<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'mods' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/mods/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'mods' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'mods' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/mods/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Deus Ex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17ed6b0e8e8aa376fcac96874c3dad34_sq.jpg" title="Deus Ex Image" /> The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 09:26:12</pubDate>		</item>		<item>			<title>Neverwinter Nights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39d71f071fbf3de527186990548fe3af_sq.jpg" title="Neverwinter Nights Image" /> According to wikipedia:<br />
&quot;<a href="http://en.wikipedia.org/wiki/Neverwinter_Nights" target="_blank" rel="nofollow">Neverwinter Nights (NWN)</a>, produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons &amp; Dragons and Forgotten Realms rules (with minor changes). It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Neverwinter Nights Linux Client in June 2003. MacSoft released a Mac OS X port in August 2003.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 08:21:17</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Return To Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e4f8e4916f6cf29e11faca70bf7855c_sq.png" title="Return To Blockland Image" /> Return To Blockland is a free expansion mod for Blockland, which is a popular TGE-based online Lego-style building game. <br />
<br />
RTB adds more bricks, accessories, game modes, admin/player options, and a lot more. RTB's mission is to keep Blockland fresh and captivating. RTB is just an extension of the fun premise of the &quot;vanilla&quot; Blockland. There also lots of plans for RTB when Blockland goes &quot;retail&quot;. Until then, RTB will still be supported and developed for the public beta version 2, which has been enjoyed by the masses for nearly two years (and was featured on TechTV's &quot;The Screen Savers&quot;).<br />
<br />
RTB was first released in June, 2005. The current version is 1.045. The next version will be version 1.05. When the final version of Blockland is available for purchase we will move development to RTB version 2.0.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 01:49:08</pubDate>		</item>		<item>			<title>Far Cry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/farcry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ff379987a70480cf67310fb8a92690_sq.jpg" title="Far Cry Image" /> Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. Far Cry sold 730,000 units within four months of release. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious archipelago in Micronesia. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:40:12</pubDate>		</item>		<item>			<title>Unreal Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UnrealT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/91e301b073b61d3ded349f8b1b074bc9_sq.gif" title="Unreal Tournament Image" /> Upon its release in early November 1999, Unreal Tournament surprised the gaming community with its rock-solid network code, challenging single-player bot play, unique gameplay modes, and polished presentation. The critics were equally impressed and UT was awarded with Game of The Year honors by a variety of publications, including GameSpy.com and Computer Gaming World. UT was later ported to the PS2, Dreamcast, Linux, and Mac.<br />
Years later, people are still making great modifications and add-ons for UT. One successful community spawned mod, Tactical Ops, was even recently released as an entire stand-alone commercial product.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 11:57:09</pubDate>		</item>		<item>			<title>Max Payne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Max-Payne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f93aa8cfccd530d711a4e889df068dd4_sq.gif" title="Max Payne Image" /> <div class="user_quote"><span class="quote_from">PC Gamer said,</span><blockquote class="user_quote">Story is the bedrock of Max Payne.  Yeah, it's chock full of mind-blowing gunplay, but at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action.</blockquote></div>
<br />
Max Payne is a man with nothing to lose in the violent, cold urban night.  In the gritty bowels of New York during the century's worst blizzard Max is a fugitive undercover cop framed for murder, and now hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win.  Prepare for a new breed of deep action game.  Prepare for the pain...<br />
<br />
The game immerses us in a dark world, aptly propelled forward by a graphic novel complete with narration in the classic style of detective film noir.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">The first PC game with photo-digitized textures, radiosity lighting and hardwaret T&amp;L combined.<br /></li><br />
<li class="user_li">Another first in gaming is a unique utilization of &quot;bullet-time gameplay&quot; in which the player can briefly enter a slow motion world of quickened reflexes to get an edge in the fierce shootouts.<br /></li><br />
<li class="user_li">Auto-adjusting gameplay means the action will be challenging and intense without becoming unfair and frustrating.<br /></li><br />
<li class="user_li">Easiest-to-use game editor ever released, with WYSIWYG-style editing (PC version only).  Even recreate your house or workplace!<br /></li><br />
<li class="user_li">Painstaking attention to detail.  Bullets even modeled accurately resulting in realistic and cinematic gameplay.  Everything is destructible and comes apart realistically.<br /></li><br />
