<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'Pocket, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/Pocket/adventure/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'Pocket, adventure' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'Pocket, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/Pocket/adventure/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>The Forgotten Element</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenelement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d353629cd50bdefcb964b6a04a187e8_sq.jpg" title="The Forgotten Element Image" /> <div style="text-align: center;"><h2>Lemmy &amp; Binky Present</h2></div>
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/80d5ad1459615b4c00e9af53a255901a_m.png" /></a><br />
<h2>From the Journals of Doctor Carter</h2>
<br />
&quot;Something is terribly wrong with Seahorse Island.<br />
<br />
It's about a thirty suns now since the crops and trees began to wither and die. It has been raining for what seems like an eternity, but the rain does nothing to nourish the soil. The leaves have been gone from the trees outside my office for many suns now. The trees look like twisted corpses. I don't recall ever seeing such a sight as I do now as I write this.<br />
<br />
Farmer Haywood has stockpiled the remaining grain, and has begun rationing it to the town. It should last us a while, but what then?<br />
<br />
Mr. Clancy came to visit me today. He is looking for a woman--an &quot;evil and manipulative creature&quot; is how he put it--a mainlander spy, incredibly dangerous, and should I see or hear word of her I should report to him immediately. <br />
<br />
It may be my imagination but I seem to be seeing a lot of people around town I don't recognise lately. Out of the corner of my eye, just stood in the shadows--watching. The townsfolk seem to pay them no heed, which I find odd given their inherent xenophobic nature -- or (dare I say it?) am I seeing things? Has the madness that is spreading across our fair island started to affect my mind also?&quot;<br />
<br />
<a href="http://www.cgempire.com/forgottenelement/images/Newspaper.jpg" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/73c32eddd8df16bcf803edb84a518699_m.jpg" /></a><br />
<br />
The Forgotten Element theme music can be heard by following <a href="http://www.nikolas-sideris.com/cgempire/TFE.mp3" target="_blank" rel="nofollow"><strong>this</strong></a> link.<br />
<br />
<a href="http://www.theforgottenelement.com" target="_blank" rel="nofollow"><strong>Visit the official The Forgotten Element website</strong></a><br />
<br />
<h2>Game Information</h2>
<br />
The Forgotten Element will be released completely free of charge. This is a labour of love and we have no intention of making money from it. The full game is split as such:<br />
<br />
Prologue<br />
Act I<br />
Act II<br />
Act III<br />
<br />
The complete three act game will be comparable in length to commercial point-and-clicks, with each part being released as and when they are completed. The prologue will feature approx 1 - 1.5 hours of gameplay.<br />
<br />
Once the game is finished, we will also be releasing all plug-ins and ALL art assets so people can use them as they wish in their own games. Our only limitation on their use is that they not be used in commercial games.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 09:32:28</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>Shadow of the Colossus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/colossus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed943944c5a11b5f166dd7bb9ac9beec_sq.jpg" title="Shadow of the Colossus Image" /> Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.<br />
<br />
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 10:58:36</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>		<item>			<title>The Legend of Zelda: The Wind Waker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Windwaker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3428bd5b77e69ce177795548691d3636_sq.jpg" title="The Legend of Zelda: The Wind Waker Image" /> Though it may be a gaming journalistic cliche by now, it would seem that Wind Waker cannot be addressed without mentioning it's art style.  Some would argue that cel-shading simply brought Zelda back to it's light hearted two dimensional roots -come now, turquoise red cape clad pig's hardly scream realism-while others would defend the honor of Ocarina of Time claiming Wind Waker to be saccharine aberration.  <br />
<br />
Regardless of your artistic preferences though, it cannot be denied that Wind Waker is a great game with quite a few flaws. <br />
<br />
After all, it's universally accepted that Wind Waker is far too easy, features quite a lot of tedious sailing toward the end of the game, and is on the short side for a Zelda game due the painfully obvious scrapping of two dungeons.<br />
<br />
For all of that, Wind Waker is still quite compelling oozing style and charm: a Zelda slightly worse than it's predecessors is still better than 90% of 3D games out there.  <br />
<br />
