<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'war' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'war' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Secret Society Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7187759e0b15c86f0ca537dafcb00499_sq.jpg" title="Secret Society Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2008 03:47:45</pubDate>		</item>		<item>			<title>supersoldier.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supersoldierdiom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad4a580a279e1c7309432ca32e196b5b_sq.png" title="supersoldier. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2008 03:31:04</pubDate>		</item>		<item>			<title>The Fluffum War: Base Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheFluffumWarBD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/155f0785f59104372a3e7346ec6143d9_sq.png" title="The Fluffum War: Base Defense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jun 2008 03:16:54</pubDate>		</item>		<item>			<title>War Twat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wartwat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ce8a9c8f79a5687ce9d89e0a7fc7628_sq.gif" title="War Twat Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2008 07:42:22</pubDate>		</item>		<item>			<title>Cities At War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc27be7cedf5faabf1461a832997f44a_sq.png" title="Cities At War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2008 07:01:46</pubDate>		</item>		<item>			<title>Rival Cannons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rivalcannons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c89cf3c3001f522784e3f5c7eaaef79d_sq.jpg" title="Rival Cannons Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2007 10:28:45</pubDate>		</item>		<item>			<title>Risk 2210 AD - Advanced Tech Command Deck</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/advancedtech/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dc5915be54af1b1182f0ee3762c6a1b_sq.jpg" title="Risk 2210 AD - Advanced Tech Command Deck Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Nov 2007 12:25:26</pubDate>		</item>		<item>			<title>Cockroach War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CockroachWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe096cf70426331f185a1186ccfab2d1_sq.jpg" title="Cockroach War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Nov 2007 09:16:10</pubDate>		</item>		<item>			<title>smile war</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smilewar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6ec943437b2994d78c87d85518b050c_sq.gif" title="smile war Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Oct 2007 05:06:20</pubDate>		</item>		<item>			<title>Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2c88c4df57ffb1583a6d696a04a40ed_sq.png" title="Invasion Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 10:56:50</pubDate>		</item>		<item>			<title>There is only WAR!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64c26d175aed1b17d50310e32fcbfe84_sq.gif" title="There is only WAR! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Aug 2007 03:51:48</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Warhammer Online: Age of Reckoning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warhammeronline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30320352dbd73acaa95676fd68393bfb_sq.jpg" title="Warhammer Online: Age of Reckoning Image" /> War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict. <br />
<br />
Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos. <br />
<br />
RvR combat takes place on three fronts where ancient foes wage an unending war Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. <br />
<br />
The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War. <br />
<br />
For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content. <br />
<br />
Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 02:08:33</pubDate>		</item>		<item>			<title>Black And White 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackandwhite2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb38cbc4042bc6c61c48c33cdb93d2c_sq.jpg" title="Black And White 2 Image" /> Will you be an evil or benevolent deity?<br />
<br />
That's the choice you must make upon returning to a warring land in Black &amp; White 2. Like its wildly successful predecessor, Black &amp; White, the sequel is all about moral choices.<br />
<br />
The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?<br />
<br />
Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black &amp; White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.<br />
<br />
Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:40:38</pubDate>		</item>		<item>			<title>Faces Of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/facesofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da9967eacffdac76c76e571313296aeb_sq.jpg" title="Faces Of War Image" /> Through the eyes of Allied, German and Russian squad leaders, experience the most immersive World War II time strategy game where each battle is played out and won differently based on your tactical choices.<br />
<br />
Command American, English, Soviet and German troops during world-renowned battles that include D-Day, new winter missions and the storming of Berlin.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 11:29:38</pubDate>		</item>		<item>			<title>Tornadia Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tornadiawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/840d9eb6d6db491bfdb764d5eb30f40a_sq.jpg" title="Tornadia Wars Image" /> Tornadia Wars is browser based massive multiplayer strategy. It is a free game and everyone is welcome. You need only an internet browser for playing.<br />
