<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'shodan' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'shodan' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>System Shock 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/systemshock2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac8d173174129571c5ae675d6f46e0e1_sq.jpg" title="System Shock 2 Image" /> A dark and moody cyberpunk RPG that brings back to life SHODAN one of the best realized arch-nemesis in computer gaming.<br />
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This time around it is a ship - not a station that has been taken over.<br />
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Story telling elements such as voice mail as 'ghost' residue are used to great effect. You can see similar mechanisms being used in F.E.A.R and others.<br />
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Uses a modified Thief engine so there is a significant focus on 'sneak'- although the game can be player through in multiple ways.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 06:56:49</pubDate>		</item>	</channel></rss>