In fact, the core gameplay is of such quality that if the previously mentioned flaws were somehow remedied in, oh say; a Wiimake, Windwaker would probably stand a chance at being the best game in The Legend of Zelda series.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 12:55:42</pubDate>		</item>		<item>			<title>Day of the Tentacle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ecbfd0a0abfe840524d92100cab2fe1_sq.jpg" title="Day of the Tentacle Image" /> One day, Purple Tentacle and Green Tentacle are out for a walk when Purple Tentacle decides to drink toxic waste.  The waste causes him to grow arms, become evil, and eventually take over the world.  It is up to Bernard, Hoagie, and Laverne to travel back in time and turn off the Sludge'o'Matic before Purple Tentacle can drink the ooze and become evil.  Because Dr. Fred used an imitation diamond in his time machine, it breaks and sends Hoagie 200 years in the past and Laverne 200 years in the future.  You must get everyone back to the present and save the world!<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:03:10</pubDate>		</item>		<item>			<title>Beyond Good and Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04250c9ae1a6310eb25778cfec1c6f44_sq.jpg" title="Beyond Good and Evil Image" /> For centuries, the planet Hyllis has been locked in conflict with a race of relentless alien invaders.<br />
<br />
Wary of her government's promises to repel the aliens for good, a rebellious action reporter named Jade sets out to capture the truth behind the prolonged war.<br />
<br />
Armed with her camera, dai-jo staff, and fierce determination, Jade soon finds herself inside the jaws of a horrific conspiracy, and face to face with an evil she cannot possibly fathom.<br />
<br />
In a world where deception is the deadliest weapon of all, will Jade's discoveries be enough to free her people?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:41:51</pubDate>		</item>		<item>			<title>Ico</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ico/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7e35b5d8757aeb1e7af1cdce0dc84ad_sq.jpg" title="Ico Image" /> The player of the game takes on the role of Ico, a young boy born with a pair of horns, who must escort a princess named Yorda safely out of a castle without her being captured by the shadowy figures that prowl the castle or being killed by the castle's numerous environmental hazards. Despite selling only 650,000 copies worldwide, Ico received strong reviews, and has become a cult hit among video game enthusiasts.<br />
<br />
Ico is noted for its highly individual artistic style. Key factors contributing to the game's absorbing atmosphere include the absence of any HUD; a bleak and washed-out use of color; low key use of in-game music, played only in selected scenes of the game; and atmospheric, ambient sound effects in the background. It makes effective use of minimal dialogue and story to forge strong emotional connections with the characters and environments in the game. It includes action, adventure and puzzle elements. The game also has a notable fictional language which has been theorized to be backwards Japanese.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:19:24</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>Mr. Robot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eca9815db03b648db0ee29024ce1b26c_sq.jpg" title="Mr. Robot Image" /> Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Solve puzzles. Overcome obstacles. Hack hostile networks. Evade crazed robots. Save the mission.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Nov 2006 04:37:13</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>The Underside</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theunderside/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/49622546e721cec4217678fb6be0e5b2_sq.gif" title="The Underside Image" /> the underside is an exploration based action platformer in the vein (it's a pun~) of games like castlevania, metroid, and cave story. however, unlike most other games in this genre, the gameplay is driven more by plot than by free-roaming exploration (though the world is fully explorable).<br />
<br />
the game's graphics and engine are (believe it or not) completely original. the game's engine is written in clickteam's multimedia fusion 2, while the graphics are done in humanbalance's graphicsgale.<br />
<br />
the music is written by both me (arthur lee), and my close friend, j. michael brown. done in fruityloops using the 3xosc plugin as well as tweakbench's toad and peach vsts, the game's soundtrack has a real retro feel to it. <br />
the game's plot revolves around a character named 'ip' who must escape from the underside, and maybe prevent the world from being destroyed while he's at it. the game's world, characters, plot strands, and dialogue are heavily inspired by earthbound, and are quirky, whimsical, and sometimes a little strange.<br />
<br />
