<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'Windows, flash' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/Windows/flash/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'Windows, flash' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'Windows, flash' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/Windows/flash/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>fl0w</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fl0w/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1f394117291171a5efa08acdea3034e_sq.jpg" title="fl0w Image" /> flOw is a Flash game created by Jenova Chen and Nicholas Clark. The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 04:25:56</pubDate>		</item>		<item>			<title>N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc3696ea247654cd9db0970bf9b943ad_sq.gif" title="N Image" /> N - 2005 by Metanet Software<br />
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N has been described as reminiscent of lode runner -- you're a little dude running around in a puzzle-y world inhabited by enemies.<br />
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But in N, there's a twist: the ninja is driven not only by a thirst for gold, but also by a physics simulation.<br />
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Death, which happens often, is quite animated.<br />
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<strong>note:</strong> death never felt so good -clint<br />
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.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:26:59</pubDate>		</item>		<item>			<title>Indestructo Tanko</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/indestructotank/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c22c2aed369a7e6b36e859d28c60386_sq.jpg" title="Indestructo Tanko Image" /> This flash game is when an army of enemies march to kill you.<br />
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A sidescroller with a difference. In IndestructoTank, your only weapon against the enemy is you--launch yourself at the enemy in this simple physics based game.<br />
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Bounce from bombs to enemy planes and destroy them in mid-air. After you &quot;land&quot; you will get exp points. When you have enough points, you can upgrade the number of enemies that appear, which allows for longer combos as you juggle your tank from enemy to enemy. <br />
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Your tank can't be destroyed unless it runs out of fuel, so crash and smash your way to victory before you run dry!<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 02:10:25</pubDate>		</item>		<item>			<title>The Fancy Pants Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefancypantsadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/868d3933117b766ca883a7d0aea06f9b_sq.jpg" title="The Fancy Pants Adventure Image" /> Fancy Pants Adventure is a smooth, flowing side scroller.  You can do back flips, roll down hills, and run up walls all while wearing your fancy pants.  There are three levels that end with a final boss fight.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 04:45:57</pubDate>		</item>		<item>			<title>Interactive Buddy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interactivebuddy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d873b51903c293936fd3507bb5569bfe_sq.jpg" title="Interactive Buddy Image" /> Release your aggression by causing harm to the little guy.  More damage gives you more money to buy new items and skins.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:51:33</pubDate>		</item>		<item>			<title>Flash Element TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashElementTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4ad8c1eb85f03aa2dc7eea5776d1b8f_sq.jpg" title="Flash Element TD Image" /> This addictive little flash game uses the Warcraft defensive towers to protect your little strip of land from wave after wave of &quot;creeps&quot;.<br />
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Place your towers around the track to prevent the creeps from reaching the end.  You earn interest based on the amount of gold you have left at the end of each turn, so place your towers sparingly.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:07:07</pubDate>		</item>		<item>			<title> The Last Stand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheLastStand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361ac18c550eea1968399dd373bd5b91_sq.jpg" title=" The Last Stand Image" /> In The Last Stand, your objective is to protect a barricade against the oncoming hordes. Manage your time during the daylight to search for weapons, survivors and repair.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 05:34:55</pubDate>		</item>		<item>			<title>Draw Play</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drawplay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b47627971ec539e8bb9442d0413681de_sq.jpg" title="Draw Play Image" /> Help the character reach the flag by drawing ground for him to walk on.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:58:58</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
