<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'shooter, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'shooter, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Army of Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armyoftwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5c3414cd1fc58fa9a7116bec82a94af_sq.jpg" title="Army of Two Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2008 04:54:20</pubDate>		</item>		<item>			<title>Silent Walk FPS Creator 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silentwalk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6961db7edca4a3b8501680915e56eb5_sq.jpg" title="Silent Walk FPS Creator 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2008 09:25:05</pubDate>		</item>		<item>			<title>Space Invaders Extreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvadersExtreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fd45c3903f4d7b0281d6c1ca7c1248_sq.jpg" title="Space Invaders Extreme Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2008 03:45:51</pubDate>		</item>		<item>			<title>Blast Works: Build, Fuse &amp; Destroy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BlastWorks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6b0b258bd384add7218707ab7cef001_sq.jpg" title="Blast Works: Build, Fuse &amp; Destroy Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2008 03:14:03</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>Mega Man Maverick Hunter X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanmaverickhunterxfanboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c766f90e69af716ea3e3958f0b47da7_sq.jpg" title="Mega Man Maverick Hunter X Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2007 02:38:36</pubDate>		</item>		<item>			<title>Fur Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furfighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5740172af2df8e235c51771115b4a7d5_sq.jpg" title="Fur Fighters Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2007 02:30:23</pubDate>		</item>		<item>			<title>Star Soldier R</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarSoldierR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85b1daf1b9e7a0713620a3a750a9df93_sq.jpg" title="Star Soldier R Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Oct 2007 04:16:27</pubDate>		</item>		<item>			<title>Berzerk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/berzerk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f71f51915eeaca1965e07341f7d67885_sq.gif" title="Berzerk Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 03:15:51</pubDate>		</item>		<item>			<title>Far Cry 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FarCry2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ea4ed83722a030ac404b654a4698e4d_sq.jpg" title="Far Cry 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 10:28:02</pubDate>		</item>		<item>			<title>Deadly Tide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deadlytide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd17a516998c3cb491a7267df6405b10_sq.jpg" title="Deadly Tide Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Aug 2007 03:50:06</pubDate>		</item>		<item>			<title>Interstate '76</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interstate76/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c87ba216faa7302bbd9b3645ecfa7be6_sq.jpg" title="Interstate '76 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2007 06:26:00</pubDate>		</item>		<item>			<title>TWTPB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twtpb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5525dff044bd6e26899bf166893b0739_sq.gif" title="TWTPB Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:28:30</pubDate>		</item>		<item>			<title>Contra 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ada648f18e71211cf79836200d116db_sq.png" title="Contra 4 Image" /> Contra 4 is an upcoming 2D side-scrolling action game for the Nintendo DS. Chronologically, the game will take place two years after Contra III: The Alien Wars and three years before Contra: Hard Corps, featuring a new villain, the Black Viper. Also accoring to the July issue of Nintendo Power the games takes place on Galuga Island, the setting of the original Contra.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 07:44:32</pubDate>		</item>		<item>			<title>Timeshift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26ed4a399cc76656479e45364225d1b7_sq.jpg" title="Timeshift Image" /> TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. Featuring complex time control puzzles as an integral part of gameplay, TimeShift takes first-person action games in an entirely new direction.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 07:21:23</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
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You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
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GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
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The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Close Quarters Conflict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/closequartersconflict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da6ccebb0bb56c545dd633330b3cf73_sq.jpg" title="Close Quarters Conflict Image" /> Private Military Corporations (PMCs) have become big business, as small governments and large multi-national corporations have increasingly come to rely on the flexibility, value and discretion that PMCs provide in their security schemes. <br />
<br />
