<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'music' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'music' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Mr Ray and the Missing Colours</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mr-Ray/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/561d3881004ec6c9e37f0dce1ff0d3a8_sq.jpg" title="Mr Ray and the Missing Colours Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2008 02:36:19</pubDate>		</item>		<item>			<title>Linyca</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linyca/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f60c2fb3ae70db2caeb07c7f98dc190_sq.png" title="Linyca Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2008 08:16:13</pubDate>		</item>		<item>			<title>Haxed by Megahurtz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/haxxx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66898b05cea7e583c41dfeb40cddba27_sq.gif" title="Haxed by Megahurtz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2008 04:36:27</pubDate>		</item>		<item>			<title>Band Mashups</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BandMashups/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8228b534bce76965955a2474cc9603d4_sq.jpg" title="Band Mashups Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 12:43:06</pubDate>		</item>		<item>			<title>Rock Band</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RockBand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7860f7a062a08ef49ff302f0b5505fa9_sq.jpg" title="Rock Band Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2008 11:10:52</pubDate>		</item>		<item>			<title>MegaSuper:EXTREME</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megasuperextreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f18d4c08d8ba63eb6e3c7ebc009aed08_sq.jpg" title="MegaSuper:EXTREME Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2008 08:58:28</pubDate>		</item>		<item>			<title>tranquility</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tranquility/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09028474bc3dca28e1a8bb5948b027d8_sq.jpg" title="tranquility Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2007 02:59:55</pubDate>		</item>		<item>			<title>O2Jam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/O2Jam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6026a7dbc3b752d6d6c1dfe5cc8497f4_sq.jpg" title="O2Jam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Nov 2007 02:55:22</pubDate>		</item>		<item>			<title>Kudos Rock Legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocklegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54a336d915b0dc1b22bc5dd6b2de68c3_sq.jpg" title="Kudos Rock Legend Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 09:52:01</pubDate>		</item>		<item>			<title>Beethoven's Hair</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beethovens-hair/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dced9aa51e10989cceaaf4a5b1ee6fd_sq.png" title="Beethoven's Hair Image" /> The player must first summon the ghost of Beethoven before they can fully enter the online game world. This is done by performing a ritual with a strand of Beethoven's hair. The game world will be a fictionalization and poetic interpretation based on established facts already know about Beethoven. Beethoven's ghost will take the player on a dramatic journey rendered within in a poetic and theatrical game like setting, enabling the player to gain a greater insight into Beethoven's physiological workings in relation to his music. It will involve the player in a dreamlike game story that will allow the player to reveal and engage in key themes of Beethoven's life, his hopes and fears. These will be encapsulated in a series of mini-games contained within elements formed by Beethoven's own memories and visions.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:05:32</pubDate>		</item>		<item>			<title>Chub City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chubcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/962b49a3bdae35ad43ad05b23279b7fe_sq.jpg" title="Chub City Image" /> Based on the hit toys from Jada Toys, Chub City brings together 4 fun mini-games, all featuring one of main characters. Head to the local B-ball courts for some hoops, skateboard across rooftops, tag old buildings with colorful graffiti and test your mic skills in tense rap battles. Beat target scores and progress through to higher difficulty levels as you unlock new gear for your favorite characters. With 4 exciting gameplay types, simple controls, and great art style, Chub City has something for everyone.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 08:49:45</pubDate>		</item>		<item>			<title>Karaoke Revolution Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karaokerp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/833086c930e7e7ccfc8a8d04a3c14062_sq.jpg" title="Karaoke Revolution Party Image" /> &quot;Grab your friends, plug in the mics, and get the party started!&quot;<br />
<br />
The video game version of American Idol (before American Idol itself became a video game!), Karaoke Revolution Party will have you singing and dancing your way to fame!<br />
<br />
Karaoke Revolution Party, using an included microphone controller, gauges your pitch as you sing along with 50 top hits, including &quot;Every Little Thing She Does is Magic&quot;, &quot;Sweet Caroline&quot;, &quot;Crazy in Love&quot;, and many others. <br />
<br />
Karaoke Revolution Party introduced several new features to the Karaoke Revolution series. Notably:<br />
-The first multi-platform Karaoke Revolution game, Karaoke Revolution Party was released for the PS2, Xbox, and Gamecube.<br />