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<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
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The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
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<strong>Category:</strong> Quiz<br />
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<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Peasant's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peasantsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38fb7c4b35c2e899a7e97dff5922e93d_sq.png" title="Peasant's Quest Image" /> &quot;Control a short-panted 'peasant' named Rather Dashing as he stumbles through Peasantry in his 'quest' to get revenge on a dragon thing.&quot; -Videlectrix<br />
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A real long time ago, in the peasant kingdom of Peasantry, some people lived... in fear. You are Rather Dashing, a peasant wearing short pants, who returns from his vacation to find his thatched cottage BURNiNATED! You set out on a quest to get revenge on Trogdor once and for all. So will he stay alive and protect this peasant kingdom from burnination? YOU decide!!!<br />
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This game was made by Mike and Matt Chapman of Homestar Runner fame, and by programmer Jonathan Howe.  There are several in-jokes in the game that also commonly appear on the Homestar Runner site.  It's clearly inspired by older adventure games like Sierra's King's Quest series.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 03:47:49</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
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Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Line Rider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linerider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dbe49e81b4ca54b212dc5d7cae8eabf_sq.jpg" title="Line Rider Image" /> Line Rider is a very simple, yet super fun and addicting game, the player takes the role of lets say a god that has to draw lines for a little man to ride on, doing this the player can create any shape he wants, loops, backflips, nosegrinds, you decide!<br />
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Official website: http://www.official-linerider.com<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:40:29</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Engines Of Creation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eoc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ef38d28bd8abb500479841588b2c6a3_sq.jpg" title="Engines Of Creation Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 11:40:15</pubDate>		</item>		<item>			<title>B29 Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/B29Assault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59666ea46a57db1c9a9e1744e4fca9cd_sq.gif" title="B29 Assault Image" /> In the mid 21st century the world has been taken over by terrorists. You come from the future to change the past. Your weapon? A radical, 23rd century remake of the B29 bomber. Your objective is to destroy the terrorist threat that has control of the world!<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 09:14:33</pubDate>		</item>		<item>			<title>Caravaneer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Caravaneer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9485f19bd1c29db8671148c5131a283a_sq.jpg" title="Caravaneer Image" /> Set in a post apocalyptic world, you are required to transport goods between towns to gain money. Fallout style turn based battles with RPG stat system and party management. Quite a good little Flash based game for any Fallout/Wasteland fan.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 04:55:05</pubDate>		</item>		<item>			<title>Bow Man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bowman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab4364f9aba47c55bc10be3522fecb04_sq.jpg" title="Bow Man Image" /> Practice your archery skills against a target, and then compete against a computer character or a firend.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:32:07</pubDate>		</item>		<item>			<title>Stick Soldiers II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ss2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fab335fc7c61a4a79fd653acdc79c741_sq.jpg" title="Stick Soldiers II Image" /> Stick Soldiers II is a free flash-based game that has cought my attention ever since I played the first part and has eversince been one of my favourite flash games. I can only recommend this to anyone!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:57:43</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
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Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
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Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
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There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>Proximity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/proximity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3656fcefc35e147bb5d2c3d61d5abd27_sq.png" title="Proximity Image" /> I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.<br />