the gameplay is very fast based -- a lot more akin to games like megaman or metal slug rather than metroid or cave story in terms of pacing.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:25:52</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>Aquaria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aquaria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b8d4b0e9680d6315beb72e5c588faa9_sq.jpg" title="Aquaria Image" /> Lonely, restless Naija has spent her entire life wrestling with questions about her identity. We join her as she takes her first steps away from the comfort of home and into new, potentially dangerous waters. Through exploration and magical combat, Naija will unearth the history of Aquaria and connect with beings lost in the depths of time. On the search to discover the fate of her people, her destiny and that of Aquaria's will be forever altered.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:49:13</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>The Curse of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/curseofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a74a21b0df3943f4c52f480c3fe1b27_sq.gif" title="The Curse of Monkey Island Image" /> The third game in the Monkey Island saga. After giving Elaine a cursed engagement ring, Guybrush must find a way to break the curse that turned her into solid gold. Hilarious antics ensue.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:46:57</pubDate>		</item>		<item>			<title>GISH</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gish/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21e604be7e4158e7de80cb1b58817383_sq.jpg" title="GISH Image" /> As an amorphous ball of tar that rolls and squishes around, players experience a one-of-a-kind, 2D side-scrolling action-adventure game featuring unique gameplay only provided by GISH.<br />
<br />
<strong>Developer</strong>: Chronic Logic<br />
<strong>Publisher</strong>: Chronic Logic<br />
<strong>Release Date</strong>: September 2004<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 06:29:09</pubDate>		</item>		<item>			<title>Runescape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runescape/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c273bea017d9c97fbd4a910db808af4f_sq.png" title="Runescape Image" /> RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world.More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.<br />
<br />
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.<br />
<br />
Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 04:54:57</pubDate>		</item>		<item>			<title>The Secret of Monkey Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/secretofmonkeyisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb604ad73b15e612676623bb138122f_sq.jpg" title="The Secret of Monkey Island Image" /> <div class="user_quote"><blockquote class="user_quote">I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this. &quot;Three small trials and you're a pirate like us.&quot; Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:24:31</pubDate>		</item>		<item>			<title>The Ur-Quan Masters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uqm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4462dfb5ae83a1eeac78d18d1122b1f_sq.png" title="The Ur-Quan Masters Image" /> A port of Star Control II for modern computing platforms, with code released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_blank" rel="nofollow">GNU GPL</a>.<br />
<br />
Latest stable version v0.6.2 <a href="http://sc2.sourceforge.net/downloads.php" target="_blank" rel="nofollow">here</a> (17 January, 2007).<br />
<br />
<a href="http://sc2.sourceforge.net/WhatsNew" target="_blank" rel="nofollow">New features</a> in v0.6:<br />
<ul class="user_list"><br />
<li class="user_li">Netplay!  You can now engage in Super Melee over the Internet.<br /></li><li class="user_li">Key configuration is now entirely in-game.<br /></li><li class="user_li">UQM now compiles and runs on 64-bit systems.<br /></li></ul><div style="clear:both;"></div> ]]></description>			<pubDate>01 Dec 2006 10:01:46</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Beneath a Steel Sky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beneathasteelsky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a5d96d399f1556cf3452ca01c84d1d6_sq.jpg" title="Beneath a Steel Sky Image" /> Beneath a Steel Sky is a science fiction adventure game released in 1994 by Revolution Games. It was released as freeware in 2003 and can be run on modern computers using <a href="http://www.scummvm.org/" target="_blank" rel="nofollow">ScummVM</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 04:51:55</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Adventure Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventurequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c343cc709e029a7914d2cf8e6fb100d_sq.jpg" title="Adventure Quest Image" /> AdventureQuest is a fully Flash-animated RPG that you can play when you are on your lunchbreak, when the big game servers go down, or even for hours every day! You fight against hordes of monsters and enemies so that you can grow stronger and obtain ancient weapons of unimaginable power. You need nothing more than your web browser and the latest Macromedia Flash plugin to play.<br />
<br />
Create a NEW Free Account today and enter the world of AdventureQuest! Explore an entire world, filled with over 700 monsters, hundreds of items, magical powers to gain, and many classes to master! Become a Fighter, Wizard, Ninja, Vampire Slayer, Rogue, Knight, Mage, Paladin, Dragonslayer, and more.<br />
<br />
Always changing!<br />
This game is in an ongoing development phase. We are always creating and adding new content to the game and updating the main game engine to improve the experience for everyone. New quests, areas, items or events show up every week in AdventureQuest!<br />
<br />
There are currently over 600 unique enemies to encounter, 400 unique weapons, over 150 unique armors and shields to use, and hundreds of spells and pets to aid you in battle, all found in dozens of quests, towns and areas through the world.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:43:52</pubDate>		</item>		<item>			<title>Full Throttle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fullthrottle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fafb0878c1bda9502472d70a956a686_sq.jpg" title="Full Throttle Image" /> Motorcycles. Mayhem. Murder.<br />
