<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'rpg, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'rpg, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Burning Moon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burningMoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cf0b2e0161b76acdd14fe9af6487882_sq.jpg" title="Burning Moon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2008 06:23:28</pubDate>		</item>		<item>			<title>Adventure RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventure-rpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ace739ed7a6a3710f4efa4ef21b36fc_sq.jpg" title="Adventure RPG Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 05:39:05</pubDate>		</item>		<item>			<title>Broken Sword: The Sleeping Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8213e1b3b0ddafb1438047cb1b2411a8_sq.jpg" title="Broken Sword: The Sleeping Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2008 11:38:33</pubDate>		</item>		<item>			<title>Grimm's Hatchery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimmshatchery/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5df152fcc7edb62427068236d7e68b51_sq.jpg" title="Grimm's Hatchery Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2008 01:43:21</pubDate>		</item>		<item>			<title>Aveyond 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a729e20d67c0ee0bcf5a74ef93eaf69f_sq.png" title="Aveyond 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2008 01:30:28</pubDate>		</item>		<item>			<title>The Ion Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/699fae1e2f776ca136e237f5fe738968_sq.jpg" title="The Ion Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Oct 2007 11:39:35</pubDate>		</item>		<item>			<title>Tormishire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tormishire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12756171ff896dbee6739659d640bf91_sq.jpg" title="Tormishire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 09:08:10</pubDate>		</item>		<item>			<title>Survival Kids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survivalkids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60ae6ba29b32cba3662d2cc6279e812f_sq.jpg" title="Survival Kids Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 02:48:03</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
<br />
Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Faxanadu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faxanadu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0242abee9ef92618eae31e046a481162_sq.jpg" title="Faxanadu Image" /> A fairly difficult side scrolling action RPG.  You play the role of a nameless wanderer who is destined to save the elves from the Evil One. The Evil One has transformed their former allies, the dwarves, into monsters.  The player must ascend the World Tree and destroy the Evil One in his fortress.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 10:35:54</pubDate>		</item>		<item>			<title>Koudelka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Koudelka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0400c631c31650df3f27ecf6d31eb5d2_sq.jpg" title="Koudelka Image" /> Koudelka is a console role-playing game for the PlayStation. It is the first game in the series that would become Shadow Hearts.<br />
<br />
Hiroki Kikuta, most known for composing the music to Secret of Mana and Seiken Densetsu III (also known as Secret of Mana II) while working at Squaresoft, created Sacnoth in 1997 with funding from the video game company SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most RPGs, Kikuta had intended to take the genre in a whole new direction. Koudelka was to be his magnum opus, the game that would show the world just how far RPGs could go.<br />
<br />
The initial plot of the game centered around 3 investigators coming to Nemeton Monastery in Wales in the year 1899: Koudelka Iasant, a young girl with supernatural powers arrives at the Monastery after receiving troubling visions. She quickly runs into Edward Plunkett, an adventurer, and Father James O'Flaherty, a priest, who are also investigating the Monastery for various reasons. It is likely that Edward Plunkett in the game is modeled after the historical Edward Plunkett, 18th Baron Dunsany. The monastery was used as a prison in the 1700s, and more recently as the site of dark rituals.<br />
<br />
Now you play as the group of three people- Koudelka, Edward and James, as you are drawn further and further into the darkness of Nemeton monasterys old stories and secrets. Now find what lies beyond the hidden doors and all of Nemetons dark history.<br />
<br />
Source Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 08:13:13</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
<br />
Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>Shenmue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shenmue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a54d907094755ab195724e6c1dcf564_sq.jpg" title="Shenmue Image" /> The story of Shenmue begins in 1986 and centers around Ryo Hazuki, a young man who's father has been murderer.  You play as Ryo and now must find the killers and avenge your father's death.<br />
<br />
Gameplay in Shenmue is diverse; while most of the game is spent walking around the atmospheric, life-like Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, solving puzzles, and so forth), it is interspersed with many 'mini-games', including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games, and 'free fighting' sequences.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 01:36:27</pubDate>		</item>		<item>			<title>Quest for Glory 2: Trial by Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8cae21cbdd39bf264b034e3d2cdefcf1_sq.jpg" title="Quest for Glory 2: Trial by Fire Image" /> Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.<br />
<br />
After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.<br />
 - from Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:55:46</pubDate>		</item>		<item>			<title>Quest For Glory: So You Want to be a Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1ad25dd632663ad1b04ccc936fe87f_sq.jpg" title="Quest For Glory: So You Want to be a Hero Image" /> &quot;Quest for Glory: So You Want to be a Hero&quot; is the first game, and a<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 05:04:40</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Shivering Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shiveringisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cec5ac157d61a823fffc51f223f2126_sq.jpg" title="Elder Scrolls IV: Shivering Isles Image" /> Shivering Isles is an expansion for The Elder Scrolls IV: Oblivion.  It is available for download on Xbox Live or for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 02:46:54</pubDate>		</item>		<item>			<title>Eye Of The Beholder 2: The Legend Of Darkmoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eob2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89d84b2e2a3d340fed82c9c80f9fd1ef_sq.jpg" title="Eye Of The Beholder 2: The Legend Of Darkmoon Image" /> In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.<br />
