<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'shooter, free, Shmup' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'shooter, free, Shmup' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Burn the Trash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BurntheTrash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c226dcfe5a8680c2ef8652911740a3df_sq.jpg" title="Burn the Trash Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 10:42:28</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
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Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
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The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>L.A.2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/L-A-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b64f6f73606ee8bc7dace8c84ed44a66_sq.png" title="L.A.2 Image" /> L.A.2 is Kenta Cho's first flash game, an action game based around the theme of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank" rel="nofollow">Conway's Game of Life</a>.<br />
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Like all of Cho's recent games, it's an abstract shooter. You control your ship with the arrow keys, and have to avoid any blue and green squares coming at you. To defend yourself you can release so called gliders by pressing and holding the Z key. Any green squares that are touched by the brown glider will become brown as well (and any they touch will become brown and so on). When you release the Z key, all brown squares explode. The more brown squares there are, the more points you get.<br />
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To understand the behaviour of the groups squares, and how they move, a passing knowledge of Conway's Game of Life, and its rules might be helpful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 06:12:05</pubDate>		</item>		<item>			<title>Beast Invaders 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beast3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/351f11ef4012cff8ff8a4f9f996496be_sq.png" title="Beast Invaders 3 Image" /> Beast Invaders 3 is the follow up to ...wait for it... Beast Invaders 2.<br />
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Beast Invaders 3 is  a vertical scrolling shooter that see's you taking on the mighty sheepy hordes and their wealth of heavy artillery. No sheep are harmed in the making of or during this game.<br />
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Contains bullet hell style mayhem and curry.<br />
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Sadly, the entire development of this game was plagued by more trouble than is humanly believable, but being a determined muppet that I am, despite 1 computer biting the dust and a serious illness inbetween I've managed to cobble something together out of the sprawling mess. Mainly in 48 hours.<br />
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So, its not quite the game I wanted it to be, so keep an eye out for v2 soon.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Apr 2007 02:03:13</pubDate>		</item>		<item>			<title>The Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/636614dcff4a87b8659ac9be203c7f40_sq.gif" title="The Terror Image" /> The Terror is a top down vertical scrolling arcade shooter. Worlds have been destroyed and panic is growing. Hired by the UDA you play as Frex Maine, a mercenary, who pits his wits against a terrorist organization that will stop at nothing to get what they want. The game features 9 scrolling levels, 5 large bosses and the story is shown through in game cut scenes.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 08:18:10</pubDate>		</item>		<item>			<title>Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/defb3e1279563466f7861bf69fcb7bdb_sq.gif" title="Echoes Image" /> Echoes is sort of a blend between <a href="/game/Asteroids" class="game_link">Asteroids</a> and Geometry Wars. Like in the classic Asteroids you control a space ship floating around somewhere in space, trying to stay alive while asteroids are flung around. But unlike Asteroids, Echoes has some extras.<br />
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Instead of just small and large asteroids, there are four asteroid sizes (ranging from mini to enourmous) comets, meteor storms, asteroid belts, planets (with moons), black holes and the sun. There are also both energy and weapon power-ups.<br />
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Echoes is created by Binary Zoo, creators of <a href="/game/mono" class="game_link">mono</a>, <a href="/game/duo" class="game_link">Duo</a> and <a href="/game/duotris" class="game_link">DUOtris</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 06:00:05</pubDate>		</item>		<item>			<title>DS4: Experimental Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ds4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f9b8fce9af7c7ba4cb5a44fc6616e62_sq.png" title="DS4: Experimental Shooter Image" /> Here's the shooter I've been working on for the last couple of weeks, my first attempt at a game following the so-called rules of rapid prototyping. I think it worked out fairly well.<br />
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Arrow keys to move, 'Z' to shoot, but if you *do nothing*, your missile lockons start to add up.  Wait as long as you can before moving or shooting, at which point your missiles fire.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 10:33:04</pubDate>		</item>		<item>			<title>Riders on the Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riders-on-the-storm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/313765a7e754a8262d020f9eeed41c7d_sq.png" title="Riders on the Storm Image" /> Riders on the Storm is an experimental shmup for the Autofire 2007 Shooter Competition at Shmup-Dev.<br />
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It started off as a title, named after the classic song by The Doors. Inspirations also include Plasma Pong, and Real-Time Fluid Dynamics for Games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 02:19:59</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
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Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
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<strong>Story</strong><br />
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Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
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Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
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Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
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After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
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Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>R Tronic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtronic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a82ef04922a7ea27104dae96ffb0ba7_sq.gif" title="R Tronic Image" /> R-Tronic is Trevor &quot;Smila&quot; Storey's homage to the Eugene Jarvis classic &quot;Robotron&quot;.<br />