<br />
One minute you're on the road, riding. Then some guy in a suit comes along, says he's got a deal for you and your gang. But when you come to, you've got a lump on your head, the law on your back, and a feeling that the  road you're on is about to get a lot rougher...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 05:42:45</pubDate>		</item>		<item>			<title>Assassin's Creed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/assassinscreed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8fdcff48a19fb86810d6ae468f2c4ec6_sq.gif" title="Assassin's Creed Image" /> The game takes place during the Third Crusade, exact year 1191. The gamer plays as a member of the assassin sect Hashshashin known as Altair (Arabic, &quot;The Flyer&quot;) whose objective is to assassinate the nine historical figures who are propagating the Crusades, and the suffering of the people. As the gamer finds and kills these targets, their conspiracy is unveiled. The player will be able to travel through three cities, Jerusalem, Acre, and Damascus. The environment is completely interactive, from the people to the historically accurate cities. These cities are populated by many people and the way the player controls Altair affects how people around him react to his presence. For example, when going through a crowd, if the player lightly moves someone out of the way, it will not have a significant effect. However, if the player throws someone to the ground and kills them, the crowd may unite against him and he will then have to find a way out. Similarly, if the player shoves a person aside, they may shove him back. If he climbs walls, civilians will gather around, attracting unwanted attention from guards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:44:17</pubDate>		</item>		<item>			<title>Sam &amp; Max Hit the Road</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SamandMax-Hit-the-road/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc8dd04a2524081ea4d56fcf17d5a93_sq.gif" title="Sam &amp; Max Hit the Road Image" /> Sam and Max are the oddest of detectives, an anthropomorphic dog and a psychotic rabbit, featured here in a cross country adventure.  The game includes a wealth of crazy puzzles, nonstop humor, and sharp satire of Americana, as the trenchcoat wearing dog and and his pal search for an escaped bigfoot.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Classic &quot;point and click&quot; adventure packed with humor.<br /></li><br />
<li class="user_li">5 mini-games are also contained within the game.<br /></li><br />
<li class="user_li">Backgrounds beautifully drawn in 256 colors. <br /></li><br />
<li class="user_li">Based upon comic book characters created by Steve Purcell, who was also the lead writer of this adventure.<br /></li><br />
<li class="user_li">Graphical adventure using the SCUMM engine.<br /></li><br />
<li class="user_li">Released simultaneously on CD-ROM and Floppy, the CD version includes complete voice performances.<br /></li></ul>
<br />
<br />
Developer:  LucasArts<br />
Publisher:  LucasArts<br />
Released:   1993 (DOS), 1995 (Mac)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
386/33 MHz CPU, 4 MB RAM, 256 color VGA, DOS 5.0<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:43:47</pubDate>		</item>		<item>			<title>Vespers3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vespers3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53a55b21f96317b11234ec18f0af467_sq.jpg" title="Vespers3D Image" /> <strong>Vespers3D</strong> is Orange River Studio's first experiment into a new genre of computer gaming, <strong>3D Interactive Fiction</strong> (3D/if). It is adapted from the text-based interactive fiction game <em>Vespers</em>, by Jason Devlin.<br />
<br />
Vespers, the text IF game, won numerous awards in recent interactive fiction competitions, including first place at the 2005 IFComp and &quot;Best Game&quot; and &quot;Best Writing&quot; (among others) at the 2006 XYZZY awards. Now Jason has joined Orange River Studio in our attempt to bring Vespers to life in 3D, while maintaining the richness of the original text version.<br />
<br />
<a href="http://www.digital-eel.com/if/adv63.htm" target="_blank" rel="nofollow">You can play the online Java version of Vespers here.</a><div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 08:02:13</pubDate>		</item>		<item>			<title>American McGee's Alice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/American-McGees-Alice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fc59f4eee4f0bda14ae271e45d7bf67_sq.jpg" title="American McGee's Alice Image" /> Based upon characters and elements of Lewis Carroll's &quot;Alice in Wonderland&quot;, this 3rd person adventure contains elements of platform jumpers, shooters, action and puzzle games, all in a highly stylized and colorful world of fantasy.<br />
<br />
Years have passed since Alice's trip through the looking glass.  After surviving the fire that killed her parents, Alice is driven by despair into a catatonic state and institutionalized.  The famed Cheshire Cat is teenaged Alice's constant companion as she finds herself once again in Wonderland.  <br />
<br />