In 2006, the Darkrock Corp. announced its intention to provide the full spectrum of security needs to anyone with pockets deep enough to engage their services. Two years later, Lubriconn International retained the services of Darkrock to secure the release of oil crews held hostage by the Venezuelan government, beginning a series of events that led to the overthrow of the democratically elected government of Venezuela by the Darkrock Corporation; leaving the country in the stewardship of the oil conglomerate Lubriconn. <br />
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As Lubriconn&acirc;&euro;&trade;s grip on the global oil market tightens, EurOil, the second largest oil company in the world, retains the services of Force Objective International, Darkrock&acirc;&euro;&trade;s principal competitor in the PMC business, to regain control of those oil production facilities and other energy producing assets that Darkrock had seized at the behest of Lubriconn. Now, these two corporations, staffed with the cream of the Specwar crop (Navy SEALs, US Army Recon Rangers, SAS, GIGN, SPEZNAZ), square off in squad combat around the world, the ultimate mercenaries. Where governments can&acirc;&euro;&trade;t or won&acirc;&euro;&trade;t get involved, when lobbying fails, the PMCs will answer the call&acirc;&euro;&brvbar; if the price is right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:02:50</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
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Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
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The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>Peter Jackson's King Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingkong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05564b79bb9cf93ff5f20f43e8765a04_sq.jpg" title="Peter Jackson's King Kong Image" /> Peter Jackson's King Kong: The Official Game of the Movie is a multiplatform/first person shooter/action adventure game based on the movie King Kong. It is a collaboration between the film's director Peter Jackson and famed videogame designer Michel Ancel (Rayman, Beyond Good &amp; Evil), remarkable in that such true cross-medium creative partnerships are rare in the realm of game development.<br />
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In Peter Jackson's King Kong, the player assumes the roles of both New York playwright Jack Driscoll and the giant ape King Kong as they struggle to survive on Skull Island.<br />
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This game is exhibitive of an industry trend to de-emphasize the role of Heads-Up Displays: it lacks a life bar and ammunition readout (the ammo readout could be enabled), which makes the game more realistic. The player must rely on subtle onscreen and vocal cues from Jack instead. During the majority of the game the player is tasked with controlling Jack Driscoll in a first person view, a character given a realistic amount of health and equipped with largely ineffectual weaponry, further adding to the challenge and encouraging the player to find alternate weapons and techniques.<br />
<br />
Interspersed with Driscoll's adventure are levels in which the player controls King Kong himself, battling various giant monsters in defense of Ann. The Kong levels take place in a third person view, as the player directs Kong to punch, grab and use objects and certain dead creatures as weapons, bite, throw objects and creatures, charge, climb, and even pound his chest to go into fury mode, a powerful mode in which the sky becomes a golden hue and Kong becomes more powerful, faster and less vulnerable to attacks. Many of the Kong sequences fulfill the role of boss fights, as the giant ape is able to effectively battle the gigantic V-Rexes that Jack's weapons cannot harm.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:52:25</pubDate>		</item>		<item>			<title>Earth Defence Force 2017</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DEF2017/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b99e30a607268b4d8d493906d3d47c5_sq.gif" title="Earth Defence Force 2017 Image" /> Earth Defence Force 2017 (EDF) casts the player as a soldier enlisted in the Earth Defence Force, a body created in response to the potential threat of alien species after Humanity receives its first extra-terrestrial radio transmission.<br />
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EDF is a run-and-gun game ostensibly similar to Lost Planet and other third-person shooters. Its budget price point and cheesy production have earned it a cult following.<br />
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Choose your weapons and deploy in the fully-destructible city to defend it against the alien aggressors! Play coop with split-screen! Collect new weapons and armour! Jump around!<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 07:57:32</pubDate>		</item>		<item>			<title>Operation: Inner Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innerspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe3870f69f108ee98f94f54933a5a8c_sq.jpg" title="Operation: Inner Space Image" /> Operation: Inner Space is one of those very special games. It's unfortunate that such a fine piece of code has been abandoned.<br />
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The main idea behind Inner Space is to travel through your computer in a space ship collecting Icons. Icons in game are taken straight from the files on your disk and are spent as the game's currency. Icons are used to buy upgrades for your ship, new weapons, and also to pay off the in-game police if you get arrested.<br />
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The game world itself is actually a space environment. The space is usually filled with rocks, and other hazards such as blocks that shoot fire, spinning fans, turrets, and others.<br />