<br />
Eye of the Beholder II is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&amp;D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes.<br />
<br />
A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:29:46</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Shadowrun (Genesis)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowrungenesis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c921901ae10fb947a01338fa37594ac9_sq.jpg" title="Shadowrun (Genesis) Image" /> Shadowrun on the Sega Genesis/MegaDrive is a different beast than it's SNES counterpart.<br />
Faithful to FASA's pen and paper version, this game will have you exploring an extensive map in bird-eye view taking missions (&quot;runs&quot;) from &quot;Mr Johnsons&quot; and build up your stats. Your party can consist of 3 elements tops, and there are 3 types of characters you can play - samurai, shaman or decker. All in all, the game's open-endedness along with the  plot to uncover your brothers' death circumstances make this a game with something for every CRPG fan. Two thumbs way, way up!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 10:24:57</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>U.G.o.D: Uber-Gauntlet of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ugod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b82e9823be371ed09fd7f72ef5fc7b5_sq.jpg" title="U.G.o.D: Uber-Gauntlet of Doom Image" /> To be decided.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:00:14</pubDate>		</item>		<item>			<title>Hillsfar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hillsfar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01c88bae7a7162e92f1062dd88dd345e_sq.jpg" title="Hillsfar Image" /> Hillsfar is an early attempt at the RPG genre from SSI, who went on to produce the infamous Gold Box series. It's a quirky game, light on RPG aspects, and consisting of action-oriented sub-games. Moby games has this to say:<br />
<br />
Play a would-be-hero in the City of Hillsfar where action and adventure await the daring adventurer. Join the local guild and complete missions from your guild master in the quest for glory and gold!<br />
<br />
Hillsfar is a &quot;Single-Hero&quot; RPG (in comparison to other RPGs by Strategic Simulations Inc. where usually control a group of characters). A combination of 1st Person Perspective (when travelling in the city of Hillsfar) and 3rd Person Perspective (usually in some mini-action quests) viewpoints, Hillsfar is quite introduces a different breed of RPG gameplay than other standard Advanced Dungeon and Dragons RPGs.<br />
<br />
As a would-be-hero, you can choose one of the available classes in a randomly generated mission-based style plot: Thief, Mage, Fighter or Cleric. Each class to a certain extent have different approaches on how to complete a certain quest.<br />
<br />
In Hillsfar, gameplay usually consists of various &quot;mini-games&quot; that are needed to complete a certain quest or mission provided at the local guild by your guild master.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 04:34:16</pubDate>		</item>		<item>			<title>Might and Magic 2: Gates to Another World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mightandmagic2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4b42cca6f1b84644409349d0fc439f0_sq.jpg" title="Might and Magic 2: Gates to Another World Image" /> An old-school CRPG in which you control a party of heroes who can freely explore the large world and engage a multitude of beasties in good ol' turn-based combat.<br />
<br />
From MobyGames:<br />
<br />
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:04:07</pubDate>		</item>		<item>			<title>Forbidden Memories: The Descendant Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fmthedescendanthero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b383e31ea06b197f68ac837d6258f4e_sq.png" title="Forbidden Memories: The Descendant Hero Image" /> ----------------------------------<br />
<br />
<span style="font-size: 16px;font-weight: bold;">This game is currently in-development. Only a technical demo, displaying some programming and basic gameplay.<br />
<br />
DOWNLOAD SIZE: 30mb</span><br />
<br />
<span style="font-size: 16px;font-weight: bold;color: blue;font-style: italic;">Note: You now do not need RM2K3 to play!!<br />
Font Error may occur, to fix this follow the instructions within the &quot;Fonts Fix For The Game&quot; folder.</span><br />
<br />
An RPG By LuckyLupinLiman, a.k.a. Li_Li<br />
<br />
----------------------------------<br />
<br />
<strong>Summary:</strong><br />
Take control of Amanda, a full fledged bowman with the power to change her appearance through a varied choice of life... With the power to wield destructive black magic and constructive white magic... With the power to control the life of others.<br />
<br />
----------------------------------<br />
<br />
<strong>Background Prologue:<br />
Forbidden Memories: The Descendant Hero<br />
Prologue Story<br />
LuckyLupinLiman Studios</strong><br />
<br />
&quot;We, the Musahsina beings - Masters of the elements, protectors of the world.<br />
No evil dwells deep within us.&quot;<br />
<br />
&quot;The humans are becoming aware of their existence. These people are not like us.<br />
Their souls twistable to their personal dark desires.<br />
Their souls susceptible to the torments of their world.&quot;<br />
<br />
&quot;The apex of our control; the forms of Light and Dark magic.<br />
Sealed within our most treasured relic.&quot;<br />
<br />
&quot;The Spiritbound Gem, in our hands can do nothing but good.<br />
It grants us our livelihood. Our own creation.&quot;<br />
<br />
&quot;We have spread to the farthest corners of Essina, our Spiritbound gem locked away.<br />
We are but Wise people in a disturbing world of men.<br />
The few that survived the corrupting of the gem are in hiding.<br />
Wherever they can hide from prying eyes.&quot;<br />
<br />
&quot;We know not what happens in the world today; nothing but humans being dominant.<br />
I fear if we expose ourselves to them, our very nature will change. Maybe even destroyed.&quot;<br />
<br />
----------------------------------<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:40:54</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