The land is not as she had left it though, more twisted than ever, and her journey reflects that of the depressed, anxious, even suicidal girl battling for sanity and balance once more as she fights to overthrow the cruel Red Queen and put things right.<br />
<br />
Alice's arsenal includes an exploding Jack-in-the-Box, nasty dice, an ice wand, and much more.<br />
<br />
Powered by the Quake III engine, Alice was designed by American McGee, developed by Rogue Entertainment and published by Electronic Arts, who released the game in October, 2000.  It is of possible interest that American McGee's site no longer holds reference to the game.<br />
<br />
The game features a soundtrack composed by former Nine Inch Nails drummer Chris Vrenna.  The voice of Alice was performed by Susie Brann.<br />
<br />
<span style="color: lime;">The related Universal Pictures film &quot;Alice&quot;, starring Sarah Gellar in the title role is apparently set for release to coincide with the publication of Duke Nukem Forever.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 06:21:37</pubDate>		</item>		<item>			<title>Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anotherworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f9041bce7ce68a43c1bff63fd06db08_sq.jpg" title="Another World Image" /> Another World, known as Out of this World in the US and Outer World in Japan, is a 1991 cinematic platformer designed and developed by Eric Chahi. The graphics and box art were designed by Chahi, while the music was composed by Jean-Fran&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&sect;ois Freitas.<br />
<br />
While not a great commercial success, Another World was innovative in its use of cinematic effects in the graphics, sound and cut scenes, with characters communicating through their facial features, gestures, and actions only. This cinematic style granted Another World cult status amongst critics and fans.<br />
<br />
The protagonist of the game is Lester Knight Chaykin; a young, athletic, red haired physicist. Lester arrives at his high-tech underground laboratory during a thunderstorm, and continues to work on his experiment using a particle accelerator. Right before the particles reach their intended destination, lightning strikes the lab and interferes with the accelerator causing the unforeseen teleportation of Lester to a barren alien planet.<br />
<br />
The player can control Lester using the keyboard or gamepad using four directions buttons and two action buttons: one for main actions, and one for jumping. Depending on the player's current position, movement, and status, the main action key performs a variety of actions including attacking and interacting with Lester's environment. At the start of the game Lester can only kick to attack, but later he can acquire a gun. While the movement keys normally make Lester run, the game also features sections where the player must swim, roll, or drive a vehicle. The player only has one life, but there are multiple checkpoints he can return to by entering the relevant pass code given at each one.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 09:53:52</pubDate>		</item>		<item>			<title>Epics of Distant Realm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eodr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21d400482dc988a0f5bcfebbd7fc1767_sq.jpg" title="Epics of Distant Realm Image" /> It all begins when you open your eyes on Synta Nefeu, a planet very similar to Earth. The rest is totally up to you in this Role-playing/adventure game.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:02:50</pubDate>		</item>		<item>			<title>Rise of the Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rotd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73eddc754be579e9e65fe123f896a9f2_sq.jpg" title="Rise of the Dragon Image" /> A futuristic adventure game that borrows graphical elements from Blade Runner (in fact, the title character's name is &quot;Blade Hunter&quot;). You must find out what is killing--by horrible, spontaneous mutation--inhabitants of the city, before it's too late. An oriental cult, drugs, and street informants are among the places you find clues.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 06:52:59</pubDate>		</item>		<item>			<title>Monkey Island 2: LeChuck's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeyisland2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a82ad2b44332897202caaa1ca72c8bb2_sq.jpg" title="Monkey Island 2: LeChuck's Revenge Image" /> <div class="user_quote"><blockquote class="user_quote">I thought I'd killed the Ghost Pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there's no escape. &quot;When LeChuck wants you dead, you're dead&quot;, they say. Legend has it that the treasure of Big Whoop holds the key to great power... I must find it before LeChuck finds me.</blockquote></div>
<br />
