any gamer born before 1995. The game that (while not inventing the genre) almost singlehandedly brought the RTS genre into the minds and harddrives of the general gaming public. <br />
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In the game, you play as a lowly general fighting for either the (supposedly) good Global Defense Initiative, or the semi-terrorist Brotherhood of NOD. Both struggling to unlock and control the secrets of the mysterious new lifeform &quot;Tiberium&quot;. Eventually, as the plot thickens, you will learn just how  the Tiberium future really is.<br />
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The gameplay is fairly simple by todays standards, being composed of the now-standard RTS mechanics, but in 1995 it revolutionized the gaming world. This game has a superb storyline, great gameplay, and really is a classic.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:27:31</pubDate>		</item>		<item>			<title>Warcraft 3: Frozen Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wc3-tft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bbddd0f2aeb866470582a6b04c3620_sq.jpg" title="Warcraft 3: Frozen Throne Image" /> Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga! In the single-player campaign, players revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:35:24</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>StarCraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82784a52da64213ebaccab0034a0b46f_sq.jpg" title="StarCraft 2 Image" /> StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.<br />
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Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 03:51:27</pubDate>		</item>		<item>			<title>Command &amp; Conquer : Red Alert</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cncredalert/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2b89fe382510a5a6140f326ff0dc454_sq.jpg" title="Command &amp; Conquer : Red Alert Image" /> Command &amp; Conquer : Red Alert is the prequel to the award winning Command and Conquer : Tiberian Dawn.<br />
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The game is set in an alternate history.  Albert Einstein goes back in time, with a time machine, he grabs Hitler, and they beam away somewhere, you learn later that WW2 never happened, but the Soviet Union grew quite powerful and a war was inevitable <br />
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Some of the new features you'll see in Red Alert are the graphic updates, they are absolutely stunning.  The upgrade over C&amp;C TD, really blows your mind.  <br />
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The ability to fight in the air and at sea has been added to the game, something really not seen in gaming before this.<br />
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A simple, easy to use map editor was included in the game, and if i could use it at my young age back then, it must be good, trust me.<br />
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A great prequel to C&amp;C, a legendary classic, and a must have.<br />
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Publisher    :   Virgin Interactive Entertainment<br />
Developer    :   Westwood Studios<br />
Release Date :   October 31st 1996<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:20:20</pubDate>		</item>		<item>			<title>Savage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/savage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d505ca80d319a16495fec69079207b8d_sq.jpg" title="Savage Image" /> Savage was a massive undertaking as an indie game. It had a budget of approximately $1 million and was an innovative look on two genres. It mixed RTS and FPS elements together and created a multiplayer hybrid. <br />
Developed by: S2 Games<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:16:07</pubDate>		</item>		<item>			<title>Homeworld</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68b00720cbf6f5fde329d32de9ee8d2b_sq.jpg" title="Homeworld Image" /> Homeworld's epic tale begins in the far reaches of the universe. You were the benign lords of a peaceful society located in the center of a lush spiral galaxy. For as long as anyone could remember, no one challenged your peaceful existence. But then came the conquerors, invading with the sole purpose of overtaking your world. Billions died, and the survivors were relocated to a cold, lifeless planet on the edge of the galaxy. Hundreds of years later, all knowledge of your previous existence has been lost. Only vague myths remain, until the discovery of an ancient tablet buried within the ruins of a half-destroyed craft in the great-banded desert. This Guidestone reawakened the knowledge of your ancestry, and set your race on the path home - coordinates leading straight into the heart of the galaxy. Sixty years ago, construction began on the giant Mothership that will carry millions of your people into deep space. Construction is now complete. Your journey to the Homeworld begins here...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 12:19:35</pubDate>		</item>		<item>			<title>Defcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/defcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3635013ac7c4e32cdda1cabd4b1851b_sq.jpg" title="Defcon Image" /> You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.<br />
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Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!<br />
