<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'shooter, action, casual, sci-fi' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'shooter, action, casual, sci-fi' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
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Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
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Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
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Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
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This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
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<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
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<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
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<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
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You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
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But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
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<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
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<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
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Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
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Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
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<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>Wing Commander I</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f8fb8c4693aca62bd61f6189171313_sq.jpg" title="Wing Commander I Image" /> <em>Set in the year 2654, Wing Commander tells a tale of mankind's struggle for survival in a ferocious war between the Human Confederation and the warmongering Kilrathi Empire, a fierce bi-pedal feline race.</em><br />
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<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3281af8f3a17cb225a893d4fbecb7390_m.gif" /></a><br />
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<span style="font-size: 16px;">&quot;You're a starfighter pilot, the best of the best, but nothing in your training prepared you for action this hot. Deep space dogfights against Kilrathi aces are deadly, and the future of humanity is on the line each time you fly! <br />
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Wing Commander puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in Wing Commander, you're the star!&quot; </span><br />
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<a href="http://web.mac.com/ptelep/iWeb/Site/Welcome.html." rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/2/2dce03208a7d622f5c3aa6d20f352d27_m.gif" /></a><br />
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The majority of the game takes place within the cockpit of various space fighters. Depending on how well one performs while in action, the player may find themselves on the winning or losing path thus altering the plot accordingly. Medals and the respect of your wingmen are gained if performance is exemplary, in turn leading to a more effective attack wing. In between space-flight missions the player is free to roam the legendary carrier &quot;TCS Tiger's Claw&quot; and have conversations with their fellow crew mates, learning more about the horrors and triumphs of the bloody war that is now being fought. <br />
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When Wing Commander was released in 1990, the in-game graphics and space-combat engine were a step above all other products during that period. The game was even one of the first to use the new Sound Blaster for PC's, adding to the already cinematic feel of the game.<br />
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The strong script and characters which has been a staple through out the series are the primary reason why the Wing Commander has gained such a strong following over the years. That combined with movie-like presentation and strong gameplay has made the venerable Wing Commander a classic among gamers and critics.<br />
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<a href="http://www.forstchen.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/c/c11d4215c190d10d797cf7ca6ca937e1_m.gif" /></a><br />
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<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:47:45</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
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<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
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<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
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There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
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<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
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<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
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<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
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<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>	</channel></rss>