<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, Arcade' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, Arcade' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The House Of The dead 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thotd2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118d56fe2d61c51b277d5c659095116f_sq.gif" title="The House Of The dead 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2008 07:40:28</pubDate>		</item>		<item>			<title>Torch Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torchrunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e8756bc95862b75475b981db0d6c7d6_sq.jpg" title="Torch Runner Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2008 12:58:36</pubDate>		</item>		<item>			<title>Retroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Retroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa42362911ead803d65e4e46f8ef4c78_sq.png" title="Retroid Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2008 01:00:19</pubDate>		</item>		<item>			<title>Pikachu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pikachu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/811ad1db9afceec5cfa06099663b9c14_sq.gif" title="Pikachu Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2007 12:45:54</pubDate>		</item>		<item>			<title>Virtua Cop 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vc2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30af4947fc05f35fd8119d3e5d2f5698_sq.jpg" title="Virtua Cop 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Nov 2007 08:09:12</pubDate>		</item>		<item>			<title>Wij's Polar Peril</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WijsPolarPeril/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe47e9751ef1118fbea24d250f0f6e64_sq.png" title="Wij's Polar Peril Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 05:05:30</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>california games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caligames/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59c342858ea3e0cac2834ad69081bf8a_sq.jpg" title="california games Image" /> California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California.<br />
<br />
The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:38:02</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Joust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f202cb50374f352c29203d429968be0_sq.png" title="Joust Image" /> Joust's simple controls, and the fact that it was one of the few games two players could play together, helped make this arcade game a hit.<br />
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You play a knight mounted on an ostrich.  You must use your lance to joust against wave after wave of enemies.  The only controls you have are to flap your wings and to move left and right, making it quite easy to get into the game.  You may defeat an opponent by colliding with them with your lance higher than theirs.<br />
<br />
When you beat an enemy, they drop an egg.  If you let it hatch by not collecting it, it will spawn a tougher enemy than the one who dropped the egg.<br />
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Other dangers include a lava pit at the bottom of the screen, a lava troll which tries to drag you into the lava pit, and a very tough-to-beat pterodactyl which appears if you take too long on a level.<br />
<br />
<strong>Designer:</strong> John Newcomer<br />
<strong>Released:</strong> 1982<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 09:11:30</pubDate>		</item>		<item>			<title>Forward Always Forward</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5284ba54493883451cb82dddd0448f22_sq.gif" title="Forward Always Forward Image" /> fast action shooter<br />
with a need for stratagy<br />
in a wonky oldskool style.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:39:11</pubDate>		</item>		<item>			<title>The Life in Matter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thelifeinmatter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80064f6bd02822a354586caa8c1e2aab_sq.jpg" title="The Life in Matter Image" /> played using only ONE key<br />
takes place in a strange subatomic space.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:27:47</pubDate>		</item>		<item>			<title>100 Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/100Invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09f9da4ccd8f62eb6d1ded7401f4d9b1_sq.jpg" title="100 Invaders Image" /> GAME:  a sub-dimentional invaders game,. destroy the invaders and their ghosts.<br />
 RELEASED: 2005<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 05:11:34</pubDate>		</item>		<item>			<title>PixelShips</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelships/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdfd24b3869b0d14639811fefcb6d055_sq.gif" title="PixelShips Image" /> [from official pixelships page]<br />
<br />
The Story Behind PixelShips:<br />
<br />
      In the year 2049, a new toy was invented to bridge the generation gap, uniting people of all ages together in friendly competition: PixelShips. Each ship is designed to meet specialized standards so that no matter how young or old you are you can enjoy them just the same.<br />