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<strong>It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 03:32:09</pubDate>		</item>		<item>			<title>WarCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf1a6aba3569759b0a21f70bb50e497_sq.jpg" title="WarCraft Image" /> Warcraft: Orcs &amp; Humans is the real-time fantasy strategy game from Blizzard Entertainment that quickly became a best seller. Warcraft has not only become a classic, winning many awards, but it has set new standards for multiplayer games. Set in the mythic kingdom of Azeroth, players are given the task of maintaining a thriving economy while building a war machine with which to destroy the enemy.<br />
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By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead.<br />
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The multiplayer aspects of the game bring Warcraft to a new level of excitement.Challenge another player on over 20 custom maps and determine who among you is the supreme warlord. Head to head play is supported over modem, serial link, and IPX networks, and works cross-platform with both the IBM-PC and Macintosh versions.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:13:54</pubDate>		</item>		<item>			<title>Age of Empires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AOE1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/451a05abd618ccf5bb3b9f438aef7376_sq.png" title="Age of Empires Image" /> Age of Empires involves building a civilization consisting of many different groups, such as the Greeks, Egyptians, etc. that start out in the stone age, and gradually move up to the final stage which is iron. There are 6 different types of fighting that can occur. One being sword, 2 being archery, 3 being mounted horse, 4 being religious between priests, 5 being battles between catapults and ballistas, and 6 being between ships. Many of the different types are mixed in with each other, such as archery horsemen. AoE was one of many great strategy games based around previous civilizations.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 10:25:38</pubDate>		</item>		<item>			<title>Bang! Howdy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/banghowdy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/697baf5f83253238728a37e443eefa43_sq.png" title="Bang! Howdy Image" /> Bang! Howdy is an online strategy game revolving around the &quot;Wild West&quot;. It is made by Three Rings Design, the makers of Yohoho! Puzzle Pirates. There is no cost to download the game (or to play it in-browser) and start playing.<br />
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The setting mixes elements from a variety of related genres, such as steampunk or Native American myth. Several of the players' available units are entirely mechanical, including artillery and a &quot;steam gunman&quot;, a robot boasting large wagon wheels for movement while wearing a cowboy hat. Other, more conventional units include cavalry and gunslingers. At the 2006 Game Developer's Conference, Three Rings described the formula as &quot;Chess + Mario Kart + Real Time/ Turn-Based + Steampunk Westerns + Secret Sauce&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 06:04:02</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Command &amp; Conquer 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/commandandconquer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb24ef0ffc13220059c5f8518b8998a_sq.jpg" title="Command &amp; Conquer 3 Image" /> Command &amp; Conquer 3: Tiberium Wars is a real-time strategy game developed by Electronic Arts Los Angeles for the Windows and Xbox 360 platforms, and is a sequel to the 1999 RTS title Command &amp; Conquer: Tiberian Sun and its expansion pack Firestorm by Westwood Studios. Canonically it takes place at the advent of and during the &quot;Third Tiberium War&quot;, after the Brotherhood of Nod launches an unexpected and worldwide offensive against the Global Defense Initiative, abruptly ending a period of seventeen years of silence and crippling GDI forces everywhere. With the odds tipped in Nod's favor this time, GDI field commanders rally their troops and begin to combat the Brotherhood's second re-emergence, trying to restore lost hope. The game also features the introduction of a new third faction (Scrin) to the Tiberian series of the Command &amp; Conquer games, and is the second C&amp;C title in which players are able to upgrade their forces.<br />
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<a href="http://en.wikipedia.org/wiki/Command_and_conquer_3" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:53:38</pubDate>		</item>		<item>			<title>Immortal Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/immortaldefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/873b42febd6e7a0d5410ef92f4eda0b8_sq.png" title="Immortal Defense Image" /> Immortal Defense is a fresh take on the tower defense genre. In the course of your adventure, you'll face twenty-six different enemy types, including challenging bosses. You'll come to know the use of eleven different &quot;Points&quot;, each with its own personality and style of defense. You'll go through one hundred stages of challenging gameplay--including secret stages for the most advanced path defenders.<br />