<li class="user_li">MAX-FX engine is built from the ground up to take full advantage of 3D acceleration. There is no software renderer in the game.  MAX-FX is fully optimized for PIII's SSE instruction set.<br /></li><br />
<li class="user_li">Single Player only. Game completion unlocks special modes.<br /></li></ul>
<br />
Developed by Remedy Entertainment &amp; Produced by 3DRealms, with Neo developing the Xbox version, Rockstar Canada developing the PS2 version, Rockstar Leeds for the GBA and MacSoft for the Mac.<br />
Publishers: Gathering of Developers for the PC, Rockstar Games for the console titles, and Take2 for European distribution, and MacSoft and Feral for the Mac editions.<br />
Released:  July 25, 2001 for the PC<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
450 MHz Intel/AMD Processor, 96 MB RAM, 16 MB Direct3D Compatible Graphics Card<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Remedy Entertainment, a Finnish game development company, was founded in August, 1995.  From the very start, the company's goal has been to create die-hard action games that are great fun to play.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 11:47:59</pubDate>		</item>		<item>			<title>Dystopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dystopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/375712f50239188194c13c1e8d72cf42_sq.jpg" title="Dystopia Image" /> <strong>Dystopia</strong> is a cyberpunk themed Half-Life2 total conversion. Action takes place in inter-linked environments of the <strong>realworld</strong> and <strong>cyberspace</strong>. Teams defends their decker while he hacks systems which control doors, lifts, turrets, force fields and more. Implants, big guns and hacking all add up to unique fast paced action game.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 07:55:45</pubDate>		</item>		<item>			<title>Crysis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crysis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/931280bba8820bebf7c2a18384ad16d3_sq.jpg" title="Crysis Image" /> Crysis is an upcoming sci-fi first-person shooter computer game that is currently in production by German developer Crytek. Crytek is best known for the 2004 shooter Far Cry that was released for PC.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 11:21:39</pubDate>		</item>		<item>			<title>Total Annihilation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/totalannihilation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a75750654f7e425ac8327ecc85e33e7f_sq.jpg" title="Total Annihilation Image" /> A long time ago, the galaxy was ruled by a wise and benevolent central body known as the Core (named after their location, at the core of the galaxy, although some believe it is a portmanteau of &quot;Consciousness Repository&quot;). This organization pushed scientific progress and planetary colonization forward until the human race covered almost the entire galaxy. Ironically, it was the Core's final triumph against mortality that would prove to be its undoing, for when the Core mandated uploading all peoples' brain patterns into machines in a method known as &quot;patterning,&quot; there was a massive rebellion from the Arm (named after their location, an arm of the spiral galaxy), an organization which banded together from the edges of the galaxy and demanded to keep their physical bodies. A war like no other began, which has since raged on for four thousand years. The Core copy their finest warriors' brains into fighting robots, and the Arm respond with cloning and powerful manned units.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:43:04</pubDate>		</item>		<item>			<title>Neverwinter Nights 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nwn2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e938663783d61c953271fec60af3ab_sq.jpg" title="Neverwinter Nights 2 Image" /> Neverwinter Nights 2 is a title by Obsidian using the Dungeon and Dragons 3.5E ruleset by Wizards of the Coast. It provides an epic role playing experience in the single player campaign as well as easy to use tools for the community to bring their visions alive. Multiplayer is a core aspect of the game and it allows for cooperative and competative play depending on the module, as well as a dungeon master client controlling the world and characters as the players play.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:16:50</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Half-Left</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halfleft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9973ba4b42cc5fe53cb9988284ae5c09_sq.jpg" title="Half-Left Image" /> Half-Left is a modification for Half-Life 2. The story takes place after the ending of the original Half-Life 2.<br />
<br />
