<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'indie, free, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'indie, free, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Star (*) </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/star/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d59b2e553866c986bb6ba1a0aa16d0d_sq.gif" title="Star (*)  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2008 04:48:48</pubDate>		</item>		<item>			<title>Pulse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pulse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/869a646231cf4b4ded798be837e8ea58_sq.png" title="Pulse Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Aug 2008 06:20:57</pubDate>		</item>		<item>			<title>Spooks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Spooks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/adc04ea29af4c3f8da527e67e0106aa3_sq.jpg" title="Spooks Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 06:39:44</pubDate>		</item>		<item>			<title>Gun Mute</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GunMute/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/751eaa9fea473eadadd35c009de1a290_sq.jpg" title="Gun Mute Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 10:17:19</pubDate>		</item>		<item>			<title>vdweller's The House</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheHouseByVdweller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06c53e61acb1fc6d402b34be8aeef3fe_sq.jpg" title="vdweller's The House Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Oct 2007 07:28:53</pubDate>		</item>		<item>			<title>Poizoned Mind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PoizonedMind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33c61362c7de2b724114f0d6a72d12f_sq.gif" title="Poizoned Mind Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Oct 2007 01:08:19</pubDate>		</item>		<item>			<title>Nelly Cootalot: Spoonbeaks Ahoy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spoonbeaksahoy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fde4239fde347a37851f105a0609025c_sq.jpg" title="Nelly Cootalot: Spoonbeaks Ahoy! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:09:28</pubDate>		</item>		<item>			<title>Seven Deadly Sins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sevendeadlysins/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ae86c35d7182750f8a8f61aa15652d5_sq.jpg" title="Seven Deadly Sins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:17:21</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>Schiffbruch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Schiffbruch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4faf86f1c25ddc8f2718af55cc1d54ac_sq.gif" title="Schiffbruch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 09:29:44</pubDate>		</item>		<item>			<title>Indiana Jones and the Fountain of Youth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/IndianaJonesandtheFountainofYouth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3cd0af901bef5e791df6efe3db7b9319_sq.jpg" title="Indiana Jones and the Fountain of Youth Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 04:03:32</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
<br />
Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
<br />
We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
<br />
13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>		<item>			<title>Stranded II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stranded2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/abfad707c0a67ad154523b1032b5097e_sq.jpg" title="Stranded II Image" /> Stranded - once more!<br />
<br />
In Stranded II you face up with the struggle for survival again. However there is much more to discover and to explore compared to Stranded I. Gather food, tinker your own tools and weapons, go hunting, construct buildings and vehicles, tame wild animals and ride them or find lengendary treasures!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 12:33:01</pubDate>		</item>		<item>			<title>Sprout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sprout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/380f9525059f15f45fee6588e82d8dff_sq.gif" title="Sprout Image" /> Sprout is a creative and original adventure puzzle game created by Jeff Nusz. From the moment you lay eyes on it you know it's something special. The unique artwork for a Flash game has a paper-cut appearance that lends a storybook atmosphere to the game. This environment perfectly suits the role you play as a young seedling trying to find its way home. Sprout has everything we love to see in a Flash game: originality, a simple design, and a beautiful presentation. (qtd. from Jayisgames.com)<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:49:32</pubDate>		</item>		<item>			<title>Miestas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Miestas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a5ddc1f0454053df083c85c0b5caba5_sq.gif" title="Miestas Image" /> Created by Jurgis Jonaitis and Justinas Malijonis, Miestas is actually a follow-up to Menulis. Both games incorporate hand-drawn graphics and animation, and create a surreal world adventure to point-and-click through.