-An all new dance-mode incorporated both the microphone controller and the DDR dance pad, testing your coordination and tone at once!<br />
-New multiplayer and party modes allow a variety of ways to compete with your friends, including harmonized duets (with 2 microphone controllers)<br />
-A new character customization mode where you can design the body type of your Karaoke avatar and pick out their attire.<br />
-The Xbox version featured Xbox Live support, giving you the option of downloading new songs to sing along with.<br />
-The PS2 version featured support for the EyeToy camera, allowing you to see your real-life performance projected on big-screen TVs in-game.<br />
<br />
Karaoke Revolution Party won Music Game of the Year from IGN.com for 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 11:02:10</pubDate>		</item>		<item>			<title>Oscars Recorder Studio</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oscarsrecorderstudio/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46f94e315024f2b40ac21b5c9fb3f0fa_sq.jpg" title="Oscars Recorder Studio Image" /> Oscar's Recorder Studio - Help learn the recorder with this simple to use program. Programmed in Purebasic and Blitz Basic 3d.<br />
<br />
Code by xMystik<br />
<br />
Gfx by Psionic<br />
<br />
Music by Equinox<br />
<br />
(c) Idigicon Limited<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 07:47:09</pubDate>		</item>		<item>			<title>Prism</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prism/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d22724d787e73c708c924fed16836d61_sq.jpg" title="Prism Image" /> NB: Currently seeking a publisher/funding to realise the full game.<br />
<br />
Prism is an action adventure platform game featuring a character comprised of two contrasting software systems; a creative artificial intelligence and a restrictive algorithm. Roaming from level to level to neutralise viruses in a corrupted server network, Routine404 is able to take three principle forms: Biped Mode, Jet Mode and Pure Mode.<br />
<br />
It is also possible for Routine404 to take the form of its enemies in later stages of the game after being subjected to enemy code. The game world takes place across 7 nodes of the server network. Each node is split into rooms called cells, and each node is joined by a vertical scrolling shoot-em up section where Routine404 is in Jet Mode throughout. <br />
<br />
Some levels begin with 3D cut scene animation for storytelling purposes, and some actions such as opening doors or defeating end-of-level enemies trigger short 3D animated clips.<br />
<br />
As the player progresses through the game, an increased effort is made to draw the player's attention to his/her interaction with the game. The purpose of which is to generate a perspective of self reference; one that encourages the player to question their role within the game, and the role of the game (and interactive media as a whole) in their life.<br />
<br />
The climax of the game reveals that the enemy and hero are one and the same; both created for the purpose of storytelling by a force that remains elusive.<br />
<br />
The reward for completion of the game is a generative level; one that is created dynamically at run time for the player to obtain a high score among a community of players.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 07:54:41</pubDate>		</item>		<item>			<title>Out Of Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OutOfSpace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b6c2e696b0288b7deea65430e0993a4_sq.jpg" title="Out Of Space Image" /> The Spherics, creators of Dimensions, have split apart into spectralized representations. By reinitializing the known universe to compose harmonized rythms by means of infinite expression, a single point is revealed. <br />
<br />
Play as the Delight, evolving through transcendental means to master time and space.<br />
<br />
Action oriented gameplay with wholly musical representations of player skills, travel from nebulas to solar systems to planets to create a most harmonized representation of your essence.<br />
<br />
Check out images and design docs for further specs.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 12:54:19</pubDate>		</item>		<item>			<title>Lumines Plus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/luminesplus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6665d19cdf00fd38ccc8a49357d80d58_sq.jpg" title="Lumines Plus Image" /> A Playstation 2 port of the PSP launch title Lumines with a few extra skins.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 08:42:38</pubDate>		</item>		<item>			<title>MTV Europe Music Awards 2006 Quiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mtvema2006quiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8ede1d9665de37b427a0bf33c1c7930_sq.jpg" title="MTV Europe Music Awards 2006 Quiz Image" /> Prove That You Know Your Music!<br />
<br />
MTV Europe Music Awards 2006 is a quiz game where you prove your skills in MTV pop trivia, and have the chance of winning a ticket to the MTV Europe Music Awards 2006 event in Copenhagen!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 04:44:37</pubDate>		</item>		<item>			<title>Electroplankton</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electroplankton/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f32c3e4c6900f7ac960fd267cc5ac42d_sq.jpg" title="Electroplankton Image" /> Electroplankton is a unique music creation game for the Nintendo DS designed by Toshio Iwai. In the game you can create tunes by controlling one of ten different kinds of plankton.<br />
<br />