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      Most PixelShips are only a foot or two long and are flown using special devices called PICCs, or PixelShip Interface Command Consoles. The consoles have two joysticks and six buttons on each stick and can interface with any ship that has been registered into it. Some PICCs also have LCD displays so that you don't need a TV to see what your PixelShip sees while it flies.<br />
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      Each PixelShip uses batteries, just like any other toy, though some use Micro-Reactors instead and are fueled at special facilities so that childeren cannot actually access the fuel inside. They are also designed out of segments held together by micro-magnets. When the ship is &quot;destroyed&quot; in combat, its micro-magnets disengage and the ship flies apart into its seperate segments, each still carrying a residual charge from the ship's anti-gravity unit. If all of the segments are then tagged by another PixelShip, that collector may then, under official guidelines, possess the ship if he so desires.<br />
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      Classic PixelShips takes place in the year 2076 when a very secretive PixelShip has supposedly been built. Your task is to collect all 160 known PixelShips by earning them through campaign battles at the arena. Afterwards, you will be given access to a special campaign where you may earn this unique and unheard of PixelShip.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 10:18:01</pubDate>		</item>		<item>			<title>The Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/636614dcff4a87b8659ac9be203c7f40_sq.gif" title="The Terror Image" /> The Terror is a top down vertical scrolling arcade shooter. Worlds have been destroyed and panic is growing. Hired by the UDA you play as Frex Maine, a mercenary, who pits his wits against a terrorist organization that will stop at nothing to get what they want. The game features 9 scrolling levels, 5 large bosses and the story is shown through in game cut scenes.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 08:18:10</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>NapalmBomber3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/napalmbomber3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a71b35ffc13224892d105f08f2dce5d2_sq.jpg" title="NapalmBomber3D Image" /> A remake of the well known bomberman, but this time in 3D with   modern 3D graphics (using OpenGL) a lot of different scenarios, different playmodes and powerups.<br />
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The game supports up to four players on one PC or over LAN/Internet and also includes a map-editor for creating your own maps to share with other players.<br />
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The different scenarios includes a classical bomberman theme, a fantasy wood with huge mushrooms, an industrial theme, snowy forests, an egyptian scenario, a hand-drawn paper-like scenario and even a scenario underwater with realistic caustics, and even some more.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 06:50:54</pubDate>		</item>		<item>			<title>Atlantis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atlantis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5803ea28667471df8f4ea34d0df1a42_sq.jpg" title="Atlantis Image" /> Unlock the secrets of the long-lost city in the thrilling bobble-popping adventure, Atlantis. This visually stunning and absolutely addictive hit game will take you on a journey through the 19th century in 81 levels of increasingly-challenging game play. Best Atlantis and fame, fortune, and world-changing technology are yours! Collect credits to buy bonuses along the way, personalize player profiles, and save your progress as you go. Atlantis will provide a quick break from the daily grind that'll no doubt turn into endless hours of fun!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:59:09</pubDate>		</item>		<item>			<title>Deer Drive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deerdrive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01372e3c259a05e50f94e5dfb0b1d9be_sq.jpg" title="Deer Drive Image" /> Bring all the ammo you can get your hands on, because open season just arrived - big time! Deer Drive is an arcade-style 3D deer hunting game. How fast is your aim? It's just pure shooting action, as herds of deer are driven into your sights!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:54:48</pubDate>		</item>		<item>			<title>Myth Match</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mythmatch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711361940ed8a6a8839a4524ef5b1701_sq.jpg" title="Myth Match Image" /> Developed exclusively for Yahoo! Games by Mumbo Jumbo, creators of the award-winning Luxor franchise, Myth Match takes you to an epic fantasy world as you discover your destiny.<br />
<br />
Customize your adventure by choosing your avatar: a Wizard or a Sorceress, each with his or her own unique powers. The Wizard is a dedicated professor of destructive magic. The graceful Sorceress is dedicated to subtly perfecting the manipulation of magic.<br />
