<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'pixel' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'pixel' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Rigby</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rigby/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a375026fe06922866151b1b4defa0f1a_sq.jpg" title="Rigby Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Oct 2007 04:36:07</pubDate>		</item>		<item>			<title>PixelFi Remixed.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelfi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6012489b7754a02d01e9586131b5601e_sq.png" title="PixelFi Remixed. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 03:05:58</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>MagniBabyPix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MagniBabyPix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6c6209c35a4288c094194fccd214733_sq.png" title="MagniBabyPix Image" /> MagniBabyPix!<br />
<br />
Information<br />
Change Resolution? No<br />
Uses DLL's? Yes<br />
Full-Screen? Optional<br />
File Size? ~3.4 Mb<br />
<br />
About<br />
MagniBabyPix is a mario-styled platformer, with a small storyline, and a quest to get back your stolen baby!<br />
You must go through 24 levels, and 8 bosses to get the baby that the magician stole from you.<br />
<br />
Storyline<br />
One day, You and your wife decide to take a walk in the park with your baby, Pix. On your way to the swing a magician flys out of no where and steals your baby! You run and run and you can't get to the magician due to a wall he built.<br />
You must go threw 24 levels, and 8 bosses to get your baby back!<br />
<br />
Extra Information<br />
This game took approximately 3 months to complete.<br />
The graphics were orignally designed to be simple<br />
The game is the FIRST game I had fun playing that I made.<br />
2Player Mode is where you and a friend both get on the same computer going threw 8 extra levels include in the game! Very fun.<br />
Extra levels are 10 levels that I did not feel met the game, and I moved them aside for your enjoyment.<br />
<br />
Level Count<br />
24 levels in the main game mode (with 8 bosses)<br />
10 Extra levels<br />
8 Levels in 2P mode<br />
That should wet your mouth<br />
<br />
<br />
Quotes<br />
&quot;10/10 ROCK and too easy&quot; - player 1<br />
&quot;Awesome game! The small one is evil with my eyes though &gt;.&lt; 9/10!&quot; - Tyranic-Moron<br />
&quot;Awesome! And the music's good, too wink1.gif! 10/10!&quot; - SubSonic<br />
&quot;I love the story intro.&quot; - Abacus<br />
&quot;8.5/10 smile.gif&quot; - Flea<br />
&quot;Very fun, but Very hard...&quot; - Mr.Pacman0<br />
&quot;Nice! Total awesome work!&quot; - Scronix<br />
<br />
<br />
Credits<br />
DesertFox - Help, Support, Etc<br />
FredFredrickson - Being a pain in my ass and nudging me on to not give up<br />
GmDude66 - Support, Not making the levels, Icon<br />
Fox-NL - FoxEngine<br />
RhysAndrews - No idea but I probably owe him credit<br />
SubSonic - Music<br />
tsg1zzn - SuperSound DLL<br />
Mark Overmars - Made Game Maker<br />
Abacus - Support<br />
You - For playing my game<br />
<br />
If I missed you, I am very sorry, and if you will PM me on the GMC I will gladly reupload a version with you in the credits<br />
<br />
<br />
Please read the &quot;ReadMeNowOrElse.txt&quot; file for controls, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:47:19</pubDate>		</item>		<item>			<title>Knytt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knytt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83e6e0db6011be470d9c42d031497dbd_sq.png" title="Knytt Image" /> The Knytt was abducted by an alien! Traveling through space, the UFO flies into a meteor and crashes on a nearby planet. Luckily, the Knytt and the alien survive, but the UFO is a wreck. How can the Knytt possibly find it's way back home again?<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 12:42:22</pubDate>		</item>		<item>			<title>Cortex Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cortexcommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54dc3426bcd8c59660005cf0e0244959_sq.jpg" title="Cortex Command Image" /> Mine precious gold from the deformable terrain in order to buy better weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent!<br />
<br />
Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2006 03:44:39</pubDate>		</item>	</channel></rss>