<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'core, Gameboy' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/core/Gameboy/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'core, Gameboy' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'core, Gameboy' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/core/Gameboy/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Super Mario Land</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermarioland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e298c3af79528a146e5ccad8c97006d1_sq.jpg" title="Super Mario Land Image" /> Super Mario Land is the first Super Mario game for the Nintendo Gameboy. In the game Mario has to save Daisy, who has been captured by the evil Tatanga.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:05:03</pubDate>		</item>		<item>			<title>The Legend of Zelda: Oracle of Seasons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oracleofseasons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0f1adf21e4d9653fa7bab34f29ad8b1_sq.jpg" title="The Legend of Zelda: Oracle of Seasons Image" /> When Link awoke, he found himself in a forest he had never seen. Confused, he looked around blankly at the unfamiliar surroundings. He heard pleasant music and laughing voices echoing from deep within the woods. Link followed the inviting voices until he came upon a traveling troupe of actors. He was immediately struck by the beauty of a young woman who was dancing about in circles. When the girl noticed Link, she smiled brightly and called to him.<br />
<br />
&quot;Welcome to Holodrum. I am Din, the dancer,&quot; she said with glee. &quot;Would you like to dance with me? Don't be shy. It will be more fun if we dance together.&quot; She took him by the hand, and he reluctantly began to dance. Unfortunately, this blissful moment did not last long. The sky suddenly went dark, and there was a loud crash of thunder, followed by a resounding, thunderous voice.<br />
<br />
&quot;I've found you, Din! You can't deceive me by disguising yourself as a dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of Seasons!&quot;<br />
<br />
Link was blown back by the tornado as he struggled against its awesome force, and Din was swept away in the wind... <br />
(from the Oracle of Seasons manual)<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:35:09</pubDate>		</item>		<item>			<title>The Legend of Zelda: Oracle of Ages</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oracleofages/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34e152cecc4638553215c64d0ca07fd0_sq.jpg" title="The Legend of Zelda: Oracle of Ages Image" /> Link awoke one day to find himself deep in a strange forest. As he started to walk through the woods, he heard cries for help coming from just up ahead of him. Link hurried toward the voice, only to find a group of monsters surrounding the woman who was screaming. When the monsters saw Link, they immediately fled.<br />
<br />
The woman who was being attacked was none other than Impa, nurse to Hyrule's Princess Zelda. Impa said she had come to the forest to search for a singer named Nayru.<br />
<br />
As they traveled even deeper into the forest, they found a young woman singing. Invited to sit by the group of animals that listened to the girl's song, Link joined in the circle and let the beautiful song fill his ears and penetrate his heart. This was surely Nayru, the singer Impa was searching for. Just then, Impa erupted in a cackling laugh.<br />
<br />
&quot;Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you my own!&quot;<br />
<br />
The shadow that called itself Veran began swooping about the forest before flying straight into the body of the frightened singer. A blinding light shone forth from Nayru's body.<br />
<br />
&quot;Now the power of the Oracle of Ages is mine! I can travel through time at will! Now a new age shall begin -- an age of shadows!&quot; And with that, Veran and Nayru vanished.<br />
<br />
Nayru was actually the Oracle of Ages who controlled time in this land of Labrynna. When the oracle was kidnapped, the flow of time in Labrynna was distorted, and strange things began to happen. Before vanishing, Veran said, &quot;When the past changes, so does the present.&quot; Her plan was to travel to the past and gather power from the sorrows of the people of Labrynna so that she could create her age of shadows.<br />
<br />
Will Link be able to free Nayru from Veran's evil clutches? Such is the quest that Link must now undertake.<br />
(from the Game Boy Color Legend of Zelda: Oracle of Ages manual)<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:31:59</pubDate>		</item>		<item>			<title>Metroid II: Return of Samus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metroid2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e07452356c39a0c9b8efb067c883389c_sq.jpg" title="Metroid II: Return of Samus Image" /> After the events on planet Zebes (alternately known as 'Zebeth'), the Galactic Federation decided that the Metroids must be eradicated to prevent anything similar from happening in the future. The danger was simply far too great. An extermination squad was sent to the Metroids' homeworld: SR388. Mysteriously, they were never heard from again...<br />
<br />
Samus Aran was considered the only one capable of completing this mission, and so she was called on once again, to wipe out the entire Metroid species by herself. In spite of the disturbing disappearance of the special squad sent in before, Samus ventures into the depths of SR388 alone, collecting upgrades to her Power Suit and hunting down these dangerous, yet curiously fascinating, creatures.<br />
