<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'student' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'student' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ant Farmer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antFarmer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4e4231b8281b0475085950b7a35386e_sq.jpg" title="Ant Farmer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Sep 2008 09:38:37</pubDate>		</item>		<item>			<title>Zues lightning </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zueslightning/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f37c2101f32045827b43c7050840d1b_sq.jpg" title="Zues lightning  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 01:42:32</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Base Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BaseInvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/51f2d3d19305983e5c6adc7aa7756db9_sq.jpg" title="Base Invaders Image" /> In Base Invaders the objective is to repel enemy waves (little creatures called Invaders) by building walls and placing all sorts of elaborate traps around your tower. There's a proper tutorial to get you going in no time, plus each level introduces a new weapon or two instead of offering the entire selection immediately from the start and confusing players to no end.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 05:23:56</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Evil 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/evil5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eba47848d900d9a12aeb9e29679faf8_sq.jpg" title="Evil 5 Image" /> It was the year 9820 when an intergalactic war broke out between the Thydarrons and the Gochectk Republic. Because of  <br />
the 4190 'Fair Trade And Peace Settlement' , Earth was once again inclined to intervene on behalf of Gochectks. But no-one knew, no-one could have imagined the outcome.<br />
<br />
Now 30 years after the attack, the Thydarrons have returned to claim the now vacant desert once called Earth. Only a  <br />
small colony of human survivors and their one remaining BattleBot stand in the way. These, the strongest and most  <br />
resourceful of humans, coordinate their defense from a secret military space station known as 'Hugo12c', located somewhere within the old  <br />
Vegain5 galaxy.<br />
<br />
You are Evil5, a multifunction BattleBot designed and created by the human survivors and governed by a highly  <br />
sophisticated, and heavily armed military computer...the humans have called him JUDD. JUDD is in constant orbit of the  <br />
Earth and answers only to 'LEX' who is the brain of 'Hugo12c' and your prime commander. You have been teleported to an old abandoned transport station where JUDD will give you your first mission objective...<br />
<br />
This game was developed by Mike Kloeppner for the Game Development III course with instructor Dev Jana at Brown College during the Winter 2007 term.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Mar 2007 01:48:53</pubDate>		</item>		<item>			<title>Revenge is Bliss</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/revengeisbliss/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/51cebeb8c75f0502f391ac83d1d8bc73_sq.jpg" title="Revenge is Bliss Image" /> Your village has been pummeled by your enemy, your family left dead and your village is run by the one person that will use your people until they are dead.  it is up to you to regain order in your village and gain vengeance on those who devised this horrible act.  You fist have to take back you village and gain control over the gaurds.  From then you will go to the village castle that the boss has made his home and take the village back for good. It is your time to set things right and do good for your people and gain revenge for you family.<br />
<br />
This game was developed by Chad Honeke for the Game Development III course with instructor Dev jana during the Winter 2007 term at Brown College.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Mar 2007 01:45:10</pubDate>		</item>		<item>			<title>Tooth and Nail</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toothandnail/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50b90122d70a029d175dd9640856d1ba_sq.jpg" title="Tooth and Nail Image" /> Jack Spintly is not exactly the first to person you would expect to take on the forces of the Hen Zram (militant resource consuming inter-planetary corporation). He dreamed of spending his days milling over a farm and enjoying the days off fishing. But if that is to be had, then the Hen Zram must not be allowed to take over your planet. Will you be the scrawny hermit everyone thinks you are, or will you be the savior of life&Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>30 Mar 2007 12:01:07</pubDate>		</item>		<item>			<title>Homer in Donut Land</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homerindonutland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6adba9087718c023821ddb1cae79eaac_sq.png" title="Homer in Donut Land Image" /> Homer is on a quest to collect donuts scattered througout Donut Land.<br />
50 donuts are strewn out for you to collect, but you must keep away<br />
from Blinky before he takes your points away.  Beer is the power up<br />
that allows you to eat the blinkys that spawn, but they just keep coming.<br />
Look out for other items, and assorted themes from the Simpsons as well!<br />
<br />
This game was developed by Kirk Sander for the Game Development III course with instructor Dev Jana during the Winter 2007 term at Brown College.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 11:55:21</pubDate>		</item>		<item>			<title>Beyond Empirical</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beyondempirical/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/052790ac30ab080316fcc0dab6c3f330_sq.jpg" title="Beyond Empirical Image" /> The game features one set of armor, two swords, and a bow.  <br />
