<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'Playstation' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'Playstation' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'Playstation' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/Playstation/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>fl0w</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fl0w/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1f394117291171a5efa08acdea3034e_sq.jpg" title="fl0w Image" /> flOw is a Flash game created by Jenova Chen and Nicholas Clark. The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 04:25:56</pubDate>		</item>		<item>			<title>Half-Life</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halflife/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/126d6099e457e9cef6be2c3a928f79be_sq.jpg" title="Half-Life Image" /> Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 04:10:36</pubDate>		</item>		<item>			<title>Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44194502f930ff37950f43fbf59f7e19_sq.jpg" title="Doom Image" /> The mother of all FPSes...<br />
<br />
Doom. Run around, blast demons, get weapons. Uncompromisingly intense, with no shortage of challenge, Doom ushered in a new era - the age of the FPS.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 06:16:16</pubDate>		</item>		<item>			<title>Chrono Trigger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chronotrigger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c1698c2cffa5174c0c0aa5d0df936da_sq.jpg" title="Chrono Trigger Image" /> The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Crono, is transported into the past and ends up altering the course of history, and with it the future as well. <br />
<br />
The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy III.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:26:30</pubDate>		</item>		<item>			<title>Final Fantasy VII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ff7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8366a4cf12408a6ef573db6ad1c65a7_sq.jpg" title="Final Fantasy VII Image" /> A giant energy manufacturing company known as Shinra Inc. is harvesting the sheer life energy of the Planet as a simple fossil fuel. Processed and made into products known as Mako and Materia, these materials can work miracles, granting the wisdom of the Ancients to the user. However, this substance, like all other fuels, is finite in supply, and the Planet's lifeforce is being malevolently drained by the constant explotation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.<br />
<br />
However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming more and more powerful, coupled with the Planet's drained energy, threatens the very existence of everything sacred.<br />
<br />
Now a small rebel group eminating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 03:34:46</pubDate>		</item>		<item>			<title>Final Fantasy VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasy6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/932039287440734073e704d185338a09_sq.jpg" title="Final Fantasy VI Image" /> Final Fantasy VI was a landmark title in the series, and set the tone for many later console RPGs, both of the Final Fantasy line and elsewhere.  Released originally as Final Fantasy III in the U.S., the game has been re-released under its original title for the Playstation.  A GBA re-release is scheduled for early 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:46:38</pubDate>		</item>		<item>			<title>Grand Theft Auto 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f3e947bddd436b2dbb9e44eb3443157_sq.jpg" title="Grand Theft Auto 2 Image" /> In this sequel to <a href="/game/gta" class="game_link">Grand Theft Auto</a>, you play in a future city dominated by a number of gangs, which you can play out against each other.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:21:13</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Doom II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doom2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be9cbf2bab04cef8a3672b445d7592f5_sq.jpg" title="Doom II Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;background-color: #818283;"><strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> First-Person Shooter <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> May 5, 1994<br />
<strong>Also Available On:</strong> Game Boy Advance, Tapwave Zodiac<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 04:54:29</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>Grand Theft Auto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gta/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e551448506d3f02dfce0758ac4916cd7_sq.png" title="Grand Theft Auto Image" /> The first game in the popular GTA series lets you run rampant through Liberty City, San Andreas and Vice City.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 07:07:33</pubDate>		</item>		<item>			<title>Metal Gear Solid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mgs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c22c188efc510848b4dc53ac5c1df_sq.jpg" title="Metal Gear Solid Image" /> This game is the game that started it all, sure the other ones after this are great, but I think this is the best. It has level design that is genious. The storyline is compelling and full of plot twists, and the action and gameplay is groundbreaking.<br />
<br />
basic Plot outline:<br />
An elite group of Next Generation Special Forces lead by members of FOX HOUND has attacked and captured an Alaskan nuclear weapons facility.<br />
<br />
Their demands state that the US government hand over the remains of their former commander (Big Boss) within 24 hours or they will launch a nuclear weapon.<br />
<br />