Half-Left is about a quest unique in a lifetime, which the player, Oliver MacDouglas, has to make in order to save the world. Oliver and Larry Hawk, his sidekick, must venture to the Citadel ruins and recover Gordon Freeman's remains, which in this case, are his legs. You get to venture to new, exotic places, use all-new weapons like the flamethrower and the Nexus Grenade as well as for the first time ever, do hand-to-hand melee combat. All-new maps along with the Free Roam mode, multiplayer games included and several new locations to visit makes this truly worth of playing.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:38:15</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/teamfortress/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63026baf6b1519527c3c2a3d5e8208c8_sq.jpg" title="Team Fortress Image" /> One of the most popular online action games of all time, Team Fortress Classic features over nine character classes -- from Medic to Spy to Demolition Man -- enlisted in a unique style of online team warfare. Each character class possesses unique weapons, items, and abilities, as teams compete online in a variety of game play modes.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:09:14</pubDate>		</item>		<item>			<title>Heroes of Might and Magic III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b451ad5ddfa1012c83b8bbd674c9f201_sq.jpg" title="Heroes of Might and Magic III Image" /> <div class="user_quote"><blockquote class="user_quote">Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series.</blockquote></div>
<br />
Recommended to play with all expansions and the fan made mod &quot;<a href="http://wakeofthegods.strategyplanet.gamespy.com/" target="_blank" rel="nofollow">In the Wake of Gods</a>&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2006 07:33:26</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
<br />
Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
<br />
NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
<br />
It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Source Forts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sourceforts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63cab997d0886cd2d888e518fb0a5d1d_sq.png" title="Source Forts Image" /> <strong>SourceForts</strong> is a Half Life 2: Deathmatch mod where <strong>Combine</strong> and <strong>Rebels</strong> face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the <strong>&quot;build phase&quot;</strong> to protect themselves and their team's flag (which is actually a ball), and then fight it out and try to capture the enemy's flag in the <strong>&quot;combat phase&quot;</strong>. Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 01:42:37</pubDate>		</item>		<item>			<title>Project Reality</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectreality/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/610d003dce360b0896fbeab1b94aa69f_sq.jpg" title="Project Reality Image" /> The Award-Winning Project Reality brings realism to the forefront in Battlefield 2, with new vehicles, new weapons, new armies, and entirely new gamemodes, and so much more.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:43:42</pubDate>		</item>		<item>			<title>Ultima V Lazarus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/u5lazarus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e56d9f012839543b7e0935ba4fe420c_sq.jpg" title="Ultima V Lazarus Image" /> Ultima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an &quot;upgrade patch,&quot; as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:44:10</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Christmas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Christmas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0eefc38af4431e670ec57daa5f6aa08a_sq.jpg" title="Christmas Image" /> This is a christmas world I made by modding the starter.fps game, removed the weapons, and added buildings and such created in DeleD. It's free to play in.<br />
I built it for a DeleD challenge.<br />
Edit: Updated to add a few Christmas lights and a mac version 12-13-06<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 09:12:50</pubDate>		</item>		<item>			<title>Company of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3c4a10cb097466a1fb1b57c19c51a6_sq.jpg" title="Company of Heroes Image" /> This RTS is set in WWII in the fight between the Axis and Allied forces. It is one of the most advanced RTS's to date, with a highly detailed, fully destructable world, and its own physics engine, and complete camera control, players of this game can feel involved like never before. The level of realism in the game means that unlike most other RTS's, the tactical use of your units is more important than simply outnumbering the enemy.<br />
<br />
The campaign mode follows the allies following the assault at Normandy. The missions are nicely varied in objectives and game style, with badges to collect as bonusses at each level.<br />
<br />
Online, you can play both tournament style and casually, with a max of 4v4. The maps are varied nicely, meaning players need to adapt their style of play to each one. Each map can be played as either annihilation, where the objective is the destroy the enemy, or as victory point, where players can also win by holding points for a length of time.<br />
<br />
The online section of the game also includes a community with news updates, chatrooms and a buddies system.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 07:09:59</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Star Wars Jedi Academy: ForceMod 3 Return of the Sith</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54795a26916088089a9023302bf22a31_sq.jpg" title="Star Wars Jedi Academy: ForceMod 3 Return of the Sith Image" /> ForceMod III is a free multiplayer modification for Star Wars: Jedi Academy. It does not work with the singleplayer campaign but it adds much to the multiplayer side. New weapons, classes and class restrictions give the multiplayer aspect of the game a whole new feel.<br />
<br />
Play as a Jedi or Sith and be limited to what force powers are available to your class. Even use &quot;charged&quot; force powers that resemble those from the movies. i.e. Palpatine's knockdown lightning attack, Count Dooku's lighting powered choke, etc.<br />