-The Memoirs of Guybrush Threepwood: The Monkey Island Years<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 04:45:44</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>Earthbound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Earthbound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862b7ff4b34741bce02733bb26af259f_sq.jpg" title="Earthbound Image" /> <div class="user_quote"><span class="quote_from">Nintendo Power said,</span><blockquote class="user_quote">A meteorite crashes near the peaceful town of Onett, and a young boy's life is changed forever in Nintendo's role playing game, Earthbound. Earthbound is different, though, than the average sword-wielding RPG. In what other game can you defeat enemies with a frying pan, call a pizza-delivery man, or ask your dad for money? Need to get some cash? Just jog on down to the local ATM and withdraw some money for that great Yo-yo you saw at the drugstore. Similar to other RPG's like Final Fantasy or Dragon Warrior, Earthbound uses a party-based fighting format, and you pick up new members as you explore both your world and others. Earthbound is irreverent, a little silly, and a must have for RPG fans.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Gameplay employs many traditional elements such as buying equipment, recharging energy, interrogating NPC's, but while taking the player away from the traditional dungeons to a more contemporary era, full of wit and humor aimed at modern life and pop icons.<br /></li><br />
<li class="user_li">Gearing up in modern towns means that you'll more likely find baseball bats, yo-yo's and frying pans than swords!  A wide variety of weapons are available in the course of the game.<br /></li><br />
<li class="user_li">Form parties to explore and battle.<br /></li><br />
<li class="user_li">Battles aren't random, as most enemies are visible.<br /></li><br />
<li class="user_li">Persistent onscreen analogue HP and PP meters assign losses gradually in real time, enabling the player added opportunity to heal or complete a battle.<br /></li><br />
<li class="user_li">Graphically simplistic, but rich in humor and imagination.<br /></li></ul>
<br />
Developer: Ape, Inc. and HAL Laboratory, Inc.<br />
Publisher: Nintendo<br />
Producer:  Shigesato Itoi<br />
Written By:  Shigesato Itoi<br />
Game Designer:  Akihiko Miura<br />
Art Director:  Kouichi Ooyama<br />
U.S. Conversion Director:  Kouichi Ooyama<br />
<br />
Released in Japan August 27, 1994 for SNES as &quot;Mother 2: Revenge of Gigyas!&quot;, and subsequently as a GBA port in June 20, 2003, also only in Japan.  EarthBound was introduced to the U.S. on June 1, 1995 as a stand-alone game for the Super Nintendo Entertainment System.  In Japan, however, its title refers to the fact that it's a sequel to the NES/Famicom rpg &quot;Mother&quot;.<br />
<br />
<span style="background-color: #99CCFF;">It's worth stating that this game has cultivated such fan devotion that there are numerous sites and communities rife with information and trivia regarding Earthbound, so that one can only scratch the surface of available information here!</span><div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 06:31:05</pubDate>		</item>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
<br />
<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
<br />
&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
<br />
Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
<br />
Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
<br />
Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
<br />
A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
<br />
The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>		<item>			<title>Alan Wake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlanWake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1b65d2763822c83784f73d5986ba5a_sq.jpg" title="Alan Wake Image" /> Alan Wake's first novel is hailed as a masterpiece of horror, its source material having come from dreams that began just before meeting his fiancee Alice.  Her sudden dissappearance leaves him devastated.  Suffering from insomnia, he can no longer write, nor even dream.  Desperate for help he travels to a sleep clinic in the secluded, small town of Bright Falls, Washington.<br />
<br />
At the clinic he overcomes his insomnia, but meets a woman that looks remarkably like Alice.  He begins to have nightmares, and starts writing a new novel based upon them, but soon finds that Bright Falls appears to be turning into the horrible place of his nightmares.  With gun and flashlight in hand, he must find out what's going on.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:01:56</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
<br />
Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
<br />
Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>The Lost City of Malathedra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Malathedra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e13004b973ec6d89480f27be5dbc9b74_sq.jpg" title="The Lost City of Malathedra Image" /> Malathedra is graphic adventure game similar to such LucasArts(TM) classics as the Monkey Island(TM) series, The Fate of Atlantis(TM) and The Dig(TM).<br />
<br />
- A fun and compelling story of a caliber you've come to expect from EDIGames.<br />
- Tried and True point and click interface.<br />
- Radial menu interface with contextual verbs.<br />
- Multi-Level dialogue trees.<br />
- Linear and Non-Linear game play.<br />
- Story-Driven puzzles that put your adventure-savvy to the test!<br />
- Travel across the world in search of Malathedra.<br />
- A truly unforgettable adventure experience.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 02:12:04</pubDate>		</item>		<item>			<title>Stranded II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stranded2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abfad707c0a67ad154523b1032b5097e_sq.jpg" title="Stranded II Image" /> Stranded - once more!<br />
<br />