Each plankton is a different &quot;game mode&quot;, each with its own rules of interaction and sounds. You can only create sounds with one plankton type at a time.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 07:28:28</pubDate>		</item>		<item>			<title>Audition: Online Dance Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/auditiononline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db36981529249d59bfdbc365bbc43e5a_sq.jpg" title="Audition: Online Dance Battle Image" /> <div style="text-align: center;">You're on the dance floor, <br />
style effortless, <br />
moves flawless. <br />
The DJ spins your favorite songs,<br />
The rhythm flows through your body<br />
As the heat takes of the moment takes over. <br />
On-goers stop and marvel at you, <br />
Reveling in the spotlight, <br />
Enjoying the passion of the music. <br />
As you perform step after step <br />
The excitement builds, there is no doubt <br />
Who the best dancer is.</div><div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:24:31</pubDate>		</item>		<item>			<title>Gitaroo Man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gitarooman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dfb3d2d45b58ed4869e0bb0e5d70297_sq.jpg" title="Gitaroo Man Image" /> Gitaroo-Man is a video game for the Sony PlayStation 2, published by Koei. The player character is U-1 (&quot;Y&Aring;&laquo;ichi&quot;: a common Japanese boys' name; pronounced &quot;you-one&quot; in the North American and European releases), a young boy who is frequently ridiculed by classmates and passed over by Little Pico, the girl of his dreams. The story proper begins when Puma, a dog with the capability to speak, teaches U-1 to play the guitar--simultaneously teaching the controls of the game to the player--and subsequently revealing to him that he is the last legendary hero of Planet Gitaroo, a title which sets him up as a target by many varied individuals.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:24:42</pubDate>		</item>		<item>			<title>Osu! Tatakae! Ouendan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OsuTatakaeOuendan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6abdf7ad93459257408d8501f59e1c8_sq.jpg" title="Osu! Tatakae! Ouendan Image" /> Ouendan details the plight of several characters in hopeless situations who cry out for help. In response, the Ouendan, an all-male cheer squad wearing highly stylized black uniforms (based on gaku-ran Japanese school uniforms) with red armbands, appear to help each character work through their problems by cheering them through music. The origin of the Ouendan is unexplained in the game, though they always arrive on the spot where help is needed, possibly appearing from a nearby supply closet or a food stall.<br />
<br />
Most of the scenarios are inspired by modern Japanese culture, or are heavily influenced by the Japanese form of print comics, or manga. For instance, the first stage features a high school student distracted from studying for his college entrance exams by his family, while a later stage focuses on a pottery master who has lost the inspiration to create unique works. Most of the stories are presented in a light-hearted or comical fashion, emphasized by absurd storyline twists and the sounds of whistles and cheer shouts as the player progresses through each stage. The one notable exception to this is a love story set to the song &quot;Over the Distance,&quot; which is told in a more heartfelt, subdued tone further marked by the gameplay's whistle sound effect being replaced with subtle chimes.<br />
<br />
While the individual stories otherwise have no connecting theme to them, characters from some stories reappear in others as background figures or supporting characters. However, all of the characters reappear in the final story, in which the Ouendan must lead the entire world in a cheer to save Earth from being destroyed by an asteroid.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:35:03</pubDate>		</item>		<item>			<title>Vib-Ribbon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vibribbon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9d6fb7480adb8801d45c267dea5a5af_sq.png" title="Vib-Ribbon Image" /> Here comes vibri, the coolest bunny on the block. A mean little mover, vibri loves to skip and jump to music as she meanders along the vib-ribbon. This line stretches into infinity but it's no straight and easy road. Your floppy-eared friend will come across lots of obstacles. As the music tempo shifts, so does the rate at which the obstacles appear and vibri the rabbit may soon devolve into vibri the frog. Can your bunny bounce to the beat and become a beautiful winged princess? Load up your soundtrack and watch vibri go!<br />
<br />
vibri can ride the ribbon to all kinds of music. The game CD includes 6 songs from Japanese group &quot;Laugh and Beats&quot; but the fun feature of this game is that you can use your own music! Just drop your CD in and watch as vib-ribbon works its magic, creating a level that matches the tempo and tone of the music.<br />
<br />
Stroll along to smooth jazz, groove to house 'n' garage, or roll with it to raucous rock - it's up to you! From Daft Punk to Frank Sinatra, The Rolling Stones to Britney Spears - vib-ribbon can be as cool or as cheesy as you choose!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 02:16:04</pubDate>		</item>		<item>			<title>Donkey Konga 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/donkeykonga2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/56125969468dd1fd63ead86d02617f68_sq.jpg" title="Donkey Konga 2 Image" /> Donkey Konga 2, the sequel to the wildly successful original game, is a new music game developed by Namco. Similar as the Taiko no Tatsujin series, the game is played using a special drum controller (which is not included in the sequel). Additionally Donkey Konga includes a microphone which is used to picking clapping sounds along with your drum beats. Containing music such as the Super Mario Brothers theme, Donkey Rap and the Donkey Konga theme this title is the perfect addition for any Bemani and Donkey Kong fan alike. This second installment of the popular konga music game, feature a collection of hit J-Pop music. Two new mini games are included with the game, which are different from the previous version.<br />