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You'll experience an interesting combination of procedural and pixel-art, an original soundtrack, and you'll explore a story about love, duty, and the consequences of immortality. With six to ten hours of gameplay, this game won't be something you play and then forget about.<br />
<br />
What would you be willing to defend for all eternity?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 11:53:55</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>gate 88</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gate88/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5d3a01598d830ee5a1ba70160beada_sq.png" title="gate 88 Image" /> Relive a childhood daydream of deep space intergalactic battle inspired by <a href="/game/herzogzwei" class="game_link">Herzog Zwei</a>, Star control, SubSpace, <a href="/game/homeworld" class="game_link">Homeworld</a>, and <a href="/game/parsec47" class="game_link">PARSEC47</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:42:12</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce758e1d0f0d16f076c8fc33dd1eaeea_sq.jpg" title="Warhammer 40,000: Dawn of War Image" /> <em>From the Developer's web site:</em><br />
<br />
Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high tech weaponry with one goal in mind, the complete extermination of the opposition.<br />
<br />
Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:15:15</pubDate>		</item>		<item>			<title>Allegiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/allegiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b7e5bce6152279ad5cb8cb1ae6bee6_sq.jpg" title="Allegiance Image" /> Allegiance, the multiplayer space-combat game from the minds of Microsoft Research, combines the challenges of tactical squadron-based combat, intense one-on-one space dogfights, and amazing graphical and sound effects into a space-action experience like nothing you've seen before.<br />
<br />
Allegiance is an online multiplayer game featuring a mix of 3D space combat, and real-time strategy.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 12:55:54</pubDate>		</item>		<item>			<title>Shattered Galaxy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShatteredGalaxy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0a22baf508c4b5779d047d996acbd00_sq.jpg" title="Shattered Galaxy Image" /> <em>Shattered Galaxy, the world's first published massively multiplayer online real-time strategy game, combines the excitement of real-time strategy with the character development of role-playing in a persistent online world.<br />
When you play Shattered Galaxy, you enter a community of thousands of gamers like yourself. Fight with hundreds in an ever-evolving universe!<br />
<br />
Discover new friends, new strategies and new technologies!<br />
Advance to greatness in the only massive online warfare<br />
experience available.</em><br />
From the official site.<br />
<br />
Full game can be played for free, but to get everything out of the game a subscription is required.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 04:53:26</pubDate>		</item>		<item>			<title>Really Rather Good Battles In Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrgbis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82d1ff79e2bc30194eafeb8d0612b79c_sq.jpg" title="Really Rather Good Battles In Space Image" /> Really Rather Good Battles In Space: Galactic Conflict 4320 - 4359 AD<br />
<br />
Welcome to Really Rather Good Battles In Space - a space based real time strategy game for Windows and Linux.<br />
<br />
The game has a website, complete with a discussion forum. You can visit it at:<br />
http://rrgbis.sourceforge.net<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 12:49:23</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>Rise of Nations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riseofnations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd791c972859100d0978f55f48e293cc_sq.jpg" title="Rise of Nations Image" /> In this historical RTS, like in other many RTS games, is to advance your technological levels and conquer your enemies using your army supplemented by your shrewd tactical prowess.<br />
<br />
This game combines the combat-heavy gamplay of the Age of Empires games with a elements of the more city and technology centric Civilization.<br />
<br />
Generally speaking, you start the &quot;ancient&quot; age and work your way all the way up to the information age and slightly beyond.<br />
<br />
Elements like managing the borders of your empire, exploring, keeping you resource production high, and building more cities are as important as any game of this kind. But features like the ability to build unique age-specific &quot;wonders&quot; which provide special bonuses to the player that manages to construct them first make this game a unique and fun experience to play.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:57:46</pubDate>		</item>		<item>			<title>Ground Control</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ground-Control/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/992cfb96cce291d3649e9354402281a9_sq.gif" title="Ground Control Image" /> <span style="color: orange;">Note:  Don't fail to notice that the full Ground Control game is now a free download!</span><br />
<br />