<br />
Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
<br />
The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
<br />
<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>Cubivore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubivore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a975255d61f310b6e10ba568d88ec58_sq.jpg" title="Cubivore Image" /> Cubivore's gameplay is an action/adventure game with a few RPG elements in it. The purpose of Cubivore is to kill the Killer Cubivore and its cronies. To accomplish this your Cubivore must go through several mutations, through several lifetimes &quot;laps&quot; and generations of &quot;offspring&quot;. Upon attaining 100 mutations, your Cubivore can become powerful enough to produce an offspring capable of fighting the Killer Cubivore. Thus, Cubivore is a game that is meant to somewhat represent natural selection.<br />
<br />
Combat is simple, but strategic and often fast-paced. When facing another cubivore, your job is to attack it, weaken it, and finally kill it by tearing off its limbs. Cubivores are able to attack, jump, run, evade i.e. walk backwards, and block. Much of combat consists of trying to learn the enemy's attack patterns and hitting a weak point. Once the enemy has been subdued, it becomes a battle of wills when your cubivore clamps down the opponent and attempts to tear off its limbs (resulting in a large spurt of purple square-shaped blood, uncharacteristically dark for Nintendo). On eating a limb your Cubivore heals itself a bit, absorbs the color of that limb, and mutates if possible. Finally some boss monsters have a special limb called &quot;Raw Meat&quot;, which grants special abilities when comsumed.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:19:43</pubDate>		</item>		<item>			<title>Brave Fencer Musashi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bravefencermusashi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b3edcb62d7dd173b83606c21c5d8891_sq.jpg" title="Brave Fencer Musashi Image" /> The player controls Musashi, a boy summoned to the Allucaneet Kingdom by its Princess &acirc;&euro;&rdquo; named Fillet &acirc;&euro;&rdquo; to save it from the invading Thirstquencher Empire. Fillet's intention was to summon the legendary Brave Fencer Musashi, who had saved the kingdom from a monster called the Wizard of Darkness 150 years before; she is therefore disappointed when she gets a small boy instead. Nevertheless, Musashi is given the blade Fusion, and charged with the task of obtaining Brave Fencer Musashi's sword &acirc;&euro;&rdquo; Lumina, the Sword of Luminescence &acirc;&euro;&rdquo; before the Thirstquencher Army does.<br />
<br />
The bulk of the game involves Musashi fighting a variety of enemies, using both Fusion and Lumina, to save the kingdom from various threats (which range from fires breaking out, to an invasion of half-vampire, half-zombie monsters called Vambees), and to acquire five scrolls which increase Lumina's strength and grant Musashi new abilities. There are also several minigames and puzzles scattered throughout which must be completed to advance the plot.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:38:47</pubDate>		</item>		<item>			<title>Magic of Scheherazade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicofscheherazade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b25aee05e5f865c1e56c9ff7b074dfc5_sq.jpg" title="Magic of Scheherazade Image" /> A little known classic of the NES era, Magic of Scheherazade was created in a style very similar to the original Legend of Zelda.  Th plot was enjoyable, and involved a bit of time travel.  The main difference to the Zelda titles was the implementation of a password system rather than a battery save system.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:42:11</pubDate>		</item>		<item>			<title>The Legend of Zelda: Link's Awakening</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linksawakening/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa12e9ceb62d15378d010aa58c936c6_sq.png" title="The Legend of Zelda: Link's Awakening Image" /> Link, after setting sail for new experiences and adventures, finds himself caught in a squall at sea. Helpless in spite of his valiant efforts to last through the storm, he is overwhelmed by vicious waves and lightning... <br />
<br />
Some time later, a gentle girl named Marin discovers him washed up on Toronbo Shores.. the beach of Koholint Island. She finds a way to get him home and takes care of him until he finally awakens. Marin and her father, Tarin, explain to him where he is, and after he sets out to reclaim his sword, he encounters a mysterious owl... The owl cryptically warns Link about the perils this island faces should the Wind Fish be disturbed from his slumber, and thus Link decides he must do something to save them.<br />
<br />
This owl guides him throughout the rest of his journey, slowly helping him uncover just what exactly is going on. Link learns that, unfortunately, in order to save the islanders he had grown to love, and to set himself free, he must also end a dream, a romance that he might not want to... To save all those people he had come to know and cherish from the Wind Fish's Nightmares, he would also have to end the illusion that caused them to exist in the first place. <br />
<br />
It's a heart wrenching choice to confront, one that Link no doubt regrets with every deep ache of his very soul.. but the only alternative was to let the Nightmare take over and destroy everything.. This was the only fate he could offer them... <br />
<br />
A tragic, touching tale that is told in the simplest way, Link's Awakening is a dream that I'll always hold dear to my heart...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:34:05</pubDate>		</item>		<item>			<title>Epics of Distant Realm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eodr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21d400482dc988a0f5bcfebbd7fc1767_sq.jpg" title="Epics of Distant Realm Image" /> It all begins when you open your eyes on Synta Nefeu, a planet very similar to Earth. The rest is totally up to you in this Role-playing/adventure game.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:02:50</pubDate>		</item>		<item>			<title>Albion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Albion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0298ab5925ba1d072944bafbb593fef_sq.gif" title="Albion Image" /> Storyline<br />
<br />
