<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'DOS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'DOS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Metal QB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalqb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4edb762c432018e913ea043c316d0afd_sq.jpg" title="Metal QB Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2008 08:09:35</pubDate>		</item>		<item>			<title>Space Quest IV: Roger Wilco and the Time Rippers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceQuest4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8df710ad1fd4d2a9036457a4f937fdf3_sq.jpg" title="Space Quest IV: Roger Wilco and the Time Rippers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 04:27:40</pubDate>		</item>		<item>			<title>Hangman Ultra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hangmanultra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/146c246ec7f0bd3a74e6aa0b09f4683c_sq.gif" title="Hangman Ultra Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2008 08:37:20</pubDate>		</item>		<item>			<title>Sensible World of Soccer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2bc39bd22165bb7ed2729cdf99f8d524_sq.jpg" title="Sensible World of Soccer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 06:59:31</pubDate>		</item>		<item>			<title>Battle Chess</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattleChess/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da4df5d2af00fe657476198daa63eaa5_sq.jpg" title="Battle Chess Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2008 02:39:24</pubDate>		</item>		<item>			<title>Zombie Master</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiemaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/04aba608d21b472d38603de1b274524d_sq.jpg" title="Zombie Master Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2008 01:30:08</pubDate>		</item>		<item>			<title>Beneath Apple Manor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BeneathAppleManor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d20e9f02953b8b01ee8d15849e0e2_sq.jpg" title="Beneath Apple Manor Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2008 10:50:55</pubDate>		</item>		<item>			<title>cet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60396a70106bf7c8f0ef9236980da087_sq.jpg" title="cet Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2008 09:56:01</pubDate>		</item>		<item>			<title>Pikachu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pikachu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/811ad1db9afceec5cfa06099663b9c14_sq.gif" title="Pikachu Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2007 12:45:54</pubDate>		</item>		<item>			<title>Alien Legacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienlegacy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a28ed4468d40ebd3fd09844b1d19868b_sq.gif" title="Alien Legacy Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Oct 2007 12:21:47</pubDate>		</item>		<item>			<title>Toxic Bunny</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toxicbunny/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3327e875e8fc808d51dbb12c7184ed47_sq.jpg" title="Toxic Bunny Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 10:21:17</pubDate>		</item>		<item>			<title>Rama</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rama/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7b57aad2928746e0d142c2772fbedd5_sq.jpg" title="Rama Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 04:10:00</pubDate>		</item>		<item>			<title>Alternate Reality: The City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlternateRealitythecity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daf5bda8dc8c2230687a257e9df3a390_sq.gif" title="Alternate Reality: The City Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 12:33:09</pubDate>		</item>		<item>			<title>Rap attack: 2pacalypse now </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rapattack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e9c2a904f9eaf2ec6e0d41a673c8459_sq.jpg" title="Rap attack: 2pacalypse now  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 08:21:38</pubDate>		</item>		<item>			<title>Privateer: Ascii Sector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asciisector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37334ec277a0464731e58ec0997d9464_sq.png" title="Privateer: Ascii Sector Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:03:29</pubDate>		</item>		<item>			<title>Sid Meier's Pirates! (Original)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pirates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c58978da8960c38bd6bf56a0746e165b_sq.gif" title="Sid Meier's Pirates! (Original) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 02:28:50</pubDate>		</item>		<item>			<title>Sherlock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sherlock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7608af8f1b98a66d003538a236098d9_sq.gif" title="Sherlock Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 08:16:13</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Bad Dudes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baddudes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3fdb2816d0f371144425db3ba4a33b24_sq.png" title="Bad Dudes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 03:46:38</pubDate>		</item>		<item>			<title>Bubble