<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'top-down' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'top-down' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Spajders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spajders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40407711a053f316fb0a2d01714e8676_sq.gif" title="Spajders Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Oct 2007 12:14:24</pubDate>		</item>		<item>			<title>Nethergate: Resurrection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NethergateResurrection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f185992639c6d7aca4fecae90ab565ee_sq.gif" title="Nethergate: Resurrection Image" /> At last, Spiderweb Software's classic adventure of treachery and battle in ancient times has returned! Travel back to ancient Britannia for a tale of cunning foes, vicious battles, and a race to rediscover the lost secrets of magic.<br />
<br />
Nethergate: Resurrection is a huge, exciting, fantasy role-playing game, which features:<br />
<br />
    <li class="user_li">Two different sides, the powerful Romans and the savage and cunning Celts. Each side has a completely different full-length adventure.<br /></li>    <li class="user_li">Enormous game world, with dozens of dungeons and many characters and quests.<br /></li>    <li class="user_li">Fascinating storyline. Fight for freedom, or further the glory of the Empire.<br /></li>    <li class="user_li">Lost secrets of magic! Dozens of spells and hundreds of hidden magical artifacts.<br /></li>    <li class="user_li">Innovative story and unique setting. Unlike any fantasy game you've ever played.<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 05:04:34</pubDate>		</item>		<item>			<title>Geneforge 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Geneforge3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbbcdb85d8bcd1715a279f64bf9b0ce4_sq.gif" title="Geneforge 3 Image" /> You have been chosen. You are one of the precious few who will be allowed to become a Shaper. You will be given the power to create life and mold it to serve your own needs. The whole world fears and respects the Shapers. Your secrets are many, and your power is absolute.<br />
<br />
But then, the disaster happened. Your school was attacked and destroyed. Rebels and monsters begin roaming the lands, challenging the rule of the Shapers, bringing fire and destruction with them. On your own, in a foreign land, you will have to attain power, find allies, and discover a way to defeat the rebels.<br />
<br />
Or perhaps, you will join the rebels instead. Because, for some reason, they seem very eager to recruit you ...<br />
<br />
Cut SceneGeneforge 3 has a huge and open storyline. You can help one of several factions, each with its own goals. There are dozens of different endings. You can help the rebels, or fight them. Slay your enemies, or use stealth and diplomacy. When you finish the game, start over, choose a different side or tactics, and experience a completely different game. No matter what you choose, Geneforge 3 offers an enormous adventure with plenty of replay value.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:55:33</pubDate>		</item>		<item>			<title>Geneforge 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Geneforge2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d801adbcc1d168ad7292c8a383db136_sq.jpg" title="Geneforge 2 Image" /> In Geneforge 2, you explore a huge world, choose which side you will fight for, and make your own horde of completely obedient mutant monsters.<br />
<br />
You are an apprentice Shaper. You are being given the power to create life and mold it to serve your own needs. The whole world fears and respects the Shapers. Your secrets are many, and your power is absolute.<br />
<br />
If you need a servant, you have but to create it, and it will gladly die for you.<br />
<br />
But when you and your teacher are sent on what seems to be a simple mission, things go horribly wrong. Monsters roam the countryside. Your allies turn on you. Your teacher disappears. And you find yourself in the middle of a conspiracy to use forbidden powers and overthrow Shaper rule.<br />
<br />
Many factions want your help. All have their own rewards to offer. Will you stay loyal to your people? Or will you fight to remake the world?<br />
<br />
Geneforge 2 has a huge and open storyline. You can join with any of several factions and reach dozens of different endings. Help the rebels, or fight them. Fight your enemies, or use stealth and diplomacy. When you finish the game, start over, join a different group, and experience a completely different game. No matter what you choose, Geneforge 2 offers an enormous adventure with plenty of replay value.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:46:19</pubDate>		</item>		<item>			<title>Blades of Avernum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BladesofAvernum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ab7472d16e02dce9c4378a4b0b99a3a_sq.jpg" title="Blades of Avernum Image" /> Blades of Avernum comes with several large, exciting adventures:<br />
<br />
In A Small Rebellion, you are sent to infiltrate and destroy a band of rebels against the Empire. The question: will you fight them, or join them? In The Valley of Dying Things, you delve deep into an enormous, abandoned school of magic, looking for the secret to a deadly plague.<br />
<br />
In The Za-Khazi Run, you rocket down a subterranean river, racing against time to reinforce a besieged fort. First, though, you must outwit the many powerful, bizarre creatures living along the route. And in Diplomacy With the Dead, you have to help a remote city deal with the powerful vampire who lives just outside town. This turns out to be much more complicated than it sounds.<br />