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Virii are present in the game. Virii shoot lightning bolts which can infect icons floating in space. If an infected icon is picked up by your ship you will lose control briefly. A virus is also a tough hazard to destroy, but CPU ships, friendly or not, will often help you, and thank for you destroying one.<br />
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The AI in the game is well-done, each CPU ship in the game has its own personality and is assigned to a team. Your relations with the various teams in game and theres with eachother, will depend upon your actions. Each team has its own motive for being in Inner Space. The Enforcers are the police in the game and will attempt to arrest you or anyone that breaks the laws. If you resist arrest, the Enforcers will attempt to destroy your ship. In contrast, the Pirates are always out to destroy your ship so they can loot your goods, as well as cause trouble with the Enforcers.<br />
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The various in game laws can be broken, and without consenquence if an Enforcer is not present. Laws include things such as, looting a ship, attacking a fleeing ship, wreckless boosting, stealing a prize from a race winner, attacking an enforcer, and so on.<br />
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The game features various modes beyond the typical fly-and-collect-icons gameplay. You can engage in a duel with a rival in the arena, and race your ship against others in various tracks.<br />
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The goal of the game is not to collect all your icons, as with today's machines and the amount of data upon them it's not really feasable. Instead, you need to collect the four noble weapons from the Inner Demon and eventually enter the Demon's Gate using the noble weapons to defeat...<br />
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The games weapons are varied, besides your ships standard guns, you can make use of fireballs, snowballs, batterys, heat-seeker missles, handcuffs, donuts, protective pellets, dumb-fire missles, and many more. The noble weapons have the most powerful abilities, which are collected from random battles with the Inner Demon.<br />
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If you play the game at different times of the day, the enviroment will change. For example, the computer that greets you at the start of the game will display different messages, and if played during lunch, gas cans are replaced with food items.<br />
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The Amulance can be called in game, it's used to buy weapons, repair and refuel your ship, and play a practice battle against the Inner Demon. It can also save you from near death if you hail it when your ship is burning.<br />
<br />
The game also features a ship editor in which you can customize a ship, and even import a graphic to make an original one. Inner Space includes a screensaver also. There are two-different shareware versions of the game, one gives you 30 days to play and then locks you out. Another, gives you 30 days to play and after the time period lets you only play as a specific ship from the Avengers. An in-game keystroke lets you assume control of a team member's ship however, so you can use this to get a better craft, even one you made in the editor.<br />
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Operation: Inner Space is a unique experience.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 10:16:47</pubDate>		</item>		<item>			<title>Turok: Rage Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ragewars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/27d788e0b7be56b2d0d93a427c29f4eb_sq.jpg" title="Turok: Rage Wars Image" /> Turok: Rage Wars is a multiplayer centric first-person shooter released for the Nintendo 64. The game features a large number of weapons, a large number of playable characters, with alternate skins, and a large number of arenas to play in. Besides several multiplayer modes, the game offers a single-player game which consists of several bouts linked together versus bots. <br />
<br />
The game is set apart by other arena based first-person shooters by focusing on tactical-based combat with four players in small levels. The game is also unique in the way that you choose your weapons before the match, all you need is to collect ammo in order to use your chosen weapons. You are allowed two bullet weapons, two energy weapons, and one explosive weapon. The player is also given a warhammer that does not consume ammunition. <br />
<br />
All of the games playable characters are humanoid except for two, the raptor, and the mites. The raptor and mites do not use weapons, instead they use their claws for melee attacks. The mites also have a poison spitting ability. <br />
<br />
The game has a few picksup available for the player, deployable auto-turrets, mines, the Cerebral Bore, and bear traps. A powercore can also be picked up at a designated location which gives the player one of many randomly picked abilities, invulnerability, slow-time, life leech, weapon resistances, regeneration, and teleport, among others. <br />
<br />
Rage Wars has 50 medals that are earned through playing multiplayer matches, except for 4 of them awarded for defeating bosses in single player. Medals exist for killing sprees, large numbers of kills, deaths, suicides, strict usage of certain weapons, and so forth.<br />