iii.	The level is set in a mystical world that is comprised of three areas.  The freshly green forest (now Keeria&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s home and starting point), the barren lands, and the dieing forest.  <br />
iv.	In the starting area there are three huts, in each hut there are pickups for your armor.  The crates outside drop jewls when you run over them, the barrels drop health when you run over them.  The first sword is up the stairs in the house you start in.<br />
v.	The second sword is in the green forest, you can follow the dirt path and some flashing lights to it, although it may still have a bug in it and may eject the player up into the air never stopping.<br />
vi.	The bow pickup is near the red stream of particles going up to the floating castle.<br />
b.	Second Level Game Features<br />
i.	The player spawns in a castle.<br />
ii.	The sword and bow pickups are at the top of each flight of stairs.  There are crates and barrels that spawn jewl and health pickups. There is a bot that spawns and runs in a circle.<br />
<br />
This game was developed by Shane Davis for the Advanced Game Programming course with instructor Dev Jana for the Winter 2007 term at Brown College.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 11:52:49</pubDate>		</item>		<item>			<title>Ninja Hunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjahunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa14bdde263d7d93dff1ad1e741c3b1e_sq.png" title="Ninja Hunt Image" /> You have been hired to hunt down a ninja clan and to take down the ninja leader. You are a ninja woman who is deadly in the art of ninja star throwing.<br />
<br />
This game was developed by Ko Syanouthai for the Advanced Game Programming course with instructor Dev Jana for the Winter 2007 term at Brown College.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 11:46:09</pubDate>		</item>		<item>			<title>Crab Castles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crabcastles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d965aaead953c451a91ef8635fdf350f_sq.png" title="Crab Castles Image" /> You are Spanner, a unique little fiddler crab.  Unlike other crabs in your clan who are mostly red, you were born blue.  You have been outcast from your clan and sent off on your own.  On your own you don't stand a chance in the world.  You need to find a way back in.<br />
	And you find it.  You must win the annual Crab Castle Build-Off, a competition that is held every year by Spanner's former clan.  The object is to build a castle that would be fit for a king crab.  The reward for winning such a competition is to become the King for the year.  You set out to win the competition and beat the best of the best in the world of professional Crab Castle building.<br />
<br />
This game was developed by Dillon Pint for the Advanced Game Programming course with instructor Dev Jana for the Winter 2007 term at Brown College.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 11:39:44</pubDate>		</item>		<item>			<title>Catapult Warz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/catapultwarz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae2553c7032a282952b0fd4962548745_sq.jpg" title="Catapult Warz Image" /> Developed by Scott Bullard, John Peterson, Ryan Ladeen, and Joe Still for the Game Development II class with instructor Dev Jana during the Winter 2007 term at Brown College.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 11:35:41</pubDate>		</item>		<item>			<title>Max Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maxfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cacda250cfd4cb1413754a12c32f344_sq.jpg" title="Max Fighter Image" /> A game made it look like its being played in 3DS Max using Bipeds as your character. Wii-motes were implemented using a bluetooth usb dongle for play. THe game is very similar to mortal kombat, where players can punch, kick, jump, sweep, upper cut and beat up your friends. It contains bugs, but it was a 2 week project. <br />
<br />
Fight gameplay programming:  Nicoli Dutka<br />
GUI / hardware interface / scene art:  Matt Lichey<br />
Particle Effects / Pause function :  Ryan McNeal   <br />
Animations / Motion capture / Start screen:  Ryan Weiss <br />
<br />
Max Fighter was created as a final project for GMD303 Game Development II course with instructor Dev Jana at Brown college for the Winter 2007 term.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 11:29:15</pubDate>		</item>		<item>			<title>Paper Chase 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paperchase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5b6281d9a76aec763a9ce9c74ce9140_sq.jpg" title="Paper Chase 2 Image" /> Paper Chase 2 is a stick figure brawler which takes place on a sheet of notebook paper. Unleash a torrent of deadly combos on your hapless foes in your quest for revenge. <br />
<br />
Highlights of PC2 include awesome combos and ripping off enemy heads, legs, and arms and then using them as weapons!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 11:01:30</pubDate>		</item>		<item>			<title>Get Twelve</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/get12/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/048d1720bb8e4074b73e40a03198be4d_sq.jpg" title="Get Twelve Image" /> Get Twelve by Newlot Studios is an addicting challenge in pattern recognition. As the Blue Misfit, you are tasked with collecting all the Green Energy sources while avoiding the Red Rovers. Be sharp, because your obstacles will destroy anything that gets in their way!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 11:05:40</pubDate>		</item>		<item>			<title>Ballistic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballistic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbc13f179a92125f1a70e198f455013f_sq.jpg" title="Ballistic Image" /> In Ballistic you rotate the world around a little ball. In each level you have to get the ball to the goal within a certain time limit, something which is hindered by obstacles and gravity reversing objects.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:50:12</pubDate>		</item>		<item>			<title>Dyadin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dyadin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e3db04b421d0454e3b9b4ef5536c5da_sq.gif" title="Dyadin Image" /> Within the depths of space and time, two planets converge upon one another unexpectedly, throwing the laws of physics into chaotic motion. As the planets slip faster and faster towards one another, a violent phenomenon takes place. The worlds collide, but with such force and magnitude that both planets fuse with one another, creating a unique and strange place.<br />