<br />
However, the Metroids aren't simply the floating green parasitic jellyfish she encountered before... No, here in their home world, they grow beyond that and evolve into far more unnerving and powerful creatures, becoming increasingly tougher to kill. These creatures are defined by the stages of their evolution: Alpha, Gamma, Zeta, and Omega. Finally, the source of all Metroids, the Queen, lurks at the climax of the game.<br />
<br />
Thoroughly scouring the murky depths of SR388, finding herself frequently lost in it's maze-like catacombs, and barely struggling her way out of some frightful close encounters with the Metroids, Samus clearly has her work cut out for her. However, with the help of conveniently hidden Missile and Energy Tank expansions, as well as the Varia Suit and arm cannon upgrades (the Ice Beam in particular was helpful - those savvy with the series will understand why!), she manages to battle through this challenge and arrive at the Queen Metroid... A massive, freakish monster that is so advanced in her mutated evolution she barely even resembles her own offspring...<br />
<br />
The Queen, outraged at Samus for destroying her children, bursts through a wall and -eats- Samus! With some quick thinking, Samus curls into her Morph Ball and sets off as many bombs as she can inside the beast's stomach. After being consequently expelled out in result (and likely covered in some sort of mucus or slime), she's immediately attacked again! Narrowly scraping the surface of death, Samus leaps away from the lashing maw of the Queen, and frantically plugs her with every Missile she's got.<br />
<br />
After suffering enough concussive blasts, the Queen is reduced into nothing but withering ash... Victorious, Samus makes her way through the giant tunnel the Queen had occupied during the battle, and heads for the planet's surface, where her ship waits for her. But wait.. what is this pulsing mass in the dark..? An.. egg..?<br />
<br />
Samus witnesses the birth of the last Metroid as it breaks free of it's shell... The hatchling is immediately drawn to Samus - yet, it doesn't attack her. In an alert, confused analysis, Samus decides that since she was the first thing it saw after being born, it must see her as it's mother..! The little hatchling eats through obstacles in Samus' path as she treks for her ship to finally leave SR388, exhausted, her mission complete. Seeing this kind of behavior in the creature causes Samus to take the last survivor of the species back with her to the headquarters of the Federation... <br />
<br />
This bizarre turn of events on SR388 results in the next compelling chapter in the franchise: Super Metroid. It's an underrated and misunderstood gem in the series, one that definitely deserves a chance, especially considering that it's the story that defines the rest that follow it. <br />
<br />
Give it a play, you might be pleasantly surprised...<br />
<br />
See you next mission!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:39:50</pubDate>		</item>		<item>			<title>Crystalis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crystalis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/133205ed5b191b820bcf427263af2f65_sq.png" title="Crystalis Image" /> Taken from GameFaqs.com, thanks to Masvega<br />
<br />
It has been said that an ending is merely a beginning in disguise. And so it was that when the Great War engulfed the world, bringing civilization as we <br />
know it to an end, it ushered in the dawn of a new era. An era in which science and technology were shunned - for they had proven to be mankind's <br />
downfall - and the ancient arts of sorcery and magic were revived.<br />
<br />
As the survivors slowly rebuilt their world, towns and villages began to spring up, and the wisest and most capable of the magicians used their power <br />
to keep order. Peace reigned over the land for a hundred years... Until a powerful magician named Draygon, intrigued by the forbidden ways of science, began to study the principles of machines and flying. Realizing the power he might wield if he combined his magic with technology, his mind became twisted by the urge to control and dominate his fellow men.<br />
<br />
Draygon created a computer capable of simulating his magic powers. He placed it in a floating, fortified tower; and from this airborne fortress, he built and controlled his growing empire, until the entire planet was threatened by his ever-spreading evil.<br />
<br />
In an attempt to combat Draygon, the other magicians constructed a series of powerful swords, along with powerful items to use with these swords. Based on the basic elements of the land - wind, fire, water, and thunder - the four swords, if used together at full power, would transform into the next elemental stage - that of crystal. This would be the mightiest weapon ever created: the sword Crystalis.<br />
<br />
Learning of their idea, Draygon seized the weapons; but they had made them too well, and he was unable to destroy them. Knowing they could only defeat him if used together, Draygon scattered the weapons throughout the land, and stripped the wise magicians of most of their powers.<br />
<br />