<br />
Play as a troop commander and have 2 bots follow you around to assist in kills.<br />
<br />
Play as Yuuzhan Vong, a force immune alien race, the perfect anti-force character.<br />
<br />
<br />
<br />
* You need the original game to play.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:23:08</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>Matrix Rayne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/matrixrayne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dee09f907ecf31c3a231e491dd6d25c_sq.jpg" title="Matrix Rayne Image" /> Note: Graphics done by Djinn, Coding done by me, Djperegrine<br />
<br />
Matrix rayne is a modification of the madness interactive engine found at www.flecko.net<br />
<br />
it adds duel weld, all new art, pick up guys as shields and alot more.<br />
<br />
V.3.5 is up!<br />
<br />
<br />
here are the list of things I added:<br />
duel weld(two hands)<br />
parachoots<br />
every single sound changed<br />
all art is modded<br />
pick up guys as shields<br />
new way of dying<br />
weather/time of day/rain<br />
helicopter<br />
shields<br />
colliders<br />
slower bullets<br />
Woosh effect in BT<br />
custom bullet images<br />
ducking<br />
dodging bullets<br />
characters[with stats]<br />
map<br />
in construnt you can switch levels with the arrow keys<br />
new challenges<br />
<br />
and more I think&acirc;&euro;&brvbar;.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:53:52</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Enfo's Team Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enfo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f66daf60372528aaf48d8f016566c9_sq.jpg" title="Enfo's Team Survival Image" /> Enfo's Team Survival is a popular modification for Warcraft III: The Frozen Throne. It was originally developed by Enfo, but has since been released openly and is being continued by many modders. It is loosely based upon tower defense maps. Players are divided into two teams and choose their heroes at the start of the game. They cannot directly engage in combat with the other team. Instead, they fend off waves of monsters in order to survive for longer than their enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:55:09</pubDate>		</item>		<item>			<title>The Hidden - Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehiddensource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d3d94677c8362e00af368d9457d90f2_sq.gif" title="The Hidden - Source Image" /> In the early 1950s human genetics experimentation was taking its first, tentative steps. Amongst other black projects, a team of British scientists working at an Infinitum Research experimental station stumbled across some remarkable phenomena involving DNA manipulation. This led to deeper research with dangerously unpredictable results,  leading to human patients losing their lives in irresponsible and immoral experiments.<br />
<br />
By the 90s the failure rate was low enough for Infinitum to move onto the next stage: Biological Light Refraction. The  team were hoping to unravel the possibilities of light manipulation to create the perfect covert military agent. Due to a gross miscalculation, a series of tests on Subject 617 led to massive synaptic trauma leaving the patient with multiple genetic anomalies. Left in constant pain and with unstable DNA, 617 escaped captivity, killing anyone that got in his way. The I.R.I.S. (Infinitum Research Interception Squad) team have been deployed to return the subject to a maximum security Infinitum Research facility for further study and dissection. <br />
<br />
Subject 617, known as 'The Hidden', must turn the tables and become the hunter instead of the hunted, as the I.R.I.S. team close their net around him.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 04:56:10</pubDate>		</item>		<item>			<title>Shelled! Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shelled2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3f1ae20fbd472a3add2129fff08933a_sq.png" title="Shelled! Online Image" /> Shelled! 2 is the sequel to the freeware original.  Where Shelled! was centered on multiplayer mayhem, Shelled 2 focuses on a compelling single player mission-based experience.  Though single player by nature, the multiplayer game will remain intact and enhanced with new maps, re-balanced weapons, and the added ability to fire shells during flight.  The innovative &quot;FPS meets Scorched Earth&quot; firing mechanic from the original remains intact, which is the core of the gameplay and fun.  Practice shelling in Shelled! to get a leg up for the sequel -- interesting challenges are coming your way.  Like Shelled!, the sequel will include full script source and editors for you to create your own levels and missions.<br />
<br />
Shelled! 2 began development in March 2007 as a wholly independent project of Red Thumb Games and will not be freeware upon release.  There is no release date expected or planned.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:38:43</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Tribes RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesrpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ab18005fbeb0ca38b465bc90f0376ad_sq.gif" title="Tribes RPG Image" /> Tribes RPG is a total conversion mod for Starsiege: Tribes.<br />
<br />