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It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles.  However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes.  Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.<br />
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I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 03:59:23</pubDate>		</item>		<item>			<title>NexGame</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa2327984e63058d8e52b089922ba162_sq.png" title="NexGame Image" /> Very simple game.  Click the mouse to punch through the walls.  All about timing.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:00:52</pubDate>		</item>		<item>			<title>The Impossible Quiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/impossiblequiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25152464246842cb1c0a41b7969a33a8_sq.gif" title="The Impossible Quiz Image" /> The Impossible Quiz is a quiz requiring patience, reflexes and smarts in order to beat.  The game has 100 questions (or does it?) that each have their own unique twist.  A puzzle game like no other, with questions and answers that will make you laugh.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 02:58:29</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Zoo Keeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zookeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80d24a4f50e1551864e6ea173288d76b_sq.jpg" title="Zoo Keeper Image" /> Swap adjacent animals to line up 3 or more of the same kind to eliminate them.  Get the required amount of animals in the times given.  There is also a random animal square that, when clicked, will eliminate all of the animals on screen that it stops on.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 04:54:46</pubDate>		</item>		<item>			<title>Stick Soldiers III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ss3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeabb39abf7e3d40fa820e94b05823bf_sq.jpg" title="Stick Soldiers III Image" /> The game is still WIP and the final price is not clear yet, however the $20 price is rumored to be true.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 03:15:09</pubDate>		</item>		<item>			<title>Can you pass the third grade?</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/canyoupassthethirdgrade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26ef8d1e01a93e6636b8c06a56110e47_sq.jpg" title="Can you pass the third grade? Image" /> Pass third grade by matching states to their places on the map!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 06:49:09</pubDate>		</item>		<item>			<title>Missile Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MissileCommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d485098cbf385245ad46a248ba3be94d_sq.jpg" title="Missile Command Image" /> <strong>Developer:</strong> Atari <br />
<strong>Publisher:</strong> Atari <br />
<strong>Designer:</strong> Dave Theurer <br />
<strong>Release date:</strong> July 1980 <br />
<strong>Genre:</strong> Shoot 'em up <br />
<strong>Mode:</strong> Up to 2 players, alternating turns <br />
<strong>Platform(s):</strong> Arcade, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, Game Boy, Game Boy Color, Mobile Phone, PC, PlayStation <br />
<strong>Input:</strong> Trackball; 3 buttons <br />
<strong>Arcade cabinet:</strong> Upright, cabaret, cocktail, and cockpit <br />
<strong>Arcade CPU:</strong> M6502 (@ 1.25 MHz) <br />
<strong>Arcade sound system:</strong> POKEY<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:33:19</pubDate>		</item>		<item>			<title>Super Mario Rampage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariorampage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97a98096a1173e5bdbcc5c0802b6f969_sq.jpg" title="Super Mario Rampage Image" /> Mario has had it with all of the enemies you have faced.  Jumping on them just simply wont suffice anymore, so he brought out his shotgun and is proceeding to go on a rampage through the Mushroom Kingdom.  Shoot all of the Goombas, Koopas, and everything else that gets in your way.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 03:20:43</pubDate>		</item>		<item>			<title>Crush the Critters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crushthecritters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6d16cd28b1aaa855ed19a86327471da_sq.png" title="Crush the Critters Image" /> <small><em><li class="user_li">NOTE: This game is still in development. For news on what's going on, check out <a href="http://www.hedonismgames.com" target="_blank" rel="nofollow">the game's home page</a> or <a href="http://hedonismgames.blogspot.com" target="_blank" rel="nofollow">the official blog</a>.*</em></small><br /></li><br />
Crush the Critters is a game of whack-a-mole for your feet (using the dance pad), your mouse or your keyboard (you cheater!).<br />
<br />
<h1>The first beta is live!</h1>