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:22:48</pubDate>		</item>		<item>			<title>Fedora Spade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fedoraspade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77c1483a16b3ff3c271f18f6b02e3a79_sq.png" title="Fedora Spade Image" /> Hello there, gumshoe. Fedora Spade's the name. I'm a dick. What? No, not figuratively. The lady across the street might argue otherwise, but I digress. Anyway, I'm a detective, a homicide detective to be exact. I didn't grow up wanting to be a detective, mind you. I hated the cops &amp; robbers game... the other kids always forced me to play the bad guy and gave me a good ass-kicking whenever I was caught. Not a very pleasant childhood memory, yeah? But that's beside the point. I wanted to be an astronaut. I just thought that it'd be neat to explore space, see? But it never happened, as you can probably tell. Math and physics... I can't say that they're my favorite subjects. Plus, watching the challenger explode into a big firework is pretty traumatizing.<br />
<br />
So why did I become a homicide detective, you ask? Well, apparently it's the only job that's available for me here. Crime's rampant here in Lawless City, and dead bodies continue to crowd the streets. They need people to combat crime, expendable people; preferably people that aren't too bright in the head. People with a diploma in sociology, or psychology, or some other I-just-want-to-graduate-quickly major. People from third-rate universities who can't seem to find a decent job. People like me. It's dangerous work, but it sure beats flipping burgers. Or is it? I don't know... it's too late for regret now.<br />
<br />
Anyway, gumshoe, I've had my fill of bourbon tonight, and I'm in the mood to talk. Why don't you sit tight and lend me a pair of listening ears, eh?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 09:37:15</pubDate>		</item>		<item>			<title>Pazzesco</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pazzesco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4797768d372434dc47f7e6a5fc41b268_sq.png" title="Pazzesco Image" /> The game stars a... thing...<br />
The rest of the storyline is still a working progress...<br />
The gameplay is purely adventure/platformer. There are no enemies in the game, which might scare away a lot of gamers, but its more about story, finding new items, planting seeds, and more.<br />
What makes it unique is the fact that there is no enemies, the art is very cool, and its going to be a storyline with a lot of twists, turns, and comedy.<br />
<br />
WARNING: there are 3 things that may come as a bit of a shock.<br />
1- There is no sound... yet. If you have musical skills, please contact.<br />
2-There is a glitch that I am not able to run into at all, but others have seen it. I suspect it may be because of computer specs, but either way if you see this, I'd appreciate if you took a screenshot and explain what you did.<br />
3-There isn't much to do yet... This is more of a tech demo than a gameplay demo, but if you want to help give ideas, etc then please contact.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:10:17</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
<br />
Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Principles of Evil: Volume I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73e9939f1c594658ff65897c209cb40c_sq.jpg" title="Principles of Evil: Volume I Image" /> You play as Rogata (Rogi for short), a young taxidermist who dabbles in the dark arts. She's fed up with the daily grind and decides to set off on a mission to find her idol (and it ain't Clay Aiken). She sets off on a journey to find Babayaga: the world's most evil witch.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:33:04</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
<br />
This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
<br />
&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>U.G.o.D: Uber-Gauntlet of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ugod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b82e9823be371ed09fd7f72ef5fc7b5_sq.jpg" title="U.G.o.D: Uber-Gauntlet of Doom Image" /> To be decided.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:00:14</pubDate>		</item>		<item>			<title>Ikachan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ikachan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5435ba7c0a2f6e5f5521def9dbd1fc1_sq.png" title="Ikachan Image" /> Ikachan is a short side-scrolling adventure game from Pixel, the man that single handedly developed Cave Story. In Ikachan, you are a small squid-like creature which the game is named after, who has found himself in an unfamiliar area of the ocean and must work with its denizens to find a way out. Ikachan can swim around, and attack foes by thrusting and piercing them with his head.