<br />
We find our characters trapped amongst the chaos, struggling to figure out the new laws of their once beloved home. For the first time, they discover each other's presence. They are in awe. As they become more familiar with their surroundings, they find they have the power to affect their environment based on their proximity and color. With these newly discovered powers, they set out to uncover the source of this destruction and hopefully the means to restore peace and order to their lives and home.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:15:49</pubDate>		</item>		<item>			<title>EndEffector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endeffector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82614ac4d01df134c8d41a03b78a84d0_sq.png" title="EndEffector Image" /> EndEffector is a side scrolling shoot 'em up created by members of the Kyoto University Micro Computer Club. It is a classic shmup where you battle waves of enemies before taking on an end boss.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 07:18:14</pubDate>		</item>		<item>			<title>Euclidean Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euclideancrisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf6303b6357f5de8fe15636e7a1d018_sq.png" title="Euclidean Crisis Image" /> Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse. <br />
<br />
Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents' energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:02:18</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>And Yet It Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/andyetitmoves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/641e58f41994c097a658a3219a3a9339_sq.jpg" title="And Yet It Moves Image" /> And Yet It Moves is basically a mixture between a jump and run and a puzzle game, with the extra ability to rotate the world. The player can run left, right and jump, but can also turn the world clockwise and counterclockwise by 90 degrees. When this happens physics works the following way: as soon as rotation starts all objects get frozen and after rotation objects continue to move with their velocities (direction and speed) they had before. With this ability you can move objects and yourself but also need to keep orientation and watch out for dangerous situations. Don't worry though, your made out of paper so you can die as often as you want to.<br />
The overall goal is to get through this collage of ripped paper. And if your quick - and don&Atilde;&sbquo;&Acirc;&acute;t die too often - you might get into the highscore list.<br />
This is a gameconcept for a mediainformatics course held by the igw at Vienna University of Technology. We made two levels that show different aspects of how actual gameplay could be like. The first level - the cave - is more jump and run style and is an easy one where you can practice and improve your rotation skills. The second one - the jungle - is an advanced level with more sophisticated puzzles. To solve them you have to apply the physical consequences of rotating the world to the player and other objects simultaneously.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:14:44</pubDate>		</item>		<item>			<title>Dark Oberon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkoberon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6731d37a18ee1f26859f273874013034_sq.jpg" title="Dark Oberon Image" /> Dark Oberon is an open source real-time strategy game similar to Warcraft II released under GPL. It has got unique graphics - textures created from shots of real models made out of plasticine!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 03:12:53</pubDate>		</item>		<item>			<title>Kisses</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kisses/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0fa0f947a0c3e74a6c7682733aa44e0_sq.png" title="Kisses Image" /> Kisskimo, the village cupid, has appointed you, an ordinary everyday villager, to spread joy throughout your village. It is your mission to maintain as many friendships as possible with your fellow village members, and luckily you have been promised rewards for showing progress in this task. At first, it seems that it should be easy enough to be friendly with your neighbors, but soon you learn that they are not fond of sharing your friendship with others. Their jealousy runs deep into the village's social network and you are only able to achieve your goal by spreading lies and manipulating your friends.<br />
<br />
<br />
