<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'indie, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/indie/casual/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'indie, casual' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'indie, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/indie/casual/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Plasma Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/plasmapong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9e64b1ea440e01d7e9cfeaa8b6ade25_sq.jpg" title="Plasma Pong Image" /> Plasma Pong is a variation of Pong that utilizes real-time fluid dynamics to drive the game environment.<br />
<br />
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 01:39:25</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
<br />
Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title> The Last Stand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheLastStand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361ac18c550eea1968399dd373bd5b91_sq.jpg" title=" The Last Stand Image" /> In The Last Stand, your objective is to protect a barricade against the oncoming hordes. Manage your time during the daylight to search for weapons, survivors and repair.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 05:34:55</pubDate>		</item>		<item>			<title>Aveyond</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/031e994028781806728ab91a1c1df590_sq.gif" title="Aveyond Image" /> Aveyond is an independent RPG in the style of the classic 16-bit console RPG adventures like the best selling &quot;Final Fantasy&quot; series and &quot;The Secret of Mana.&quot;<br />
<br />
Rhen Darzon's life in her quiet village has been peaceful and uneventful until the day a mysterious priestess, barely alive, comes to her for aid. Within hours, Rhen becomes captured by the evil forces that had attacked the priestess, and she slowly becomes aware that her life has never been what it seems. She discovers powerful magical powers within herself, coupled with a dark destiny that she must choose.  As the &quot;chosen one,&quot; she and her companions must face the powerful demon Ahriman bent on destroying the land.<br />
<br />
Aveyond is a thrilling fantasy role-playing game with tons of secrets, items, spells, vast dungeons, monsters, mysteries, and quests! It features beautiful 2D graphics, an epic story, and a completely original musical score. Boasting over 50 hours of gameplay, 60 quests, and hundreds of locations across five large islands, Aveyond offers MANY MANY hours of exciting adventure!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 11:52:04</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>Cute Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cuteknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3019abf37090992a6f81219c33eb43bd_sq.gif" title="Cute Knight Image" /> A young woman seeks her destiny, and the truth about her past in this roleplaying game from Hanako Games. Beneath the city lurks a deadly dungeon full of perils and treasure. But most of the action and tough decisions take place when the young woman is in and around town, trying to find her place in this life and unravel the mystery of her past. Find romance, find a job to pay for fighting lessons, or spend time as a street musician learning your trade and playing for tips. This is not your traditional dungeon - delving, dragon-slaying tale! It's something of &quot;The Sims&quot; meets &quot;Princess Maker&quot; meets &quot;Dungeons and Dragons&quot;.<br />
<br />
Everyday decisions such as where to work, what to learn in school, or how to handle one's social life has an effect not only upon your short-term wealth and well-being, but has long-standing ramifications in what your character will eventually become as she reaches full adulthood.<br />
<br />
There are over 50 possible endings, from warrior to barmaid to princess and plenty in-between. The dungeon beneath the city, and events that occur during the game, and the items that can be found are all different every time you play. This is a game that is designed with replayability in mind, so there is plenty of fun and excitement to be had.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2006 12:18:33</pubDate>		</item>		<item>			<title>The Underside</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theunderside/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49622546e721cec4217678fb6be0e5b2_sq.gif" title="The Underside Image" /> the underside is an exploration based action platformer in the vein (it's a pun~) of games like castlevania, metroid, and cave story. however, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration (though the world is fully explorable).<br />
<br />
the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.<br />
<br />
the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it. <br />
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.<br />
<br />