In the year 2227, the gigantic, interstellar space ship Toronto reaches a distant planetary system. The ship's owners, a huge corporation, believe that there are rich deposits of raw materials on the third planet of the system. The data which describes the planet as a desert, however, turns out to be forged. Albion is a world full of life, secrets, surprises, and magic. When Tom Driscoll, the pilot of the reconnaissance team discovers this, he swears to save Albion from Toronto's tentacles.<br />
<br />
Gameplay<br />
<br />
Albion is a fantasy role playing game. The gameplay has the basic statistic and level system most RPGs of its time had. To level up, you defeat monsters in battle and gain experience. The non-battle portions of this game are mainly puzzle and conversation based, so there are very few &quot;Give X to get Y&quot; puzzles. You can have up to six characters in your party, led by Tom Driscoll, the only character who stays with you through the entire game.<br />
<br />
Battle System<br />
<br />
The Battle System in Albion is turn-based and takes place on a six-by-six grid similar to a board game. You choose, at the start of each turn, an action for each character to perform: Attack, Move, Cast magic, Use Item, or Flee. There is also an 'Advance Party' option to move all enemies towards you one square. The area in which your characters can move is limited to the bottom two rows. If you have a weapon (or two, in the case of the Iskai) equipped, you can attack. If not, you cannot attack unarmed, unless you are choosing Siobhan.<br />
<br />
Navigation<br />
<br />
Albion is one of the few role playing games of its time to use a hybrid system for the navigation of the maps and dungeons. In most parts of the game, the maps are depicted in 2D overhead mode, with full mouse and keyboard control. You can move the party 'train' around with the keyboard and select items to interact with the mouse (so long as you are in fair reach of them). When there are mazes, corridors or even some dungeons, the map is represented in ray traced 3D, akin to Wolfenstein 3D. You can still move around with the mouse and/or the keyboard and select items to interact with using the mouse. Some players find this 3D mode off-putting, but thankfully it is in shorter densities than the detailed 2D maps.<br />
<br />
Conversations<br />
<br />
Conversations in Albion are handled in two ways: Set Topics and Keywords. The Topics usually signify something you can specifically ask that person, for example the leader of a tribe about an object that only he knows about, or a shopkeeper to show you his or her wares. Keywords are more dynamic and may yield different results to different people. You learn keywords for a particular town by speaking to people about common topics, and gradually you will learn all there is to know in the game just by speaking to people. For example, you can learn some of the native language and culture, some superfluous knowledge about who likes whom, and what kind of drink is preferable.<br />
<br />
(Taken from the Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 06:49:12</pubDate>		</item>		<item>			<title>Harlock and Rinku's Game which Includes Bill's Never Go West</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nevergowest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5db0d5487538d165f7fa3d8814b016b_sq.gif" title="Harlock and Rinku's Game which Includes Bill's Never Go West Image" /> Who is Bill? And, why doesn't he want you to go west!? This game was created in less than 48 hours for a contest, and is based on a dream. It uses a multiple choice storytelling format, although there are a few limited RPG-style battles. There are five different discomforting endings.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:39:10</pubDate>		</item>		<item>			<title>Purgatory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgatory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13b0632876f706474fb9eee58b877a81_sq.gif" title="Purgatory Image" /> It happened during class. Everything started trembling and shaking. An earthquake? You think that's what it was. There wasn't even chance to panic; the floor collapsed, the darkness swallowing you and your classmates.<br />
<br />
Purgatory was designed by Orchard-L and made in the Ohrrpgce engine.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:16:24</pubDate>		</item>		<item>			<title>Boundless Ocean</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boundlessocean/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc43f3d6a31676b15ef437a04fd888d5_sq.gif" title="Boundless Ocean Image" /> You can feel your knees weaken as you see two soldiers walking to your doorsteps. You watch them anxiously through the window as they grew closer, wishing that it is not as you imagined. You open the door before the soldiers got the chance to knock. You greet them with a nervous glance as if asking for confirmation of your suspicion. One of the soldier doffed his helmet, and your suspicion is confirmed. And then everything goes black.<br />
<br />
Boundless Ocean is a short (5-7 hours) console-style RPG with an emphasis on exploration. It was designed by Orchard-L and created in the Ohrrpgce.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:00:18</pubDate>		</item>		<item>			<title>Shadowgate 64:Trials of the Four Towers </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Shadowgate64/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/289f5697219ab93eb2afacaa56ace6a5_sq.jpg" title="Shadowgate 64:Trials of the Four Towers  Image" /> Shadowgate. Undoubtably many of us played that classic adventure game on our first consoles and computers. Well, many of you may not know that it also had a sequal: Shadowgate 64: Trials of the Four Towers. Released on the N64 in 1999, it was sadly overlooked by many gamers, and garnered wildly different reviews. For good reason. <br />
<br />
Shadowgate 64 is set a century after the lord jair (hero of the first game) defeated the warlock lord and climbed onto the throne of the kingdom. You play a young halfling named Dell, whose caravan is attacked by bandits while crossing the plains near Castle Shadowgate. It appears that in a century the castle has fallen to being a den of thieves instead of a home of magic. The game then follows Dells tribulations as he tries to escape the castle, and solve the mystery behind it.<br />
<br />
Gamplay is the same as the original Shadowgate: a mix of adventure &amp; puzzles. The differnece being that Shadowgate 64 gives you a fully 3D world to explore, from a first-person perspective. The controls are a bit hard to grasp at first, and remain rather touchy throughout the game. Not a good thing, given as there are hundreds of ways for Dell to die in this world, all accompanied by (often) gruesome descriptions. There is a very deep storyline behind the game, delivered both through a large amount of readable books, and through conversations with various NPC's. The world is dark and gloomy, and as you wander through the ruins of castle shadowgate, you will no doubt feel...something...in your heart. A wondering of what happened there? A sadness at glory lost? A thirst to delve into the past of this place?<br />