Solid Snake's mission comes in a two phases. First, he needs to rescue both DARPA Chief Donald Anderson and the President of Arms Tech Kenneth Baker, both are being held captive in the facility.<br />
<br />
Next, Snake needs to investigate weather or not the terrorists have the ability to actually launch a nuclear weapon, and stop them if they do.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:13</pubDate>		</item>		<item>			<title>X-COM: Ufo Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Xcom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6617c03aba80dfe4fb02f622b3a4fd9c_sq.gif" title="X-COM: Ufo Defense Image" /> Turn-based strategy game that seamlessly combines two different elements- tactical squad battles and resource management.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:38:58</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Castlevania: Symphony of the Night</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d8ea083a2e3ea1c8d364f82bd930d70_sq.jpg" title="Castlevania: Symphony of the Night Image" /> The classic Castlevania series returns in top form on your PlayStation and Sega Saturn. Richter Belmont banished Count Dracula five years ago, but has now mysteriously vanished, and Castlevania once again looms on the horizon. Alucard, the son of Dracula, has been awakened from what was meant to be his eternal slumber by the appearance of Castlevania, and now must find out why Castlevania has returned and set things right.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Quite possibly the best 2D action side scroller ever.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 04:01:32</pubDate>		</item>		<item>			<title>Team Fortress 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5878b9145bbedfd0c29b2587646e7110_sq.jpg" title="Team Fortress 2 Image" /> If you're ready for the challenge of true team-based online action, you'll find it in Team Fortress 2. With TF 2, you'll go into battle as part of a cohesive squad of fellow warriors all bent on the same goal - whether it's storming a beach, demolishing a bridge or escorting a VIP to safety. And you'll do it knowing your teammates are watching your back as carefully as you're watching theirs. Begin by assuming one of twelve roles, each with unique strengths and weaknesses. If you're looking for a straight-up fight, you'll choose Marine or Commando. Prefer the shadows? You'll make a cunning Spy or Sniper. Medics and Engineers support their teammates through bravery and ingenuity. Focus the raw force of your team's talents through communication and strategizing. <br />
<br />
Team Fortress 2 and Portal are included with all retail and Steam versions of Episode Two for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 05:22:16</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Final Fantasy IX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/acfa733511daeead1aa8174e1fbe57f2_sq.jpg" title="Final Fantasy IX Image" /> Final Fantasy IX (&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&sbquo;&curren;&atilde;&fnof;&Scaron;&atilde;&fnof;&laquo;&atilde;&fnof;&bull;&atilde;&sbquo;&iexcl;&atilde;&fnof;&sup3;&atilde;&sbquo;&iquest;&atilde;&sbquo;&cedil;&atilde;&fnof;&frac14;IX, Fainaru Fantaj&Auml;&laquo; Nain?) is a console role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. The game was developed alongside Final Fantasy VIII, but took a completely different path in line with fans' requests to return to the series roots via castles and other allusions to games in the series. Final Fantasy IX introduced new features to the series, such as the Active Time Event, Mognet, and a revamped equipment and skill system.<br />
<br />
Set in the fantasy world Gaia, Final Fantasy IX's plot centers on a war between two nations, sparked by an ambitious queen. Players follow a young thief named Zidane, who joins with the others to defeat the Queen. Soon after embarking on their quest, they discover that the queen's campaign is a cover up for a greater plot involving a parallel world and Zidane's past.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:00:58</pubDate>		</item>		<item>			<title>Missile Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MissileCommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d485098cbf385245ad46a248ba3be94d_sq.jpg" title="Missile Command Image" /> <strong>Developer:</strong> Atari <br />
<strong>Publisher:</strong> Atari <br />
<strong>Designer:</strong> Dave Theurer <br />
<strong>Release date:</strong> July 1980 <br />
<strong>Genre:</strong> Shoot 'em up <br />
<strong>Mode:</strong> Up to 2 players, alternating turns <br />
<strong>Platform(s):</strong> Arcade, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, Game Boy, Game Boy Color, Mobile Phone, PC, PlayStation <br />
<strong>Input:</strong> Trackball; 3 buttons <br />
<strong>Arcade cabinet:</strong> Upright, cabaret, cocktail, and cockpit <br />
<strong>Arcade CPU:</strong> M6502 (@ 1.25 MHz) <br />
<strong>Arcade sound system:</strong> POKEY<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:33:19</pubDate>		</item>		<item>			<title>Star Wars: Dark Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkForces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b636b8969922eb0cb281ae6e1284f81a_sq.jpg" title="Star Wars: Dark Forces Image" /> <strong>Developed By:</strong> LucasArts <br />
<strong>Genre:</strong> Sci-Fi First-Person Shooter <br />
<strong>Release Date:</strong> Feb 28, 1995 <br />
<strong>Players:</strong> 1<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:52:15</pubDate>		</item>		<item>			<title>Descent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abcef77ec92c3235d0750eb0c74f93ba_sq.jpg" title="Descent Image" /> <strong>Publisher:</strong> Interplay <br />
<strong>Developer:</strong> Parallax Software <br />
<strong>Genre(s):</strong> Action <br />
