<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'vector, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'vector, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>cavernrescue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavernrescue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f531150f8150303a4e1d4fc8d668367_sq.png" title="cavernrescue Image" /> This is an original game with vector style graphics in the vein of the defender ilk.<br />
The aim of the game is to pilot your ship through the randomly generated caverns, picking up all the wee guys that are waving for help.<br />
You must collect fuel pods or plummet into the ground as you run out.<br />
To make matters worse, you must dodge oncoming fire and missile turrets.<br />
As the levels progress, the baddies get faster and more agressive.<br />
<br />
This was an attempt at creating random levels and making a coherent game.<br />
It all gelled together quite nicley and Cavern Rescue was the final product.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:07:54</pubDate>		</item>		<item>			<title>Vector Infector PSP</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vipsp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d9a4d451b7deb3afaca95b1823e722d_sq.jpg" title="Vector Infector PSP Image" /> A PSP remake of Oddbob's fantastically psychedelic arena shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 11:00:28</pubDate>		</item>	</channel></rss>