<br />
The main selling point of Donkey Konga 2 is over 30 new songs to play with the Bongos. Other features include slightly improved graphics, the inclusion of some classic Donkey Kong characters and a variety of new minigames.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:45:46</pubDate>		</item>		<item>			<title>Donkey Konga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/donkeykonga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ad810f9558a5830a5adeb4d5a2ace14_sq.jpg" title="Donkey Konga Image" /> Join Donkey Kong and Diddy Kong as they drum and clap their way through hits old and new on a musical adventure that's more fun than a barrel of monkeys! Play along with your favorite tunes using the all-new DK Bongo drum controller. The simple controls incorporate both drumming and clapping for a unique experience that will appeal to gamers of all ages. Connect up to four DK Bongos for rollicking jam sessions or match your rhythmic prowess against a rival in the 2-player Vs. mode. Over 30 familiar songs, ranging from kids' medleys to classical to pop favorites! With three difficulty levels and five modes of play, Donkey Konga will have gamers everywhere drumming, clapping and dreaming of musical fame and fortune. One day, DK and Diddy discover a pair of odd barrels on a deserted beach. After showing the barrels to Cranky Kong, they learn the barrels are really a legendary musical instrument that plays music not only when you drum on it, but also when you clap. Donkey Kong and Diddy decide that they will become famous musicians, get rich, and buy all the bananas they could ever want.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:38:17</pubDate>		</item>		<item>			<title>Amplitude</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/amplitude/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53cdd929cc3f3dd4edb88941990db688_sq.jpg" title="Amplitude Image" /> In Amplitude(the sequel to the game Frequency), the player controls a ship (referred to as a &quot;Beat Blaster&quot;) moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is &quot;captured&quot; and the section will play automatically for a number of bars, freeing the player to capture another section.<br />
<br />
There are several different powerups available to the player to make gameplay easier. Powerups are gained by activating a series of specially shaped and colored notes. Such powerups allow immediate capturing of tracks, doubling of points scored, slowing down the speed of play, and jumping into freestyle mode (which allows the player to riff to the music, gaining points without the difficulty of playing predefined tracks).<br />
<br />
The game is structured as a series of levels, each containing a number of regular songs, a &quot;boss&quot; song, and a bonus song available when the player reaches a sufficient aggregate score for the level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:59:30</pubDate>		</item>		<item>			<title>FreQuency</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frequency/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f9f65962a26ab10815d2320747a5d2b_sq.jpg" title="FreQuency Image" /> In the game, a player portrays a virtual avatar called a &quot;FreQ&quot; (pronounced &quot;freak&quot;), and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the &quot;sonic energy&quot; from within is released and the music plays. If the player plays two measures of the track without any errors, the track is &quot;captured&quot; and the music plays automatically until the next pre-determined section of the song.<br />
<br />
FreQuency allowed players to create remixes of any of the songs in the game. While the player was limited to the instruments and structure of the song, the remix could include different melodies or beat lines, change in tempo, and modulation of the sound of an instrument. Remixes could then be saved and played as normal songs, though no high score records are kept for these.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:47:26</pubDate>		</item>		<item>			<title>Guitar Hero 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GuitarHero2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e724ba80a13847e4db89928e53d7425f_sq.jpg" title="Guitar Hero 2 Image" /> RedOctane's follow-up to the critically acclaimed rhythm game. Guitar Hero II features a brand-new and expanded track list, more venues and new play modes, and aims to rock longer and harder than its predecessor. RedOctane has once again teamed up with veteran music game developer Harmonix for the sequel, and is using famed recording studio WaveGroup for its music production, who also recorded the covers for the licensed tracks in the original Guitar Hero. The game's all-important track list encompasses all forms of rock and metal music including classic rock, &quot;hair metal&quot;, heavy metal, modern rock and alternative rock. In total, Guitar Hero II features more than 55 songs. New modes include a multiplayer co-op mode where players can play not only the lead guitar track, but rhythm or bass as well, allowing players to take on two different sections of the song simultaneously. Supports the Guitar Hero SG controller.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 12:16:44</pubDate>		</item>		<item>			<title>Lets GO! ActionBand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LGAB/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/296f6cdaa1b8e29be5ac009b66d601aa_sq.jpg" title="Lets GO! ActionBand Image" /> Lets GO! ActionBand is Music+shooting Action game. <br />