<br />
<br />
STORY<br />
    In an alternate universe, similar to the Earth we know now, lies the world of Tornadia. This planet which is unknown, yet so familiar, is the home of many warring nations that were in constant war for centuries... seeking land and power.<br />
<br />
Still, the end of this forsaken and bloody war starts to dawn on the horizon, and all nations in the world of Tornadia rally their troops, residents and generals to prepare for the final onslaught that could dictate the future of this world.<br />
<br />
You are one of those generals. Expand your province, build the machines of war, and along with your country mates crush all that stand in the way of your victory. Should you do this, you shall forever be remembered as the general that changed the history, and brought peace to the infernal world of Tornadia.<br />
<br />
Your name shall echo in the halls of eternity.<br />
<br />
Welcome to the world of Tornadia<br />
<br />
Good luck, you'll need it.<br />
<br />
<br />
Tornadia Wars Development Team<br />
and rest of OBJECT Networks<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 02:15:53</pubDate>		</item>		<item>			<title>World in Conflict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WorldinConflict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2498cab3285153c72fd4c3f26accb95_sq.jpg" title="World in Conflict Image" /> World in Conflict<br />
<br />
West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.<br />
<br />
World in Conflict is under development by the leading creative and technical minds at Massive Entertainment, creators of the innovative and award-winning Ground Control series.<br />
<br />
Features<br />
<br />
    <li class="user_li">Superpowered Warfare<br /></li>      Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond.<br />
    <li class="user_li">MassTech Engine<br /></li>      The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle.<br />
    <li class="user_li">Demolish Everything<br /></li>      Destroy every object in the game - crush cars, destroy buildings, burn forests!<br />
    <li class="user_li">Drop-in Multiplayer<br /></li>      Join on-going games and immediately help your team take control of the map.<br />
<br />
    <li class="user_li">Fast-paced Teamplay<br /></li>      Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience. <br />
<br />
    <li class="user_li">Super Weapons<br /></li>      Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 03:02:12</pubDate>		</item>		<item>			<title>Voyage Centuary Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VoyageCentuary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c3504dd315f5fcbf8cbd811421d9f71_sq.jpg" title="Voyage Centuary Online Image" /> <li class="user_li">Huge game world: free travel over seven seas, 1026 findings,  206 kinds of ships, 54 ports and 14 empires.<br /></li><li class="user_li">PvP System:  PK, guild war, city battle and world war.<br /></li><li class="user_li">Free Profession: want to be a pirate,  a merchant or a explorer? No? How bout a fisherman or peasant in the village. (farm;chop trees;break rocks...)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 07:17:21</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>Proximity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/proximity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3656fcefc35e147bb5d2c3d61d5abd27_sq.png" title="Proximity Image" /> I made this game in 2005 as just a little thing to do in between projects, and it's spread to just about everywhere on the internet that has games and is my most popular game by far.<br />
<br />
It takes all the elements in common strategy game and distills them down to their core: competing for territory and having battles.  However, in this game, once a tile is placed, it can no longer be moved, only captured, so unlike most strategy games, a game of Proximity is usually over in about 10 minutes.  Also, since the rules are pretty simple, it appeals to a lot of people who aren't normally into the big, unwieldly, and complex strategy games out there.<br />
<br />
I'm currently working on a sequel, as well as looking for ways to get the game onto consoles, and hopefully a board game version eventually.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 03:59:23</pubDate>		</item>		<item>			<title>Sphere Of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sphereofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0f56c6b4da96dd354c280aa97478f68_sq.jpg" title="Sphere Of War Image" /> Sphere of War is a FREE online multiplayer strategy game. The name of the game is world domination. Do you have what it takes to dominate the Sphere of War?<br />
<br />
Players have the ability to create their own unique characters and build those characters as they choose. Those with a penchant for war can train their character to use a variety of different weapon types and defend themselves against them as well. Team up with your clan mates by forming or joining a Militia and see if you can climb the Militia ladder to the top.<br />
<br />
Those who desire an economic challenge will find a host of challenging features as well. Start your own company, hire and fire employees, buy resources and produce items to sell on the player market. Buy and sell stock and build your own multi-millionair stock portfolio.<br />
<br />
Think you know how to run a country? Get yourself elected as president of one in Sphere of War and find out. Control taxation, natural resource commerce and country warfare as the president of a country and see if you can create the next world super power.<br />
<br />
