<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'rts' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'rts' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Perimeter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Perimeter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba242b5f9e4ad099b580a419fe1d2eb6_sq.jpg" title="Perimeter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 04:27:00</pubDate>		</item>		<item>			<title>Pelorea: Tactical War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pelorea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a93f6776d16864f794ab20d103e4dc9d_sq.png" title="Pelorea: Tactical War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2008 01:57:07</pubDate>		</item>		<item>			<title>Cities At War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc27be7cedf5faabf1461a832997f44a_sq.png" title="Cities At War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2008 07:01:46</pubDate>		</item>		<item>			<title>Men of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/menofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/421ae3c59d8c2e52a0b4c9e9a8ce8d88_sq.jpg" title="Men of War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 08:09:17</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Tiberium Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CCTiberiumWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6287970581086a40374656f7b12f4a5_sq.jpg" title="Command &amp; Conquer: Tiberium Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2008 05:23:13</pubDate>		</item>		<item>			<title>Hordes of Orcs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hoo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f5a477960034754288d3b5fb7af377f_sq.png" title="Hordes of Orcs Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2008 12:26:46</pubDate>		</item>		<item>			<title>Dark Reign: The Future of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dark-Reign/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/725620509b010c6e1e32b1c47f9f8f75_sq.jpg" title="Dark Reign: The Future of War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2007 09:06:14</pubDate>		</item>		<item>			<title>Battalion Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattalionWars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81659d59334151b43daf3b36a47e239f_sq.jpg" title="Battalion Wars 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 08:56:45</pubDate>		</item>		<item>			<title>Empire Earth III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empireearth3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/381fd89bef00bdb13c7c2af997ef51ee_sq.png" title="Empire Earth III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Nov 2007 06:46:57</pubDate>		</item>		<item>			<title>Nexus: The Jupiter Incident</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ntji/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22223311798e11823332081299c01b6a_sq.jpg" title="Nexus: The Jupiter Incident Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 10:42:04</pubDate>		</item>		<item>			<title>Sid Meier's Gettysburg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sidmeiersgettysburg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5232ee4c06cb1f1a35a62b1f91a427ad_sq.jpg" title="Sid Meier's Gettysburg Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Oct 2007 05:01:40</pubDate>		</item>		<item>			<title>When Orcs Attack!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/woa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82914b563233f994e04ce14d4ac5de77_sq.png" title="When Orcs Attack! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2007 08:37:54</pubDate>		</item>		<item>			<title>Orcs vs. Martians</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ovm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e329af327c152d24a5832db64e6386b_sq.jpg" title="Orcs vs. Martians Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Sep 2007 05:08:10</pubDate>		</item>		<item>			<title>0 A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/0ad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79857a9048d6ccd48de4d1e371b56399_sq.jpg" title="0 A.D. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 10:15:57</pubDate>		</item>		<item>			<title>Glest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Glest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47a97b8ac0c4517ad7cceffe2e0bd6ff_sq.jpg" title="Glest Image" /> Current version includes single player game against AI controlled players, providing two factions for the player to control: Magic and Tech, each with their corresponding tech trees,  units and buildings.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jul 2007 12:53:05</pubDate>		</item>		<item>			<title>Universe at War: Earth Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Universeatwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa2c18a6c3f3807aa7193eb6da472c9_sq.jpg" title="Universe at War: Earth Assault Image" /> Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Deadly sci-fi weapons and alien powers allow players to destroy cities and other territory while fighting for Earth. The game also allows players to retrain and customize units in the midst of battle, modify their weapons and defenses in real-time, and even control the development of technology that will help them to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 11:24:57</pubDate>		</item>		<item>			<title>Starcraft 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Starcraft5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c1552b408b1e399bb4e97397f0ebf12_sq.jpg" title="Starcraft 5 Image" /> This is the newest starcraft arena game where you have more new building and warriors than ever to battle it out for the ultimate starcraft crown. Make sure to read up on the in game starcraft 5 tutorial so that you have a chance to survive in this epic starcaft battle. Enjoy.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:41:05</pubDate>		</item>		<item>			<title>craft</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/craft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff9394daaaf0df1c380c75439f69bb04_sq.gif" title="craft Image" /> Craft is a strategy/war game similar to Warcraft and Dune II.<br />
It's unique in how you can change the terrain to build fortifications and traps.<br />