<div class="user_quote"><span class="quote_from">Speedy3d said,</span><blockquote class="user_quote">At the beginning of every mission the units are pre-selected before play so that concentration can be put on the battle rather than the base. This opens up a whole new can of possibilities and ways of expanding just the gameplay itself rather than the management. The need for detailed battle plans and increasingly deceptive and cunning tactics suddenly grows tremendously.</blockquote></div>
<br />
Two political factions have gone to war over a distant world and the secrets it holds in Ground Control, a visually stunning and frenetically paced action/real-time strategy game from Sierra and Massive Entertainment.<br />
<br />
By combining strategic combat with fast-paced 3D action elements, Ground Control promises to deliver a fresh experience that will appeal to a wide audience, including online gaming enthusiasts.<br />
<br />
At its core, Ground Control is a frenetically paced RTS played out in a visually stunning 3D world. During the course of the game, players will be challenged in an intense arena of battle- effectively managing tactical squads of foot soldiers, mobile units, air craft and support units as they vie for control of a distant planet.<br />
<br />
In addition to the epic single-player game, Ground Control's extensive multiplayer component features several unique multiplayer modes including deathmatch-style drop-in games - a first for RTS.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Command your squads in a variety of formations, across rugged terrain, and to victory in several different mission objectives.<br /></li>    <br />
<li class="user_li">Focus on the strategy and action. Ground Control eliminates many of the tedious aspects of typical RTS games and focuses its gameplay on tactics, strategy, and the art of battle.<br /></li><br />
<li class="user_li">Choose your troops. Various types of tanks, hover bikes, airplanes, and soldiers will be at your disposal, delivered to the battlefield by orbital dropships. However once you are in battle you won't be able to make more, so proper troop selection will be key to success.<br /></li><br />
<li class="user_li">Arm your troops. Each unit type has special weapons, abilities, and armor. Players can choose to custom fit each unit or let the game auto-select the proper load out for each mission.  Special equipment can include medikits, repair kits, image intensifiers, afterburners, various stationary turrets, or repair stations. Most specials can usually be used two or three times during a level, although the most powerful special abilities, such as the bomber's tactical nuclear warhead, are limited to a single use.<br /></li><br />
<li class="user_li">Advanced artificial intelligence makes your troops and your enemy's troops act and fight realistically.<br /></li><br />
<li class="user_li">A gripping story line will unfold as you command your troops through 30 single-player missions.<br /></li><br />
<li class="user_li">Take the battle online. Battle your friends or enemies via the Internet or LAN in traditional RTS multiplay, as well as in multiplayer modes new to the RTS genre.<br /></li><br />
<li class="user_li">Control the camera to get a better view of the action. A free-floating camera allows you to zoom in and out and view the action from any angle.<br /></li><br />
<li class="user_li">Ground Control completely does away with resource and economic management, expanding the conventional focus from real-time strategy into real-time tactical combat.<br /></li><br />
<li class="user_li">Ultra high quality 16Bit textures and amazingly detailed units and buildings.  Ground Control employed relatively new 'Rendering Distance' code features that control the level of polygons you can see by the distance at which they are. A character seen at great distance may consist of only a few polygons, but zooming in reveals gorgeous detail.<br /></li><br />
<li class="user_li">Hands-on tutorial gets you up to speed for your role as a battlefield commander by tasking you with various and comprehensive objectives and enemy engagements.<br /></li></ul>
<br />
Developer:  Massive Entertainment	<br />
Publisher:  Sierra<br />
Released:  June 1, 2000<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
233 MHz CPU, 32 MB RAM, 4 MB video card RAM, 4X CD-ROM drive, DirectX 7.0a, 306 MB available hard disk space, Windows 95.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 09:10:23</pubDate>		</item>		<item>			<title>Company of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3c4a10cb097466a1fb1b57c19c51a6_sq.jpg" title="Company of Heroes Image" /> This RTS is set in WWII in the fight between the Axis and Allied forces. It is one of the most advanced RTS's to date, with a highly detailed, fully destructable world, and its own physics engine, and complete camera control, players of this game can feel involved like never before. The level of realism in the game means that unlike most other RTS's, the tactical use of your units is more important than simply outnumbering the enemy.<br />
<br />
The campaign mode follows the allies following the assault at Normandy. The missions are nicely varied in objectives and game style, with badges to collect as bonusses at each level.<br />
<br />
Online, you can play both tournament style and casually, with a max of 4v4. The maps are varied nicely, meaning players need to adapt their style of play to each one. Each map can be played as either annihilation, where the objective is the destroy the enemy, or as victory point, where players can also win by holding points for a length of time.<br />