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R-Tronic, originally designed for the Retro Remakes 2003 Competition takes the basic premise of Robotron and expands it into an up to date, gorgeous looking all action shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:57:12</pubDate>		</item>		<item>			<title>RaidenX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/raidenx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7837cb7954a91b8cf2b9524c6222534_sq.png" title="RaidenX Image" /> RaidenX follows the same formula of virtually every other shmup: Powerful weapons, lots of enemies, plenty of powerups. Collecting powerups of the same colour in a row will make your weapons more powerful!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 04:00:19</pubDate>		</item>		<item>			<title>Trouble In CloudLand</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cloudland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c267c092dcb531a4e81a923925b51ec1_sq.png" title="Trouble In CloudLand Image" /> Trouble In CloudLand is a 2D game that features star-shooting mayhem and powerup collecting goodness. Conquer three unique worlds populated by troops of loveable but devious foes. Simple controls put you right in the action, while allowing for multiple play styles. Evolving gameplay will challenge even the most experienced of players. Trouble In CloudLand was developed over four months by Joshua and Jony. It was programmed using Python and Pygame in Eclipse.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 02:15:01</pubDate>		</item>		<item>			<title>Invalid Tangram</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invalidtangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f702db889ed9dec1f348b6dd7a7979da_sq.png" title="Invalid Tangram Image" /> In Invalid Tangram you control a small ship shooting down alien crafts. When you shoot down an alien it will turn into a coloured block and fall down. Getting the blocks grouped and then absorbing them will give you a temporary boost of some sort, depending on the colour of the blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Dec 2006 06:27:59</pubDate>		</item>		<item>			<title>Titanion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/titanion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe828c4bfb7eacf838f7b33e8ee9a346_sq.png" title="Titanion Image" /> Titanion is a scrolling shoot 'em up, along the lines of classics such as Galaga.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:58:52</pubDate>		</item>		<item>			<title>Mu-cade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mucade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9b39b7b400d9479869828b4e5c041e2_sq.png" title="Mu-cade Image" /> The Physics Centipede Invasion, where you fight to keep yourself from being pushed off the small arena and into the botomless void below it.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:45:53</pubDate>		</item>		<item>			<title>TUMIKI Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tumikifighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/891a386b7266cad1249bca2b8271cebd_sq.png" title="TUMIKI Fighters Image" /> TUMIKI Fighters is a sticky 2D shooter. Stick more defeated enemies to your plane and become much stronger!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:29:42</pubDate>		</item>		<item>			<title>Torus Trooper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torustrooper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0651d8e29c0ad640b30c48bb430c2eb7_sq.png" title="Torus Trooper Image" /> Torus Trooper lets you control a speeding ship sailing through barrage.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 05:11:36</pubDate>		</item>		<item>			<title>Noiz2sa</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/noiz2sa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2afdcdfe1ca764168b7c185e178ed38_sq.png" title="Noiz2sa Image" /> Noiz2sa is an abstract shoot 'em up game.<br />
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You encounter waves of enemies and periodically a boss fight. You score by collecting the green squares left behind by defeated enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:45:42</pubDate>		</item>		<item>			<title>PARSEC47</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/parsec47/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb03a8dcf69910747f98efaa533fa315_sq.png" title="PARSEC47 Image" /> PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modenly.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:32:37</pubDate>		</item>		<item>			<title>Gunroar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gunroar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ad0061244df9140c49362c9d40f3b79_sq.png" title="Gunroar Image" /> Gunroar is an 360-degree gunboat shooter.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:12:14</pubDate>		</item>		<item>			<title>rRootage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rrootage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e14ce725973d8e9472c3ec3c90eb24e2_sq.png" title="rRootage Image" /> rRootage is an abstract scrolling shooter game, centered around fighting a continually reappearing boss.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 06:03:40</pubDate>		</item>		<item>			<title>A7Xpg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a7xpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/467c27570cd3e708a235c36e995ac9fc_sq.png" title="A7Xpg Image" /> A7Xpg is an old school chase action game. Control your ship in a small space, collecting gold and avoiding enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 05:44:07</pubDate>		</item>		<item>			<title>Tyrian</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tyrian/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8d8a0967383a2056e54c7acabc0d181a_sq.jpg" title="Tyrian Image" /> Need we describe the best of all shmups?<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:25:39</pubDate>		</item>		<item>			<title>Warning Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warningforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3da3f2eeb40204cd4d8cf1ab176a218_sq.png" title="Warning Forever Image" /> Warning Forever is a special shoot 'em up. Instead of flying around, dealing with hoards of enemies, and the occasional boss, it's just you, and the boss. And every time you beat the boss, it comes back, meaner than the time before.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 11:33:56</pubDate>		</item>		<item>			<title>Gamma Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gammabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88a44e481deb6aa0aaf794c1a0467a9c_sq.jpg" title="Gamma Bros Image" /> The Gamma Brothers spend their days working in a huge space station near Jupiter.  No one works harder than Buzz and Zap. What could they possibly be working on? Something very important, no doubt.<br />
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The Gamma Brothers also understand the importance of not working.  Every day at quitting time they hop into their commuter vehices for the long, difficult journey back to earth.  Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! <br />
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It is up to YOU to guide the Gamma Brothers home.  Prepare yourself for the ultimate space commute battle!  After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:41:00</pubDate>		</item>	</channel></rss>