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 04:44:24</pubDate>		</item>		<item>			<title>Dracula's Shadow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/draculasshadow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/820081a2efd97f4ff6104d42749632a3_sq.jpg" title="Dracula's Shadow Image" /> This is a Castlevania fan game based off of Castlevania 2 : Simon's Quest.  While the gameplay and structure is very similar to that game, the levels, world layout and objectives are almost entirely different.  The game improves on the original formula by allowing you to control three different characters, mix potions, perform item crashes and more.  In addition to Bloody Tears and the other songs from Castlevania 2, there is wealth of new music created for the game.  Much of it is remixed songs from previous Castlevania games, although there are also entirely new tracks that would not be out of place in an official Castlevania adventure.<br />
<br />
Please note that the Castlevania series, which this game is based, belongs to Konami.  The author has such a disclaimer available on his webpage as well.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 01:19:38</pubDate>		</item>		<item>			<title>RAD refiden against don</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/radbeta/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0d072ad9213dd605901061c26f808ac_sq.jpg" title="RAD refiden against don Image" /> Its a spanish parody game of Resident Evil first trilogy.<br />
Bud gayser, its an alcoholic cop that have a dream telling him to stop the gay zombies invasion.<br />
Its a 2d adventure, 3d prerender graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 12:18:11</pubDate>		</item>		<item>			<title>Book and Volume</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bookandvolume/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b362e46e244dd7ff9dd93423824fdef2_sq.png" title="Book and Volume Image" /> <div class="user_quote"><blockquote class="user_quote">Your pager tickles you awake.<br />
<br />
Upstairs in the house of your childhood, in your room, and it must be time for school because -- no, it's the weekend, you remember, but your alarm is going off anyway. You should have been awake already. You're going to miss the bus. Your mother climbs in the window. You're dreaming.<br />
<br />
You're a grown-up: It opens to you again, a sluggish window summoned by a mouse click. Waking up now in your own apartment, your new apartment. Your pager is buzzing and vibrating both, serious. It is in fact the weekend, but you're not in elementary school. No one is crawling in through the window. You're a system administrator for nWare. Waking up urgently, here in nTopia.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:40:41</pubDate>		</item>		<item>			<title>What Linus Bruckman Sees When His Eyes Are Closed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/linus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbd028c48aeca6aa322f5d75a899b2e4_sq.png" title="What Linus Bruckman Sees When His Eyes Are Closed Image" /> A samurai is summoned to the land of the dead to rescue a fallen god.  A young sassy alien finds out that his father's gambling addiction has placed the family's fortune and fast food chain at risk.  In this unique adventure, you'll control both characters at once.  Your actions are mirrored in both worlds, so think carefully before you make each move!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:27:45</pubDate>		</item>		<item>			<title>Dead City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deadcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58e2fe53e5dca1c8fa346e4a0640774e_sq.gif" title="Dead City Image" /> &quot;I've spent like three months...like million years in the madhouse. A trillion suicide attempts. And all the time just bad dreams...dreams about her dead eyes, blood and despair.&quot; <br />
<br />
Short horror game written by NiHiLiS<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:47:03</pubDate>		</item>		<item>			<title>1213</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1213/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26e9fb5de98a72473003b5924dc0cdb9_sq.gif" title="1213 Image" /> A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen.<br />
<br />
Every day, Twelve-Thirteen is taken out of his cell and goaded into running a dangerous hazard course, apparently for the sole amusement of the bespectacled man. Today seems to be no different. But while Twelve-Thirteen sits brooding in his darkened prison, the door suddenly falls open with no apparent cause. To discover the answers to all of his questions, Twelve-Thirteen must adventure into the unknown world beyond the cell...<br />
<br />