Bobble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblebobble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d576121a0ee1b05a773ab46c35c55e7_sq.jpg" title="Bubble Bobble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 12:42:25</pubDate>		</item>		<item>			<title>Sentinel Worlds 1: Future Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sentinelworlds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac3780c6e4c0f6ba537d79697362ba42_sq.jpg" title="Sentinel Worlds 1: Future Magic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 01:29:34</pubDate>		</item>		<item>			<title>Arch Rivals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArchRivals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f77357fd051b3a1d081d461297a7cd98_sq.jpg" title="Arch Rivals Image" /> Before Arch Rivals, arcade &quot;basketball&quot; games were simple &quot;aim the ball&quot; novelty devices. By letting each Player control multiple teammates, both directly and indirectly, Arch Rivals allowed Players to employ real basketball strategies and plays. <br />
<br />
However, the game might best be remembered for the fact that characters  could punch each other in the face, &quot;pants&quot; each other and even tackle opposing players... <br />
<br />
Designed by Rampage designers Brian Colin &amp; Jeff Nauman for Bally Midway shortly before a corporate buyout by competitor Williams Electronics, it is said that the success of Arch Rivals single-handedly paid for the 8 million dollar purchase!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:23:10</pubDate>		</item>		<item>			<title>Xenophobe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xenophobe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f0a4f8b58f5a63903cf84b366ac55dc_sq.jpg" title="Xenophobe Image" /> Xenophobe was a comic multi-player arcade game produced in the mid -  eighties by Bally Midway. Up to 3 Players moved independently around alien- infested space stations; each controlling a horizontal slice of the screen. Players could cooperate or compete as much as they they wished.<br />
<br />
The game was fairly ambitious for it's time; virtually everything in the game could be picked up and used elsewhere on the ship. (i.e., You could pick up a floppy disc (!) in the engine room and use it to activate the teleporter in the control room.<br />
<br />
The player characters were comic, big-headed bipeds who were greatly outnumbered by the ever-changing, (but always wickedly cartoony), aliens.<br />
The game was designed by one of the co-creators of Rampage, Brian Colin.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 06:28:13</pubDate>		</item>		<item>			<title>AD&amp;D: Pool of Radiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poolofradiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f6ceda17889ca3fac4b50bd65ec9f37_sq.jpg" title="AD&amp;D: Pool of Radiance Image" /> The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. The city had originally held off many attacks, but the forces were marshalled by a bronze dragon which was believed to be possessed by a powerful spirit named Tyranthraxus. The object of the game is to have the party clear the old city of its marauding inhabitants, so the people of Phlan can rebuild and repopulate the areas.<br />
<br />
The party begins in the civilized section of &quot;New Phlan&quot; that is governed by a council. This portion of the city is a place for the party to buy equipment at the shops, rest up in the inns, listen to rumors in the pub, and contract with the clerk of the city council for various commissions. The party can also go to the hiring hall and hire an experienced adventurer to accompany the party.<br />
<br />
Beyond this region the party enters the area of the slums, which have been overrun with low-level monsters such as goblins and orcs that the party must clear out (gaining experience in the process). Further into the slums, the going gets tougher, with ogres and trolls for opponents.<br />
<br />
The next commission is to clear out Sokol Keep, a fortified area located on an island. This is filled with undead, among other opponents. Inside the keep is a specter who suffers under a curse. When you remove this curse, the keep is cleared and the shipping lanes to the city are finally opened.<br />
<br />
There are a variety of other locations that are encountered as the party ventures further into the city, including Kuto's Well, catacombs filled with a bandit horde, a thieves' guild, Podol Plaza, and a buccaneer bar called the Pit. With the party making impressive progress, they are next contracted to go to the old Textile House, to recover the treasure of a council member. Pressing onward, the party can enter Mendor's Library, a temple of Bane in the wealthy section, Kovel Mansion, and the deadly Valhingen Graveyard.<br />
Encounter with Tyranthraxus, before the final battle.<br />
Encounter with Tyranthraxus, before the final battle.<br />
<br />
Eventually the party ventures outside the city by boat, where they encounter a silver dragon. Various side treks and adventures occur, including visiting an encampment of the Zhentarim, as the party continues to build up experience and aid the city by defeating the plans of the mysterious &quot;Boss&quot;.<br />
<br />