<br />
And, when you have won these adventures, the promise of more free fun on the net means that your journey need never end. Anyone can use Blades of Avernum's editor to make fascinating adventures with cunning characters. Deal with monsters that work together and send out patrols to hunt you. Fight deadly bosses that summon aid, flee when they're outmatched, and surprise you with all sorts of nasty tricks.<br />
<br />
Blades of Avernum is limited only by the imagination of the designers. It will be the nastiest and most clever adventure makers versus you. And you aren't going to let them win.<br />
<br />
Are you?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:28:23</pubDate>		</item>		<item>			<title>Avernum 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Avernum3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8186b26accea183c81ec3f9be33e6a45_sq.jpg" title="Avernum 3 Image" /> Spiderweb Software, a maker of fantasy role-playing games for Windows and Macintosh, announces the final game in the Avernum trilogy. Avernum 3 features an enormous scenario, with well over 100 towns, villages and dungeons. There is a fascinating story and a dynamic world which changes according to the actions of the player. Refugees move from town to town. People die. If nothing is done, towns will crumble into dust.<br />
<br />
Avernum was a prison, an enormous warren of tunnels and caverns, far below the surface world. The surface is ruled by the Empire, the all-powerful masters of the known world. Misfits, petty criminals, and those with the wrong opinions were sent into Avernum for the rest of their lives. At least, that&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s what happened once.<br />
<br />
In Game DialogThen the Avernites assassinated the leader of the Empire and spent years in a brutal war with the surface tyrants. The Avernite rebels won. Now, at last, they are beginning their campaign to leave their caves and return to the surface.<br />
<br />
You are the scouts. You will be the first envoys to the surface. Instead of the sunlit paradise you dreamed of, you will find a world ravaged by mysterious plagues and hordes of bizarre monsters. Soon, the Empire will ask you to help solve the problem. Your enemies will become your allies as you race to find the source of the destruction.<br />
<br />
Fail, and you will never return to the surface. There will be nothing left to return to.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:21:16</pubDate>		</item>		<item>			<title>Avernum 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Avernum2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e391c36e16c19f6496714f605a976131_sq.gif" title="Avernum 2 Image" /> Avernum is a prison. It is an enormous warren of tunnels and caverns, far below the surface world. You were banished there by the cruel Empire, to spend the rest of your life in the underworld. At first, it seemed like you and your many fellow prisoners might be able to form a nation and live in peace, far from the sun.<br />
<br />
Then a group of adventurers from Avernum assassinated Hawthorne, the emperor of the Empire. Now the forces of the Empire are rampaging through your underground home, killing everyone they find. As things stand, the nation of Avernum, and all in it, are doomed.<br />
<br />
But then you, lowly soldiers stationed at the most remote of forts, get a chance to change things. A series of unexpected events gives you the chance to explore unimagined realms, meet strange alien creatures, and maybe, with luck and cunning, save your people from certain doom.Vahnatai Council<br />
<br />
Avernum. It's a terrible place. But it's all you have.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:13:16</pubDate>		</item>		<item>			<title>Avernum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Avernum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3bb5fb37b020008512dff765a0f272_sq.gif" title="Avernum Image" /> You have been banished to the underworld, never to see the light of day again.<br />
<br />
You have been cast down into the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands and thousands of your fellow prisoners. This is your punishment for not fitting in, for speaking out against the powers that be, for being an inconvenience to the government of the cruel Emperor Hawthorne. You have been sentenced to life imprisonment in the caverns, eventually to die there, forgotten and unmourned.<br />
Formello<br />
<br />
But you need not accept your fate. There are those who wish to struggle against this injustice, who wish to return to the surface world and to fight against tyranny. But first, they need a hero, they need inspiration, and, most of all, they need someone who can find an escape route. Can you help them?<br />
<br />
Will you be the first person to escape from Avernum?<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 04:03:00</pubDate>		</item>		<item>			<title>Crystal Mountain Balls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cmb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0b156e7dc1cb67963566c0ab70d13cc_sq.jpg" title="Crystal Mountain Balls Image" /> The year 2044 and all war takes place inside computers. I had trained as a ball pilot from my Uncle, who had been a famous controller. However, the military accidentally sent me to Crystal Mountain. I knew that if i survived it, I would join the ranks of the Crystal Mountain Heroes, surpassing even my uncle in the skills. But it would not be easy. It would not be easy at all. I can not fail. My name is James. Welcome to Crystal Mountain.<br />