In desperation, they began to study the writings from the time of the Great War, where they learned of a great magician, the most powerful who had ever lived. He had been imprisoned in a cave and frozen by the evil forces of the Great War, who had hoped to use his powers to control the world after the war. Searching the globe, the wise men found the cave, and were amazed to find that the mighty magician frozen within was a mere lad.<br />
<br />
Though they knew it might destroy them, they pooled all of their remaining powers in an attempt to will him back to life. When the boy awoke - his mind a blank, even his name forgotten - they had vanished, leaving him to find his destiny in this strange new world.<br />
<br />
In Crystalis, you play the role of the young magician, making your way through Draygon's hostile land in an attempt to locate the weapons you will <br />
need to defeat him. Draygon's monsters and black magic will threaten you at every turn; but you must not falter - only you can deliver the world from his <br />
scourge of evil!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 04:38:32</pubDate>		</item>		<item>			<title>Tetris (GB)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c15c9059bc624a10083bfe9d6fea0595_sq.jpg" title="Tetris (GB) Image" /> Tetris, tetris, tetris. Nothing beats the original good ol' Nintendo Gameboy Tetris!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 02:41:14</pubDate>		</item>		<item>			<title>Populous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f2420186ca8e0e9832f158ee540b9d71_sq.jpg" title="Populous Image" /> In Populous you play a god, who has to watch over a people and make them stronger, so that eventually your people can conquer another group of people which are controlled by another god.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:37:35</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Rock N Roll Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocknroll/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65a8e8fc326e3ac249c4435490a3b35b_sq.jpg" title="Rock N Roll Racing Image" /> The races themselves put the player against two (in 2-player games) or three (1-player games) computer opponents and are viewed from an isometric viewpoint. In the background play instrumental versions of several heavy metal and rock 'n roll songs: &quot;Paranoid&quot; by Black Sabbath, &quot;The Peter Gunn Theme&quot; by Henry Mancini, &quot;Highway Star&quot; by Deep Purple, &quot;Born to be Wild&quot; by Steppenwolf, and &quot;Bad to the Bone&quot; by George Thorogood. Players are updated on the race by commentator &quot;Loudmouth Larry&quot; (Larry &quot;Supermouth&quot; Huffman) making comments like &quot;The race is set, the green flag drops!&quot; (or &quot;Let the carnage BEGIN!&quot;), or &quot;Rip: is about to blow!&quot; at appropriate points through the race. (There is a slight pause between a name and action, as each name and each action is its own sound effect, which can be heard in the FX screen).<br />
<br />
The tracks are littered with mines, money power-ups ($1,000 for each one you collect), and health power-ups. Similarly, in each lap, each player's frontal weapons (energy weapons or missiles), rear weapons (oil slicks or mines), and turbos (jumps or nitro boosts) are recharged. The number that you get depends on the ammo upgrades you've bought, which maxes out at 7. You get money for blowing opponent cars up and for lapping (gaining a full 1 lap lead on the opposition) your opponents.<br />
<br />
The race goes on for 4 laps and the final standings provide rewards: 400 points and $10,000 for first place, 200 points and $7,000 for second, 100 points and $4,000 for third, nothing for fourth. Money is used to buy upgrades and new cars. Points are used to advance to the next racing class or the next planet. In 2-player mode, one player can choose to advance and leave their &quot;loser friend&quot; (as the character in charge of advancement calls players without enough points to advance) behind, kicking him/her out of the game for good. Once left behind, the other player has no choice but to hope that they had written down their password (available fron the F/X screen) and that the other player will reset the game and let them try again at some point.<br />
<br />
<br />
--from the Rock and Roll Racing wiki<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:27:53</pubDate>		</item>		<item>			<title>Battletoads &amp; Double Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battletoadsdoubledragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f730de67aef90750148a7abe9589a7b_sq.jpg" title="Battletoads &amp; Double Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 04:24:43</pubDate>		</item>		<item>			<title>Kid Icarus: Of Myths and Monsters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kidicarusmyths/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e7fe4149e80ac1ecb33c6de6e69bb3f_sq.jpg" title="Kid Icarus: Of Myths and Monsters Image" /> Myths and Monsters is to date the only sequel to the original Kid Icarus.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:21:00</pubDate>		</item>		<item>			<title>Resident Evil Gaiden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvilGaiden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cd980f78aa313bb5f12db144de099fe_sq.jpg" title="Resident Evil Gaiden Image" /> With countless traps to avoid, rooms to explore, puzzles to solve and mysteries to uncover, each lurking horror survived will take you closer to the source of the RESIDENT EVIL. Survival is your only option.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 04:00:54</pubDate>		</item>	</channel></rss>