The game has entered the first beta, which is just the Classic Mode. Some graphics still need polishing up, the sounds aren't complete, but that's what these early betas are for :) The game works, and will at least give you an idea of what's coming. Also please note that the game is more or less for kids, particularly at this stage without the humor of Adventure mode. <strong>Also please note that the game is shrunken quite a bit because of the size of the webpage!</strong> For full size play and to become an official beta tester, go to <a href="http://www.hedonismgames.com/beta/index.html" target="_blank" rel="nofollow">http://www.hedonismgames.com/beta/index.html</a><br />
<br />
<h1>Instructions</h1>
Click the critters as they come out before they can hide again! You can also use keyboard keys, although it makes the game much easier. They are (corresponding to the screen squares)<br />
<br />
Q     W      E<br />
A      ~       D  (there is no middle here)<br />
Z      X       C<br />
<br />
<h1>A Foot-Tastic Adventure!</h1>
As the resident Critter Stomper, your hometown has been overcome by the imminent threat of an onslaught of cute critters! It's up to you, moving from your own town, through numerous locales and ultimately into outer space to stop the critters!<br />
<br />
Using the typical dance pad 3x3 grid (with the exception of the middle square, of course), the player must stomp on critters as they appear on the screen. <br />
<br />
In classic RPG sense, collect equipment (shoes, socks, shoe laces and aglets - you know, those little things that cap the end of your shoe laces?), level up and collect money through bounties and successful missions crushing the cute-but-monstrous critters.<br />
<br />
Play is best with the dance pad, although the entire game can also be played with the mouse (great for <span style="font-size: 16px;">Wii players</span>) or the keyboard.<br />
<br />
<h1>Classic Mode</h1>
Classic mode is just like in the arcades! Play a quick round, choosing where to crush the critters, which ones to crush, how long to play and the difficulty. When done, collect your tickets, which can be used to purchase bonuses (cheats, artwork, etc.) or printable rewards!<br />
<br />
<h1>Awwwww... So Cute!</h1>
Crush the Critters has a fantastic artist - <a href="/user/Ariel" class="developer_link">Ariel Marsh</a> - who is handling all the great, cartoony style of the game.<br />
<br />
<h1>Printable Rewards</h1>
Printable Rewards are one of the greatest things about Crush the Critters! Why just let the game sit when you're done when you can print out all sorts of things, showing off your accomplishments? <br />
<br />
<h1>Other Features</h1>
Other great features of the game will include:<br />
<ul class="user_list"><br />
<li class="user_li">Unlockable locales (places) and critters for Classic Mode.<br /></li><li class="user_li">Playable on the Wii Opera Browser!<br /></li><li class="user_li">Cheat Modes and Challenges.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:28:46</pubDate>		</item>		<item>			<title>Tower Defense Extreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tdextreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3280434592a38c1fd304ca8966ea142d_sq.gif" title="Tower Defense Extreme Image" /> <h1><u>Flash Tower Defence</u></h1>
<br />
<h2><span style="color: #0E70B4;"><u>1)Intro, What is a TD ?</u></span></h2>
Well, some weeks ago I said I would update this section. I finally did.<br />
<br />
- For those who already know what a 'Tower Defense' is, I will just say, this one use the main features of them, but I'll also add my own.<br />
- For those who don't, Tower Defense consist of a map, on which monsters spawn from a defined spot, and walk on a path. You got to build towers along this path to kill those monsters. You can upgrade those towers, and research some advanced one.<br />
Tower defense was made popular by the warcraft 3 modification and '<a href="/game/masterofdefense" class="game_link">Master of Defense</a>'.<br />
<br />
<br />
<h2><span style="color: #0E70B4;"><u>2)Features</u></span></h2>
The game is still under development, but some features are already done (or at least 'playable').<br />
-You'll be able to choose several game mode, classical TD, contineous spawn, labyrinth, checkpoint and so on, i'll explain all of those once the game is released.<br />
-You start with the ability to build 4 basic towers: ground, air, ice, and a ground splash, from there you'll earn new towers as the level in research increase.<br />
-You can use 'knowledge' points, tu upgrade tower element (like fire, air, ice, etc...-, to sell tower for a more good price and earn more money on each kill. Those knowledge pool are also needed to the advanced and elite towers.<br />
-An editor, people who like the game will be able to make theyr own map, and it will become available for the community.<br />
-A random map generator: You can choose to play pre-made maps or to generate random maps, you won't play the same map twice if you don't want to!<br />
-Once the game is released, multiplayer support will be added, a tournament/ladder aswell.<br />