Now the more difficult endgame begins. The party reveals a traitor in the city council, and is commissioned to hunt him down. At some point the party will have to assault Stojanow Gate, a difficult task against bugbears and ettins. The party then enters Valjevo Castle and its inner sanctum, descends a stairwell to encounter some guards of the impostor Tyranthaxus (who assumes the form of a bronze dragon). After defeating his guards, the party refuses his offer to join his side and engages the dragon boss in a deadly battle, emerging victorious.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 10:56:44</pubDate>		</item>		<item>			<title>ToME - Tales of Middle Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb9dfb07bf69353d7c4f5c3ea37220d3_sq.png" title="ToME - Tales of Middle Earth Image" /> ToME (The Troubles/Tales of Middle Earth) is a rogue-like based on angband. It features several races, classes, spells, powers, monsters, artifacts, quests, etc. The list could go on and on. <br />
<br />
Unlike vanilla angband, ToME has several cities based on a map fitting for J.R.R. Tolkien's works. There are several dungeons you can explore, their levels are randomly generated from their design to contents and quests, but not everything is random, there are special rooms, quests, unique artifacts and unique monsters players can hunt for.<br />
<br />
ToME is also an unique rogue-like by the fact that it's not entirely level based, players can customise their characters by increasing skills which range from weaponmastery to necromancy and summoning, just to name a few.<br />
<br />
Because it's constantly in development, ToME has a very active community and several MODs player can create and use.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 05:21:09</pubDate>		</item>		<item>			<title>Linley's Dungeon Crawl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeoncrawl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93f384c99a2e81d817af1103a126ad50_sq.jpg" title="Linley's Dungeon Crawl Image" /> Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the surface world. Easier said than done, but fun all the same.<br />
<br />
Initiated in 1995 by Linley Henzell as a personal project, refinement of Crawl continues today through collaborative effort among a small group of developers. Free to play and distribute, hours of gameplay await adventurers on several popular platforms, including: MS-DOS, Microsoft Windows, GNU/Linux, *BSD, Solaris, MacOS (both Classic and OS X), OS/2, and AmigaOS.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:08:55</pubDate>		</item>		<item>			<title>Ishido</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ishido/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b2c639e605e28e76fd602a9a4b7b290_sq.jpg" title="Ishido Image" /> &quot;Ishido, the first game Accolade ported to the Sega Genesis, is, despite its name, not an ancient Japanese pastime. Rather, it was developed in 1990 as a type of tile matching game. First released for MS-DOS and Macintosh, Accolade was able to produce a version for the Genesis through reverse-engineering. (If you'd like to know more about how reverse-engineering works, start here).<br />
<br />
All versions of the game have now fallen out of print, and the Macintosh version has been made freely available by its programmer.&quot;<br />
<br />
   - Cool Copyright<br />
     http://www.coolcopyright.com/cases/chp7/segaaccolade.htm<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 01:49:36</pubDate>		</item>		<item>			<title>An Elder Scrolls Legend: Battlespire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlespire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/694461befeedd0ef3290a45ce66ab19a_sq.jpg" title="An Elder Scrolls Legend: Battlespire Image" /> From the epic role-playing world of Arena and Dagger springs forth a sinister tale of mortal conflict and triumph. The celestial citadel known as Battlespire has been ravaged by a black-hearted Daedra Lord. If this evil Lord and his minions can so easily brush aside an entire defending garrison of the Empire's Battlemages, how can you, a solitary hero, stand against them?<br />
<br />
Battlespire features the rich fantasy setting of Bethesda's award-winning Elder Scrolls&acirc;&bdquo;&cent; series. This hi-res, hi-color 3D texture-mapped world is brilliantly detailed, from sinister dungeons to towering castles, each with unprecedented interactivity.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 08:06:54</pubDate>		</item>		<item>			<title>Silent Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silenthunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e1c48183e9432063b2f0f5862e4a967_sq.jpg" title="Silent Hunter Image" /> Silent Hunter is a World War II U.S. Fleet Submarine Combat Simulator. As a commander of a U.S. submarine in the Pacific Theatre, from Pearl Harbor to the end of the war, you have a variety of submarines from which to choose and your task is simple, sink as much enemy tonnage as possible. One can play historical missions, hypothetical encounters or the career based campaign game. There are 9 patrol zones,from the Solomons to the Sea of Japan, and many coastal cities, ports and harbors to sneak into on either recon missions or to just sink ships tied up in port. As commander you may receive medals or commendations after especially successful or hazardous missions. Compare your tonnage and kill scores to those of actual commanders of the period and see if you can match up to the best.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 03:35:18</pubDate>		</item>		<item>			<title>Ascendancy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ascendancy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c38ad1bcf99799fedbab4df088c18ca7_sq.png" title="Ascendancy Image" /> Ascendancy, the debut game from The Logic Factory, is a game of galactic exploration and encounter. In Ascendancy, you develop your home planet, research new technologies, build ships to traverse the stars, encounter aliens, and colonize new worlds as you expand your presence throughout the galaxy.<br />