<br />
The online section of the game also includes a community with news updates, chatrooms and a buddies system.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 07:09:59</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Red Alert 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ccmmandandconquerra2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1f3b31f18709206f71d4b00d81e7fe_sq.jpg" title="Command &amp; Conquer: Red Alert 2 Image" /> This game is one of the best entries on the Command and conquer universe yet.<a href="http://www.greatgamesexperiment.com/screenshot/482aa6da9b6f40a9efeb03bf87b0145b/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/482aa6da9b6f40a9efeb03bf87b0145b_sq.gif" /></a><br />
<br />
The game isn't a direct entry on the series, but rather a spin off based on the cold war between US and Russia coupled with a sci fi twist.<br />
<br />
The game introduces funny characters that make a lot of funny moments while you're playing it. You'll meet megalomaniac Yuri, the heroic Tanya, the goofy Romanov and the very standard president of the United States, along with a very funny set of other characters.<br />
<br />
The game is standard RTS gameplay on steroids(for its time anyway), it's fast paced, and although the strategy involves often more brute force than the strategy part, the action and the range of things you can do more than make up for it.<br />
<br />
You can start by selecting your outfit, the allies or the soviets, who in this game are a super power taking over the world thanks to psychological technology developer by Yuri.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9214af374662e05b55a293d7d61ecb38/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/9/9214af374662e05b55a293d7d61ecb38_sq.gif" /></a>Depending on the side you take, you'll have a select army very balanced against your enemy, with the Russians being strong with units like specialized tanks, soldiers and general ground forces whereas the allies have strong air forces and other bonuses.<br />
<br />
The game has a high and addictive fun factor, which means that if you're in college or have to work early in the morning it's not recommendable to set your hands in this game as you'll easily see yourself playing up to 8 hours of it. It's simply that good, so if you happen to not have played it and you have a copy nearby, fret not and pick it up. It'll make your time worth it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 02:28:52</pubDate>		</item>		<item>			<title>Dawn of Civilization</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DawnofCivilization/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/874bce720be985c589257cd4b0d69dae_sq.jpg" title="Dawn of Civilization Image" /> Set in the formative years of human civilization, Dawn of Civilization blends real-time and city-building strategy to create a unique gameplay experience. Forge a settlement from the rocks and trees around you; build armies; create mighty cities; explore; research technology; keep your citizens happy; and eventually conquer your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:53:32</pubDate>		</item>		<item>			<title>Starcraft 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Starcraft5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c1552b408b1e399bb4e97397f0ebf12_sq.jpg" title="Starcraft 5 Image" /> This is the newest starcraft arena game where you have more new building and warriors than ever to battle it out for the ultimate starcraft crown. Make sure to read up on the in game starcraft 5 tutorial so that you have a chance to survive in this epic starcaft battle. Enjoy.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:41:05</pubDate>		</item>		<item>			<title>Euclidean Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euclideancrisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf6303b6357f5de8fe15636e7a1d018_sq.png" title="Euclidean Crisis Image" /> Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse. <br />
<br />
Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents' energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:02:18</pubDate>		</item>		<item>			<title>Sacrifice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacrifice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/349bf021066450e3d9d0794a089600e7_sq.jpg" title="Sacrifice Image" /> Sacrifice is a beautiful and innovative RTS played from the battlefield instead of above it; through an adventurous campaign, you, as a great mage, must decide which of the five elemental gods to serve, and thus the fate of the world as it approaches Armageddon.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:03:24</pubDate>		</item>		<item>			<title>Wildlife Tycoon: Venture Africa</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WT-VentureAfrica/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a291bfda2199b5c5f38a944ac0f6890f_sq.jpg" title="Wildlife Tycoon: Venture Africa Image" /> <h1><span style="font-weight: bold;color: #ff0000;">Strategy</span></h1><a href="http://www.greatgamesexperiment.com/screenshot/86110925d971dd6470c197f21fdb2d98/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/8/86110925d971dd6470c197f21fdb2d98_sq.jpg" /></a><br />