<strong>Players:</strong> 8 <br />
<strong>Release Date:</strong> February 28, 1995<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 02:33:45</pubDate>		</item>		<item>			<title>Mechwarrior 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechwarrior2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83f0df238fc8cbb81b8ae58a7ed01d65_sq.png" title="Mechwarrior 2 Image" /> 31st Century Combat<br />
<br />
You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mech or smaller mechs than needed, completing objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan!<br />
<br />
<br />
<br />
Ghost Bear's Legacy<br />
<br />
From beyond the firery ruins of a bitter war between Clans Wolf and Jade Falcon, Clan Ghost Bear emerges from its icy refuge to retake the Legacy that was stolen from it.<br />
<br />
You are a MechWarrior in Clan Ghost Bear and must help return the Legacy home. Can you do it? Or will you die in battle as so many have before you?<br />
<br />
<br />
<br />
Mercenaries<br />
<br />
Activision's followup to Mechwarrior 2, Mercenaries puts you in command of a small company of 'mechs whose only loyalty is to money. As there is a brutal war between 2 tribes underway, your goal is to cash in by doing tough jobs for both sides.<br />
<br />
Buy and equip your 'mechs, hire pilots, and fight in a wide array of campaigns against rebels, pirates, the Clans, and even other houses of the Inner Sphere. In the Merc mode you will have to keep an eye on stocks of salvageable material, and use this to designate which Mercs are built next, while Story Mode plays like a straight-ahead action game. Internet options include play with up to 15 others around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 06:23:17</pubDate>		</item>		<item>			<title>SimCity 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simcity2k/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/69791648d6f2609db669b3d6b1365d89_sq.jpg" title="SimCity 2000 Image" /> <h1>Overview</h1>
<br />
SimCity 2000 was published in 1993 by Maxis. The game included many innovations over its predecessor, SimCity. The perspective of the game shifted from top-down to isometric, giving cities a new look. Cities could be rotated and viewed from different angles. The terrain now had elevation. Many new kinds of transportation and infrastructure were introduced. Variable generated newspapers were created, which features articles about recent inventions and disasters, as well as opinion-polls. The game also allowed for the development of custom content, through an external utility called SimCity Urban Renewal Kit, or SCURK.<br />
<br />
<a href="http://www.maxis.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/0/09da7215f5464392840510b90798c288_sq.png" /></a><br />
<h1>Gameplay</h1>
<br />
The game begins with the player either using a random terain, or terraforming their own through several tools. After the God-mode phase is finished, now a staple in all SimCity products, players are asked to select a difficulty level and begin constructing their city. The difficulty levels impacted starting wealth, starting loan and the disaster frequency. Players then construct their cities from a variety of infrastructure and zones, balancing their budget. There is no set up objective, and the game never ends.<br />
<br />
<h1>Other Notes</h1>
<br />
SimCity 2000 Network Edition was published 3 years later with the ability to play on-line. Similar to SimCity 4, players could buy and sell resources, as well as construct region wide transportation networks.<br />
<br />
The SimCity 2000 Special Edition is packaged with SCURK.<br />
<br />
SimCity 2000 cities can be imported into SimCity 3000.<br />
<br />
SimCity 2000 can also be used to construct custom cities for use in the games <a href="http://www.greatgamesexperiment.com/game/SimCopter" target="_blank" rel="nofollow">Sim Copter</a> and Streets of SimCity.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 03:25:57</pubDate>		</item>		<item>			<title>Final Fantasy Tactics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasytactics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab92c525e6eb5667f2876d8e51befaef_sq.jpg" title="Final Fantasy Tactics Image" /> Final Fantasy Tactics (often abbreviated as FFT) is a tactical role-playing video game developed by Squaresoft for the Sony PlayStation. It was distributed in Japan by Square, and in North America by Sony Computer Entertainment America. It was not released in Europe.<br />
<br />
Combining thematic elements of the Final Fantasy series with a game engine and battle system unlike anything previously seen in the franchise, Final Fantasy Tactics is Square's answer to Quest's successful Ogre Battle / Tactics Ogre series, with which it shares a number of key conceptual and stylistic elements. This is due, in part, to the presence of former Quest staff members in its development crew, including director Yasumi Matsuno, character designer Akihiko Yoshida, art director Hiroshi Minagawa and composer Hitoshi Sakimoto, all of whom had left Quest to work with Square. In stark contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.<br />
<br />
A spinoff was created in 2003, called Final Fantasy Tactics Advance for the Game Boy Advance, and in 2006, a stand-alone title for the Playstation 2 called Final Fantasy XII was released. All three games take place in a world called Ivalice.<br />
<br />