<br />
You begin the game by choosing to be one out of 21 possible species. Then, choose the size of the galaxy, the number of species in the game ranging from 3 to 7, and whether you want to play in a peaceful, neutral, or hostile atmosphere.<br />
<br />
Play begins on your home world where you begin building structures for the purposes of increasing your research,industry and prosperity. As you build these structures you also begin doing research. Eventually your research allows you to build ships for the purpose of space travel. You can equip your ship with a variety of hi-tech gizmos including weapons, shields, engines, power generators, and special function devices. The more your research advances, the more various and powerful your selection of gizmos becomes.<br />
<br />
As you travel to other solar systems you will encounter alien lifeforms,some friendly, some hostile. You can conduct diplomatic relations with them, exchange knowledge, make alliances or declare war.<br />
<br />
You expand your empire by either colonizing unoccupied planets or invading planets belonging to your enemies. Finding a peaceful or violent solution to conflict is left up to you. There are several ways to achieve Ascendancy as you will discover on your own.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 02:52:16</pubDate>		</item>		<item>			<title>The Elder Scrolls: Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tesa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11e19c9dded59c269f5b49da082600a0_sq.jpg" title="The Elder Scrolls: Arena Image" /> An CRPG in the fantasy world of Tamriel. The player makes the character, and tries to save the kingdom from an evil usurper. The game is a RPG with heavy customization, and is fairly old. It has been released for free from its developer, Bethesda.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 02:32:44</pubDate>		</item>		<item>			<title>GearHead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gearhead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed489a9fb4bf30b129cee2487e8a2b2c_sq.jpg" title="GearHead Image" /> GearHead is a science-fiction post-apocalyptic anime roguelike/crpg, with mecha, guns, and extreme customization. Mecha can be customized with more parts, and design files are human-readable. Three dimensional turn-based strategy, open source, and plenty of game-play with randomly generated plots.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:06:48</pubDate>		</item>		<item>			<title>La villa del seis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lavilladelseis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c311c87de8c2cf0e7095fc65da53ad70_sq.gif" title="La villa del seis Image" /> La villa del seis is a multiplatform point-and-click graphical psychological terror adventure in PHP and DHTML that uses mouse and keyboard optionally.<br />
Also, you can play it like a text adventure (interactive fiction) on a text browser or without JavaScript.<br />
The game uses Yasmina's Quest motor but altered and improved.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under PC (Windows, BeOS, Linux, FreeBSD, OpenBSD, NetBSD, Syllable, SkyOS, etc), MAC (Mac OS 7.1, Mac OS X), Amiga, console (Nintendo DS, PSP, Dreamcast, XBOX), etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:55:39</pubDate>		</item>		<item>			<title>La Carta Mas Alta</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1737c8a4828d038c78041679307ec3ca_sq.gif" title="La Carta Mas Alta Image" /> La Carta Mas Alta is an open source card game totally written in PHP and HTML.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:40:44</pubDate>		</item>		<item>			<title>Yasmina's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cd0ae8b3326d223836ef3ced3a82303_sq.gif" title="Yasmina's Quest Image" /> Yasmina's Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:15:26</pubDate>		</item>		<item>			<title>Raptor: Call of the Shadows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raptor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65642a379d6082829d0d3c7cc4c1667b_sq.jpg" title="Raptor: Call of the Shadows Image" /> Raptor: Call of the Shadows (often Raptor for short) is a 2D raster graphics vertical scrolling shoot 'em up single player game for the x86 PC written for MS-DOS, by Cygnus Studios (which has since changed its name to Mountain King Studios).<br />
<br />
Raptor: Call of the Shadows was originally released on April 1, 1994. There is a shareware version available for this game which includes the first sector, the Bravo Sector. The full version can still be bought today<br />
<br />
As in all shoot 'em up games of this genre, there is a vast number of enemies to kill, both on the ground and in the air. At the end of each wave, and often halfway through the more difficult waves, there is a &quot;boss&quot; which is a single enemy of great size and whom can take a lot of fire before succumbing.<br />
<br />