<br />
In the end, the game is really a forgotten masterpiece, often overlooked both for it's rather low-end graphics and for its quirky gameplay scheme.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 01:44:46</pubDate>		</item>		<item>			<title>Clock Tower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dea26b6b68397df30e60f6e711c196b1_sq.jpg" title="Clock Tower Image" /> <span style="color: green;">Note:  This is the second of the Clock Tower series, and is called &quot;Clock Tower 2&quot; in Japan.    The first release was simply &quot;Clock Tower&quot; a Japanese-only realease for the SNES/Famicom, but was eventually renamed &quot;Clock Tower: The First Fear&quot; when  later ported to Playstation (also Japanese only) and Windows 95. <br />
<br />
Because the Japanese Famicom/SNES edition remained &quot;Clock Tower&quot;, this next installment became &quot;Clock Tower 2&quot; in Japan, but simply &quot;Clock Tower&quot; to North America.  These titles would be followed by Clock Tower 2: The Struggle Within (Clock Tower: Ghost Head in Japan), and then Clock Tower 3, the latest installment to date.</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">Playing Clock Tower is like watching an intense slasher film, with one heart-stopping sequence after the next.</blockquote></div>
 In the mountains of Romsdaaren, Norway, stands the Barrows Family Mansion, an unwholesome, brooding manor perched atop a large cliff. Home to the Barrows family for generations, locals grew to depend on the clock tower of this once peaceful family. They would tend their flocks of sheep in surrounding fields by the dependable tones of the great tower. It was for this reason that the local people began to call the mansion the Clock Tower.<br />
<br />
In 1986, however, the mistress of the Barrows Mansion gave birth to twins, and from the day they were born it was obvious the twins were not normal and were of evil nature.<br />
<br />
The twins were given the names Bobby and Dan. Their unwary parents knew that there was a foreboding evil about them, but who could have possibly known that the two were later to become the most feared and malicious murderers of our century - the infamous giant scissors with which their murders were committed became their namesake - they were called, simply, the Scissormen.<br />
<br />
In 1995, a young girl from the Granite Orphanage, her parents died when she was quite small, was lured into the Barrows Mansion where she was attacked by a monster wielding a giant pair of scissors - yet no one wanted to believe the orphan girl when she returned to town, terrified and alone, claiming to have been attacked by the infamous killer.<br />
<br />
That monster had, in fact, been Bobby Barrow, the Scissorman. She managed to escape from the terrible horrors, destroy the monster, and flee the mansion, yet she simply could not manage to convince anyone of authority of what had happened - in part because they could never find a body.<br />
<br />
For the next year, all of Norway was caught up with the sensationalized Scissorman Murderer. Everyone was enthralled and completely relieved that he was dead - though authorities denied his existence.<br />
<br />
That is, until the brutal murders started again...<br />
<br />
        (<em>from the original ASCII press release for Clock Tower</em>)<br />
<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Evade the insane psycho killer Bobby &quot;The Scissorman&quot; Barrows in the Barrows Family Mansion, solving a mystery while he continues to stalk you.<br /></li><br />
<li class="user_li">Navigate your way through the game's story and around Scissorman's blade in a direct continuation of the original story.<br /></li><br />
<li class="user_li">3 major scenarios follow a prologue in which main characters are selected, seperated by interludes in which you can explore the town and search for further clues.<br /></li><br />
<li class="user_li">Single player point and click horror-survival adventure in chilling 3D settings.<br /></li><br />
<li class="user_li">5 playable characters interact with a varied ensemble of other characters who might help you unravel the mystery. <br /></li><br />
<li class="user_li">When Bobby attacks find a hiding place or a useful object to fend him off.  If he directly confronts only the &quot;panic button&quot; can save you from death by scissors!<br /></li><br />
<li class="user_li">Player actions result in various outcomes and numerous endings.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  ASCII Entertainment Software, Inc.<br />
Released:  December 13, 1996 (Japan), September 30, 1997 (North America)<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 03:55:31</pubDate>		</item>		<item>			<title>Chrono Cross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chrono-Cross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a772f4ed3eebc647b548563b49228db7_sq.jpg" title="Chrono Cross Image" /> <div class="user_quote"><blockquote class="user_quote">Twenty years after the events in Chrono Trigger, a new set of adventurers are preparing for a battle that will surpass even space and time...</blockquote></div>
<br />
The life of the young boy Serge from a small, secluded fishing village takes an exciting turn for the worse when he is mysteriously transported to a parallel universe.  While exploring his new surroundings, he is attacked by unknown assailants, bur rescued by a beautiful girl.  Seeking to make sense of what is going on, Serge agress to join the young woman, Kid, on her quest for a hidden artifact.  <br />
<br />
Little did he know that an adventure of cosmic proportions awaits him on his journey.  With agents from a parallel universe searching for him, his life has been anything but dull.  Even more unsettling is his encounter with the mysterious demihuman, Lynx, who claims a familarity that Serge does not feel.  Hunted on all sides with nowhere to turn, he must puzzle out the motives of his pursuers, all the while trying to understand his own role in this similar yet vastly different world from his own.<br />
<br />
Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the &quot;Best RPG Creation&quot; by it's development team.  With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure.  <br />
<br />