Visit www.sphereofwar.com<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 04:24:22</pubDate>		</item>		<item>			<title>Ack-Ack Attack!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ackackattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aac3b6437c87f18b0e89735d12d0229b_sq.png" title="Ack-Ack Attack! Image" /> The object of the game is to destroy as many helicopters and paratroopers as possible. If a paratrooper lands on the ground he may still be hit by flying debris, another paratrooper free- falling on top of him or by your gravity-bound shells. <br />
<br />
There are three levels of play: Easy, Hard, and Insane. You may select the level of play before the game starts. <br />
<br />
The game also keeps track of your statistics, how many shots fired, how many hits, how many choppers and troops hit, etc. <br />
<br />
Keep in mind that you have until the start of the next sortie to try and kill the troops on the ground, using the gravity-bound shells or dropping burning wreckage on them. When the next sortie starts, if there are more than four troops landed on either side of your base the game will end and your gun emplacement will be <strong>blown up</strong>!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Mar 2007 02:44:57</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Rail fo War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RailofWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6cdb2fbbfbdcebb4eb047654d2a2709_sq.jpg" title="Rail fo War Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;font-weight: bold;">Invasion!<div style="clear: both"></div></span><br />
<br />
The enemy creeps across our land, isolating our troops! As a train conductor, you too must help with the war effort. You load your train up with troops, generators, civilians, and an array of weapons to fight off the enemy as they attack you on the Rails.<br />
<br />
It has an extremely simple interface, quickly and effectively allowing you to control things like Boxcars and the position of your guns. The graphics are surprisingly rich and smooth, and the ingame tutorial and simplistic design work wonders.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 07:36:58</pubDate>		</item>		<item>			<title>Bet On Soldier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BOS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ba0e2ff0ed83fcbf54fb71d01a316a7_sq.jpg" title="Bet On Soldier Image" /> Background:<br />
Bet On Soldier: Blood Sport is a first-person shooter developed by French developer Kylotonn, and published in the North American and UK market by Digital Jesters.<br />
<br />
The game is a spiritual sequel to the alternative history first-person shooter Iron Storm. Although it is not explicitly stated that the games take place in the same fictional universe, they share many of the same themes, plot elements, character and level designs, and weapons. Many members of Kylotonn previously worked on the team that made Iron Storm.<br />
<br />
The story revolves around an unknown world war where elite soldiers, when they meet, battle to the death in one-on-one deathmatches. These deathmatches are broadcast all over the world as a televised sport named &quot;Bet On Soldier&quot;, and since has become the favorite form of entertainment with many viewers betting on soldiers. The tagline in the introduction is &quot;In the future, war has purpose. Soldiers fight in the name of... Entertainment.<br />
<br />
Setting:<br />
Bet on Soldier is set on an alternate Earth in the year 1998, during a war that has lasted for 80 years and shows no signs of ever stopping. Every aspect of society revolves around warfare. Everyone earns their income through war; all men are paid soldiers, and women and the elderly work in the weapons manufacturing industry. The world is in a perpetual state of war between two competing power blocs, the Western WRF and the Asian VAN. The populace seeks solace from this grim world mainly through escapist television entertainment, with the most popular programming being &quot;Bet On Soldier&quot;, in which elite soldiers face off against each other in one-on-one deathmatches, and where viewers can wager on the outcome of the fights.<br />
<br />
Gameplay and Plot:<br />
The player takes on the role of an unknown mercenary who enters the Bet on Soldier tornament in order to hunt down the people responsible for the murder of his wife.<br />
<br />
Bet On Soldier differs from traditional first-person shooters as the player must select equipment before entering combat (much like Counter-Strike) and will be using that equipment throughout the mission. The player cannot change their inventory during a mission, or pick up weapons or ammo that either allies or enemies have dropped. In order to acquire more ammo or replenish their supply of armor, the player must spend money at various &quot;purchase terminals&quot; located throughout the levels. Money is earned by killing enemies, with more spectacular kills (i.e. headshots or deaths caused by exploding barrels) earning more cash.<br />
<br />
The player can also hire up to two A.I.-controlled mercenaries that follow them throughout the level and assist them in combat. These mercenaries can be issued basic orders, such as to wait at a certain location or to follow the player.<br />
<br />
At certain points in each level, the player is pitted in a one-on-one deathmatch against an enemy B.O.S. champion. The amount of money the player earns from these fights depends on how quickly they can kill their opponent.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 04:00:54</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>ChromeHounds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chromehounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bf466e46d76fddace35a47cb5991293_sq.jpg" title="ChromeHounds Image" /> Chromehounds is the first ever mech combat sim for the Xbox360. Chomehounds places you in command of a futuristic fighting machine that is totally customizeable by its pilot, you.<br />