-All of those features will be available when the game is release, but once it is, i'll work on a multiplayer gamemode.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 05:30:39</pubDate>		</item>		<item>			<title>Combat Heaven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/combatheaven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49f83723f9d01894f0d85570490063c3_sq.jpg" title="Combat Heaven Image" /> You are a super soldier standing up against an entire army.  Upgrade your weapons and armor to defeat the tanks and artillery.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:01:56</pubDate>		</item>		<item>			<title>Bloody Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodyblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b666785b40c602d3a6dcd079c94f365c_sq.jpg" title="Bloody Blades Image" /> Bloody Blades is a constantly moving side scroller.  You are a ninja, running and jumping from tree to tree.  As enemies come at you, you have to either cut them in half or shoot a charged shot of energy at them.  Your energy can also be used to give you super speed and fly you back up to the top of the trees.  If you get hit by an enemy or fall off of the trees, you will lose health.  There are health orbs to pick up that will heal you a bit.  Try to stay alive and kill as many bad guys as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:30:55</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Samorost</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/samorost/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3045b30de800f4c83b6e4e39d1c1cb3f_sq.jpg" title="Samorost Image" /> Samorost<br />
<br />
The inhabitant of a asteroid finds another asteroid hurling for his home.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 05:40:43</pubDate>		</item>		<item>			<title>TROGDOR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TROGDOR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/504fa2c610a3aa6181a19df87b0869fa_sq.png" title="TROGDOR! Image" /> &quot;The beefy armed dragon has had it up to here with those pesky peasants. Achieve burnination and watch the countryside go up in flames.&quot; -Videlectrix<br />
<br />
TROGDOR! is a game based on the character of Trogdor from the Homestar Runner website. You play as Trogdor, squishing peasants and burninating cottages, all while avoiding knights and archers.<br />
<br />
It was designed by Mike and Matt Chapman and programmed by Jonathan Howe.  It features several voice overs by Strong Bad and includes other references to Homestar Runner as well.<br />
<br />
On March 12, 2007, a new version of the game designed for use with the Nintendo Wii was released, joining five other games by the same team on Viidelectrix.com.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:15:56</pubDate>		</item>		<item>			<title>De-Animator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deanimator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f3deac3203386ff11c43d012f6614bd_sq.png" title="De-Animator Image" /> De-Animator is a simple flash game, &quot;based on stories by HP Lovecraft&quot;. The goal of the game is simply to fend off the zombies as long as possible, with help of your Revolver and Shotgun. The gameplay may be simple, but it might provide a good distraction for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:38:43</pubDate>		</item>		<item>			<title>Samorost 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/samorost2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b85c04174f333ec1c53721415d0533e6_sq.png" title="Samorost 2 Image" /> The inhabitant of an asteroid must rescue his dog from kidnapping aliens.  A simple yet elegant point-and-click game of puzzle solving. Winner of <br />
<br />
&quot;Best Web Browser Game&quot; - 2007 Independant Game Festival. <br />
<br />
&quot;Best Original Sound&quot; - Flashforward Film Festival 2006.<br />
<br />
&quot;Best Web Work&quot; - Seoul Net Festival 2006<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 11:14:04</pubDate>		</item>		<item>			<title>Candy Catastrophe!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candycatastrophe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87cd70ebf3f1a2751c6a94214f2c3206_sq.jpg" title="Candy Catastrophe! Image" /> Oh no! Leftover Halloween candy has gone bad, and it's up to you to clean up the mess.<br />
<br />
<h1>History</h1>
This game was put on Newgrounds way back on 11/29/2005, and has broken the 75,000 view mark. This game is also open source; scroll down to see the notice, and scroll further to download the .fla file!<br />
<br />
<h1>Gameplay</h1>
To play, click once on any colored candy with at least one of the same color adjacent. All similarly-colored candies will be highlighted, and text will tell you how many points it'd be worth to collect them. Keep above the minimum score to continue; how long can YOU last?<br />
<br />
<h1>Cheats</h1>
Type c-h-e-a-t while playing and you'll hear &quot;watch this!&quot;. Once cheats are enabled, press 1, 2, 3, 4 or 5 to destroy all of the corresponding color (while racking up bunches of points!), or type &quot;s-c-o-r-e&quot; to get the equivalent of 10 candies at once (point value varies by level).<br />
<br />
<h1>Hints</h1>
<ul class="user_list"><br />