It has been announced that a reworked version of Final Fantasy Tactics with widescreen support, updated graphics, new jobs, and cel-shaded FMV will appear on the PlayStation Portable under the title Final Fantasy Tactics Shishi Sens&Aring;<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:34:10</pubDate>		</item>		<item>			<title>Hitman: Blood Money</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HitmanBloodMoney/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25dcae61258bc6f7f532acb4aa1922a7_sq.jpg" title="Hitman: Blood Money Image" /> 47 finally comes to the U.S to escape danger in Europe from a rival assassination agency.  But danger follows him.  From Vegas to the suburbs of California.  47 must compete and stay alive and stop his competition.  This game explains all of the confusion created by Contracts.<br />
<br />
This sequel introduce so many new features to the game it's hard to believe.  47 truly comes alive with a more agile move set, a better arsenal and a notoriety system.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:40:15</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Worms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0afc8fb7b5a0e7e4fa17757db492f59_sq.jpg" title="Worms Image" /> Worms is is a classic strategy game where each player controls a team of four worms, trying to destroy each other. The worms have a wide array of weapons at their disposal, many of them which are subject to influences from wind and gravity.<br />
<br />
Each game takes place on a randomly generated level in one of the ten available styles, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). <br />
<br />
The way the level looks at the start is never what it looks like at the end, since almost all weapons leave considerable marks in the terrains.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 06:23:42</pubDate>		</item>		<item>			<title>Final Fantasy IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ff4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/197b3e612fbc2cb8ddaa460b316e04f4_sq.gif" title="Final Fantasy IV Image" /> Final Fantasy IV is one of the excellent early additions to the Final Fantasy series that helped it earn its reputation for powerful stories and fantastic settings. It was first released in North America as Final Fantasy II, although the original name was restored in later releases.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 01:37:20</pubDate>		</item>		<item>			<title>Resident Evil 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0d548aa7403fd8235c44d762b072bfd_sq.jpg" title="Resident Evil 2 Image" /> Two months and one day after the events in the original Resident Evil. Zombies have now made their way across Raccoon City, as the T-virus has been released in the sewer system and been digested by rats, which then spread the virus to the city's population, animals as well as humans. As the outbreak begins, two figures make their way into Raccoon City: Leon S. Kennedy, a rookie police officer on his first day, and Claire Redfield, a college student looking for her brother, Chris, of the S.T.A.R.S. unit. Leon and Claire quickly find themselves fighting for their lives against massive hordes of zombies in the search for a way out of city. But there is a creature much more powerful than a normal Zombie lurking in the shadows.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:10:38</pubDate>		</item>		<item>			<title>Hitman 2: Silent Assassin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hitman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b1b3e0d7acab3c6fd1567d7c36c536_sq.jpg" title="Hitman 2: Silent Assassin Image" /> AFter the events in the first game 47 quits the Agency and retreats to a life of solitute as a gardener for a church in Italy.  When the priest who runs the church is kidnapped and 47 himself is targeted he must return to action.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 08:39:18</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Worms: Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wormsarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a2f8b970f6d011390214a3db124fbae_sq.jpg" title="Worms: Armageddon Image" /> Team warfare on a worm scale<br />
<br />
Description:<br />
Worms: Armageddon is a turn based strategy game in a 2d environment.  There is a single player campaign, and training missions to complete; but the main attraction is playing against other people locally or over the internet.  Games can be played with 2 or more people.  The graphics and sound are very cartoonish, and entertaining.<br />
<br />
Gameplay:<br />
Each player starts with a number of worms on their team.  Each worm has a fixed amount of health.  If a worm runs out of health, it will die.  Once you run out of worms, you lose the match.  The game is turn based, so each team gets control of one worm during their turn.  You have a limited amount of time to select one of many weapons and inflict damage on another teams worm.  There are also other more subtle tools to choose from for more strategic play, such as terrain digging tools, girder construction, and ropes and other means to get around the map.  Weapons vary from the ordinary guns and explosives, to odd things like exploding sheep, mad cows, and homing pigeons.<br />
<br />
There are several other popular gameplay types, with specific rules for play.<br />
<br />
Finding online games is easy when you log onto WormNet.  It's an irc-like chat interface where you can host or join games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 02:14:34</pubDate>		</item>		<item>			<title>Resident Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ResidentEvil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5e065a0ee9912ecae054e6547234c57_sq.jpg" title="Resident Evil Image" /> Resident Evil, known in Japan as Biohazard, is a survival-horror franchise that started life as a video game series developed by Capcom and created by Shinji Mikami. The series is credited with popularizing the survival horror game genre. This franchise has been heavily influenced by George A. Romero's Dead movies, as well as the Alone in the Dark series of PC horror games, early seminal examples of the genre.<br />