For each target destroyed the player earns credits, with the amount of credits earned per enemy destroyed is proportional to how tough the enemy ship is. Most of the ground objects (buildings, vehicles, turrets) can be destroyed as well. Between new waves and sectors the player can use credits to select among 16 different equipment upgrades (various weapons, &quot;shield-packs&quot;, bombs, etc) to be bought for his own aircraft.<br />
<br />
The game is divided into three &quot;sectors&quot;: Bravo Sector, Tango Sector, and Outer Regions, all of which have nine sub-missions called &quot;waves&quot;, making for a total of 27 levels.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 11:15:52</pubDate>		</item>		<item>			<title>Star Wars Return of the Jedi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swreturnofthejedi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4ad2f12fe05ca4081b9bd2dee18c64c_sq.jpg" title="Star Wars Return of the Jedi Image" /> You select your character from the movie (Luke Skywalker, Han Solo, Princess Leia, or Chewbacca) before each level, as each one has different abilities, and go try to beat levels based on the movie's scenes brandishing lightsabers, blasters or crossbows, etc. depending on your choice of character.<br />
<br />
Gameplay consists of standard platform action spiced up with some slightly different (gameplay-wise) sequences. Race to Jabba the Hutt's palace in a speeder, fight your way through Jabba the Hutt's minions before killing Jabba himself, control speeder bikes and the Millennium Falcon, and much more.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:36:19</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
<br />
Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>M.U.G.E.N</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mugen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcebe46154e75794708b3f3e378701df_sq.png" title="M.U.G.E.N Image" /> M.U.G.E.N is a free 2D fighting game engine designed by Elecbyte, written in C with the Allegro library. The engine was originally released in July 17, 1999. Beta versions of it were made to work on DOS, Linux and Windows platforms, distributed through their website or to donators via email. With the existence of the Linux version, support for DOS ceased.<br />
<br />
The engine allows for anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3, ADX, OGG and MIDI as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting game, up to and including recreation of those games' characters and gameplay (though due to some limitations, exact replication is rarely possible even in a full game for more complex fighting games). While the engine is setup primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.<br />
(copied directly from the article at Wikipedia.org)<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 01:23:56</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Strike Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StrikeCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa7ca07125ea1da002ad49f07befbefc_sq.jpg" title="Strike Commander Image" /> This game is about a mercenary squad named Wild Cats operating from Turkey. In the game, the player mostly flies F16 and F22 in 2 missions. The player fights against Mig 21(s), Mig 29(s), F15(s), F16(s), F18(s), Su 27, A10(s), Mirage 2000(s), Tornado(s) etc. <br />
<br />
The missions are very interesting ranging from Flying as an Escort, bombing bases, tanks, buildings, bridges, ships, Oil Rigs etc. In one mission, the player has to steal F22. Bombing of a nuclear power plant mission is a personal mission to take revenge for Stern's death <br />
The game offers three training missions viz. SEARCH &amp; DESTROY, DOG FIGHT AND GAUNTLET. <br />
<br />
In search and destroy missions the player equips the plane with bombs and <br />
destroys various ground targets.<br />
<br />
In the Dog fight mode, the player chooses the number of planes, the type of planes and the altitude at which to fight.<br />
<br />
In gauntlet, the player is surrounded by enemy planes to test how long the player will survive in a dog fight with multiple boogies. Gauntlet mode is very interesting because the player has to fight against all the planes that the player will come across in the actual missions. The game has kill board which displays the number of ground and air targets killed by the player and other squad members.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 07:37:23</pubDate>		</item>		<item>			<title>Chex Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chexquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cf48de30a6db551133052968e03f4a3_sq.jpg" title="Chex Quest Image" /> Chex Quest is a total conversion of the computer game Doom (specifically Ultimate Doom). This game, notable for being the first video game ever to be included in cereal boxes as a prize, was found in boxes of Chex cereal in 1996.<br />
<br />