<br />
Create matches of three or more magical spheres to destroy the spheres and stop them from entering the crystal cave and ending your quest.<br />
<br />
As you progress through Myth Match, your character becomes more powerful, reflected in new titles and wardrobes, and in increasingly impressive power-ups. With each stage you conquer, you also uncover a unique Blessing, and you can take up to three blessing into each new stage to help you succeed.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:49:36</pubDate>		</item>		<item>			<title>Feeding Frenzy 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/feedingfrenzy2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a45e5ff6762c812b03525bae1fdbffd7_sq.jpg" title="Feeding Frenzy 2 Image" /> Join a colorful cast of characters chomping their way to the heart of an underwater mystery in this fin-filled adventure! From the makers of Feeding Frenzy comes the delicious follow-up, Feeding Frenzy 2! Dodge predators and eat your way up the food chain in two exciting game modes! With gorgeous new underwater environments, frisky new fish, and 60 levels of mouth-watering fun, the feeding is more frenzied than ever before!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:46:14</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Natto-Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/natto-cat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2a39c22e32d2cfd71d34e06741c607a_sq.jpg" title="Natto-Cat Image" /> Natto-Cat is a unique, cute but violent Boulderdash style arcade game.  You play as cyborg cat RB51, exploring underground caves and collecting cat snacks.  <br />
<br />
Dangers include falling dried plums and walking, exploding bowls of custard.  Furthermore, some cat snacks have been force-fed to cave rabbits, who also explode!  And keep an eye out for expanding green peas, which can quickly fill a cave or block the exit...<br />
<br />
When enemies explode, blood (or custard) splatters on nearby objects... so the game is a bit violent.<br />
<br />
A cave editor is also included so you can make your own caves.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:19:28</pubDate>		</item>		<item>			<title>Star Wars Arcade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/www/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2259e1fc03ef5f90d56987cc2649cbb6_sq.gif" title="Star Wars Arcade Image" /> A remake of the classic 1984 Atari Vector game Star Wars<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:10:17</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
	<br />
You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>		<item>			<title>Mumble Jumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mumblejumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d7ce56eb742c941bbfa71b08f4bea3f_sq.jpg" title="Mumble Jumble Image" /> Select Groups of the same object type to remove them from the screen. Every move you make will allow a new line to fall. Your objective is to remove the required number of falling lines, before the stack reaches the top. If you succeed you will get to the next level and the possibility of releasing a new type of object. To help you along, there are magic items and exploding bombs to help keep the stack down.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 07:18:12</pubDate>		</item>		<item>			<title>Chicken Invaders 3: Christmas Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chickeninvaders3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f8d5f934a4f259b87045d60b1be766e_sq.gif" title="Chicken Invaders 3: Christmas Edition Image" /> Chickens. For centuries we have oppressed them, grilling, roasting, stewing, and stuffing them in buns. We should have known the time would come for us to pay. And it did. <br />
<br />
Intergalactic chickens invaded Earth, seeking revenge for the oppression of their earthly brethren. They came out of nowhere, and everywhere. It was only you who managed to repel the invasion, and saved humanity from an eternity of servitude. <br />
<br />
But it isn't over yet. Once more, it's time to don your teflon-coated, egg-repulsing helmet and fight for our ancestral right to omelettes. Only you can make a difference. Will you succeed? Will the future of chicken burgers be secure? Or will you end up as part of the menu in a galactic chicken restaurant?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 10:11:09</pubDate>		</item>		<item>			<title>Diamond Caves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/diamondcaves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18f9e6a59ba02b495023cf2f4641266e_sq.jpg" title="Diamond Caves Image" /> Diamond Caves is based on the idea of the Amiga game Emerald Mine (by Klaus Heinz and Volker Wertich). The main goal in this game is to get out of a cave using the blue exit. For the exit to open, you have to collect a specific amount o Emeralds. This can be quite tricky because you are not alone in the cave, there are a few different enemies as well as special items such as doors, keys, acid pools, bombs &amp; dynamite and much more...<br />