Not that easy to get running these days.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 09:11:05</pubDate>		</item>		<item>			<title>Genesis Rising</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GenesisRising/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80ed5ad4cf7d966880738eed45edc8a4_sq.gif" title="Genesis Rising Image" /> Play as one of of three races in this full 3D futuristic RTS. Set in a mysterious futuristic universe where organic machines are built using genetic engineering, take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe remaining unconquered 3,000 years into the future.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 01:51:37</pubDate>		</item>		<item>			<title>Battleships Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleshipsforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bf439d74c0c5a1897f442d01bbbcc1_sq.png" title="Battleships Forever Image" /> <strong>Introduction</strong><br />
Battleships Forever is a freeware tactical Real Time Strategy game that puts you in command of a small fleet of warships in space. Combat and damage mechanics are extremely detailed. Everything is simulated in game if possible. There are no abitrary &quot;to hit chance&quot; values in Battleships Forever. The game also features many innovative mechanics that you've never seen before. For example, the Cronus Battleship sports a Flux Shield generator that allows you to draw a defensive force shield around your ships in any shape you want. Another example are the Deflector modules that are used extensively through the game. These modules make a single section of a ship totally invulnerable to fire. This means that you will have to manoeuvre your ships to attack sections of the enemy ships not protected by Deflectors while keeping your own protected sections facing the enemy. Position is paramount!<br />
<br />
Players will command picked fleets made up of Battleships, Destroyers and Patrol Craft. The completed game will include ten campaign missions and multiple skirmish modes.<br />
<br />
<small>Battleships Forever is inspired by and loosely based on <a href="/game/warningforever" class="game_link">Warning Forever</a> by Hikoza.T.Ohkubo</small><div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 12:51:03</pubDate>		</item>		<item>			<title>Stronghold Crusader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8841d4654a14f22aebcb05f570569052_sq.jpg" title="Stronghold Crusader Image" /> Journey to distant lands renowned for brave warriors and fearsome weaponry in Firefly Studios' STRONGHOLD CRUSADER&acirc;&bdquo;&cent; . This highly acclaimed successor to the best-selling Stronghold combines the finest aspects from a City Builder and a Real-Time Strategy game. Lead a determined group of crusaders, forged by centuries of barbaric conflicts, or wage war against a powerful foreign invader amidst the haze of the desert heat.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 11:29:55</pubDate>		</item>		<item>			<title>The Battle for Middle Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleformiddleearth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c4765037678ea4e06f6a75dc1baf8a1_sq.jpg" title="The Battle for Middle Earth 2 Image" /> It is unusual for a pre-established series like The Lord of the Rings to successfully take on a sequel, but EA Game's LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II for the PC proved this theory wrong. This game manages to take the well-known mythology surrounding the story and focused on the war in the North between the elves, dwarves, goblins, and Mordor forces that is only touched upon in the book and is left out completely in the movies. LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II plays out much like the game of Risk in that players must move their armies around a board that is covered in territories. Players will find that this new battle between good and evil takes place on a much grander scale with six different factions combining to against the forces of Mordor. Players can also combine forces in multiplayer mode to get the most out of the fights. This ability to customize the fighting options makes for a great game no matter what type of mood the player is in. All of these factors make playing the second installment in the Battle for Middle Earth series just as exciting and entertaining as the first time around, without the worry that players will just be repeating the game in a different format. LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II is perfect for Tolkien fans.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 09:54:04</pubDate>		</item>		<item>			<title>Star Wars Galactic Battlegrounds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swgalacticbattlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32edc2d430622fc1d83043276bdc430e_sq.jpg" title="Star Wars Galactic Battlegrounds Image" /> The destiny of a galaxy hangs in the balance and you're in command. Star Wars Galactic Battlegrounds lets you lead the armies of Star Wars to victory in intense, real-time strategy clashes. Enter the fray as the Galactic Empire, Rebel Alliance, Trade Federation, Wookiees and other civilizations in campaigns that will determine the final outcome of the Galactic Civil War. Star Wars Galactic Battlegrounds: Take control!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 10:38:44</pubDate>		</item>		<item>			<title>Harvest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50147571a1d9b25c699076593e0cf60d_sq.jpg" title="Harvest Image" /> Harvest is a real-time strategy game currently in development by Oxeye Game Studio.<br />
<br />
The basic idea of the game is that you must gather two kinds of resources - minerals and energy - and use them to construct defenses for your base. The base is attacked by endless numbers of aliens and you will have to try to survive for as long as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 05:24:19</pubDate>		</item>		<item>			<title>Immortal Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/immortaldefense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/873b42febd6e7a0d5410ef92f4eda0b8_sq.png" title="Immortal Defense Image" /> Immortal Defense is a fresh take on the tower defense genre. In the course of your adventure, you'll face twenty-six different enemy types, including challenging bosses. You'll come to know the use of eleven different &quot;Points&quot;, each with its own personality and style of defense. You'll go through one hundred stages of challenging gameplay--including secret stages for the most advanced path defenders.<br />
<br />
You'll experience an interesting combination of procedural and pixel-art, an original soundtrack, and you'll explore a story about love, duty, and the consequences of immortality. With six to ten hours of gameplay, this game won't be something you play and then forget about.<br />
<br />
What would you be willing to defend for all eternity?<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 11:53:55</pubDate>		</item>		<item>			<title>Black And White 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackandwhite2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb38cbc4042bc6c61c48c33cdb93d2c_sq.jpg" title="Black And White 2 Image" /> Will you be an evil or benevolent deity?<br />