In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives the player unparalleled flexibility in their fighting options.  The elimination of random battles also quickens the pace of the game, and places the choice of where to battle in the players hands, with character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Battle System:  Much more than the simple &quot;select a command and watch its effects&quot; system that has been a part of RPGs for so long, Chrono Cross takes the strategic element in battles to a whole new level.  A combo-system allows the player to choose between three levels of attacks, and string them together to form effective fighting patterns.  As characters increase in level, new techniques become available, letting two or more characters combine their attacks to form powerful combinations.  Random battles are also a thing of the past.  Now all enemies can be seen on screen, giving players the option to avoid or outrun unnecessary battles.<br /></li><br />
<li class="user_li">Magic Elements:  Much like the new battle system, the magic system in Chrono Cross introduces new strategies into the game that completely changes the scope of spell effects.  Magic in the Chrono Cross world is governed by the use of elements, or spells which are assigned a position on an element grid.  Depending upon its position in the grid, weak spells can have their strength boosted considerably at the cost of a slower casting time, while strong spells can be cast quicker, but at the cost of reduced effectiveness.  Additionally, each spell and character in the game has an elemental color, which alters its effectiveness against opposing and allied colors.  <br /></li><br />
<li class="user_li">Branching Story and Multiple Endings:  Despite being a sequel to the popular Chrono Trigger, the story of Chrono Cross stands on its own merits.  Developed by the same team responsible for Chrono Trigger and Xenogears, the epic tale spanning two parallel worlds features all of the elements that made the previous titles great, but adds its own brand of uniqueness.  Forty plus characters make for an enormous number of side quests, while a branching storyline and multiple endings insure that players won't be putting this game away anytime soon.<br /></li><br />
<li class="user_li">Hand-drawn graphics and dazzling CG sequences:  While gameplay and storyline are truly the elements that seperate a great RPG from a mediocre one, it takes well-developed visuals to tie them all together into an attractive package.  In addition to lush hand-drawn backgrounds and character designs by a famed Japanese Illustrator, Chrono Cross also features cutting-edge computer graphics.  Produced by the same team that developed the CG sequences from Final Fantasy VIII, the computer animation in this game represents some of Square's best work.<br /></li><br />
<li class="user_li">A multitude of playable characters and intertwining game scenarios.<br /></li></ul>
<br />
Developer:  Square Company<br />
Publisher:  Square Electronic Arts<br />
Released:   JP November 18, 1999 in Japan, August 15, 2000 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:05:30</pubDate>		</item>		<item>			<title>Tearsol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tearsol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00cc4d8963d8a2308fa6eccdcf3bd80d_sq.jpg" title="Tearsol Image" /> In Tearsol Online, the player takes on the classic role of a lone protagonist, adventuring for wealth and fame while uncovering an ancient conspiracy of church and state.<br />
<br />
Players may claim their own land plots and design their own buildings from the ground up, while developing their characters and taking part in events designed by other players.<br />
<br />
The entire package can be ran on a range of operating systems and hardware configurations, without any installation. All assets are downloaded immediately as they are required, making this the ultimate office, school or library pastime!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2007 04:13:35</pubDate>		</item>		<item>			<title>Blade Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blade-Runner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/673dde7b56e66ba4276502388c3cdbec_sq.jpg" title="Blade Runner Image" /> <div class="user_quote"><blockquote class="user_quote">They don't advertise for killers in the newspaper. That was my profession. Ex-cop. Ex-blade runner. Ex-killer.</blockquote></div>
<br />
The year is 2019 and you are Blade Runner Ray McCoy in this 1997 Westwood Studios adventure game based loosely upon the legendary 1982 science fiction film and the Philip K Dick novel that inspired it.<br />
<br />
Advertised as &quot;the first real time adventure game&quot;, Blade Runner places you in a future Los Angeles, where replicants are known to be on the loose once again.  The city is dark and gritty, and teaming with smatterings of the multitude of cultures who have so far resisted the beckoning recruitment to populate the &quot;off-world&quot; colonies.<br />
<br />
The universe created within the game coincides with that of the movie, and is faithful to the rich, dark vision of Philip Dick, as well as film director Ridley Scott.<br />
<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Elements of the typical &quot;point and click&quot; games, with puzzle and mystery solving, plus some 3rd person action such as shooting.<br /></li><br />
<li class="user_li">As a Blade Runner you have access to advanced technologies such as the Voight-Kampff test, the Esper and the KIA.<br /></li><br />
<li class="user_li">Greatly enriched with numerous 3d atmospheres, many adapted from the film, and a number of characters from the original film.<br /></li><br />
<li class="user_li">Musical score includes film themes by Vangelis as well as original tracks composed for the game. <br /></li><br />
<li class="user_li">Sumptuous dramatic cutscenes rivaling any computer animations of their time.<br /></li><br />
<li class="user_li">Alternate endings (4) based upon your paths, as well as some variations in storyline in this single player adventure with &quot;real-time&quot; gameplay.<br /></li></ul>
<br />
Developer:  Westwood Studios<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:   Oct 31, 1997<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
90 MHz CPU, 16 MB RAM, 2 MB video card RAM, 4X CD-ROM drive, DirectX 5.0, 150 MB available hard disk space, Windows 95.<br />
<br />
<span style="color: lime;">Trivia!  Lucy in the game is voice acted by Pauley Perrette, later to be known for her role as Abby Sciuto on the CBS television crime drama NCIS!</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 05:07:39</pubDate>		</item>		<item>			<title>Legacy of Kain: Soul Reaver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulReaver/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faaf02e53720bfd64d66c7e0a54b0cd4_sq.jpg" title="Legacy of Kain: Soul Reaver Image" /> Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Feed on the souls of your enemies.<br /></li><br />