<br />
<br />
<strong>Note, Diamond Caves 2 is no longer available since Diamond Caves 3 has been released.</strong><div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 01:40:17</pubDate>		</item>		<item>			<title>Critical Mass</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CriticalMass/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9178853ac5fed471e0d1dfb03ef2dbe4_sq.jpg" title="Critical Mass Image" /> (aka Critter)<br />
<br />
Your world has been infested by an aggressive army of space critters. Overrun and unprepared, your government was unable to defend its precious resources. As a last effort to recapture some of the &quot;goodies&quot;, you have been placed into a tiny spacecraft and sent after them.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:33:33</pubDate>		</item>		<item>			<title>Gink in Trouble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ginkintrouble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c343c194945d16f7307c218d5277a48_sq.jpg" title="Gink in Trouble Image" /> Gink in Trouble is an arcade game with only one goal: Survive as long as you can! Every time you play the game, it is different. <br />
The rules of the game are simple, you are an alien creature called Gink and you are fighting your way to the exit of the rumbling tower. Beware of the spikes falling over your head and water below you. <br />
Lots of cool bonus items will help you in your battle for survival. There are many ways to score, and you have to discover them for yourself. By finishing Story you unlock the arcade mode. <br />
<br />
FEATURES:<br />
- 2 game modes (story, arcade) <br />
- 6 bonuses (bomb, pie, boots, intuition, ..) <br />
- Cute graphics <br />
- Random levels <br />
- High playability <br />
- Easy to use controls<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 03:32:46</pubDate>		</item>		<item>			<title>Asteroids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Asteroids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea4e58c40ab80b0a20624fed3b3516d0_sq.jpg" title="Asteroids Image" /> <strong>Story:</strong><br />
<br />
At 0400 hours, we received confirmation from NASA that an asteroid field larger than any recorded in the history of civilization is headed for a direct collision course with Earth. If just one of these asteroids were to hit Earth's surface, the impact would measure at approximately 50 megatons - 4,000 times the explosive power of the fission bomb used on Hiroshima.<br />
<br />
Our entire military fleet is currently at war with the Martians and, as fate would have it, the asteroid field is too far away from Mars to reassign a Commander. You are the only armed ship within reach of the field.<br />
<br />
Your mission is simple: Eliminate all asteroids. Our information sources believe gravitational forces have banded the asteroid field into eight waves. This will provide time between each wave to repair your ship.<br />
<br />
Scientific analysis has shown the asteroids' outer shells are coated in almandine carconite, a rare, highly explosive mineral which is normally only safe at extremely low temperatures. This means a single shot from a laser turret will suffice to blow the asteroid into pieces, but be warned! The explosion will be so large that you are advised to stay well back. A severe explosion could interfere with your guidance systems, or ultimately obliterate your ship.<br />
<br />
The entire fate of the world rests in your hands. Good luck.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:49:18</pubDate>		</item>		<item>			<title>Space Invaders OpenGL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvadersGL/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1dda872314263131e0a5ccd48c3851a_sq.jpg" title="Space Invaders OpenGL Image" /> Space Invaders OpenGL is a 2D/3D game based on the old arcade classic in which you must destroy enemy ships by shooting them up.<br />
<br />
It is developed in OpenGL under Visual C++, and is still in development (alpha version).<br />
It should run under Windows 98/ME/2000/XP with a 3D accelerator card and OpenGL drivers.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:58:37</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Alien Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienrace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a224245ba3aa9c50b29dd7749a7e645f_sq.jpg" title="Alien Race Image" /> <em>Animals speak, cars fly and stones get eaten: though all looks exactly like on earth, nothing seems to be normal on the planet Flupglup. So it's no surprise that it is a sport to race an a freeway in the wrong direction and drive against as much oncoming cars as possible! </em><br />
<br />
Alien Race is a funny racing game with a nice cartoon look. Proof yourself in 12 races at three different levels of difficulty! Collect as much points as possible and reach one of the top ranks in the high score list. Collect bonus objects in four different game worlds and dare oncoming cars. But be carefully: if there is no energy shield to protect you, every crash will be your doom.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:31:32</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