You will take the role as James and try to survive the enemies of Crystal Mountain. Using an extensive arsenal of weaponry, destroy all that oppose you. In this case, everyone. Do it as fast as possible for more points. Break the records of previous Ball Pilots.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 09:25:46</pubDate>		</item>		<item>			<title>Glatte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7102f2df219f9d1e4c2cf5a12ec073_sq.png" title="Glatte Image" /> <span style="color: green;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;font-size: 16px;">GLATTE<div style="clear: both"></div></span><br />
<br />
In <em>Glatte</em> you play a ship that must destroy as many dirty alien scum as possible. You have a photon torpedo launcher as well as a heat ray to help you destroy the dirty alien scum. Dirty alien scum are bad. Destroy them.<br />
<br />
<em>Glatte</em> is a simple <em>Galaga</em> clone I made for a high school project two years ago. (2005) It's a small download, so just enjoy it on your lunch break for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:30:17</pubDate>		</item>		<item>			<title>Open Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/edd0ce50d6d8447fed809388dee84a11_sq.jpg" title="Open Fire Image" /> Load your weapons and Open Fire! From BlueTorch Studios and BlueGill Flame comes an exciting top-down military shoot-'em-up that will have you uncontrollably wasting hours of precious time.<br />
<br />
Featuring seamless, integrated real-time global online scoring, a holy-crap-that-was-a-big-explosion-o-meter, and awesome arcade gameplay backed by the incredibly realistic Ageia physics engine, Open Fire shoves you in the shoes of a lone operative armed to the teeth with explosive rocket rounds.<br />
<br />
Get ready to unload your weapon and riddle your screen with pockmarked scars of battle, because it's time to Open Fire!<br />
<br />
Available now for Mac OS X, Windows, a Mac OS X Dashboard Widget and a cross platform Web Player.<br />
<br />
Features:<br />
<br />
Amazing 3D graphics.<br />
Real-time physics engine powered by Ageia.<br />
Brilliant particle effects.<br />
CD-quality soundtrack.<br />
Combo meter to rack up your high scores.<br />
Up-to-date online high scores (not available in the Web Player or Widget versions).<br />
Mac OS X Universal Binary, offering complete support for both PowerPC and Intel Mac hardware.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:41:48</pubDate>		</item>		<item>			<title>Armada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4b077afb5bde4de4698d9c112868e74_sq.jpg" title="Armada Image" /> Armada offers a version of the classic top-down space shooter (think Asteroids), updated with elements familiar from role playing games: 6 unique races; experience and leveling-up; equippable ship upgrades; and an overarching (though admittedly slender) storyline.<br />
<br />
The long and short of it is, you must save the human race from the relentless alien armada.  Combining the sheer joy of blowing things up with the obsessive just-one-more-level of an RPG, this game is ready to spring upon and devour large portions of your life.  And your friends' -- Armada supports single-screen co-op for up to four players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Mar 2007 09:46:34</pubDate>		</item>		<item>			<title>Monochrome</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monochrome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ab2935b2819887839cb6fc443e65d54_sq.jpg" title="Monochrome Image" /> Monochrome is a top-down multiplayer game inspired by Tank Wars, Soldat and Crimsonlands. Players face off against each other in free-for-all mayhem. Gameplay is fast and furious with room for skill and tactical play, given the right group of players.<br />
<br />
The game links size directly to health: If you're healthy you're big and easy to hit; If you're low on health you're tiny and can squeeze through narrow areas to get out of danger.<br />
<br />
There are 5 weapons, each following a specific elemental theme, with a primary and secondary attack mode per weapon. They're designed to compliment each other and enable specific playstyles: A close-quarters fighter is going to enjoy the Flamer's high damage output and it's secondary ability to lay down globs of napalm to herd players and keep them from running away; Whereas a more timid player might prefer to stick to the Earth weapon's bouncing projectiles and grenades...<br />
<br />
WASD + Spacebar to leap, mouse-aiming with LMB and RMB to fire.<br />
<br />
Updated for Vista compatibilty. Please report any further bugs or issues...<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:11:13</pubDate>		</item>		<item>			<title>Shellcore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shellcore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ab73002904521daff1927dc5102ade2_sq.png" title="Shellcore Image" /> <span style="font-size: 16px;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;color: #DACDB5;background-color: #25324A;">Shellcore Beta<div style="clear: both"></div></span><br />
 <br />
<span style="color: #82622A;"><em>Shellcore</em> is a simple tank game made in Torque Game Builder. You control the tank with &quot;w&quot;, &quot;a&quot;, &quot;s&quot; and &quot;d&quot; and fire shells with the left mouse button. The right mouse button fires the machine gun which is good for destroying RPGs before they hit your tank.<br />
<br />
The point of the game is to get the highscore. Challenge your friends and enemies to beat your score. If they are unable, point and laugh at them.<br />
<br />