the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:25:52</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>The Adventure's of Toby Turtle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TobyTurtle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/33e06a72025309c255a23c1bffe4bd2c_sq.png" title="The Adventure's of Toby Turtle Image" /> The Adventures of Toby Turtle<div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2006 07:25:57</pubDate>		</item>		<item>			<title>Zen bondage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zenbondage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/413ad9995ed541a521d5cb5c784ecfa9_sq.png" title="Zen bondage Image" /> In Zen Bondage you cover blocks of wood shaped like various animals with rope. You have a limited amount of rope to cover the block in, which you do by twisting and turning the figure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 09:45:00</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>The Pirate Tales</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepiratetales/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8911ee71e3a85cb657f13dc7e64b1a0d_sq.jpg" title="The Pirate Tales Image" /> Follow the adventures of Captain Caninbahl, Barley, Deckhand Dewey, Ruby Barnacle, and Planky the Parrot as they plunder their way through caves, underwater shipwrecks, and dangerous port towns. The Pirate Tales is a match-3 puzzle game spanning 100 chapter-style levels. Perform typical pirating duties, plunder treasure, and fight opponents in your quest to rescue Dewey's girlfriend, Ruby Barnacle.<br />
<br />
This game is developed and published by Twintale Entertainment.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Shore leave is supposed to be a happy time for a pirate, filled with carousing, picking fights, and tax-free plundering.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:23:33</pubDate>		</item>		<item>			<title>Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avatar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bed996e1d176a59b6178e5f8795e924_sq.gif" title="Avatar Image" /> <a href="http://avatar.terminatus.com" target="_blank" rel="nofollow">Join the World of Avatar!</a><br />
<br />
Calling all adventurers! <br />
<br />
The great land of Avatan is being threatened by a terrible power, and only you can defeat the monsters that are trying to destroy all we hold dear.  Equip yourself with magical items imbued with powerful effects, travel the world, and complete over 25 quests!  Wow!!<br />
<br />
<br />
----------------------------------------------------------<br />
Developer's Note:<br />
<br />
Avatar started originally as a class exercise in validating forms in PHP, but ended up becoming a full-fledged web game.  There's 3-4 hours of playtime, but it is still quite incomplete.  <br />
   The project might become active again in the future, in which you can expect: implement AJAX, character classes, abilities and skills, and other stuff!<br />
<br />
Thanks for playing.<br />
 - Jason<div style="clear:both;"></div> ]]></description>			<pubDate>26 Apr 2007 03:00:15</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Bridge Builder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bridgebuilder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfd0f8d1ba3c8931e98c2eb80a2efc95_sq.png" title="Bridge Builder Image" /> Bridge Builder is a game where you build bridges. In each level you have a limited budget to buy materials with, materials with which you have to build a bridge which will hold a train passing over it.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 01:58:32</pubDate>		</item>		<item>			<title>Scorched Planets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ScorchedPlanets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177d064362d8f40d8b11ebc597118643_sq.jpg" title="Scorched Planets Image" /> An epic space battle consumes a future galaxy as its eccentric inhabitants fight for domination.  Your mission is to join the conflict and hurl everything you have at the enemy.  Choose between races such as evil Dragons and the United Hamster Federation and take command of their inter-planetary super cannon.  Select your projectile, aim, fire and watch your foes panic as the chaos ensues.  Use weapons such as the Earthworm Bomb and the Kitchen Sink to outsmart and disgrace your opponents.  Your task will not be easy; Space is a dangerous place indeed.  Asteroids, comets, and multiple gravity fields will hinder your attacks, or even turn them against you.  With every successful strike you earn money to increase your bizarre arsenal and move one step closer to complete domination.  Hone your mastery in single player then humiliate your friends in multiplayer in this comic, space-themed artillery game.  Let the destruction begin!<br />
<br />
Download at <a href="http://www.scorchedplanets.com" target="_blank" rel="nofollow">http://www.scorchedplanets.com</a><div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 10:09:23</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>Armadillo Run</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armadillorun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92260044739d68b408c1fe9eabc7e8b5_sq.png" title="Armadillo Run Image" /> Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives you the freedom to solve each level in many different ways.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 02:13:47</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
<br />
This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>The Strategist</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/strategist/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a30d60bfd8f4148ef573a11ad5cade95_sq.png" title="The Strategist Image" /> The Strategist is a turn-based strategy game were you control regions and Command Centers. Each turn you are given a limited number of actions that you use to defeat your opponents. The actions include attacking, building upgrades and special actions such as &quot;Propaganda&quot; and &quot;Blitz&quot;.<br />