<br />
The games have sold over 30 million copies as of February 2006. The success of this franchise has spawned several video games, a comic book series, novelizations, two Hollywood action films (two more have been announced), and a variety of action figures.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 01:00:16</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>Crazy Taxi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crazytaxi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/177313cb069e7ae5ea6cf1e7a4eb9c3b_sq.jpg" title="Crazy Taxi Image" /> The name says it all, you're a crazy taxi driver - earn money delivering people or spend your time driving like a maniac!<br />
<br />
Crazy Taxi has one of the greatest game sounds tracks ever.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:44:02</pubDate>		</item>		<item>			<title>Descent II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Descent2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b8820fdb1f11a391207428b85032c3_sq.jpg" title="Descent II Image" /> <strong>Developed By:</strong> Interplay, Parallax Software <br />
<strong>Genre:</strong> Action <br />
<strong>Release Date:</strong> Feb 29, 1996 <br />
<strong>Players:</strong> 1-8<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2007 03:29:43</pubDate>		</item>		<item>			<title>Hidden &amp; Dangerous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenanddangerous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc704046d2ca926a9e964275155564e9_sq.png" title="Hidden &amp; Dangerous Image" /> Hidden &amp; Dangerous is a 3D action-strategy game, set during the Second World War. The player is able to control a group of Allies' paratroopers in special missions in enemy territories situated throughout Europe. Thanks to the three-dimensional depiction and chosen subject, we succeeded in dynamically combining the elements of 3D action and tactical strategy. The player can control any of four commando members from several 3D views and, at the same time, he can program on a tactical map the tasks for the rest of the team. Numerous new features and ideas give the game an original and absolutely unique atmosphere. The player is drawn right into the action.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 06:03:08</pubDate>		</item>		<item>			<title>Tekken 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tekken3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d35723c1b9d536d3eea5c73ff9fb1c7_sq.jpg" title="Tekken 3 Image" /> The saga of the Iron Fist Tournament continues with TEKKEN 3. Fight with or against more than 20 characters, each with unique moves and special full-motion video endings. In addition to the standard Arcade and Versus modes, Namco has added a large number of extra modes like Survival, Ball, Force, Team Battle, Time Attack, Practice, and Theater. Can you defeat the opposition and become King of the Iron Fist Tournament for a third time?<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 12:47:55</pubDate>		</item>		<item>			<title>Final Fantasy V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2081fb5479bde84ac4f023398292bb7_sq.jpg" title="Final Fantasy V Image" /> Final Fantasy V is a classic SNES Final Fantasy game. It was originally released in Japan sometime in 1992, and the US didn't recieve it until 1999 under the title Final Fantasy Anthology, being packaged with Final Fantasy VI. It has you take the role of Bartz, a young man set out on a quest to travel the world. He runs into Lenna, a princess, Galuf, an old man who lost his memory, and Faris, a pirate. They later gain the power of the crystal of wind and are able to use Final Fantasy V's job system. There are over 22 jobs in this game, and each one has its own advantages and disadvantages. It plays similar to Final Fantasy IV and VI, but using the Job system is key. This game is definately worth checking out.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:38:06</pubDate>		</item>		<item>			<title>Xenogears</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenogears/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b78536637ce3a6cd8b6e840de9358236_sq.jpg" title="Xenogears Image" /> Xenogears' gameplay combines the traditional and innovative, utilizing two-dimensional sprite overlays on three-dimensional backgrounds, as well as two different battle systems, one which is martial-arts driven and the other which takes place in turn-based 'Gear' battles.<br />
<br />
<h2>Crew:</h2>
<li class="user_li"><strong>Game producer: Hiromichi Tanaka <br /></li><li class="user_li">[b]Executive producers:</strong> Tetsuo Mizuno, Tomoyuki Takechi, Hironobu Sakaguchi <br /></li><li class="user_li"><strong>Game director:</strong> Tetsuya Takahashi <br /></li><li class="user_li"><strong>Scenario writers:</strong> Tetsuya Takahashi, Soraya Saga <br /></li><li class="user_li"><strong>Original character designer:</strong> Soraya Soga <br /></li><li class="user_li"><strong>Character designers:</strong> Soraya Soga, Kunihiko Tanaka <br /></li><li class="user_li"><strong>Gear designer:</strong> Junya Ishigaki <br /></li><li class="user_li"><strong>Mecha designer:</strong> Yoshinori Ogura<br /></li><li class="user_li"><strong>Art director, Map texture designer:</strong> Yasuyuki Honne <br /></li><li class="user_li"><strong>Art designer:</strong> Takashi Arai <br /></li><li class="user_li"><strong>Map designers:</strong> Takashi Arai, Ryosuke Aiba <br /></li><li class="user_li"><strong>Battle planner:</strong> Hiromichi Tanaka <br /></li><li class="user_li"><strong>Event planners:</strong> Masato Kato, Takashi Tanegashima <br /></li><li class="user_li"><strong>Main programmer:</strong> Kiyoshi Yoshii <br /></li><li class="user_li"><strong>Battle programmer:</strong> Katsuhisa Higuchi <br /></li>* <strong>Music composer:</strong> Yasunori Mitsuda<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:01:32</pubDate>		</item>		<item>			<title>Broken Sword</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21cdc903b1345334448ecb792bbdb0d0_sq.gif" title="Broken Sword Image" /> From the makers of the highly acclaimed Lure of the Temptress and Beneath a Steel Sky comes another adventure of epic proportions. <br />