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Unique weapons in the game include the Boomerang, the Emaciator and Inflator, the Chest Burster, which has the ability to spawn an alien from a player's chest causing instant death, the Flare Gun, and the Napalm Gel launcher. All weapons in Turok: Rages Wars have primary and secondary functions.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:21:11</pubDate>		</item>		<item>			<title>Panzer Dragoon Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/panzerdragoonsaga/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa03c2caa0c7304cfe49464bdf4f5a0e_sq.jpg" title="Panzer Dragoon Saga Image" /> <em>Panzer Dragoon Saga</em> (titled <em>Azel: Panzer Dragoon RPG</em> in Japan) is a role-playing game released in 1998 exclusively for the Sega Saturn. It is the third game in the <em>Panzer Dragoon</em> and the only one which is not a rail shooter. The game centers around the plight of Edge, a young boy thrown into an ancient conspiracy.<br />
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<strong>Category:</strong> Turn-based role-playing game<br />
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<strong>Release date:</strong> April 30, 1998 (US)<br />
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<strong>Developer:</strong> Team Andromeda<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:27:38</pubDate>		</item>		<item>			<title>Armada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4b077afb5bde4de4698d9c112868e74_sq.jpg" title="Armada Image" /> Armada offers a version of the classic top-down space shooter (think Asteroids), updated with elements familiar from role playing games: 6 unique races; experience and leveling-up; equippable ship upgrades; and an overarching (though admittedly slender) storyline.<br />
<br />
The long and short of it is, you must save the human race from the relentless alien armada.  Combining the sheer joy of blowing things up with the obsessive just-one-more-level of an RPG, this game is ready to spring upon and devour large portions of your life.  And your friends' -- Armada supports single-screen co-op for up to four players.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Mar 2007 09:46:34</pubDate>		</item>		<item>			<title>Final Fantasy VII: Dirge Of Cerberus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfantasyviididgeofcerberus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c3be0cd5541153ad81daafe7d74d5a3_sq.jpg" title="Final Fantasy VII: Dirge Of Cerberus Image" /> A branch in the Final Fantasy series. Continues the Final Fantasy VII history, focusing on the Vicent character's history.<br />
It's a third person shooter, with little RPG elements and weapons customization. <br />
Features fantastic CG videos.<br />
<br />
It's not bad but seems too similar to Devil May Cry.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 07:44:35</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Typing of the Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/typing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6bdef956cfefa8fa5eeaf4405675681_sq.jpg" title="Typing of the Dead Image" /> The Typing of the Dead is an arcade game released in 2000 based on The House of the Dead 2. While the latter is a fairly standard light gun shooter, Typing replaces the gun with the keyboard.<br />
<br />
The levels of the two games are close to identical, but instead of simply gunning down hordes of onrushing zombies the player has to type the word or short phrase in front of each enemy to kill it. A typing tutorial for beginners and several mini-game drills designed to improve typing skills are also included.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:52:27</pubDate>		</item>		<item>			<title>Killer 7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Killer7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d585645ae3b989b7e9fef22e9af056f9_sq.jpg" title="Killer 7 Image" /> Killer7 is the action adventure game of a hard-boiled taste. A player makes full use of small arms or special capability, making the character of seven &quot;the professional killers with seven character&quot; whom become hero Harman Smith and he has change, and confronts &quot;man with hand of God&quot; Kun Laon which aims at a national overthrow. They are the man who plans the world into fear of indiscriminate terrorism, the man who is going to stop the wave, and the revenge tragedy with which the life of two persons becomes entangled intricately. A view of the world thrilling at DAKU which the visual and individual character of art by cell shading performs, and the game style which was not until now are the new games of charm.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:48:53</pubDate>		</item>		<item>			<title>Strike Gunner S.T.G</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0043a4e2f412d3a5821952ef6d845a99_sq.jpg" title="Strike Gunner S.T.G Image" /> Late in the 20th Century, the world's most powerful nations agreed to disarm all their nuclear weapons so everyone could live without the fear of nuclear war. But the crazy dictator of Sovinia, a small rebellious country, continued to fantasize about ruling the entire planet. So, when the power-hunger ruler joined with an alien force, the Allied Countries of Earth were left helpless. An attack ensued with unprecedented aggression and determination. Now united in the fight against the invaders, the world's greatest scientists develop the ultimate weapon: Strike Gunner. With limited resources, only two could be built, and you've been selected to pilot one of them. Now the fate of the Earth is in your hands now go out there and show everyone what it takes to be a hero!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 07:24:39</pubDate>		</item>		<item>			<title>Global Operations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/globalops/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d8b9c9d1c9645a4db4e259f447822db_sq.jpg" title="Global Operations Image" /> Global Operations is a team based, first person shooter set in 13 unique locations around the globe. Developed by Barking Dog Studios (Now Rockstar Vancouver), players choose their faction and specialty before engaging the enemy in combat. Utilizing the latest in advanced weaponry players work with their team to take down the opposing forces.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 03:48:08</pubDate>		</item>		<item>			<title>Raiden2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Raiden2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f8b3b010c5a44609c90eb118401450b_sq.jpg" title="Raiden2 Image" /> Made by Seibu in 1993, this game was the sequel to the highly successful Raiden.<br />