<li class="user_li">Explore the vast 3D worlds of Nosgoth packed with 60 hours of gameplay.<br /></li><br />
<li class="user_li">Shift real-time between the material and spectral planes.<br /></li><br />
<li class="user_li">Hunt 5 different tribes of murderous vampires with an arsenal of deadly hand-to-hand, projectile, and environmental weapons.<br /></li><br />
<li class="user_li">Third-person perspective, single player adventure.<br /></li></ul>
<br />
Developer:  Crystal Dynamics<br />
Publisher:  Eidos Interactive<br />
Released:  1999 for Playstation and Windows, 2000 for the Sega Dreamcast<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
P200 MHz MMX Processor (with 3D accelerator card, DirectX 6 compliant)<br />
P266 MHz Processor (without 3D accelerator card)<br />
Windows 95/98<br />
16 MB RAM<br />
4X CD-ROM drive<br />
DirectX 6 or higher required (included)<br />
100% DirectX 6 compliant Sound Card<br />
320 MB uncompressed hard drive space<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 04:29:22</pubDate>		</item>		<item>			<title>Morning's Wrath</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MorningsWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0699c6f0696cb5eddfa366c6af1e8bbc_sq.jpg" title="Morning's Wrath Image" /> Morning's Wrath is a Classic Adventure / RPG fusion. It combines rich story and puzzles with intense melee and spell-casting combat.<br />
<br />
Assume the role of Princess Morning of the Leowyn Kingdom and guide her on a quest to master the ways of magic and save her kingdom from invasion.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 08:25:10</pubDate>		</item>		<item>			<title>Serenade of Apostasy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb46627977342993fda4345ae69a2fa5_sq.png" title="Serenade of Apostasy Image" /> Serenade of Apostasy was inspired by the excellent Legend of Zelda series, especially The Minish Cap and Ocarina of Time, and aims to be a game that builds upon the unique gameplay and story style that the series has. Serenade follows a young man from a small village in a world that is on the edge fo destruction. To keep balance in the world, an alternate dimension exists that provides the opposite of the happiness this world enjoys. But that world has been torn apart as, defying it's own properties, it's king has died. The king's daughter is sent to Terrana to seek a hero who can vanquish the darkness that is spreading over Terrana and unite the two worlds to create a world that is in itself balanced and equal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:27:06</pubDate>		</item>		<item>			<title>Ultima Underworld II: Labyrinth of Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uw2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a32e4ce914557aa4df46d1ae3ebb532e_sq.jpg" title="Ultima Underworld II: Labyrinth of Worlds Image" /> Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now you, the Avatar, must travel to these worlds in order to free the castle from the Guardian's spell.<br />
<br />
This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, and magic and dialogue systems. The storyline is more connected to the main Ultima series and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, a totally alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are all-new monster graphics and the game now features digitized sound effects.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/ultima-underworld-ii-labyrinth-of-worlds" target="_blank" rel="nofollow">UW2 page</a>)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 07:00:00</pubDate>		</item>		<item>			<title>Earthbound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Earthbound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862b7ff4b34741bce02733bb26af259f_sq.jpg" title="Earthbound Image" /> <div class="user_quote"><span class="quote_from">Nintendo Power said,</span><blockquote class="user_quote">A meteorite crashes near the peaceful town of Onett, and a young boy's life is changed forever in Nintendo's role playing game, Earthbound. Earthbound is different, though, than the average sword-wielding RPG. In what other game can you defeat enemies with a frying pan, call a pizza-delivery man, or ask your dad for money? Need to get some cash? Just jog on down to the local ATM and withdraw some money for that great Yo-yo you saw at the drugstore. Similar to other RPG's like Final Fantasy or Dragon Warrior, Earthbound uses a party-based fighting format, and you pick up new members as you explore both your world and others. Earthbound is irreverent, a little silly, and a must have for RPG fans.</blockquote></div>
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Gameplay employs many traditional elements such as buying equipment, recharging energy, interrogating NPC's, but while taking the player away from the traditional dungeons to a more contemporary era, full of wit and humor aimed at modern life and pop icons.<br /></li><br />
<li class="user_li">Gearing up in modern towns means that you'll more likely find baseball bats, yo-yo's and frying pans than swords!  A wide variety of weapons are available in the course of the game.<br /></li><br />
<li class="user_li">Form parties to explore and battle.<br /></li><br />
<li class="user_li">Battles aren't random, as most enemies are visible.<br /></li><br />
<li class="user_li">Persistent onscreen analogue HP and PP meters assign losses gradually in real time, enabling the player added opportunity to heal or complete a battle.<br /></li><br />
<li class="user_li">Graphically simplistic, but rich in humor and imagination.<br /></li></ul>
<br />
Developer: Ape, Inc. and HAL Laboratory, Inc.<br />
Publisher: Nintendo<br />
Producer:  Shigesato Itoi<br />
Written By:  Shigesato Itoi<br />
Game Designer:  Akihiko Miura<br />
Art Director:  Kouichi Ooyama<br />
U.S. Conversion Director:  Kouichi Ooyama<br />
<br />
Released in Japan August 27, 1994 for SNES as &quot;Mother 2: Revenge of Gigyas!&quot;, and subsequently as a GBA port in June 20, 2003, also only in Japan.  EarthBound was introduced to the U.S. on June 1, 1995 as a stand-alone game for the Super Nintendo Entertainment System.  In Japan, however, its title refers to the fact that it's a sequel to the NES/Famicom rpg &quot;Mother&quot;.<br />
<br />