<br />
From beginning your first mission in a non-descript training hound to waging war in Chromehound's ever evolving online world, you are in total control of your destiny. You have the ability to create any type of hound you wish. Do you become a run-and-gun pilot? Do you load your trusty sniper rifle and lie in wait? Want to just scout the area with no weapons? Go ahead! Chromehounds allows you to create whatever hound you prefer and play it to its fullest potential; the only limit is your skill.<br />
<br />
Departing from the cookie cutter mech style is where Chromehounds takes its greatest achievements. As you build your own hound, you are guided with an abundance of information concerning weight, power, speed, etc... All this must balance in the end.<br />
<br />
Gameplay consist of singleplayer and multiplayer. The singleplayer campaign allows you to follow one track (sniper, soldier, heavy gunner, scout, defender, and commander) through the entire game or mix and match, all the while allowing you to return to the previous track to complete all aspect of the game.<br />
<br />
The multiplayer portion is extremely open and playable by a solo pilot, but is primarily designed with squads in mind. Get a group of pilots together (up to 9) and use the squad lobby to discuss ideas for hound builds or talk tactics. Your squad mates can even guide you through building a hound from the lobby while you are in the &quot;garage.&quot;<br />
<br />
Chromehounds is enjoyable in a solo campaign and using Xbox Live.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 02:37:56</pubDate>		</item>		<item>			<title>Risk II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/risk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f095a0e75317ea7a573aacf4e1ea04_sq.jpg" title="Risk II Image" /> Risk II is the official computer and online version of the classic board game Risk. Risk II was developed by Microprose, designed by DeepRed and released by Hasbro-Interactive in 2000. The rich graphics and sound far surpassed previous computer versions of the game. In addition to the classic board game style of play, Risk II introduced new modes including a single-player tournament and a totally new concept called SameTime, in which turns are taken simultaneously by all players. Up to eight players can play, in any combination of human and computer opponents (as long as at least one player is human). Available computer opponents are an assortment of 17th and 18th century generals: Campbell, MacKenzie, Wellington, Bonaparte, Marmont, Barbacena, D'Erlon, Maransin, Solignac, Sherbrooke, Aubert, Spencer, Taupin, Freire, Vauban, and Baird. Each computer opponent has a different style of attack and a different reliability in honoring alliances.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:44:09</pubDate>		</item>		<item>			<title>Armed Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArmedAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/846d894bc6348b27ef800614ef416f69_sq.jpg" title="Armed Assault Image" /> Armed Assault (ArmA) is a first person tactical military shooter from the creators of Operation Flashpoint - a game with large elements of realism and simulation. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle. The player will find himself thrust in the midst of an engaging and expanding storyline, fighting against smart, aggressive enemies who will continually provide a challenge over a massive landscape.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 10:42:15</pubDate>		</item>		<item>			<title>Advance Wars: Dual Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/awds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ba50b140a5027d8bf9c5b41a45f49c3_sq.jpg" title="Advance Wars: Dual Strike Image" /> Join Max, Rachel, Jake, Colin, Sasha, and all the rest of the advance wars CO's in the battle to save Omega Land from the evil forces of Black Hole's sinister armada. Fight turn-based wars against the enemy, and turn the tide of the battle with your CO powers! Whether you want to be a powerhouse like Max, or a long-range mastermind like Grit, Advance Wars is the #1 portable solution for strategy gamers and casual gamers alike.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 05:58:58</pubDate>		</item>		<item>			<title>Scorched Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorchedearth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfc2de9761be89b8a456abd3e6b94a5b_sq.png" title="Scorched Earth Image" /> Scorched Earth was a popular shareware computer game from the PC-DOS era, originally written by Wendell Hicken, in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of his or her tank turret before each shot. Despite the simple premise (and very simple graphics, by modern standards) the game is still playable, and some find it quite addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:46:39</pubDate>		</item>		<item>			<title>CALL OF DUTY 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofduty3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/286b43cbd7674ceaa1b52a1b33542bbd_sq.jpg" title="CALL OF DUTY 3 Image" /> In Call of Duty 3, get closer than ever to the fury of combat as an Allied soldier in World War II's most harrowing military operation, the Normandy Breakout Campaign. Melee combat and destructible cover bring you face-to-face with German forces. Multiple attack routes mean you decide whether to flank your enemy or hit him head on. Varied terrain, next-gen graphics and sound, and a dramatic story deliver Call of Duty's signature cinematic intensity.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:37:34</pubDate>		</item>		<item>			<title>Snow WAR</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snowwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ebca51e5ef91f007c8fdec8edd548f93_sq.jpg" title="Snow WAR Image" /> Snow WAR is a fast and furious all-out snow battle with a strategic twist! Either set up and try different methods to wage a war of frosty combat or just go at it and pelt a friend for fun! The first one to get the other team eating snow first, wins!<br />