<strong>Create and control</strong> lions, elephants, zebras, and more in this unique and deceptively deep strategy game. To succeed you'll have to discover the unique behaviors of each species and build food and water sources to suit them. Plan your ecosystem well so that you can help both predator and prey achieve balance in the wild.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/c1ed07ec2051ac30e4331160adbb2796/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/c/c1ed07ec2051ac30e4331160adbb2796_sq.jpg" /></a><h1><span style="font-weight: bold;color: #ff0000;">Simulation</span></h1>
<strong>The Animal Kingdom awaits!</strong> Your virtual animals behave just like they do in the wild. Lions cull herds of zebras by hunting the young and weak. Elephants take over watering holes, driving off other thirsty animals. Hyenas travel far and wide to find meat, and then bring food back for their helpless young. Wildlife Tycoon: Venture Africa is more than just a game, it's the ultimate ecosystem simulator!<br />
<br />
<h1><span style="font-weight: bold;color: #ff0000;">Adventure</span></h1>
Join Dr. Willoughby and Miss Carrilou on their <strong>hot-air balloon safari</strong> over the wild lands of Africa. In Story Mode, you'll unlock new chapters of their story, all told through animal-themed limericks! In the open-ended Sandbox Mode, you can earn high scores and unlock deleted poems, historical facts and more. If you enjoy witty writing, you will enjoy this game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 03:57:03</pubDate>		</item>		<item>			<title>Building Brick Artillery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BBA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e6655f670486bff42dbc1ca3468602d_sq.png" title="Building Brick Artillery Image" /> My entry for this years &quot;2007 PGD Annual Multiplexity&quot; competition runnuing at www.pascalgamedevelopment.com<br />
<br />
The whole game will take place in a kids playroom. <br />
Up to 4 players will be able to collect building bricks with their toy bulldozer, transport them to their construction area and build towers out of the bricks. The game uses Newton Game Dynamics to enable physical behaviour to the construction part.<br />
After a while the players are able to get cannons, catapults and other kind of offensive toys to destroy the towers of the other players. Even defense stuff will be able to be placed around the construction area.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 09:41:27</pubDate>		</item>		<item>			<title>Empire Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Empire-Earth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebaae2e8120d5bc7a3c49474f10a5372_sq.jpg" title="Empire Earth Image" /> <div class="user_quote"><blockquote class="user_quote">Essentially the 3D successor to designer Rick Goodman's previous successful title &quot;Age of Empires&quot;, with a similar interface, great sounds effects, but with a much broader historic scope.</blockquote></div>
<br />
Forge the Greatest Empire the World Has Ever Seen!<br />
<br />
Reign as a Greek conqueror, Roman emperor, medieval monarch, Renaissance prince, or benevolent despot. Select from 14 epochs in world history including the Bronze Age, the Renaissance, the Imperial Age, World War II and the Digital Age and establish an empire for the ages. <br />
<br />
In Empire Earth, the military option is just one possible path to victory.	 <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Choose from 14 different epochs spanning 500,000 years of human history, from the Prehistoric Age and ending with the Nano Age, and even beyond by adding the Art of Conquest expansion.<br /></li>	<br />
<li class="user_li">Select from four epic single-player campaigns, and choose from 21 civilizations or create your own.<br /></li>	<br />
<li class="user_li">Campaign with legendary heroes of the past like Hannibal and Alexander the Great.<br /></li>	<br />
<li class="user_li">Deploy 30 types of aircraft, Spitfires, F-15s, B-2 bombers, and 40 types of ships - ships of the line, U-boats, aircraft carriers.<br /></li>	<br />
<li class="user_li">Visit natural catastrophes such as plague, famine and earthquakes on your adversaries.<br /></li>	<br />
<li class="user_li">Construct Wonders of the World that endow your civilization with special powers.<br /></li><br />
<li class="user_li">Fixed isometric view of the visually rich environments means no camera management required.<br /></li><br />
<li class="user_li">Major campaigns include Greek, English, German and Russian campaigns as well as a learning campaign.<br /></li><br />
<li class="user_li">Includes a robust campaign/scenario editor!<br /></li><br />
<li class="user_li">Designed by Rick Goodman, lead designer of Age of Empires, utilizing the Titan engine.<br /></li><br />
<li class="user_li">Full Multiplayer enabled for even greater challenge. <br /></li></ul>
<br />
<br />
Developer:  Stainless Steel Studios<br />
Publisher: Sierra Entertainment<br />
Released:  November 13, 2001<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Windows 98, Me, or 2000, Pentium II - 350 MHz or higher processor, 64 MB of RAM, 450 MB of hard disk space, DirectX 8, SVGA monitor supporting 1024 x 768 resolution, AGP (4 MB) or PCI (8 MB) 3D video card that supports 1024 x 768, 16 bit color resolution.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 09:23:17</pubDate>		</item>		<item>			<title>Battlezone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Battlezone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93ada5455584c4b1cd40065258a283b1_sq.jpg" title="Battlezone Image" /> Taking place in an alternate 1960's Battlezone features 2 campaigns, with the USA and the Soviet Union battling across the solar system over alien technology and bio-metal.<br />