Too much info to list here, so please visit: http://is.planettribes.gamespy.com/forums/viewtopic.php?t=2935<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 12:13:46</pubDate>		</item>		<item>			<title>Mech-Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mech-network/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45a45636b5d14b09fb48a7b037e9b13a_sq.png" title="Mech-Network Image" /> Mech-Network is designed to be the first of it's kind, which allows YOU, to develop Mods.  Mods allow you to access in-game code, and add objects, sounds, sprites, pretty much anything!  Of course, all mods have to be validated, and Mods only apply in Online Games when all users have the Mods installed and active.  The storyline : The government is constructing a moon which can warp space and time, to win the war against the rebels.  Nearing completion, the rebels takeover the moon and capture the scientists, who a forced to finish the moon.  You have to take back the moon before it is completed.  The game is an action/online game which you use and build giant mechs in order to destroy your opponents.  This game is in high development and there is no demo available.  We will be using the <a href="http://www.gm-resources.com/forums/?fid=7" target="_blank" rel="nofollow">Roket Productions 3D Engine</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 06:06:36</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
<br />
Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
<br />
Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
<br />
Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>Battlefield 1942: Desert Combat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BF1942DC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/065b81c21b19b432d57346830014a8c8_sq.jpg" title="Battlefield 1942: Desert Combat Image" /> Battlefield 1942 Desert Combat was a mod created before Battlefield 2. It essentially did what BF2 did before it ever came out brining modern warfare to the fold.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:36:51</pubDate>		</item>		<item>			<title>Zombie Panic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiepanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361946f0bb6545a8ab2707d3b24f629e_sq.jpg" title="Zombie Panic Image" /> Zombie survival mod for Half-Life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 12:28:56</pubDate>		</item>		<item>			<title>DotA All-Stars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dota/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4589e557df713b59c450f3ccca57147e_sq.gif" title="DotA All-Stars Image" /> DotA is a custom map for Warcraft 3 and is the most played game in Warcraft 3's Battle.net<br />
<br />
In DotA, you select a hero from over 70 different heroes. You and your team will battle your opponent's team. First one to destroy the other team's base, wins.<br />
<br />
The game has RPG elements and each heroes have their own skillset. You all start at level 1 and by defeating creeps (the mobs in this game), you can gain EXP and money. <br />
<br />
The gameplay is amazingly deep for an RPG with new strategies coming out almost daily. New patches also comes out regularly which addresses balance issues as well as adding new items and heroes.<br />
<br />
<a href="http://www.dota-allstars.com/" target="_blank" rel="nofollow">http://www.dota-allstars.com/</a><br />
<br />
_<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 09:44:37</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>Half-Life 2: Instagib</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/instagib/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db599587b36c1bfeabd85770fd73695f_sq.jpg" title="Half-Life 2: Instagib Image" /> Half - Life 2: Instagib has very similar gameplay to that of Quake 3 Rail Gun fights; but in the Source Engine style.<br />
<br />
It brings fast paced one-hit rail gun fights into the Source Engine; with a selection of two main weapons. The well known RailGun and the RailEnforcer.<br />
<br />
The RailGun is a plasma based pistol with unlimited energy; but it has a delay between each shot.<br />
<br />
The RailEnforcer is a plasma based shotgun that holds 3 shots per plasma shell that can all be fired simutaniously.<br />
<br />
Both weapons kill instantly.<br />
<br />
The whole engine has been tweaked to perfection for Instagib Gameplay; right down to the physics, blood effects and impentation of the Logitech G15 SDK.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 04:58:47</pubDate>		</item>		<item>			<title>Infernal Investigation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Infernal-Investigation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47b7b77c6f87b5f6ae95d3866af52186_sq.jpg" title="Infernal Investigation Image" /> Garry Thompson, a highly experienced crime scene investigator, has been sent on a case like no other. Thrust into a horrific world where mysterious forces dominate his every move, Thompson must find a way out of this dreaded nightmare and relocate his missing companions, all the while stabbing, swiping and shooting for his life against a horde of hellish, undead creatures. What seems normal in this world will quickly become twisted and distorted as you navigate your wary way through a neighbourhood of unrelenting deceit. As Garry Thompson, you must escape this investigation gone infernal. You must keep thinking. You must keep fighting. You must keep living.. .<br />
<br />
Check our our site for further details. http://www.iimod.com/<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:24:35</pubDate>		</item>		<item>			<title>The Hidden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-hidden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b35f52ecd86d72ce394e3f87aa36995a_sq.jpg" title="The Hidden Image" /> Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617. The Good News : The IRIS team is well trained, well armed and co-ordinated.<br />