I made <em>Shellcore</em> in order to get acquainted with the new Torque Game Builder. It is currently in beta stages.<br />
<br />
Just have a little fun with the game . . . I also appreciate suggestions.</span><br />
<br />
<br />
                      <strong>---The Esteemed Creator of <em>Shellcore</em></strong><br />
<br />
<br />
<br />
______________________________________________<br />
<span style="font-size: 16px;font-weight: bold;color: orange;">System Requirements</span><br />
<br />
<strong>Minimum</strong><br />
<br />
500 MHz processor<br />
256 MB RAM<br />
Windows 98<br />
OpenGL or DirectX compatible accelerated 3D video card<br />
<br />
<strong>Recommended</strong><br />
<br />
1.0 GHz processor<br />
512 MB RAM<br />
Windows XP<br />
nVidia or ATI accelerated 3D video card<br />
______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:44</pubDate>		</item>		<item>			<title>Roadclub</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadclub/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/270c54b1d4731e4f777121e02cddb075_sq.jpg" title="Roadclub Image" /> Innovative top-down racer featuring a unique career mode. If you got what it takes to get in, a whole new world opens where the greedy club members fight you for the top spot among the divisions in the Roadclub league system and to finally become the Roadclub Master!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:55:37</pubDate>		</item>		<item>			<title>Rally-X Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rallyxremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90ea060fabf24e6ee711ba127d332720_sq.jpg" title="Rally-X Remake Image" /> Modernish graphics for an old arcade classic top-down racer. Simply race around the track, collect the flags, and avoid or confuse the following race cars.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:38:14</pubDate>		</item>		<item>			<title>Space Renegades: The Series</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerenegades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2ef304db1c32a21df8c4726131f00b1_sq.png" title="Space Renegades: The Series Image" /> Space Renegades: The Series combines 'Space Renegades 1' and 'Space Renegades 2: Ulitmatum.' By packaging these games together United Minds Games offers players hours of gameplay at an amazing low cost! But don't expect this game to be easy, it offers players 4 levels of difficulty along with tons upgradeable weapons, shields, and much more!<br />
<br />
In Space Renegades 1, you play as a Space Ranger named Adam. The Space Ranger firm that he worked for recently lost it's credibility and went out of business. He decided to be a self-employed Space Ranger, but at the same time a mob boss named Lord Art puts out a bounty on him dead or alive. Instead of protecting the galaxy he's protecting himself from wave after wave of bounty hunters.<br />
<br />
In Space Renegades 2: Ultimatum, you continue your quest as Adam. Impressed by Adam's fighter skills, Lord Art wants Adam to join his gang. After refusing to join, Art kidnaps Adam's family with an ultimatum for Adam to either join him or watch his family die. Help save Adam's family by searching throughout the known galaxy.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 12:56:43</pubDate>		</item>		<item>			<title>Bullet Candy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bulletcandy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/593a523e2a5188bdad175e52a832d80d_sq.jpg" title="Bullet Candy Image" /> Just like Geometry Wars, Bullet Candy has you dodging and firing other space ships in intense 360 degree action. Collect the little space ships and shoot the other ones into tiny little pieces.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 12:27:37</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Shadowgrounds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Shadowgrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d561d45fdba01fc77bee6d1f3d3dd6bb_sq.jpg" title="Shadowgrounds Image" /> Shadowgrounds brings fresh air to the action genre with its unique top-down perspective, explosive action sequences, innovative weapon upgrade system and moody soundtrack. Addictive gameplay and audiovisual fireworks set the scene for a near-future tale of epic heights.<br />
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Be prey to the vicious aliens - or prepare to strike back before it's too late!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 07:12:01</pubDate>		</item>		<item>			<title>Ocular Ink</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ocularink/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c98cda0c1f0033364c9afb96be436f4c_sq.png" title="Ocular Ink Image" /> In a strange and twisted land where evil dismembered body parts roam the countryside, you play the role of a young paintbrush-wielding eyeball that is determined to free his home town from the fearsome clutches of the evil eye-pirate known far and wide as Patches Deadlights.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 12:57:28</pubDate>		</item>		<item>			<title>Disasteroids 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disasteroids3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af7f25b469fa998ab9bcfd36fc63d0b0_sq.jpg" title="Disasteroids 3D Image" /> Disasteroids 3D was a personal research project to learn how to write simple games using Visual C++ and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. I had a rough game was playable in less than a week, and since that time I&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;ve added a lot of cool effects to make the game more polished.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 08:49:44</pubDate>		</item>	</channel></rss>