<br />
Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Space Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da65db707bbd727c3fb0ee82e71f16a1_sq.jpg" title="Space Invasion Image" /> Updated but faithful Space Invaders clone for XNA (both Windows and Xbox 360).  Full source code available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:54:09</pubDate>		</item>		<item>			<title>Elephants</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elephants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60070be52ccc7b7600e3d67999a4cfa5_sq.png" title="Elephants Image" /> Save giraffes while jumping on a rolled up squirrel! Watch out for the angry natives!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:12:57</pubDate>		</item>		<item>			<title>Jet Boarder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetboarder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42c27f71f1f8379818f2dc764856936c_sq.png" title="Jet Boarder Image" /> This is Jet Boarder, a freeware racing game with an interesting twist: it uses just one button for control. It was created for the One Switch Competition, a compo for one switch games by Retroremakes and One Switch UK. The idea is to make gaming more acessible for people with disabilities (this doesn't mean that Jet Boarder is easy). Press space to turn right, release to turn left. In menus, press space to change options and hold it to select. Try finishing the tracks in the least possible time and watch your energy that runs out when colliding with obstacles!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 09:37:30</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>RIP 3: The Last Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RIP3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce53e9ffd7a3c8767b16db27468b888b_sq.jpg" title="RIP 3: The Last Hero Image" /> In the middle of the 22nd century Earth was conquered by an unknown invader. With advanced technology and witchcraft as his weapons, the enemy seized the planet and declared himself dictator.One more step - and the boundaries between the worlds of living and dead will be blurred. We need friends to make the army and save the world. Start the battle! Play alone and with friends!<br />
This game contains Hot Seat &acirc;&euro;&ldquo; 2 players fight tog&ETH;&micro;ther against the enemy hordes.<br />
The new version running under Win Vista is available now!  In the full version you will also experience:<br />
100 levels<br />
6 chilling characters<br />
25 kinds of weaponry<br />
9 types of military vehicles<br />
12 unique bosses<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 01:12:50</pubDate>		</item>		<item>			<title>HitBlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hitblock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/767c59cc2efe251e55372ccea0b33384_sq.png" title="HitBlock Image" /> The game is a remake of Crillion. It features all the classic stages as well as over thousand user made sets.<br />
<br />
You control a ball that bounces up and down on its own. Steer the ball left/right and hit colored blocks. If the colors match you can destroy the block.<br />
<br />
Enter: color changers, deadly skull blocks, moving enemies, keys, doors, bombs and many more.<br />
<br />
An editor to create your own sets is included. You can also upload your set from inside the game and have it immediately available to other players.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 06:05:41</pubDate>		</item>		<item>			<title>Dig Dug</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digdug/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ff3e65a81feb3ae9ce6fa8ab14b4221_sq.jpg" title="Dig Dug Image" /> Dig Dug is an arcade game released by Namco in 1982. A popular game based on a simple concept, it was also available as a home video game available on many consoles, and had many arcade and home clones. Dig Dug runs on Namco Galaga hardware.<br />
<br />
The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas are round red monsters who look like tomatoes wearing yellow goggles, and Fygars; green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue who can make tunnels. Dig Dug is killed if he is caught by a monster, burned by a Fygar's fire, or crushed by a rock.<br />
<br />
It takes four 'pumps' with the player's action button to inflate a monster to popping. If left partially inflated, the monster will deflate and recover after a few seconds, but half-inflating is a useful way to stun an enemy, especially to make sure it remains in the path of a falling rock.<br />
<br />
The monsters normally crawl through the tunnels in the dirt but they can turn into ghostly-eyes and travel slowly through the dirt.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 10:09:36</pubDate>		</item>		<item>			<title>Incrediball: The Seven Sapphires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4122f9a42f37704a1850a29009d40f90_sq.jpg" title="Incrediball: The Seven Sapphires Image" /> Destroy piles of bricks in beautifully rendered environments to uncover ancient treasure in a trek around the world. Lots of power-ups, lots of levels, and lots of fun.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 11:50:20</pubDate>		</item>		<item>			<title>Flying Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlyingInvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cc44bde54bfccac7783fbbf57911bd9_sq.png" title="Flying Invaders Image" /> From the classics is born yet another clone! <br />