<br />
In the main campaign you take the role as the &quot;Union's&quot; youngest Strategists. During one of your practise sessions the military base is attacked by gas missiles that brainwash your soldiers and turn them against you! Also, your friend &quot;Strategist Ricks&quot; is captured! During the campaign you attempt to find out who is leading the attack and where they have taken Ricks.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 04:46:03</pubDate>		</item>		<item>			<title>PongCraft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pongcraft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/edc2b4554670b5c10c41dcd34d72945d_sq.jpg" title="PongCraft Image" /> Pong revision withing StarCraft universe, with power-ups, special moves, history mode, networked multiplayer mode, and so on.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 04:50:20</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Enigma</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e56e155b40203dd7e6f1caf148874e2_sq.png" title="Enigma Image" /> Enigma is a puzzle game inspired by <a href="/game/oxyd" class="game_link">Oxyd</a> on the Atari ST and Rock'n'Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones...<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 06:24:18</pubDate>		</item>		<item>			<title>Proximity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/proximity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3656fcefc35e147bb5d2c3d61d5abd27_sq.png" title="Proximity Image" /> I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.<br />
<br />
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles.  However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes.  Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.<br />
<br />
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 03:59:23</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Snuggle Children</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snugglechildren/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf8b93ca7a9f878e079e5a5d2153eefb_sq.png" title="Snuggle Children Image" /> This is a turn based RPG fan game featuring 3 cute children. They are Xenosaga's Nephilim, HDM's Lyra, and Aveyond's Rhen. This game is at a middle stage of being in-development. Note that in this game, the term &quot;nephies&quot; means &quot;children&quot;.<br />
<br />
Not enough screenshots? <a href="http://www.biancagames.com/snuggle_children_screenshots.html" target="_blank" rel="nofollow">Click  here to view all screenshots!</a><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 04:43:31</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Membrane Massacre</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/membrane/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/989a77d0fcf5f58bfaa64115d4c51b35_sq.png" title="Membrane Massacre Image" /> You take on the role of Dr. Smallship, a doctor in the late 21st century that invents a powerful shrinking device. With a new deadly bacterial infection spreading across the world that medical science has no cure for, our doctor gets the idea of shrinking a fully-armed space fighter in order to do things the old-fashioned way! The governments of the world quickly step in to offer their assistance, and five combat ships specially designed for inner-body combat are prepared for the dangerous mission of cleansing the body of the first test subject -- er, patient -- to undergo this dangerous surgery.<br />
<br />
This is of course his first attempt at such a mission, so hopefully things all go to plan. If they do, the world may have hope yet!<br />
<br />
Unfortunately, on your way into your patient, you were ambushed by several foes who managed to consume all of your weapons except your primitive energy weapon, the Blaster! Hopefully as you work your way through the patient's body, you'll recover them. Especially that experimental Freeze Bomb...<br />
<br />
The objective of the game is to pilot your ship, through the body of your first (brave!) patient who is infected with this deadly nameless bacteria, and destroy the sinister bacteria that are eating away at the patient's innards. You will visit the brain, the stomach, and finally the heart of the patient; the three areas that the bacteria attack. There is evidence that suggests a massive 'boss' bacteria that commands all of the others with its enlarged nucleus. Let's hope he didn't manage to consume any of your weapons!<div style="clear:both;"></div> ]]></description>			<pubDate>30 Mar 2007 08:21:58</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>SocioTown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SocioTown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd8a0ce8ab82be95b6cf642e14b1b0d2_sq.jpg" title="SocioTown Image" /> SocioTown is a 100% web-based 3D MMO. It'll be playable in your browser with no downloadable client required. It utilizes Adobe's Shockwave Player, which most browsers already have installed.<br />
<br />
When asked, what does the game closely resemble (because we all need comparisons, right?), I usually say it's an MMO Social Game with a bit of a mix of Nintendo's Animal Crossing and The Sims.<br />
<br />
Every building you see in the above screen shots will be inhabited by players and you'll be able to do a variety of activities around town. We're implementing a very intuitive social system that hasn't been done before to our knowledge. I'm personally very excited about this game so far and I can't wait for players to get their hands on it.<br />