Set on a distant planet named Bazoik, the game follows the Chex Warrior, a humanoid in an anthropomorphic piece of Chex cereal armor, as he fights to eradicate the Flemoid invasion. These slimy, green creatures have infested the planet and captured many helpless citizens whom the Chex Warrior must save. The game starts at the landing pad of the research facility on Bazoik, after which you are teleported to the storage facility. The other levels include the laboratory, the arboreum, and finally, the underground caverns of Bazoik, where the flemoids seem to be making a home for themselves.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 12:55:18</pubDate>		</item>		<item>			<title>Wing Commander Privateer: Righteous Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderPrivateerRF/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0998ad15ebe9a977cadcf6fb115a16fe_sq.gif" title="Wing Commander Privateer: Righteous Fire Image" /> <em>Wing Commander Privateer: Righteous Fire is an add-on pack for the original release of Privateer.</em><br />
<br />
<br />
<br />
<a href="http://us.imdb.com/Title?0234524" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/d/d0f2f84f1e88af4e45b3e49cff7415ba_m.png" /></a><br />
<br />
<br />
<br />
<span style="font-size: 16px;">&quot;So you think you're a hotshot pilot. A clever entrepreneur. A notorious pirate. You've destroyed the Steltek Drone, secured the alien artifact, and outfought and outsmarted everyone in your way. Now, you're taking a well-deserved break on one of Gemini's pleasure worlds. But relaxation will soon be the last thing on your mind... <br />
<br />
<br />
In Rightous Fire, you're once again transported to the seamy side of the universe, where you discover a fiendish plot that threatens the order and prosperity of Gemini Sector. Whether you're a merchant, pirate or mercenary, plenty of action awaits if you're willing to risk all you earned in Privateer.&quot;</span><br />
<br />
<br />
<br />
<a href="http://www.crackednuts.com/woo" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba6c5aeafdb354e1719558231de34ee8_m.png" /></a><br />
<br />
<br />
<br />
Wing Commander Privateer: Righteous Fire continued with the protagonist Burrows on vacation. While away from his craft, cultists steal his prized Steltek gun to study and replicate it. The Church of Man cult used these replicas aboard ships supplied by the Kilrathi to mount a campaign against technology in the Gemini Sector. The player must make the rounds, check with all his various contacts and discover clues in order to bring the Retro plot down. <br />
<br />
<br />
<br />
<a href="http://setiathome.ssl.berkeley.edu/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/9/9366c9a2fe0842faea35f549ccab523c_m.png" /></a><br />
<br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 08:19:38</pubDate>		</item>		<item>			<title>Wing Commander - Armada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderArmada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71be00edf3fef9e14c661d39395c3d5b_sq.gif" title="Wing Commander - Armada Image" /> <em>Wing Commander: Armada is a multiplayer action-strategy game set in the Wing Commander universe.</em><br />
<br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5591f998192d8aa1e85af7f87c98a62c_m.png" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;The life of a seasoned starfighter pilot isn't all glory and adventure. After years of following orders and losing ships and friends, you are now the sole commander, responsible for heading up a momentous strike against your enemy's homeland - either the Empire of Kilrah or the heart of the Confederation. This war requires real strategy, not just hotshot piloting, and you have to determine where to fight, how to fight, and what ships to build to get the job done. In Wing Commander Armada, you have the freedom to construct your own universe, your own missions and your own campaign.&quot;</span><br />
<br />
<br />
<br />
<br />
<a href="http://wcuniverse.sourceforge.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3f680668259e3e956eb0889f13a4fd8a_m.gif" /></a><br />
<br />
<br />
<br />
<br />
Wing Commander Armada was at least half a decade ahead of its time. In the summer of 1994 it incorporated turn based strategy with 3D fighter combat. Armada was the testbed for the WC3 engine and therefore the first WC game to deploy fully three dimension ship models in flight. The strategic mode had eleven elaborate sectors to conquer, and the game could randomly generate sectors for unlimited gameplay options. Players mined ore, built shipyards and reinforced strategic systems. When clashes occured, the game could compute the possible results or pilots could pilot the fighters firsthand. All of this could be done over a modem or network with fellow fans. Hot seat and split screen options were also available. Players could even record taunts, send them to opponents and have their own voices key in during combat. The game had a fifteen mission storyline describing the TCS Lexington's desperate mission to circumvent the Kilrathi borders and destroy the Kilrathi homeworld. On top of all this, players could turn it around and play as the Kilrathi from start to finish. The narrated manual that was included describes the war from the Kilrathi perspective in some depth. Because of the immature state of the internet when it was released, Armada's multiplayer options don't yet live up to their full potential, but efforts are under way to discover ways to play online.<br />
<br />
<br />
<a href="http://www.wcsaga.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/844389714591cc427e8a16362088fad7_m.jpg" /></a><br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 07:26:58</pubDate>		</item>		<item>			<title>Wing Commander: Academy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderAcademy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c1adf4e1f9cd77537489da463ebfda1_sq.gif" title="Wing Commander: Academy Image" /> <em>Wing Commander: Acadamy is a mission builder based on the Wing Commander II engine. No major storyline was part of the game - it's a pure blast-fest.</em><br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/ef78658917463ff2189cda78eb7adb44_m.gif" /></a><br />