<br />
1998 Activision 3d remake of the arcade game of the same name, but remade into a hybrid of a tank sim, fps and rts.  Also features multiplayer modes including death match and strat.<br />
<br />
<span style="color: blue;">Features include</span> <br />
<ul class="user_list"><br />
<li class="user_li">Innovative Command System menu that integrates troop and resource management for full control from within your vehicle.<br /></li><li class="user_li">3-D topographical radar displays your base location, unit placement, field of vision and enemy position.<br /></li><li class="user_li">Nav Beacon Cameras that can be set up for for surveilance purposes or to stage attacks.<br /></li><li class="user_li">Scrap scavengers, Unit-building factories, Tanks, Solar arrays, gun towers, resource meters, numerous weaponry options that can be balanced according to your resources.<br /></li></ul>
<br />
There are updated texture/asset files available, and due to continued fan devotion an alternate server.dat, as well as numerous community made maps.<br />
<br />
Still a good looking and immersive game!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 08:19:51</pubDate>		</item>		<item>			<title>MechCommander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MechCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6458aa00ca73a753857742215f9259bd_sq.jpg" title="MechCommander Image" /> <div class="user_quote"><blockquote class="user_quote">Set in the Battletech Universe, year 3059, the newly reunified Star League Defence Force struggles to take the fight back to the Clans...</blockquote></div>
<br />
You are in command of the MechWarriors of Zulu Company, 1st Davion Guards.  On the planet below, they await your orders, each voice a reminder of what's at stake.<br />
<br />
Each decision, each parry and feint, bears consequence.  You hesitate and the recruit you nurtured into an experienced MechWarrior over several missions is lost.  His death is a stunning blow.  The calls for back up, the missile impacts, the ammo bay explosion, the scream as the pilot ejects.  All play loud and clear.<br />
<br />
At mission's end, retrieve the survivors and their BattleMechs.  Repair and refit what you can.  Move yourbest MechWarriors into the best 'Mechs.  Trade equipment in or add a new pilot.  Let an injured pilot heal, if you can spare him.  The next mission beckons.<br />
<br />
This is MechCommander.  You will know what it is to command.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Command up to 12 MechWarriors against dozens of enemy 'Mechs, Elementals, armored vehicles and fortified emplacements.<br /></li><br />
<li class="user_li">The condition of 'Mechs and MechWarriors carry forward from mission to mission.<br /></li><br />
<li class="user_li">Repair, upgrade and organize your entire unit.<br /></li><br />
<li class="user_li">Buy new 'Mechs, weapons and pilots with resource points gained by winning missions.  Select from 18 different 'Mech chassis withcustom armament and sensor systems.<br /></li><br />
<li class="user_li">Take salvage from the battlefield to gain superior enemy weapons.<br /></li><br />
<li class="user_li">The most animation in game history.  Each 'Mech alone is rendered with over 100,000 frames.<br /></li><br />
<li class="user_li">30 in-depth missions.<br /></li><br />
<li class="user_li">Single player campaign plus full multiplayer network capability.<br /></li><br />
<li class="user_li">Isometric viewpoint.<br /></li></ul>
<br />
Developer:  FASA Interactive	<br />
Publisher:  Microprose Software, Inc.<br />
Released:  June 24, 1998<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
Pentium 133 CPU, 16MB RAM, 150MB hard disk, 2MB PCI graphic card, Windows 95/98<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 10:35:53</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War Dark Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwardarkcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/505e1e079feba92f877d94a542a2ea5f_sq.jpg" title="Warhammer 40,000: Dawn of War Dark Crusade Image" /> <em>From the Developer's web site:</em><br />
<br />
Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:20:40</pubDate>		</item>		<item>			<title>Sins Of A Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoaSE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/464c06184dc54c0be03ae0b4e342a5cd_sq.gif" title="Sins Of A Solar Empire Image" /> <strong>Sins of a Solar Empire</strong> is an innovative real-time strategy game featuring seamless transition between epic strategy and tactical combat modes, initiating what is already becoming known as the <strong>RT4X</strong> sub-genre. A galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 06:10:30</pubDate>		</item>		<item>			<title>D-FENCE TURRETZ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dfenceturretz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd59e538c486cc726467953e2dee5097_sq.png" title="D-FENCE TURRETZ Image" /> <strong>It's free and fun!!!<br />
<br />
Many concepts are put into this game, however it is not done. Check it out!!!<br />
<br />
Please put this in in-development section :)</strong><br />
<br />