<br />
(Excerpted from Outside The Box's Sociotown Dev Diary)<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 12:37:29</pubDate>		</item>		<item>			<title>Crush the Critters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crushthecritters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6d16cd28b1aaa855ed19a86327471da_sq.png" title="Crush the Critters Image" /> <small><em><li class="user_li">NOTE: This game is still in development. For news on what's going on, check out <a href="http://www.hedonismgames.com" target="_blank" rel="nofollow">the game's home page</a> or <a href="http://hedonismgames.blogspot.com" target="_blank" rel="nofollow">the official blog</a>.*</em></small><br /></li><br />
Crush the Critters is a game of whack-a-mole for your feet (using the dance pad), your mouse or your keyboard (you cheater!).<br />
<br />
<h1>The first beta is live!</h1>
The game has entered the first beta, which is just the Classic Mode. Some graphics still need polishing up, the sounds aren't complete, but that's what these early betas are for :) The game works, and will at least give you an idea of what's coming. Also please note that the game is more or less for kids, particularly at this stage without the humor of Adventure mode. <strong>Also please note that the game is shrunken quite a bit because of the size of the webpage!</strong> For full size play and to become an official beta tester, go to <a href="http://www.hedonismgames.com/beta/index.html" target="_blank" rel="nofollow">http://www.hedonismgames.com/beta/index.html</a><br />
<br />
<h1>Instructions</h1>
Click the critters as they come out before they can hide again! You can also use keyboard keys, although it makes the game much easier. They are (corresponding to the screen squares)<br />
<br />
Q     W      E<br />
A      ~       D  (there is no middle here)<br />
Z      X       C<br />
<br />
<h1>A Foot-Tastic Adventure!</h1>
As the resident Critter Stomper, your hometown has been overcome by the imminent threat of an onslaught of cute critters! It's up to you, moving from your own town, through numerous locales and ultimately into outer space to stop the critters!<br />
<br />
Using the typical dance pad 3x3 grid (with the exception of the middle square, of course), the player must stomp on critters as they appear on the screen. <br />
<br />
In classic RPG sense, collect equipment (shoes, socks, shoe laces and aglets - you know, those little things that cap the end of your shoe laces?), level up and collect money through bounties and successful missions crushing the cute-but-monstrous critters.<br />
<br />
Play is best with the dance pad, although the entire game can also be played with the mouse (great for <span style="font-size: 16px;">Wii players</span>) or the keyboard.<br />
<br />
<h1>Classic Mode</h1>
Classic mode is just like in the arcades! Play a quick round, choosing where to crush the critters, which ones to crush, how long to play and the difficulty. When done, collect your tickets, which can be used to purchase bonuses (cheats, artwork, etc.) or printable rewards!<br />
<br />
<h1>Awwwww... So Cute!</h1>
Crush the Critters has a fantastic artist - <a href="/user/Ariel" class="developer_link">Ariel Marsh</a> - who is handling all the great, cartoony style of the game.<br />
<br />
<h1>Printable Rewards</h1>
Printable Rewards are one of the greatest things about Crush the Critters! Why just let the game sit when you're done when you can print out all sorts of things, showing off your accomplishments? <br />
<br />
<h1>Other Features</h1>
Other great features of the game will include:<br />
<ul class="user_list"><br />
<li class="user_li">Unlockable locales (places) and critters for Classic Mode.<br /></li><li class="user_li">Playable on the Wii Opera Browser!<br /></li><li class="user_li">Cheat Modes and Challenges.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:28:46</pubDate>		</item>		<item>			<title>Ragdoll Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragdollmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f032b7c77162b607f0c8fbae96baa521_sq.png" title="Ragdoll Masters Image" /> Ragdoll Masters is an experiment in the world of 2D beat 'em' ups with the use of ragdoll physics. In this game you control a stylized martial arts master, making his way through stronger and stronger opponents with spectacular moves and impressive blows. It features some of the most sophisticated physics ever used in 2D games and plenty of other neat effects.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:40:12</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Merry Gear Solid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/merrygearsolid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5822bab63a4dba007e69e7f5e569fd77_sq.png" title="Merry Gear Solid Image" /> merry gear solid: secret santa is a top down stealth action game in the vein of hideo kojima's metal gear solid series.<br />
<br />
it's grid-based as it was entered in the daily click grid-based x-mas game competition. it won 1st place.<br />
<br />
use distractions and tools you find around the level to distract and get past any guards that are you in your way.<br />
<br />