<li class="user_li">If you just randomly collect candy, you'll probably make it to level 5 or 6, but if you want any hope of passing further, you need to bunch multiple candies together - you'll get double the points for 4 at once than for 2 twice.<br /></li><li class="user_li">It's also important to get those bonuses! In Candy Catastrophe, you'll get a bonus for each candy that has over 90% collected. Here too, it's better to get one 96% than a few 91%s.<br /></li><li class="user_li">Save vertical candies for later unless taking them helps make a better match - sometimes you'll be able to get rid of a column on either side and can use them then.<br /></li></ul>
<br />
<h1>Note: Open Source Game</h1>
This game is open source: if you want to change or edit this game in any way, or even keep it the same, then reuse it anywhere, go right ahead! Acknowledgement would be wonderful, but is not necessary; at the very least, I'd be honored if you just let me know it helps in some way!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:13:44</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>RPGTrader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rpgtrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f40a14ead0e6fb4e3379638b06bfe0cb_sq.jpg" title="RPGTrader Image" /> A trading game in an RPG realm. Trade between 8 cities of 4 races, travel the realm and defend your cargo from bandits. Lots of fun for such a small game...<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 03:46:41</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Gold Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/goldminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b79e720d2914aff39144a0255db6c055_sq.jpg" title="Gold Miner Image" /> You are a miner and you need to collect as much gold as possible.  You can buy items between levels that increase certain attributes for the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:15:23</pubDate>		</item>		<item>			<title>Warhammer Pokemon War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammerpokemonwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/104b7679499d66d4dc6f8df3570b0484_sq.jpg" title="Warhammer Pokemon War Image" /> You are Pikachu and it's up to you to defeat the armies of Warhammer.  Spacebar does your backflip kick attack, and you can use it to defeat the figurines.  There are also secret levels that you can try to find.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 03:45:16</pubDate>		</item>		<item>			<title>the penguin game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thepenguingame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ee7a897497b1ea02ea3883954362a4e_sq.jpg" title="the penguin game Image" /> Click to drop a penguin, click again to swat them with your bat.  Try to make them go as far as you can!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:36:52</pubDate>		</item>		<item>			<title>DragonFable</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonfable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a71aa499f9fb8b73be26f9f12d7b0a6_sq.png" title="DragonFable Image" /> DragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.<br />
<br />
DragonFable is in an ongoing perpetual development! Even as you read this new monsters are being made, new items crafted, and dungeons overflowing with horrible surprises are being designed to test your bravery and intellect. We listen carefully to player suggestions and feedback on the forums making DragonFable's growth the result of our entire community!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:47:41</pubDate>		</item>		<item>			<title>Beethoven's Hair</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beethovens-hair/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dced9aa51e10989cceaaf4a5b1ee6fd_sq.png" title="Beethoven's Hair Image" /> The player must first summon the ghost of Beethoven before they can fully enter the online game world. This is done by performing a ritual with a strand of Beethoven's hair. The game world will be a fictionalization and poetic interpretation based on established facts already know about Beethoven. Beethoven's ghost will take the player on a dramatic journey rendered within in a poetic and theatrical game like setting, enabling the player to gain a greater insight into Beethoven's physiological workings in relation to his music. It will involve the player in a dreamlike game story that will allow the player to reveal and engage in key themes of Beethoven's life, his hopes and fears. These will be encapsulated in a series of mini-games contained within elements formed by Beethoven's own memories and visions.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:05:32</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
<br />
The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
<br />
It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>		<item>			<title>Solar Asylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d153adcc5939cab56cef67c276ef88eb_sq.jpg" title="Solar Asylum Image" /> A third person space adventure with extensive multiplayer modes. Tons of customization with numerous gameplay types, ships, weapons, and items as well as detailed stat tracking. There is also an incomplete single player adventure with increasingly difficult AI and customizable ship upgrades.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2006 10:17:11</pubDate>		</item>	</channel></rss>