It plays as an adventure game with a light mix of action thrown in. The health system is an interesting take on a typically HP-saturated market: as you take damage, the beating heart in the corner pumps faster, threatening death, and adding to the atmosphere. With a gripping storyline that far exceeds its meager graphical offerings, you'll find yourself entirely immersed in a game that alternates between terror, confusion, and an overarching ending that will haunt you.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:25</pubDate>		</item>		<item>			<title>A Mini Falafel Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falafel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c920989262eedfca80847602f950464_sq.gif" title="A Mini Falafel Adventure Image" /> Episode 1 of a Gameboy-style platform adventure game. Collect ingredients to gain abilities and become the ultimate falafel.<br />
<br />
Single screen, free-roaming gameplay, with an emphasis on exploration and gameplay progression.<br />
<br />
This first episode will take approximately 10 minutes to complete. 5-6 if you know where you're going. 3 episodes are planned, which will be compiled into one story.<br />
<br />
Originally this game was started as an entry for a Retro Remakes competition.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:33:45</pubDate>		</item>		<item>			<title>NINJA nicky</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjanicky/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b12723947aa3ac3b355b7683fefc21ed_sq.gif" title="NINJA nicky Image" /> Specimen X-72 : EX-LARGE<br />
<br />
The culmination of years of goverment research into creating a genetically enhanced turkey that would provide the food of twenty average sized birds while consuming only eight times as much.  His intelligence increased thanks to gene manipulation, he became sentient to his plight and escaped, wrecking havoc over the country-side.<br />
<br />
A year ago, a young boy stopped his menace.  His name was Nicky.<br />
<br />
Now that unholy terror has returned and kidnapped Nicky's friend Tad, a tadpole who received similar genetic splicing as him.  Nicky will be forced to complete his ninjitsu training to find and defeat the fiend.<br />
<br />
The game uses ASCII graphics that should work on nearly any PC available.  The key repeat rate (see Windows -&gt; Control panel) will need to be set fairly high to complete the later portions of the game.  The game makes extensive use of the PC Speaker; be aware of this if on a system where such noise is immutable.<br />
<br />
Nick primarily moves through a primitive map system, where he will move in one of four directions assuming he is not blocked by a wall.  The &quot;Select&quot; button (space bar by default) will allow him to investigate specific areas.<br />
<br />
Some scenes involve fighting by moving and using the select button to attack.  Nick can hurt any character that is directly next to him.<br />
<br />
The end of the game is an RPG battle which was influenced by Final Fantasy and Chrono Trigger.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:56:34</pubDate>		</item>		<item>			<title>Harlock and Rinku's Game which Includes Bill's Never Go West</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nevergowest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5db0d5487538d165f7fa3d8814b016b_sq.gif" title="Harlock and Rinku's Game which Includes Bill's Never Go West Image" /> Who is Bill? And, why doesn't he want you to go west!? This game was created in less than 48 hours for a contest, and is based on a dream. It uses a multiple choice storytelling format, although there are a few limited RPG-style battles. There are five different discomforting endings.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:39:10</pubDate>		</item>		<item>			<title>Purgatory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/purgatory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13b0632876f706474fb9eee58b877a81_sq.gif" title="Purgatory Image" /> It happened during class. Everything started trembling and shaking. An earthquake? You think that's what it was. There wasn't even chance to panic; the floor collapsed, the darkness swallowing you and your classmates.<br />
<br />
Purgatory was designed by Orchard-L and made in the Ohrrpgce engine.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:16:24</pubDate>		</item>		<item>			<title>City of Dreams</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cityofdreams/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2473afded1daf10c1b3453a635eb6f6_sq.gif" title="City of Dreams Image" /> To my dearest,<br />
<br />
As I write this letter, I realize the irony behind our situation. We lived within a few steps of each other in the same house for decades. Everyday we met and talked. I had so many chances to tell you how I felt, but I couldn't. I thought I'd gotten rid of all the embarassment from when we started living together.<br />
<br />
We've shared everything from our hopes and dreams to our most embarassing secrets; everything but this. I've decided to leave you my journal -- at least what remains of it.<br />
<br />
Several of the pages have been ripped out as they were nothing more than the bitter remnants of sad memories. I fervently hope that this will help convey these uneasy feelings.<br />
<br />