This change-eater made few changes to the original, but for some reason was infinitely more playable. The addition of the purple laser fire-type added another dimension to mindless banging away on the fire button.<br />
Still popular in arcades today, it has aged well and still out-performs many more modern shooters, and is keenly sought after by collectors the around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:39:24</pubDate>		</item>		<item>			<title>Star Fox Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starfoxassault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86d578a55c9ba9f480f3e378d7897ba5_sq.jpg" title="Star Fox Assault Image" /> Team Star Fox is back for their most intense combat yet, as they engage a new threat by air and by land! A few years after disaster was barely averted on Dinosaur Planet, Lylat Central Command gets wind of a new threat spreading throughout the solar system. The Star Fox team is sent in to engage this new enemy but what begins as a standard combat mission quickly takes a drastic turn. Classic team members, Fox McCloud, Slippy Toad, Peppy Hare and Falco Lombardi, join forces with some new faces to create the most formidable team in the history of this celebrated series: the Star Fox armada.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:50:23</pubDate>		</item>		<item>			<title>Star Fox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3faaff1a1cb8e56773e2ac35f672ef79_sq.jpg" title="Star Fox Image" /> StarFox aka StarWing<br />
The Lylat System is home to many animal-type humanoid species. Most of the beings in the system live together in peace, and they've built an advanced space-faring civilization. Fox is the son of James McCloud, the former leader of the Star Fox mercenary team. On a mission against the evil Andross, James was betrayed by one of his own wingmen. Fox then assumed the leadership of the team and led the charge against Andross with his friends, Falco Lombardi, Peppy Hare, and Slippy Toad. Such is the premise of Star Fox; the legendary space flight game from Nintendo that introudced one of the company's most enduring characters and was the first to utilize the powerful SuperFX Chip<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:47:51</pubDate>		</item>		<item>			<title>Thunder Force V</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thunder-force-V/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e81fbb75bfc562b69fc0e0cb98f04747_sq.jpg" title="Thunder Force V Image" /> The storyline involves the supercomputer, Gaurdian, taking the acquired data from the Vasteel, going rogue, and commanding Earth's space fleet to attack the Earth, which resulted in the near-extinction of the human race. In retaliation, the humans created ships to combat Gaurdian and Vasteel and they came up with the Gauntlet and the Vambrace. The gameplay is great, fast-paced, and incredibly difficult to master. You can pick up new weapons and switch them in and out on the fly as well as change the speed of your ship. There are also devices known as CRAW which increase your maximum firepower, shield you from some attacks, and allow you to use each weapon's super attack which drains energy from the CRAW, you can have up to three at a time. These techniques keep things interesting and allow various fighting styles. Unfortunately, this is the last entry in the series. There was going to be another game made for the Dreamcast, but Working Designs went under and never finished it. They did, however, finish the soundtrack and release it.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:05:50</pubDate>		</item>		<item>			<title>DoDonPachi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dodonpachi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/103e26a71099f5068955bc3bbe455a88_sq.png" title="DoDonPachi Image" /> Sequel to DonPachi, this is an insane shooter for the Playstation 1 and was released in Japan.  Establishes many of the basic themes of future shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:55:48</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
<br />
Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Metal Slug Anthology</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalsluganthology/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/959b23e04dad2eed43a72a9dbb5de03d_sq.jpg" title="Metal Slug Anthology Image" /> Relive the exciting, non-stop arcade action of Metal Slug in 7 restored titles. Play as up to 4 different soldiers on a quest to stop the forces of evil.<br />
<br />
Metal Slug Anthology is a collection of Metal Slug 1, 2, 3, 4, 5, and 6 plus X (a revision of Metal Slug 2). MSA marks the first appearance of Metal Slug 6 on a console.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 12:25:29</pubDate>		</item>		<item>			<title>Contra: Hard Corps</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ContraHardCorps/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42e4add9bfa7fb5ad60bafe5bad0d042_sq.jpg" title="Contra: Hard Corps Image" /> Contra: Hard Corps is the fifth installment in the Contra series of games by Konami, and was released for the Sega Mega Drive/Sega Genesis in 1994. The game's title is a pun on the word hardcore.<br />