<br />
Each team start with a human player and 12 computer controlled kids. Players can give commands to kids on their team to form basic strategies, as well as take part in the action themselves.<br />
<br />
Each character on the screen can take 5 hits with a snowball before they are &quot;out&quot;. Computer controlled kids can only be brought back into the action with a &quot;Cocoa Run&quot;. Each time a player hits a member of the other team with a snowball, the Cocoa Meter fills up a little. Once it is full a kid will run onto the screen and revive a kid with yummy hot cocoa! Player are automatically revived in 10 seconds as long as there are members of his team left.<br />
<br />
The last team left standing is the winning team!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:52:39</pubDate>		</item>		<item>			<title>Worms: Armageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wormsarmageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a2f8b970f6d011390214a3db124fbae_sq.jpg" title="Worms: Armageddon Image" /> Team warfare on a worm scale<br />
<br />
Description:<br />
Worms: Armageddon is a turn based strategy game in a 2d environment.  There is a single player campaign, and training missions to complete; but the main attraction is playing against other people locally or over the internet.  Games can be played with 2 or more people.  The graphics and sound are very cartoonish, and entertaining.<br />
<br />
Gameplay:<br />
Each player starts with a number of worms on their team.  Each worm has a fixed amount of health.  If a worm runs out of health, it will die.  Once you run out of worms, you lose the match.  The game is turn based, so each team gets control of one worm during their turn.  You have a limited amount of time to select one of many weapons and inflict damage on another teams worm.  There are also other more subtle tools to choose from for more strategic play, such as terrain digging tools, girder construction, and ropes and other means to get around the map.  Weapons vary from the ordinary guns and explosives, to odd things like exploding sheep, mad cows, and homing pigeons.<br />
<br />
There are several other popular gameplay types, with specific rules for play.<br />
<br />
Finding online games is easy when you log onto WormNet.  It's an irc-like chat interface where you can host or join games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 02:14:34</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Hidden &amp; Dangerous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenanddangerous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc704046d2ca926a9e964275155564e9_sq.png" title="Hidden &amp; Dangerous Image" /> Hidden &amp; Dangerous is a 3D action-strategy game, set during the Second World War. The player is able to control a group of Allies' paratroopers in special missions in enemy territories situated throughout Europe. Thanks to the three-dimensional depiction and chosen subject, we succeeded in dynamically combining the elements of 3D action and tactical strategy. The player can control any of four commando members from several 3D views and, at the same time, he can program on a tactical map the tasks for the rest of the team. Numerous new features and ideas give the game an original and absolutely unique atmosphere. The player is drawn right into the action.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jan 2007 06:03:08</pubDate>		</item>		<item>			<title>World War 3: Chaos Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ww3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71a03934e3ee05bdda0bdf6c701502d3_sq.png" title="World War 3: Chaos Age Image" /> WW3 is an MMOFPS set in 2050 during the middle of the next world war...That's about as far as the story has gotten so far, but we're trying...The hope is to eventually have the largest and most innovative MMOFPS ever...<br />
<br />
More to be added later...<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 01:29:20</pubDate>		</item>		<item>			<title>Valandria - Fields of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vfow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f10b2b951f80558726b6ca25d419be4_sq.jpg" title="Valandria - Fields of War Image" /> TBA April 2007<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 08:06:24</pubDate>		</item>		<item>			<title>Fight for Baghdad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FFB/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3dc0518af522274a86d9b85c265cc2f1_sq.png" title="Fight for Baghdad Image" /> In &quot;Fight for Baghdad&quot;, you are an American soldier in the push for and occupation of Baghdad, Iraq in &quot;Operation Iraqi Freedom&quot;. First advancing your way toward the cities, facing the many dangers of war. But after you capture it, you occupy it it, conducting daily (but never routine) duties. <br />
<br />