<br />
An innocent vacation in Paris unwittingly whisks young American George Stobbart away on a mysterious and compelling escapade which could change the fate of man. As George, you are thrown into the arms of intrigue as you uncover a sinister collusion which could turn the world upside down. Answer the call to action! Seek critical information, solve cryptic puzzles bound in trickery. Embark upon a trailblazing exploration across the globe, where the people you meet weave riddles around you.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 06:50:34</pubDate>		</item>		<item>			<title>Final Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finaldoom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/306d35b8e4b324e11db34022d21955a0_sq.jpg" title="Final Doom Image" /> <strong>Published by:</strong> id Software<br />
<strong>Developed by:</strong> id Software<br />
<br />
<strong>Genre:</strong> Action <br />
<strong>Number of Players:</strong> 1-4<br />
<strong>Release Date:</strong> June 17, 1996<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 05:19:24</pubDate>		</item>		<item>			<title>Hitman: Contracts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitmancontracts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/498fc2ef1b23abbc03e5a170cf250f2e_sq.jpg" title="Hitman: Contracts Image" /> Contracts was the third game in the series.  This one had a storyline that could be considered confusing, but that shouldn't get in your way.  You'll relive many past experiences of 47 as he lays dying on a table in France.  My only complaint was the levels remade from the 1st game, but luckily they were changed around and they became new again.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:32:21</pubDate>		</item>		<item>			<title>MDK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mdk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7570000df1e041b39a8b519a022c54d_sq.jpg" title="MDK Image" /> Murder....Death....Kill<br />
<br />
MDK tells the story of its protagonist, Kurt Hectic and his attempts to rescue Earth from an alien invasion of gigantic stripmining city-vehicles named 'Minecrawlers', which are not only removing all of earth's natural resources but are also flattening any people and cities that get in their way. <br />
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The game combines fast action with fully 3D rendered, state-of-the art graphics and a warped sense of humour. It featured a never before seen &quot;sniper mode&quot; that allowed the player to zoom in on an enemy and target them with astonishing accuracy.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:10</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
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You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
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When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
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Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
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<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Tomb Raider</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f68c84471686ec002b708b4e23d99774_sq.jpg" title="Tomb Raider Image" /> The beginning of long running franchise originally released on PS1 our Heroine Lara Croft runs around killing dinosaurs and saving the world all in a skimpy outfit. The game spurned two movies thus far staring Angelina Jolie. What's not to like?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:30:45</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
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Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
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After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
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<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
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Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
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<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
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Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
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gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
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List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
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Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
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Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
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Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
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This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
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<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>Populous: The Beginning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1073c61abb0f4abcf8b7900bbc9d3d73_sq.jpg" title="Populous: The Beginning Image" /> In Populous: The Beginning you no longer control a god, watching over your people, instead you are the shaman of a tribe.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:03:15</pubDate>		</item>	</channel></rss>