<br />
The game retained the fast-paced run and gun gameplay from previous titles but slightly shifted focus from fighting onslaughts of enemy troops and vehicles to mainly boss encounters. Some enhancements were established in this title such as multiple paths, endings and selectable characters.<br />
<br />
The storyline occurs five years after the events of Contra III: The Alien Wars, in 2641 A.D. The alien threat is gone and civilization is re-building. In order to enforce law and order in the rebuilding world, the Hard Corps is assembled.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:39:57</pubDate>		</item>		<item>			<title>Stratosphere: Conquest Of The Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratosphere/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eda51a42e7552f80af44b5cbe990f15_sq.jpg" title="Stratosphere: Conquest Of The Skies Image" /> In Stratosphere you own a fortress flying on a bit of rock. Via an editor, you can add different enhancements to it, like new engines, rudders or cannons. In 40 missions you have to battle other fortresses and fullfill various mission objectives.<br />
<br />
Stratosphere Conquest of the Skies from Ripcord / Panasonic Interactive Media Between cannon volleys, you look around the deck of your floatstone vessel. You remember stories of ancient battleships that waged war in the waters of planet Earth in the 20th century. Only now, the mighty rock fortresses float 6,000 feet off the surface of this remote planet - magnetically repelled by the planet's core. A blinding flash of light and heat snaps you back to reality. Your opponent's long-range doom cannons have crippled your starboard dragstone launcher and are pounding your defenses. Think...THINK! You've got to figure out a plan to take out this juggernaut - before it does the same to you. You start the repairs. You quickly commence building mode and replace your arc projectors with creep mine racks and additional thrusters. The improved speed helps you evade some of the blasts while you drop creep mines in a circle around your enemy. He can't avoid them all, and slowly, your foe's defenses are eaten away. You're still taking heavy damage, but your well-armored energy plant and added thrust jets spare you from the brunt of the attack. When your enemy's last cannon erupts in flames, you move in for the kill. You accelerate and ram your defenseless opponent. The collision topples your foe's exposed command tower - a fatal blow. Seconds later, an explosion showers your vessel with barbecued floatstone. All remaining resources are quickly dedicated to replacing lost battlements and repairing the extensive damage. Settling the nerves of your crew is another matter...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:26:02</pubDate>		</item>		<item>			<title>Call of Juarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofjuarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9aec2526228f65933e96dbd7428a2d76_sq.jpg" title="Call of Juarez Image" /> Call of Juarez is a First Person Shooter for PC, inspired from the greatest movies of the Western genre. It is the first 'serious' and the most realistic adaptation of the genre. Developed by Techland Studio, the game draws on the major themes of the American Wild West through confrontation between the two principal emblematic characters.<br />
<br />
While the game focuses on a high level of realism with its incredible graphics, environments and overall look, the gameplay has not been neglected, and players will enjoy a great gaming experience with duels and shoot-outs, wild horseback antics and a great Western atmosphere.  <br />
<br />
The original scenario is loosely based on a number of Western movie hits from the seventies and eighties. Players will choose to play as either one of two different characters: Billy, a young fugitive accused of murder, or the merciless vigilante hunting him down, the Reverend Ray, an ex-outlaw who turned to religion, believing that God Himself has chosen Ray to be the instrument of His wrath.<br />
<br />
Call of Juarez offers a wide variety of gameplay and features many exciting and innovative uses of objects and decor as well as liquids, gas, fire and smoke. Players will also appreciate the radically different ways the gameplay differs for both the main protagonists.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:58:40</pubDate>		</item>		<item>			<title>Duke Nukem 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dukenukem2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9015d5185c2a73bb4eb441e3ebe8b966_sq.jpg" title="Duke Nukem 2 Image" /> [assembling]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 08:14:27</pubDate>		</item>		<item>			<title>RIP 3: The Last Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RIP3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce53e9ffd7a3c8767b16db27468b888b_sq.jpg" title="RIP 3: The Last Hero Image" /> In the middle of the 22nd century Earth was conquered by an unknown invader. With advanced technology and witchcraft as his weapons, the enemy seized the planet and declared himself dictator.One more step - and the boundaries between the worlds of living and dead will be blurred. We need friends to make the army and save the world. Start the battle! Play alone and with friends!<br />
This game contains Hot Seat &acirc;&euro;&ldquo; 2 players fight tog&ETH;&micro;ther against the enemy hordes.<br />
The new version running under Win Vista is available now!  In the full version you will also experience:<br />