the game is relatively short, taking around 10-20 minutes to complete. the story is related to the metal gear solid series' plot so if you haven't played those games, you might be kind of lost.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:06:28</pubDate>		</item>		<item>			<title>Thinkin'in</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thinkin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ae5827127a7965e4c9c03af5c07dd3c_sq.png" title="Thinkin'in Image" /> Thinkin'in is a Logic , memory and hability game with two game modes (training and exam) with ten minigames, two Languages( English - Spanish ) and local Ranking.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2007 05:58:18</pubDate>		</item>		<item>			<title>iKonquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikonquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/775e1632244ade44d2eecf2484ca0fb1_sq.png" title="iKonquest Image" /> iKonquest is a simple turn-based strategy multiplayer game of galactic conquest. The object is to conquer the entire (2 dimensional) galaxy. Each planet produces a fixed number of ships every turn. The game currently can only be played with other players. No AI has been programmed yet. It's a simple game similar to risk without the border restrictions.<br />
<br />
The original game was created by Rick Raddatz in 1987. A second game for the K desktop environment called Konquest was developed initially prior to 1999? by Russell Steffen. Much of the concept was borrowed from the Konquest source repository.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 08:30:39</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>Galcon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galcon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c048245f7fe9c2273c39144924bbc4_sq.png" title="Galcon Image" /> Galcon is an awesome high-paced multi-player galactic action-strategy game. You send swarms of ships from planet to planet to take over the galaxy. It's arcade action risk with planets! Anyone can play - only takes 30 seconds to learn.  Multi-player network game for up to 12 players with teams.  15 different single player missions against 7 different computer players. Attack planets with thousands of swarming ships!  Short battles, epic warfare - only 5 minutes per round.  Net ranking of all net players.  Good times guaranteed!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:58:24</pubDate>		</item>		<item>			<title>Shellcore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shellcore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ab73002904521daff1927dc5102ade2_sq.png" title="Shellcore Image" /> <span style="font-size: 16px;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;color: #DACDB5;background-color: #25324A;">Shellcore Beta<div style="clear: both"></div></span><br />
 <br />
<span style="color: #82622A;"><em>Shellcore</em> is a simple tank game made in Torque Game Builder. You control the tank with &quot;w&quot;, &quot;a&quot;, &quot;s&quot; and &quot;d&quot; and fire shells with the left mouse button. The right mouse button fires the machine gun which is good for destroying RPGs before they hit your tank.<br />
<br />
The point of the game is to get the highscore. Challenge your friends and enemies to beat your score. If they are unable, point and laugh at them.<br />
<br />
I made <em>Shellcore</em> in order to get acquainted with the new Torque Game Builder. It is currently in beta stages.<br />
<br />
Just have a little fun with the game . . . I also appreciate suggestions.</span><br />
<br />
<br />
                      <strong>---The Esteemed Creator of <em>Shellcore</em></strong><br />
<br />
<br />
<br />
______________________________________________<br />
<span style="font-size: 16px;font-weight: bold;color: orange;">System Requirements</span><br />
<br />
<strong>Minimum</strong><br />
<br />
500 MHz processor<br />
256 MB RAM<br />
Windows 98<br />
OpenGL or DirectX compatible accelerated 3D video card<br />
<br />
<strong>Recommended</strong><br />
<br />
1.0 GHz processor<br />
512 MB RAM<br />
Windows XP<br />
nVidia or ATI accelerated 3D video card<br />
______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:44</pubDate>		</item>		<item>			<title>Sexxes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sexxes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c5bee7d19cc8a68d8a218eb1acaba7c_sq.png" title="Sexxes Image" /> Remake of a classic russian board game. Your target is to shoot all of opponents checkers out of the board.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 11:43:10</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Glatte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7102f2df219f9d1e4c2cf5a12ec073_sq.png" title="Glatte Image" /> <span style="color: green;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;font-size: 16px;">GLATTE<div style="clear: both"></div></span><br />
<br />
In <em>Glatte</em> you play a ship that must destroy as many dirty alien scum as possible. You have a photon torpedo launcher as well as a heat ray to help you destroy the dirty alien scum. Dirty alien scum are bad. Destroy them.<br />
<br />
<em>Glatte</em> is a simple <em>Galaga</em> clone I made for a high school project two years ago. (2005) It's a small download, so just enjoy it on your lunch break for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:30:17</pubDate>		</item>		<item>			<title>Transmigration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transmigration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5339d48d27969f9e3be542bf93a7f358_sq.png" title="Transmigration Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2007 10:01:47</pubDate>		</item>	</channel></rss>