<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>All-Time Most Viewed Games Tagged 'FPS, casual, online' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/FPS/casual/online/?utm_source=feed&utm_medium=rss ]]></link>		<description>All-Time Most Viewed Games Tagged 'FPS, casual, online' on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>All-Time Most Viewed Games Tagged 'FPS, casual, online' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/views/alltime/FPS/casual/online/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Battlefield 1942</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d155d6b795a2e15b09454a9b182ac338_sq.jpg" title="Battlefield 1942 Image" /> Battlefield 1942 combines high polygonal and high texture resolution 3D computer graphics with extensive gameplay. Players are able to fly World War Two era fighter aircraft and bombers, navigate capital ships and aircraft carriers, man coastal defenses, drive tanks and jeeps, control stationary weapons on the battlefield or aboard vehicles or just fight as one of five classes of infantry. Some argued that Battlefield 1942 had one of the most realistic physics and game engines available in FPSs on the market when it came out in 2002; others however, find this debatable because of certain details. For example, tanks tended to lob their projectiles (which should have had a very flat trajectory) and target leading was arguably due to game and network lag rather than programmed physics.<br />
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Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African and Eastern Fronts. While the combat is always Axis Powers versus Allies, the location determines which specific armies are used (for example, on the Iwo Jima map, it is Japan versus the United States, while on the Battle of Britain map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles, but are not necessarily realistically portrayed; an example of this is the presence of American forces on the Operation Market Garden map, even though, in reality, the Americans had no participation in the battle at Arnhem where this particular map takes place.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_1942" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:40:14</pubDate>		</item>		<item>			<title>Swat 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swat4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd2ebaf0f67883192feea6d377c1aebd_sq.jpg" title="Swat 4 Image" /> SWAT 4 features a single-player campaign where the player has to take his SWAT team through a number of missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to the real SWAT team experience, for example, it encourages the use of non-lethal weapons to subdue and arrest the suspects rather than shooting them dead. On the higher difficulty levels, it is impossible to progress to the next mission if the current one is not done well, such as suspects getting killed instead of arrested or other team members getting shot.<br />
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The player is the leader in a five-man SWAT team, which consists of him and four other men that can be split into two teams of two (called red and blue). The player does not assume direct control over the other officers, however, he can issue them orders such as guard an opening, entering and clearing a room (while at the same time using assorted grenades), handcuff suspects, and so on.<br />
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All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the subjects and/or hostage(s) or other civilians. The briefing also identifies mission goals, which typically are to secure (arrest or kill) all suspects and rescue the hostages or other civilians. Mission objectives are not limited to these, however. After the briefing, the player can choose equipment for himself and the other four officers, for some missions choose an entry point, and then the mission starts.<br />
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Usually the player then tries to resolve the situation in such a way as to arrest all the suspects, rescue all the civilians, and secure all the weapons - if that is done and no one is injured in the process, the mission is completed with a perfect score. The missions have very different suspects. Some are poorly armed and unarmored, and these are easy to arrest with the use of no or only non-lethal weaponry. Suspects in the later missions, however, include ones with fully automatic weapons such as AK-47s. Suspects may also be better protected by things such as gasmasks and full body armor. If it is not possible to arrest a suspect, then the team is forced to kill or &quot;neutralize&quot; the suspect.<br />
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SWAT 4 also has the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning and ask him to surrender. Shooting without warning is considered unauthorized use of force or deadly force (depending on whether you injure the suspect or kill him) and has a significant point penalty for the mission. Shooting without warning is allowed if the suspect is pointing his weapon at a hostage or a SWAT team member or if he opens fire first. Suspect reactions to warnings differ - some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. If a hostage is killed, it results in immediate mission failure.<br />
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<a href="http://en.wikipedia.org/wiki/SWAT_4" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 12:50:51</pubDate>		</item>		<item>			<title>Battlefield Vietnam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bfvietnam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7437d290c1b54a8ef9f954b8823912cf_sq.jpg" title="Battlefield Vietnam Image" /> Battlefield Vietnam follows the same objectives as Battlefield 1942, involving the capture of key locations on large maps, with the dominating force draining a set number of points from the opposition; the winner being the team that forces the other to drop to zero. Players can join teams representing the United States, ARVN, Viet Cong and NVA, depending on the map.<br />
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The game gives the player a variety of weapons, spanning the M16 and AK47 to punji sticks and land mines that were used as booby-traps, as well as access to a large range of vehicles including tanks, jeeps and aircraft. It also has several additions to it, such as air-lifting vehicles and playing the radio in any vehicle from a wide selection of 1960s music. Another notable enhancement is the ability to fire from the passenger sides of vehicles this time around, rather than having to sit and watch. Also, helicopters hover by themselves (assuming there is a person in the pilot seat, and the helicopter is balanced) without requiring constant tapping of the keyboard, and the engineer class is sometimes equipped with a blowtorch that allows for sabotage or eliminating a threat, such as a tank.<br />