100 levels<br />
6 chilling characters<br />
25 kinds of weaponry<br />
9 types of military vehicles<br />
12 unique bosses<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 01:12:50</pubDate>		</item>		<item>			<title>Gunstar Heroes Sega</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GunstarHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a27e9733dce75ee7f69b0b0784a47188_sq.jpg" title="Gunstar Heroes Sega Image" /> The Gunstar family has been the protector of the planet Gunstar 9 (G-9) for generations. Professor White Gunstar, in his youth, defeated Golden Silver, a destructive android that traveled millions of miles to suck G-9 dry of all its resources. Professor White was able to extract the four famous Mystical Gems (The robot's power source), and imprisoned the robot on one of G-9's moons.<br />
<br />
But now, years later, a new menace has arisen. Colonel Red, a vicious dictator (and a very bad dresser), found out that the Gunstars know the location of the Mystical Gems. One day, The Colonel kidnapped the Gunstar twins' older brother Green and used a mind control machine to make Green obey his orders.<br />
<br />
With Green's help, Colonel Red has amassed all four Mystical Gems, has turned Gunstar 9's peaceful worker droids into deadly menaces, and is now preparing to leave for Gunstar 9's moon to reactivate Golden Silver. As one of the Gunstar twins, you must fight your way past Colonel Red's Empire Army and retrieve the Mystical gems, or Golden Silver, the Destructor will rise again and destroy your world! Are you heroic enough for the task?<br />
<br />
Gunstar Heroes is considered innovative. It combined a linear, side-scrolling shooter with plot elements, a combo-based weapon system, a dice game, recurring bosses, and combat strategy. It remains one of the most popular games of the 16-bit console, and is often found being traded for relatively high prices. In the console's later years it was re-packed in Sega's Classic Pack along other games such as Alex Kidd in the Enchanted Castle, Altered Beast and Flicky. It can now be played on Nintendo's Virtual Console for the Wii.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:02:21</pubDate>		</item>		<item>			<title>Amplitude</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/amplitude/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/53cdd929cc3f3dd4edb88941990db688_sq.jpg" title="Amplitude Image" /> In Amplitude(the sequel to the game Frequency), the player controls a ship (referred to as a &quot;Beat Blaster&quot;) moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is &quot;captured&quot; and the section will play automatically for a number of bars, freeing the player to capture another section.<br />
<br />
There are several different powerups available to the player to make gameplay easier. Powerups are gained by activating a series of specially shaped and colored notes. Such powerups allow immediate capturing of tracks, doubling of points scored, slowing down the speed of play, and jumping into freestyle mode (which allows the player to riff to the music, gaining points without the difficulty of playing predefined tracks).<br />
<br />
The game is structured as a series of levels, each containing a number of regular songs, a &quot;boss&quot; song, and a bonus song available when the player reaches a sufficient aggregate score for the level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:59:30</pubDate>		</item>		<item>			<title>FreQuency</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frequency/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f9f65962a26ab10815d2320747a5d2b_sq.jpg" title="FreQuency Image" /> In the game, a player portrays a virtual avatar called a &quot;FreQ&quot; (pronounced &quot;freak&quot;), and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the &quot;sonic energy&quot; from within is released and the music plays. If the player plays two measures of the track without any errors, the track is &quot;captured&quot; and the music plays automatically until the next pre-determined section of the song.<br />
<br />
FreQuency allowed players to create remixes of any of the songs in the game. While the player was limited to the instruments and structure of the song, the remix could include different melodies or beat lines, change in tempo, and modulation of the sound of an instrument. Remixes could then be saved and played as normal songs, though no high score records are kept for these.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 07:47:26</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
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A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
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In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
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Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
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You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
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Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
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<u>N.O.M.A.D. 471 Specifications</u><br />
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Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
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<u>Armament</u><br />
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Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
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The freedom of the Universe is in your hands.<br />
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We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>	</channel></rss>