Kisses is a social strategy game in which the user must persevere physically and flourish socially in a Village.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 05:01:29</pubDate>		</item>		<item>			<title>Invalid Tangram</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invalidtangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f702db889ed9dec1f348b6dd7a7979da_sq.png" title="Invalid Tangram Image" /> In Invalid Tangram you control a small ship shooting down alien crafts. When you shoot down an alien it will turn into a coloured block and fall down. Getting the blocks grouped and then absorbing them will give you a temporary boost of some sort, depending on the colour of the blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Dec 2006 06:27:59</pubDate>		</item>		<item>			<title>Kleptocracy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kleptocracy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/536cabd1389333531be24d146835378d_sq.jpg" title="Kleptocracy! Image" /> In Kleptocracy! you play as a thief involved in a competition with his peers to determine who the best thief in town is. A tournament has been arranged for the thieves to all enter the local acclaimed museum and obtain as many items as possible within the time limit. They will have to evade the many patrolling guards as well as the intricate security system. Luckily they're armed with several gadgets to help.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 07:12:21</pubDate>		</item>		<item>			<title>Ocular Ink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocularink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c98cda0c1f0033364c9afb96be436f4c_sq.png" title="Ocular Ink Image" /> In a strange and twisted land where evil dismembered body parts roam the countryside, you play the role of a young paintbrush-wielding eyeball that is determined to free his home town from the fearsome clutches of the evil eye-pirate known far and wide as Patches Deadlights.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 12:57:28</pubDate>		</item>		<item>			<title>Narbacular Drop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/narbaculardrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b74df29fc7a0af6ab16253fb0d6bb9cf_sq.jpg" title="Narbacular Drop Image" /> In Narbacular Drop you explore a 3D dungeon and overcome obstacles using unique portal gameplay. Its non-violent, low-intensity, simple gameplay appeals to gamers of all ages and skill levels. The unique portal gameplay makes for a very fun and memorable game experience.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 08:33:36</pubDate>		</item>		<item>			<title>Cloud</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloud/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90b120c52888e5826b8afd71cd20f0e3_sq.jpg" title="Cloud Image" /> Cloud is a third-person puzzle game based around weather and atmospheric aesthetics.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:50:56</pubDate>		</item>		<item>			<title>Toblo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toblo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/015a382c248ef0eb7120740e72685a2e_sq.png" title="Toblo Image" /> Toblo is a free, fast-paced capture the flag game that has two teams using the world as weaponry, throwing bombs, and generally destroying things. During the course of a Toblo capture the flag match, the structures in the wild and wacky world full of colorful blocks are reduced to block rubble.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 06:41:34</pubDate>		</item>		<item>			<title>OrBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ee699eb51b2676444ebb45240ed9e2b_sq.png" title="OrBlitz Image" /> OrBlitz is a fast-paced puzzle game along the lines of Lemmings, where players place blocks to direct orbs to their goal. Originally in black and white, color spreads out to the world as the gameplay picks up speed to a frantic pace.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 06:17:49</pubDate>		</item>		<item>			<title>Rumble Box</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rumblebox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77b161aeb9f40228063e98e60b2cd2a5_sq.png" title="Rumble Box Image" /> Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The objects pile up, changing the gameplay landscape and altering your combat tactics.<br />
<br />
The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 01:17:32</pubDate>		</item>		<item>			<title>NERO</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/206a350d25562ef18e410b238e0c26cd_sq.png" title="NERO Image" /> Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2006 05:23:36</pubDate>		</item>		<item>			<title>flOw</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab7692b83dbcf123be278b860335438b_sq.png" title="flOw Image" /> Please note that you can find comments and reviews of this game over at <a href="/game/fl0w" class="game_link">fl0w</a> as well.<br />
<br />
<br />
flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and advance their organisms to the abyss. <br />
<br />
As part of Jenova Chen's thesis research, flOw inherits an embedded design of active DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their experiences in the zone and enjoy the game at their own pace. <br />
<br />
Since its creation flOw has been picked up as a console title for the PlayStation3, for more about that game, please see <a href="/game/flowps3" class="game_link">flOw</a>.<br />
<br />
Jenova Chen has also worked on <a href="/game/cloud" class="game_link">Cloud</a> and <a href="/game/dyadin" class="game_link">Dyadin</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 04:34:27</pubDate>		</item>		<item>			<title>Bontago</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bontago/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c08a87914ee24c5f8b08970c83986692_sq.gif" title="Bontago Image" /> Bontago is a single or multiplayer 3d real-time strategy/puzzle game. By stacking blocks each player increses their area of influence, and can build closer and closer to the goal in the middle of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2006 10:02:40</pubDate>		</item>		<item>			<title>Plasma Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/plasmapong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9e64b1ea440e01d7e9cfeaa8b6ade25_sq.jpg" title="Plasma Pong Image" /> Plasma Pong is a variation of Pong that utilizes real-time fluid dynamics to drive the game environment.<br />
<br />
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 01:39:25</pubDate>		</item>	</channel></rss>