<br />
<span style="font-size: 16px;">&quot;As a student at the TCSN Academy, you custom-design and fly unique combat, rescue, and search and retrieval missions from the CyberSchool's holographic simulator. In the Wing Commander tradition, the game features a dynamic musical score, improved bit-mapped graphics, and a dazzling array of customizing options. But Wing Commander Academy is not another cinematic extravaganza -- it's an intense dogfight marathon.&quot;</span><br />
<br />
<br />
<a href="http://www.mobygames.com/game-group/wing-commander-series" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e547688e129c127fb84cb611d67693e1_m.gif" /></a><br />
<br />
<br />
Wing Commander Academy was a mission simulator built on the Wing Commander II engine. Before there was a world wide web where modders created and shared tools to manipulate their favorite games, Academy let Wing Commander fans easily play around and create custom scenarios on their own. The game had an addictive high score gauntlet mode and introduced the fastest Confed fighter to date, the Wraith. Academy also gave people their first look at the insides of the Kilrathi cockpit since the Dralthi II in Secret Missions 2. Oddly enough, the Dralthi VIIs pictured on the box cover were not featured in this simulation or any of the games based upon the WC2 engine. <br />
<br />
<br />
<a href="http://members.iconn.net/~whoward/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/f5fb86bf233d9c20d981fa5ee1d1eb57_m.gif" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 12:14:55</pubDate>		</item>		<item>			<title>Wing Commander II: Special Operations 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIISpecialOperations2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f5bc968f53728b0ba4d4361c982c2356_sq.gif" title="Wing Commander II: Special Operations 2 Image" /> <em>Wing Commander: Special Operations 2 is the second mission add-on pack for Wing Commander II.</em><a href="http://wedge009.net/wc/wc2" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/a/a24f3afb398526a7ab30644466cb948b_m.png" /></a><span style="font-size: 16px;">&quot;The Confederation's electronic grapevine is running amok with rumors that vital intelligence has been withheld from the High Command. Luckily, Special Operations has its own sources of information, and they say the waiting game just won't cut it any longer. Someone has to lead the way, and you're getting the call!&quot;</span><br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e729de470a32364d359b72593192b44e_m.gif" /></a><br />
Special Operations 2 brought Blair into contact with Maniac's Wild Eagles Squadron and their prototype Morningstar fighters. The special ops team had to also contend with mounting pressure from the traitorous Society of the Mandarins seeking to sell out the Confederation to the Kilrathi. Secrets were revealed and Blair engaged in a final showdown with Jazz Colson.<br />
<br />
<br />
<a href="http://members.iconn.net/~whoward/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/47df7c9f8a4103e7885f2f2976adeef9_m.png" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 11:52:56</pubDate>		</item>		<item>			<title>Wing Commander II: Special Operations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIISpecialOperations/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60b39b1bc0bd40308e80fb3b1abaf9a1_sq.gif" title="Wing Commander II: Special Operations Image" /> <em>Wing Commander II: Special Operations is a continuation from the storyline told in Wing Commander II.</em><br />
<a href="http://www.priv.solsector.net/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3539697f74eadaa3f541777e02469069_m.png" /></a><br />
<span style="font-size: 16px;">&quot;If you thought you could snatch a few Zs after that victory at K'tithrak Mang, you'd better look for another line of work!<br />
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The cats are restless and rebellion is brewing throughout Kilrathi slave worlds. As a show of force, the Emperor plans a brutal assault on the rebel populations. Millions of lives are in jeopardy until you and the Special Operations team can blunt the attack.&quot;</span><br />
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<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1d44936cd1af7e0c0dc004f56eac05c3_m.png" /></a><br />
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Having had great success with the Secret Missions distribution model, two expansion packs were planned out for Wing Commander II. Blair, Paladin and Hobbes were engaged in covert operations when they became entangled in the mutiny aboard the TCS Gettysburg. They meet up with ace pilot Jason Bondarevsky and begin to learn about the rival factions that have developed among the mutineers. To make matters worse, the Gettysburg was testing an experimental new bomber. The special ops team must defeat ruthless Kilrath and bring the rogue members of the Gettysburg crew to justice. Bondarevsky later goes on to become one of the main characters in several Wing Commander novels.<br />