In Stranded II you face up with the struggle for survival again. However there is much more to discover and to explore compared to Stranded I. Gather food, tinker your own tools and weapons, go hunting, construct buildings and vehicles, tame wild animals and ride them or find lengendary treasures!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 12:33:01</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Phoenix Wright - Ace Attorney</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AceAttorney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73fa81dac78baa82b33a499cac03aa7f_sq.jpg" title="Phoenix Wright - Ace Attorney Image" /> This game can best be described as a courtoom battle adventure game. Long thought to be too quirky for anyone not from Japan, but when the DS remake was released in English this was disproved immediately.<br />
<br />
This game is about Phoenix Wright, novice defense attorney, and the player must help him defend the must unexpected clients in the most unexpected courtroom situations. As you question the witnesses, you must use evidence to prove they're lying and uncover the truth to get your client pronounced &quot;Not Guilty&quot; and at the same time find the real perpetrator.<br />
<br />
The game is divided into two distinct parts. The majority of cases span multiple days and most days consist of an evidence gathering and a courtroom sequence.<br />
First is the evidence gathering segment, as it's rare to go into the courtroom without first having inspected the crime scene and some of the witnesses. This segment plays a lot like an adventure game, as you must travel to different locations to gather evidence and speak with different people in order to continue. This usually ends in a situation where Phoenix feels he has gathered enough to defend his client with, but sometimes there's only so much you can do with the information you have at that point in the case.<br />
Second there are the courtroom sequences. Here you must mainly cross-examine witnesses, to prove that they and the prosecutor are lying. The goal here is usually to find holes in the testimonies so that your client can't be found guilty without more investigation, and ultimately to find the true perpetrator.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 04:35:41</pubDate>		</item>		<item>			<title>fahrenheit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fahrenheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13c8722ef1e29a4bd310c528700da56c_sq.jpg" title="fahrenheit Image" /> Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.<br />
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no Memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 10:50:16</pubDate>		</item>		<item>			<title>Beethoven's Hair</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beethovens-hair/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dced9aa51e10989cceaaf4a5b1ee6fd_sq.png" title="Beethoven's Hair Image" /> The player must first summon the ghost of Beethoven before they can fully enter the online game world. This is done by performing a ritual with a strand of Beethoven's hair. The game world will be a fictionalization and poetic interpretation based on established facts already know about Beethoven. Beethoven's ghost will take the player on a dramatic journey rendered within in a poetic and theatrical game like setting, enabling the player to gain a greater insight into Beethoven's physiological workings in relation to his music. It will involve the player in a dreamlike game story that will allow the player to reveal and engage in key themes of Beethoven's life, his hopes and fears. These will be encapsulated in a series of mini-games contained within elements formed by Beethoven's own memories and visions.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:05:32</pubDate>		</item>		<item>			<title>Super Mario Sunshine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4c295b5fdcbb9655b99bbd80932cc68_sq.jpg" title="Super Mario Sunshine Image" /> <div class="user_quote"><blockquote class="user_quote">Super Mario Sunshine is a 3-D platforming video game developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first original traditional Mario platformer since Super Mario 64, six years earlier. It will be succeeded by Super Mario Galaxy for Wii.</blockquote></div>
-Wikipedia<br />
<div class="user_quote"><blockquote class="user_quote">Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach, Toadsworth, and other many colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped objects called Shine Sprites, the island's sources of power, have dispersed, and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti is disguised as Mario (he is later referred to as &quot;Shadow Mario&quot;); thus, Mario is promptly arrested as he steps off the plane. Shadow Mario is identified as a blue, paintlike version of Mario with red eyes and a large paintbrush he uses to paint graffiti, including his double-arch-like tilted &quot;M&quot; symbol (similar to the McDonald's one) with a vertical dash above each hump of the &quot;M&quot;.<br />
<br />
Mario is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD, a powerful water cannon toted like a backpack (&quot;FLUDD&quot; stands for &quot;Flash Liquidizer Ultra Dousing Device&quot;). Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.</blockquote></div>
-Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:30:45</pubDate>		</item>	</channel></rss>