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The game features a variety of famous military vehicles from the war, that are drivable by players. These include tanks such as the M60 Patton, the AH-1 Cobra and possibly the most famous jet fighter of all time, the F-4 Phantom II. However, Vietcong players also get access to a wide range of vehicles, such as the Mig-21 jet fighter, T-54 tank and even a scooter.<br />
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It is primarily an online multi-player game, although it is possible to play single-player, but as pointed out in a number of game reviews there were some key issues that caused problems. In the first release the gameplay was marred by technical flaws and balance issues, though this was partially addressed in the first patch; in particular, the infamous American anti-armour kit that had featured both the M60 and LAW was removed after frequent complaints about its excessive strength compared to any other kit. <br />
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There are numerous modifications (called mods) to Battlefield Vietnam in development. Many Battlefield 1942 mods changed over to BFV as well as many new ones were announced. Many of the existing, released BF1942 mods may at some point create a BFV version as well. How many modifications will actually be released is unknown, especially with the release of Battlefield 2.<br />
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There are several mods available for Battlefield Vietnam, such as the &quot;Eve of Destruction&quot; mod, which uses better quality models for vehicles and weapons, as well as introducing new ones and new maps. Other popular mods for Battlefield Vietnam are &quot;Operation Peacekeeper&quot;, and &quot;Point of Existence&quot; also known as PoE. PoE takes place in 2007, with a hypothetical war between the United States and Russia over oilfields in Africa.<br />
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<a href="http://en.wikipedia.org/wiki/Battlefield_Vietnam" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 01:51:46</pubDate>		</item>		<item>			<title>Battlefield 1942 Road to Rome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942roadtorome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3468abd055f4bb667a63df783e44c522_sq.jpg" title="Battlefield 1942 Road to Rome Image" /> This multiplayer-focused expansion pack gives you more of what you demand from the original Battlefield 1942, including more maps, more vehicles, and more fighting forces.<br />
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The Road to Rome focuses exclusively on the key Italian and Sicilian campaigns of WWII. Each map comes with highly detailed environments such as Italian houses, Mediterranean trees, and even the Monte Cassino Monastery. This expansion pack features eight new vehicles. These include the German BF-110 and British Mosquito twin-engine fighter-bombers as well as new Italian, British, and German tanks and anti-tank guns.<br />
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The Road to Rome supports up to 64 gamers (on select maps), playing as several infantry classes, controlling many weapons available to the Axis and Allies, and commanding numerous land vehicles, ships, and aircraft.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:17:29</pubDate>		</item>		<item>			<title>SWAT 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swat3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b3d9c026092c1d23c4dea285e43243c_sq.jpg" title="SWAT 3 Image" /> SWAT 3: Close Quarters Battle (also known as SWAT3 or SWAT3:CQB) is a tactical squad-based first-person shooter, developed by Sierra Northwest and published by parent Sierra Entertainment for the PC on November 23, 1999. SWAT3 remains the biggest selling title of the SWAT series,[citation needed] and is the only member of the SWAT series to come close to the popularity of the earlier titles of the Police Quest series, from which it originated.<br />
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As the first first-person shooter of the Police Quest/SWAT games, SWAT3 received a new game engine with cell and portal technologies for simulation of environments, and advanced AI and ballistics. The developers spent some time with LAPD SWAT, studying tactics in order to create an accurate, realistic simulation. Most of the animations in the game were motion captured, acted out by a SWAT officer.<br />
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The player assumes the role of a Los Angeles Police Department SWAT element leader, in command of a five-man element. Over a number of missions, the player has to defend the city from violent criminals, terrorists and the threat of a nuclear weapon, and prevent disruption of an important treaty signing. The game also features multiplayer including traditional Deathmatch and Team Deathmatch modes in addition to Paintball mode and Cooperative play through the single player missions.<br />
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SWAT 3 was succeeded by SWAT 4 in April 2005, development and publishing being transferred to Irrational Games and Sierra owner Vivendi Universal.<br />
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<a href="http://en.wikipedia.org/wiki/SWAT_3" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:52:07</pubDate>		</item>		<item>			<title>Battlefield 1942 Secret Weapons of WWII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bf1942secretweapons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64cb352fb5a411b51ff001300ee94de4_sq.jpg" title="Battlefield 1942 Secret Weapons of WWII Image" /> Battlefield 1942: Secret Weapons of WWII<li class="user_li">lets you control the most bizarre and lethal top-secret weapons of the Second World War. Straight from Allied and Axis laboratories, many of these weapons never saw combat until now!<br /></li><br />
Defeat your enemies with a variety of experimental firepower, including the Wasserfall Guided Rocket, the Natter Rocket Plane, and the revolutionary Rocket Pack. Drop from a cargo plane behind enemy lines and prepare for close combat with one-shot-kill knives, new machine guns, and more. Give all of these weapons and vehicles a trial by fire on eight tough new battle maps.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:10:26</pubDate>		</item>	</channel></rss>