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<a href="http://www.google.com.au/search?source=ig&amp;hl=en&amp;q=wing+commander&amp;meta=" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c8e532fd4e9aaaa50db407594c200012_m.png" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 11:36:29</pubDate>		</item>		<item>			<title>Wing Commander I: The Secret Missions 2: Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderTheSecretMissionsII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3452db38227dc87bf04ba54af71e730d_sq.gif" title="Wing Commander I: The Secret Missions 2: Crusade Image" /> <em>Wing Commander I: The Secret Missions 2: Crusade is the second mission add-on pack for Wing Commander I.</em><br />
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<a href="http://www.wcsaga.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/f/f9300c00e1ec60e6e53534b45bb37652_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;The Secret Missions 2: Crusade, another exciting chapter in the saga of the Tiger's Claw! In this campaign, a huge Kilrathi fleet maneuvers toward a planet of peaceful, primitive natives. After a Kilrathi renegade defects with the crew of a small destroyer, you'll fly one of their fighterships in undercover missions.<br />
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In these new secret missions, you must discover the truth behind the Kilrathi &quot;holy war&quot; before the Warriors of Kilrah can destroy you and the Tiger's Claw!&quot; </span><br />
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<a href="http://users.nac.net/splat/wc/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/733f01aeaca454b622160f5d4329adb8_m.gif" /></a><br />
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Wing Commander I was a huge success and Wing Commander II was in development during 1991. Origin used their experience with The Secret Missions to craft a second expansion pack, The Secret Missions 2: Crusade. WC2 was shaping up to be a huge story driven adventure, so the developers took this opportunity to establish a backstory with SM2. Characters such as Tolwyn, Thrakhath, Hobbes, Jazz and Doomsday were introduced. The TCS Austin appeared as a method for characters such as Angel to survive the impending doom facing the Tiger's Claw in the WC2 intro. In each Wing Commander game the character must face the potential death of wingmates, but in SM2 the first major scripted loss occurred when Bossman died. The tension and emotions were ratcheted up another level for this expansion, and the game created a great environment for Wing Commander II to launch into.<br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/0/024fbb8dd92a6ee901a1b942cbafaa37_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 10:15:10</pubDate>		</item>		<item>			<title>Wing Commander I: The Secret Missions</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderITheSecretMissions/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b3a11183e24cdd1687935c4878df8bf2_sq.gif" title="Wing Commander I: The Secret Missions Image" /> <em>Wing Commander I: The Secret missions is the first mission add-on pack for the hugely succesful Wing Commander I.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/0/0e7612df47b1eee4ec27e9f4aeeaa6e3_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;Wing Commander: The Secret Missions is another thrilling chapter in the continuing saga of the TCS Tiger's Claw. A human colony has been obliterated by the Kilrathi. Now they challenge the defenders of humanity to a deadly game of hide and go seek. You must cross into enemy space in pursuit of the Kilrathi strike fleet, only to face their latest secret weapon....a weapon capable of destroying an entire world.&quot;</span><br />
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<a href="http://www.amazon.com/Wing-Commander-Ken-Bones/dp/6305475822" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/22ee5f6f6639c8485170365f4d08c33d_m.gif" /></a><br />
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With the incredible success of Wing Commander, Origin pioneered the concept of game expansions with the Secret Missions add-on disk. Fans of the first title in the series were treated to an intense campaign where the pilots of the Tiger's Claw were tasked with an important covert operation. A new Kilrathi superweapon was being tested aboard the Sivar Dreadnought. Although the Claw hurried in response to its distress call, the populous Goddard Colony was annihilated before help could arrive. The Claw was the only ship in position to penetrate deep behind enemy lines, pick apart the fleet that attacked Goddard and ultimately destroy the Kilrathi secret weapon.<br />
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<a href="http://www.mobygames.com/game/wing-commander-deluxe-edition" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/64c0223746dc1509d046bf259fd0bf1b_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 09:26:37</pubDate>		</item>		<item>			<title>Roadwar 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadwar2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/905332d1fc96991c7c2c5644da649e25_sq.jpg" title="Roadwar 2000 Image" /> Post-apocalypic strategy game where you control a gang of warriors traveling across, battling mutants and other gangs and looting towns.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 03:57:46</pubDate>		</item>	</channel></rss>