<br />
The Bad News : The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:26:54</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>Escape Velocity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b4ee8e42eead888d8b9191af117b9d1_sq.jpg" title="Escape Velocity Image" /> The original game in the Escape Velocity series from Ambrosia Software. An open ended space trading, combat, adventure rpg. It's similar to Elite, but with all the fun distilled and purified into one big addictive lump of super fun.<br />
<br />
The following is the blurb from the official Ambrosia website:<br />
<br />
Check your calendar: It's 2246, and the galaxy just isn't what it used to be. Spacefaring pirates roam free, civil war rages, and simple traders cheat death to make a living. Welcome to life in the 23rd century!<br />
<br />
Ambrosia Software's Escape Velocity puts you smack-dab in the middle of that booming galaxy. As the captain of a shiny new spacecraft, you make your fortune and build your empire. If that sounds like a walk in the park, you're in for a surprise - dangers abound! Your lowly shuttle craft will need more than a little luck to make a profit... and survive.<br />
<br />
Escape Velocity offers a rich and open-ended environment that evolves as you play. Over a hundred worlds occupy the galaxy, each with its own technology, alliances, and commodities. As you earn credits and gain fame, Confederation peace keepers and Rebel patriots struggle for power, leaving you in the middle.<br />
<br />
Numerous sub-plots fill Escape Velocity's world; your choices affect the story's development, guaranteeing that each game will be different from the last. You'll have the opportunity to infiltrate hostile military bases, ferry emergency supplies to distant star systems, rescue passengers from stranded cruise ships, stop alien invaders, and more. In addition, Escape Velocity sports an open game engine. Future scenario designers will be able to create their own worlds for other players to explore...<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:32:58</pubDate>		</item>		<item>			<title>Freedom Force vs The Third Reich </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedom-Force-vs-The-Third-Reich/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ef5c845c9f27c9440e4dd4f400ac21e_sq.jpg" title="Freedom Force vs The Third Reich  Image" /> <div class="user_quote"><blockquote class="user_quote">When Nuclear Winter returns with a plot to destroy Freedom Force and the free world, gaming's greatest heroes must team up with a flurry of fresh faces!  As the sinister soviet's plan unfurls, patriot city's finest find themselves flung through time into the greatest conflict the planet has ever seen:  World War 2!</blockquote></div>  <br />
<br />
The second of the series, Freedom Force vs. the Third Reich is a superhero tactical-rpg/strategy game with an extensive character customisation system.  As in the original Freedom Force game, the interface is intuitive and easy to use, the storyline is lighthearted and humorous, and there are excellent character development tools.  <br />
<br />
Missions are framed within stylish cutscenes that are highly reminiscent of the golden age of comics.  Nearly all of the action and movement in the game can be controlled by mouse, but shortcut keys are also functional. Gameplay is in real time by default, but with a turn based aspect, as with a tap of the spacebar you can pause the game and issue orders.  <br />
<br />
<br />
<span style="color: blue;">Additional game features</span><br />
<ul class="user_list"><br />
<li class="user_li">A brand new chapter in the ever-expanding Freedom Force universe.		<br /></li>		<br />
<li class="user_li">Six new playable heroes from two distinct eras of comic books.<br /></li>	    		<br />
<li class="user_li">A hoard of new villains bent on world domination.	<br /></li>		<br />
<li class="user_li">Radically enhanced graphics running on a brand new engine (Gamebryo).<br /></li>	<br />
<li class="user_li">Vastly improved multiplayer, including several completely new modes.<br /></li>	    <br />
<li class="user_li">For the first time in gaming, a trip to the Golden Age of comics.<br /></li><br />
<li class="user_li">Create your own comic battles with story-based multiplayer.<br /></li><br />
<li class="user_li">Fully destructable environments.<br /></li><br />
<li class="user_li">Real-time shadows, dynamic lights and more new rendering features.<br /></li><br />
<li class="user_li">Create your own hero with the hero editor.<br /></li><br />
<li class="user_li">Robust Modding tools.<br /></li></ul>
<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Computer Gaming World's Strategy Game of the Year 2002!</blockquote></div>
<br />
<br />
Developed by Irrational Games, and released in the U.S. on March 8, 2005 by publisher Vivendi Universal Games.<br />
<br />
<span style="color: blue;">System Requirements:</span><br />
733 MHz P3 or Athlon processor or equivalent.  128MB RAM, ATI Radeon 7000 or NVIDIA Geforce GTS or equivalent DirectX 9.0c compliant 32MB video card with hardware T&amp;L.  700MB hard disk space.  DirectX compatible sound card.  56K modem or broadband internet connection for online play.  Windows 98/ME/2000/XP<div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 03:04:54</pubDate>		</item>	</channel></rss>