<span style="background-color: #99CCFF;">It's worth stating that this game has cultivated such fan devotion that there are numerous sites and communities rife with information and trivia regarding Earthbound, so that one can only scratch the surface of available information here!</span><div style="clear:both;"></div> ]]></description>			<pubDate>16 Dec 2006 06:31:05</pubDate>		</item>		<item>			<title>Bioforge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bioforge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d85d5433d44ae213955cdff477dd8870_sq.jpg" title="Bioforge Image" /> <div class="user_quote"><blockquote class="user_quote">Take the starring role in Origin's latest Interactive Movie&quot;</blockquote></div>
<br />
Centuries in the future, a madman's interstellar plot is set in motion, and only you have the skills, the position and the armament to stop it.  You are the Mondites' first success in creating the perfect warrior.<br />
<br />
Stripped of memory and enhanced with both human and alien technology, you are a primary element of their master plan - unless you can rediscover who you are, uncover your enemies' plans and make your break for freedom.  But you'd better be quick - time and opportunity are running out.<br />
<br />
<span style="color: blue;">Game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Variable identity outcomes - your choices throughout the game determine your former identity from a list of experimental subjects.<br /></li><br />
<li class="user_li">Lifelike, fluid animation with 24 powerful combat maneuvers.<br /></li><br />
<li class="user_li">Interactive backgrounds - from ground-to-air weapons, to monitors and projectile-reflective surfaces.<br /></li><br />
<li class="user_li">8-channel digital sound effects, cued by distance and camera location.<br /></li><br />
<li class="user_li">3-D, texture-mapped synthetic actors whose images actually show the injuries suffered in combat.<br /></li><br />
<li class="user_li">Multiple camera angles and beautifully rendered alien environments.<br /></li><br />
<li class="user_li">22 voice actors!<br /></li><br />
<li class="user_li">Believed to have the first single-skin, fully texture mapped, skeleton-based characters ever seen in gaming.<br /></li></ul>
<br />
Origin Systems (An Electronic Arts Company) developed and published this single player adventure.  It was released in the U.S. in April 1995.  At the time the following system requirements were high end!<br />
<br />
<span style="color: blue;">Requirements</span><br />
MS-DOS: Intel486/50+ or 100% compatible PC system.  Required:  MS-DOS 5.0 or higher, 8MB RAM, 5MB Hard drive space (29MB recommended), 2x CD-ROM drive, MSCDEX version 2.2 or higher, Microsoft mouse , keyboard.<br />
Graphics:  256-color VGA.<br />
MUSIC: Ad Lib, Sound Blaster/SB Pro/SB 16/SB AWE, Wave Blaster, General Midi MPU-401 interface, or 100% compatible sound board.<br />
DIGITIZED SPEECH and SOUND EFFECTS: Sound Blaster/SB Pro/SB 16/SB AWE or 100% compatible sound board.<br />
<br />
<br />
<span style="color: green;">Trivia: <strong>Spoiler warning!</strong>  In spite of a highly detailed story that obviously was painstakingly crafted, the game ending is rather notorious for falling a bit short.  The developers endeavored at one point to rewrite the ending, which then blossomed into a possible sequel, but at length the whole initiative was dropped.</span><div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 10:44:27</pubDate>		</item>		<item>			<title>Baldur's Gate: Dark Alliance II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkalliance2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/48b7795095651f7e02fcddb4162f3661_sq.jpg" title="Baldur's Gate: Dark Alliance II Image" /> Another adventure set in Forgotten Realms' legendary city. A new dark alliance has formed. And once again the brave are called in from the surrounding lands to sort it out.<br />
<br />
You can play on your own or co-operatively and choose from 5 characters. The gameplay is the same as its previous incarnation: kill monsters and bad guys to collect treasure, items, and experience.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 10:06:04</pubDate>		</item>		<item>			<title>Baldur's Gate: Dark Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkalliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90e70f336f405f47570340b47b729d4a_sq.jpg" title="Baldur's Gate: Dark Alliance Image" /> Baldur's Gate: Dark Alliance casts you as one of three basic characters: an elf sorceress, a human archer, or a dwarf fighter. From there, you're set free inside a huge Dungeons &amp; Dragons world replete with dungeons, forests, ice caves, and much more. Naturally, it's all filled to the brim with horrible monsters, wicked traps, treasures, and fabled magical weapons. As you go, you're constantly rewarded with new weaponry, new monsters to fight, and experience points you can put into your character stats to grow even more powerful. As one of the three characters, you must unravel the secrets of a dark, new Thieve's Guild backed by powerful mages.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 08:51:30</pubDate>		</item>		<item>			<title>Quest for Glory 3: Wages of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qfg3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2bef4442019adeec09783decf916b1c_sq.jpg" title="Quest for Glory 3: Wages of War Image" /> The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations.<br />
<br />
The gameplay system of &quot;Wages of War&quot; is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.<br />
<br />
<em>(from the <a href="http://www.mobygames.com" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/quest-for-glory-iii-wages-of-war" target="_blank" rel="nofollow">QFG3 page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 11:32:14</pubDate>		</item>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
<br />
<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
<br />
&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
<br />
Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
<br />
Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
<br />
Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
<br />
A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
<br />
The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>		<item>			<title>Nethack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nethack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1cffbbacddf90b88c44c518557a8a1f_sq.png" title="Nethack Image" /> After the Creation, the cruel god Moloch rebelled<br />
against the authority of Marduk the Creator.<br />
Moloch stole from Marduk the most powerful of all<br />
the artifacts of the gods, the Amulet of Yendor,<br />
and he hid it in the dark cavities of Gehennom, the<br />
Under World, where he now lurks, and bides his time.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:00:10</pubDate>		</item>	</channel></rss>