<h2>For more information please check this url: <a href="http://forums.gamemaker.nl/index.php?showtopic=270955" target="_blank" rel="nofollow">Link</a></h2><div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:47:04</pubDate>		</item>		<item>			<title>Over</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/over/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85583e09fe0571be5d095e975f898fae_sq.png" title="Over Image" /> Over is an MMORTS set in a sci-fi environment where, as the commander of your space fleet, you will lead it during missions against the antagonist factions dwelling the galaxy. As the game progresses, you will increase your commander skills and expand your fleet by trading the earned points with new units.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:02:06</pubDate>		</item>		<item>			<title>Dune II: Battle for Arrakis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dune2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a912494aeb46638aa8c1dbbc157eab2e_sq.jpg" title="Dune II: Battle for Arrakis Image" /> &quot;Dune II: Battle for Arrakis&quot; is a real-time strategy game based upon the 1984 movie set in Frank Herbert's popular sci-fi universe. Released in 1992, Dune II proved to be successful with gamers and critics alike due to its addictive playability and innovative game design - the gameplay has been emulated many times since. Dune II led the huge upsurge in popularity the genre has enjoyed right up until this day and is considered to be the Godfather of real-time strategy games.<br />
<br />
The plot consists of three waring parties named House Atreides, House Harkonnen and House Ordos. All are vying for control of the most important planet in the known universe - Arrakis, better known as Dune. The planet Arrakis contains the only known source of the valuable and essential spice called Melange. Melange is the primary resource collected in-game and it funds the war effort of each house - the more spice one possesses, the more successful one becomes.<br />
<br />
The game is played from a top-down perspective and can be controlled entirely by mouse. The aim is to build an army of a big enough size to seize land, eliminate any opposing threat and ultimately expand your dynasty. Each map contains spice deposits that need to be collected via harvesters. The spice is then transported to a refinery and tuned into credits, which can then be spent on the expansion of base and the construction of more units. As the game progresses more technologically advanced units and structures become available, changing the dynamics of the battlefield.<br />
<br />
The game was re-made twice by Westwood though only the original was ported to the Sega Mega Drive, Amiga, Archimedes and Risc PC range of RISC OS computers.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 08:53:35</pubDate>		</item>		<item>			<title>Harvest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50147571a1d9b25c699076593e0cf60d_sq.jpg" title="Harvest Image" /> Harvest is a real-time strategy game currently in development by Oxeye Game Studio.<br />
<br />
The basic idea of the game is that you must gather two kinds of resources - minerals and energy - and use them to construct defenses for your base. The base is attacked by endless numbers of aliens and you will have to try to survive for as long as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 05:24:19</pubDate>		</item>		<item>			<title>Blizzard of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a691010a599b7ae5ece9cca888aaa353_sq.png" title="Blizzard of War Image" /> A classic RTS game (Real-Time Strategy) with a fun and long deserving theme -- the winter snowball fight. Harvest the precious maple sap, fortify your snowy defenses, and command your grade school army in a battle for supremacy over the vacant lot and community soccer fields. Dominate the other neighborhoods to prove your snowy genius amidst a Blizzard of War.<br />
<br />
The sap must flow...<br />
<br />
Developed by <a href="/group/heliostorm" class="game_link">Heliostorm Digital Media, Inc.</a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 07:59:14</pubDate>		</item>		<item>			<title>Giants: Citizen Kabuto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/giants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37c031a9c67456dac0039627f39c3829_sq.jpg" title="Giants: Citizen Kabuto Image" /> Everything about this game is strange.<br />
<br />
Your character choices are: a jetpack-loving British-ish alien, a semi-mermaid sorceress/archer, or an incredibly huge roaring monster that eats everything.  All of them are a lot of fun and you play as each during the game's campaign.<br />
<br />
Gameplay is usually third-person shooting, but there's also resource collection, base-building, and even some vehicle races.<br />
<br />
The most unusual thing about Giants is that it tries to be funny - and is funny!  Don't skip the cut-scenes on this one.<br />
<br />
Multiplayer supports large games with different modes.  The most common is base vs base where each team tries to collect the most resources (brainy smarties) and destroy the enemy teams's base before it can be rebuilt.  Resources are spent on buildings for weapon upgrades, base defense, and vehicle production.  One player can be the giant Kabuto who's almost impossible to take down.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:46:03</pubDate>		</item>	</channel></rss>