Maybe then you can personally touch the depth of the pain I've been harboring for years. Every bit of my thoughts towards you are laid bare within this journal. We will never have the chance to apologize now. It's far too late for regrets. At least now you'll understand.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:09:00</pubDate>		</item>		<item>			<title>Boundless Ocean</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/boundlessocean/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc43f3d6a31676b15ef437a04fd888d5_sq.gif" title="Boundless Ocean Image" /> You can feel your knees weaken as you see two soldiers walking to your doorsteps. You watch them anxiously through the window as they grew closer, wishing that it is not as you imagined. You open the door before the soldiers got the chance to knock. You greet them with a nervous glance as if asking for confirmation of your suspicion. One of the soldier doffed his helmet, and your suspicion is confirmed. And then everything goes black.<br />
<br />
Boundless Ocean is a short (5-7 hours) console-style RPG with an emphasis on exploration. It was designed by Orchard-L and created in the Ohrrpgce.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:00:18</pubDate>		</item>		<item>			<title>Missing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9ccd4ff7eaafae216df7418bf20b3d8_sq.jpg" title="Missing Image" /> Guide an ex-cop in search of his missing wife and child in an old English inn through the mysteries in his way. Uses a point-and-click architecture recalling ICOM classics such as Shadowgate.<br />
<br />
Missing was designed by Orchard-L and made in the Ohrrpgce engine.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:32:32</pubDate>		</item>		<item>			<title>Lexico</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lexico/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/064f0c137fd1cb0893c0f932e225d33b_sq.png" title="Lexico Image" /> Crash landing on an alien planet you must navigate your way through an ancient factory by learning a mysterious alien language with careful observation of the functions of a variety of computer panels scattered across the building.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 12:40:20</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Ocular Ink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocularink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c98cda0c1f0033364c9afb96be436f4c_sq.png" title="Ocular Ink Image" /> In a strange and twisted land where evil dismembered body parts roam the countryside, you play the role of a young paintbrush-wielding eyeball that is determined to free his home town from the fearsome clutches of the evil eye-pirate known far and wide as Patches Deadlights.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 12:57:28</pubDate>		</item>		<item>			<title>Seiklus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/seiklus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7596856c2c29869c006cd9bd30d8db_sq.png" title="Seiklus Image" /> This is an strange endearing relaxing game. All about exploring the world. <br />
<br />
It has many nice touches that come out if you take the time to play.  Shows how much simple things and bare bones gameplay can still add up to an enjoyable experience. <br />
<br />
The environments are strange and unexpected.. Might be a bit challenging for some and frustrating at times, but I enjoyed it overall. <br />
<br />
This was made by a single guy using GameMaker, and given away for free! See developer's links below for more info<br />
<br />
<div class="user_quote"><span class="quote_from">clysm said,</span><blockquote class="user_quote"> Well, when I make any game, I make<br />
a game that Id like to see made by someone<br />
else; like partly as just an effort to inspire other people to make little games. I know a lot of people who are really talented, or who have some ambition, but they dont do anything, because they just think they cant....</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 11:33:25</pubDate>		</item>		<item>			<title>Within a Deep Forest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/withinadeepforest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8172cc7a5549196e171acb1c81866b71_sq.png" title="Within a Deep Forest Image" /> Within a Deep Forest is a freeware 2D platform game for Windows, featuring challenging gameplay, beautiful music, an evil doctor, infinite cuteness, and a deep forest.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 02:38:21</pubDate>		</item>		<item>			<title>Cave Story - Doukutsu Monogatari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doukutsu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34b367807a13838f523fdc5601a398f6_sq.jpg" title="Cave Story - Doukutsu Monogatari Image" /> Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting.<br />
<br />
This is a free game made by one man:<br />
<br />
<div class="user_quote"><span class="quote_from">Pixel said,</span><blockquote class="user_quote">It's been five years since I first thought to myself, &quot;Hey, why not try making a game?&quot; I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 01:38:13</pubDate>		</item>	</channel></rss>