<br />
The Flying Invaders is a free space invaders (tm) clone, but there is more, this clone comes complete with source! <br />
<br />
Thats right, you can download not only a playable game, but the source code to see how to make the game yourself!<br />
<br />
I wrote this game for beginners using Aurora who wanted to know how to use 3d and 2d together to make something unique, but as a challenge, I used the 2d surface that one would normally use for the HUD to place the game on, and the backdrop is a rotating sun, with an orbiting planet that has its very own moon!<br />
<br />
I left alot of features out of the game so that others who are learning could add in what could already be there, this was to reduce the complexity of the code since the target audience in mind was new game developers!<br />
<br />
This was written in Aurora, so you would need to get a demo version of Aurora and once you load the project, simply follow the instructions for creating a BASS.Lib file and then compile away!<br />
<br />
(Or just download the full working game)<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 09:01:16</pubDate>		</item>		<item>			<title>Spatial Point</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spatialpoint/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98c218304c956f9fc7122d532cb3780c_sq.png" title="Spatial Point Image" /> Object of the game is to center each successive 4 square point interval simulating a tunnel. Features high score list and adjustable parameters.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:44:44</pubDate>		</item>		<item>			<title>Ballistix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballistix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74d992f709565b6e79d56edbeeea68a7_sq.png" title="Ballistix Image" /> An arcade ball game with variable physics, high score saving, and adjustable parameters whereby the player must score at the top of the screen while avoid being scored on. There are 2 modes of play, single player, and virtual player modes.  Don't let the simple graphics fool you. The gameplay is highly optimized.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:31:56</pubDate>		</item>		<item>			<title>Sideswipe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sideswipe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d79ff122c748e6a60b91bc8061657c_sq.png" title="Sideswipe Image" /> Superb arcade game where the player controls a red ball and attempts to knock the computer controlled balls off the playing area while avoiding the same fate. The playing area decreases in size if too much time has elapsed. The player has 5 lives per game. Microsoft .NET framework 2.0 and the latest version of directx 9 required.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:24:32</pubDate>		</item>		<item>			<title>S2 Zoop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/s2zoop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76799545460767a6bee01375ce63b39c_sq.png" title="S2 Zoop Image" /> Riveting four-way action as colored pieces appears randomly along a grid and move toward the center. You must eliminate the colors before they enter the center square. If you strike a colored piece that is the same color as the centerpiece, that color will be eliminated. If you strike a piece of a different color, you will exchange colors with that piece and it will remain on the grid. If you eliminate enough colored pieces, you will move to the next level and the play intensity will increase. Those looking for something with much more excitement than Tetris and Lumines will quickly become enamoured with this gem. Stunning graphics, non-stop action, and a superb game concept. This arcade puzzle game has a seriously high PLF (Productivity Lost Factor).<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:17:33</pubDate>		</item>		<item>			<title>Push-Push Penguin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ppp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/320bc634eea88c27f06648da276b5471_sq.gif" title="Push-Push Penguin Image" /> Guide Pen-Pen or his sweetheart Deda-Deda (or both in a multiplayer frenzy) around the mazes and try to crush all monsters on screen with the Ice Blocks scattered around. Use the Action button to push the ice block or crush it if it cannot be pushed.<br />
If you face the outer wall and press the Action button then you will start breathing the icy breath onto them which will make them freeze. If there are any monsters walking by the frozen wall they will get instantly stunned and you can use this ability to crush them with an ice block. Try to spell BONUS for surprise, and rack up combo scores by killing Snow Trolls in various imaginative ways.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:39:52</pubDate>		</item>	</channel></rss>