You begin this journey all the way from basic training, with the ability to specialize in whatever class of soldier you'd like. This is not just Play a-random-soldier idea, but is much more like an RPG in the sense that you create your character, and build him up from recruit to general. You follow your soldier from basic training through patrolling the streets of Baghdad.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 12:22:23</pubDate>		</item>		<item>			<title>Risk 2210</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/risk2210/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d162c619c559c6ac4813a699a4a6e84_sq.jpg" title="Risk 2210 Image" /> In the year 2210, the world is at war.<br />
<br />
As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend yours wisely and you just might conquer the world--and beyond.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:48:00</pubDate>		</item>		<item>			<title>America's Army</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/americasarmy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/632df845372f9f8bc3807ed51112bbd4_sq.png" title="America's Army Image" /> America's Army is a tactical multiplayer first-person shooter owned by the United States Government and released as a global public relations initiative to help with U.S. Army recruitment.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 08:54:23</pubDate>		</item>		<item>			<title>Heart of the Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heartofthebattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54e079c793fb4d5a53eb696dcd754396_sq.png" title="Heart of the Battle Image" /> It is a multiplayer WW2 first person shooter, based in the pacific and atlanic theaters. It is is using Torque Shader Engine. <br />
<br />
It is currently in development, and signups are being taken for the beta stage.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 04:11:06</pubDate>		</item>		<item>			<title>Dungeon Keeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonkeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96bac0724eb0abc1830a33a9948ea03d_sq.jpg" title="Dungeon Keeper Image" /> Dungeon Keeper is a PC strategy game released by Bullfrog Productions in July 1997. The game puts the player into the role of the &quot;dungeon keeper&quot;: instead of valiantly storming a dungeon like a hero, killing monsters and taking the treasures, the player builds the dungeons, recruits the monsters, sets the traps, and fends off the (computer-controlled) heroes that regularly attempt to come in.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 06:32:27</pubDate>		</item>		<item>			<title>Battalion Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battalionwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0d9b7f80b1bd51310ae896ed7205597_sq.jpg" title="Battalion Wars Image" /> Battalion Wars is a cute looking war game for the Nintendo GameCube. It has elements of both shooter action and troop managmenent strategy. There is a sequel planned, BWii. <br />
<br />
Released: September 19, 2005<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 07:51:09</pubDate>		</item>		<item>			<title>MechWarrior 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MW4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/287e0e70e0b5c51dd38a1c11e53f7544_sq.jpg" title="MechWarrior 4 Image" /> Packed with intense action, MechWarrior 4: Vengeance places you in command of a legion of BattleMechs in a heroic struggle to liberate an oppressed planet. If you survive, you will have saved the planet. If you die, you die a hero. You will feel fear, but your enemies will know terror!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 11:02:13</pubDate>		</item>		<item>			<title>MechWarrior 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MW3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dce69f9bde860a9669fcf66b859f23bd_sq.jpg" title="MechWarrior 3 Image" /> MechWarrior 3 pits the best of the best against a race of genetically perfected warriors. They have ravaged the Inner Sphere and wreaked havoc on the population before the truce.<br />
<br />
The uneasy standoff is drawing to an end. It is time for payback.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 10:59:43</pubDate>		</item>		<item>			<title>MechCommander 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MechCommander2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/568092066f13735ffcde650ca8a3c362_sq.jpg" title="MechCommander 2 Image" /> Take control of an entire company of the most fearsome military machines in history: BattleMechs! As a MechCommander, you command a unit of mercenary MechWarriors in a real-time strategy game of power, combat, and treachery set in the BattleTech Universe. Order your 'Mechs to divide and conquer the enemy as you become deeply involved in a bitter struggle for power among three warring noble houses.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 10:37:25</pubDate>		</item>		<item>			<title>Brothers In Arms: Earned In Blood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/biaeib/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/373e33e4d5f2a4f60f9dd85a2069c223_sq.jpg" title="Brothers In Arms: Earned In Blood Image" /> Brothers In Arms: Earned In Blood is one of the most incredible World War II shooters around. Meet the men of the 101st Airborne and Sgt. Joe &quot;Red&quot; Hartsock. You'll lead him and his squad of paratroopers through some of the most intense missions of WWII as you fight for the liberation of Normandy. Arm yourself with new weapons like the M3 grease gun, and command new vehicles like the M10 Wolverine Tank Destroyer More challenging and dynamic combat, featuring close-quarter urban environments and a new, next-generation artificial intelligence system<div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2006 03:43:21</pubDate>		</item>	</channel></rss>