<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'warhammer' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'warhammer' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Warhammer Fantasy Battles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WHFB/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12b396d437c2c43fd1abe782b1db0555_sq.gif" title="Warhammer Fantasy Battles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 12:55:20</pubDate>		</item>		<item>			<title>Warhammer Online: Age of Reckoning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammeronline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30320352dbd73acaa95676fd68393bfb_sq.jpg" title="Warhammer Online: Age of Reckoning Image" /> War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict. <br />
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Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos. <br />
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RvR combat takes place on three fronts where ancient foes wage an unending war Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. <br />
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The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War. <br />
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For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content. <br />
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Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 02:08:33</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War Dark Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwardarkcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/505e1e079feba92f877d94a542a2ea5f_sq.jpg" title="Warhammer 40,000: Dawn of War Dark Crusade Image" /> <em>From the Developer's web site:</em><br />
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Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:20:40</pubDate>		</item>		<item>			<title>Warhammer 40,000:  Dawn of War Winter Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwarwinterassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a4831d679480d0819985c0cf9753c71_sq.jpg" title="Warhammer 40,000:  Dawn of War Winter Assault Image" /> <em>From the Developer's web site:</em><br />
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Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Winter Assault promises to be one of the biggest expansion packs ever.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:18:37</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce758e1d0f0d16f076c8fc33dd1eaeea_sq.jpg" title="Warhammer 40,000: Dawn of War Image" /> <em>From the Developer's web site:</em><br />
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Warhammer 40,000: Dawn of War is a revolutionary science fiction real-time strategy (RTS) game set in the violent, post-apocalyptic universe of the 41st Millennium. Utilizing the exceptional game design skills of Relic Entertainment, Dawn of War provides an immersive entertainment experience of epic proportions. Command hardened troops, deadly vehicles and high tech weaponry with one goal in mind, the complete extermination of the opposition.<br />
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Whether you lead Humanity's finest - the Space Marines, - the masters of mechanized warfare and billions-strong human army of the Imperial Guard, the diabolic and villainous traitors of man - the Chaos Space Marines, the brutal and savage beasts - the Orks, or the psychic and technologically advanced alien warriors - the Eldar, you control the action and the fate of your race!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:15:15</pubDate>		</item>		<item>			<title>Warhammer Mark of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/markofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68d2a6dae8defe1ff70a04bcf43c6426_sq.jpg" title="Warhammer Mark of Chaos Image" /> <em>From the Developer's web site:</em><br />
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MASTER THE ART OF WAR: Warhammer: Mark of Chaos is about WAR, focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management.<br />
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<em>From the contributor:</em><br />
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Warhammer: Mark of Chaos had an amazingly rough launch. Multiplyer failed to work properly out of the box, and patches for those issues corrupted saved campaign games in addition to breaking the save / load system. At that time, the only solution to play the single player campaign was to re-install and not play multiplyer. It was a frustration that overshadowed an otherwise enjoyable game. It is important to note that the game is very much a 'build your army and fight the other guy' process and not a resource-driven RTS. It is not particularly hard, the AI is not very bright, but the visuals are well crafted and the mechanics are farly faithful to the Games Workshop system.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:08:46</pubDate>		</item>		<item>			<title>Warhammer Pokemon War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammerpokemonwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/104b7679499d66d4dc6f8df3570b0484_sq.jpg" title="Warhammer Pokemon War Image" /> You are Pikachu and it's up to you to defeat the armies of Warhammer.  Spacebar does your backflip kick attack, and you can use it to defeat the figurines.  There are also secret levels that you can try to find.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 03:45:16</pubDate>		</item>	</channel></rss>