4 main characters, 4class a musical instrument. <br />
hybrid play style and new genre game! <br />
<br />
Available in Spring, 2007<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 11:12:39</pubDate>		</item>		<item>			<title>beatmania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beatmania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b645678e891a5d81cd60ce4fa4e4fcb_sq.jpg" title="beatmania Image" /> The first Bemani game, and one of the first rythm games ever. beatmania [sic] is a DJ simulation game where you hit the keys in the rythm of the music to complete songs. A simple idea that has created very complicated gameplay as you progress.<br />
<br />
This page covers the very first in the series that was exclusive to Japan, but released in the US as &quot;Hiphopmania&quot;. It was released to the arcades first and then rereleased to the Playstation.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 08:45:54</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>The Music Lounge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/themusiclounge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ad051b6bbeb1b3ca7378fb16a73bbcc_sq.jpg" title="The Music Lounge Image" /> The Lounge is a virtual nightclub where music fans can hang out, listen to music, make friends, dance, and chat.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 04:33:03</pubDate>		</item>		<item>			<title>Elite Beat Agents</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elitebeat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dee590f03291d0524ee3cb773d88b912_sq.png" title="Elite Beat Agents Image" /> Feeling sad? Got a problem you can't solve? Enter a trio of singing, dancing agents to pep you up!<br />
<br />
This is the American remake of popular Japanese import Osu! Tatakae! Ouendan.<br />
<br />
Tap, slide, and spin in time to music to guide expressive cartoon characters to victory or crushing defeat. Simple stories and exaggerated comic imagery will make you grin.<br />
<br />
Competitive and co-op multiplayer modes both available, and the competitive one allows limited wireless play even with people who don't have a copy of the game!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 11:32:21</pubDate>		</item>		<item>			<title>Ollie's Dance Experience</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/olliesdanceexperience/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/62b00e59e519b426d7c1744fdaa1e38d_sq.jpg" title="Ollie's Dance Experience Image" /> Dance Dance Revolution but with Ollie instead. Great storyline and music. A tongue and cheek look at the dancing genre. Great fun and a good laugh.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 05:11:25</pubDate>		</item>		<item>			<title>Frets on Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fretsonfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/796d16f458e9988f5641a75f6eb443f6_sq.png" title="Frets on Fire Image" /> Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 04:17:44</pubDate>		</item>		<item>			<title>REZ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/327f064c681c4d8a8c4defd76d82ab9d_sq.jpg" title="REZ Image" /> A enormous rise in the human population.<br />
A computer network so large that nothing can control it.<br />
A system overloaded with network crimes floating in the blink of corruption<br />
<br />
With the introduction of the new central processor &quot;Project-K&quot;, and the birth of &quot;Eden&quot;, the system finally seemed to start moving toward completion.<br />
But during procession of the almost eternal amount of information lying within the network, Eden starts to doubt the very existence of itself and it's purpose, finally dropping into a unwakable sleeping state because of the many paradoxes that exist within the human world.<br />
The player sets out on a journey to find &quot;Eden&quot; hiding somewhere in the visualized cyberworld created by the network. The cyberworld continually changes its form as it is hacked over and over again by outside forces.<br />
Will you be able to destroy all firewalls infected by the computer viruses and wake &quot;Eden&quot; from its long sleep?<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 05:23:01</pubDate>		</item>		<item>			<title>Harmonic Convergence (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ec2438c9bb8ccabfe15cd15fccec457_sq.jpg" title="Harmonic Convergence (working title) Image" /> Enter a world of beautiful graphics, hypnotic music, and addictive gameplay.<br />
<br />
Harmonic Convergence blends these elements together into an unforgettable <br />
experience that will have you losing track of time trying to outdo your last <br />
top score, and get one skin further.<br />
<br />
Harmonic Convergence features sixteen skins from some of the most talented <br />
artists and musicians in the industry.  Each skin transports you to a new and<br />
unique little world.  Bear witness to an ancient rite in &quot;Ritual&quot;.  Get your<br />
mouth watering for some delicious watermelon on a hot summer day in <br />
&quot;Fruit Salad&quot;.  Fly through space and watch the wonders of the universe unfold<br />
before your eyes in &quot;Asteroid&quot;.  These, and many more await!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Nov 2006 11:59:39</pubDate>		</item>	</channel></rss>