<br />
That's the choice you must make upon returning to a warring land in Black &amp; White 2. Like its wildly successful predecessor, Black &amp; White, the sequel is all about moral choices.<br />
<br />
The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?<br />
<br />
Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black &amp; White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.<br />
<br />
Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:40:38</pubDate>		</item>		<item>			<title>Empire Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EmpireEarth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86323221d77c34fe8687a51dbf11a086_sq.jpg" title="Empire Earth 2 Image" /> Mad Doc Software's Real Time Strategy sequel to Stainless Steel's original Empire Earth.<br />
<br />
Command armies throughout fifteen historical epochs, from the stone ages to the future!<br />
<br />
Building on the original Empire Earth gameplay, Empire Earth II includes:<br />
<ul class="user_list"><br />
<li class="user_li">Up to ten different players in one game.<br /></li><li class="user_li">Over 350 different units, including civilization specific units such as the German Teutonic Knight, Egyptian Royal Elephant, and Chinese Dragon Archer.<br /></li><li class="user_li">A full diplomacy system for interacting with human and AI players.<br /></li><li class="user_li">Military, Economic, and Imperial Crowns to struggle over, each giving unique advantages such as powerful leaders and unique doctrines.<br /></li><li class="user_li">Fifteen unique civilizations.<br /></li><li class="user_li">New UI enhancements such as Picture-in-Picture, the Citizen Manager, and War Planner.<br /></li><li class="user_li">Players can build roads and bridges to move their troops.<br /></li><li class="user_li">Invisible spy units, fighting with different methods than traditional military units.<br /></li><li class="user_li">Full Campaigns in ancient Korea, medieval Germany, and the lifespan of America to the future.<br /></li><li class="user_li">Turning point scenarios based on the battle of Normandy and the Three Kingdoms period of China.<br /></li></ul>
<br />
Developer: Mad Doc Software<br />
Publisher: Sierra Entertainment<br />
Released: Spring 2005<div style="clear:both;"></div> ]]></description>			<pubDate>26 May 2007 10:25:50</pubDate>		</item>		<item>			<title>Impossible Creatures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ImpossibleCreatures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c51b3856345a90e041cce58f1d795254_sq.jpg" title="Impossible Creatures Image" /> Set in the mid 1930s, Impossible Creatures takes place on a mysterious chain of islands in the South-Pacific. The island environments are far from drab and lifeless, forming rather an interactive wilderness that is as beautiful as it is harsh, challenging a player's creativity to build units with more than just combat abilities. The game will ship with a powerful yet easy to use set of tools, opening up MOD possibilities that will give users the ultimate freedom: from building their own custom islands to importing their own wild animals that can be used in creature combinations.<br />
<br />
Impossible Creatures was previously known as Sigma: The Adventures of Rex Chance.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 10:48:40</pubDate>		</item>		<item>			<title>StarTopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Startopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b27d8eb3ca1b42458def0a4aacb74b39_sq.jpg" title="StarTopia Image" /> Startopia takes gamers to a once thriving galactic network of starships, space stations and planets left lifeless with redundant scars of the apocalypse. You will lead the way in rebuilding the network of space stations that once served the commerce and communication of the old empire - reuniting the surviving alien peoples under one banner.<br />
<br />
This simulation gives you the opportunity to rebuild and successfully maintain a series of giant Torus space stations that are scattered across the galaxy, providing a suitable home for the many alien races that inhabit space, and perhaps turning a tidy profit for yourself in the process. Of course, there are plenty of other enterprising individuals out there with the same goals, not to mention the many hazards that exist in deep space.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 10:27:40</pubDate>		</item>		<item>			<title>Tzar: The Burden of the Crown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tzar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6708087fb34ffbeb44bf0934f34548e_sq.jpg" title="Tzar: The Burden of the Crown Image" /> Tzar is a fantasy-medieval real-time strategy game with a touch of RPG. You play one of three distinct races, European, Asian or Arabian. Your civilization and your economy will depend on your ability to harvest four different resources, master two different trade methods and defend your kingdom with powerful and unique warriors. Expect to conquer territory fighting with - or against - Ninjas and Samurais, Stone Golems, Ogres and Dwarven Axe throwers, flying units like Dragons, Flying Carpets and Bats as well as a host of powerful ships like Pinques, Hulks and Galleons.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 02:32:21</pubDate>		</item>		<item>			<title>World in Conflict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WorldinConflict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2498cab3285153c72fd4c3f26accb95_sq.jpg" title="World in Conflict Image" /> World in Conflict<br />
<br />
West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.<br />
<br />
World in Conflict is under development by the leading creative and technical minds at Massive Entertainment, creators of the innovative and award-winning Ground Control series.<br />
<br />
Features<br />
<br />
    <li class="user_li">Superpowered Warfare<br /></li>      Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond.<br />
    <li class="user_li">MassTech Engine<br /></li>      The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle.<br />
    <li class="user_li">Demolish Everything<br /></li>      Destroy every object in the game - crush cars, destroy buildings, burn forests!<br />
    <li class="user_li">Drop-in Multiplayer<br /></li>      Join on-going games and immediately help your team take control of the map.<br />
<br />
    <li class="user_li">Fast-paced Teamplay<br /></li>      Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience. <br />
<br />
    <li class="user_li">Super Weapons<br /></li>      Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 03:02:12</pubDate>		</item>		<item>			<title>Lords of the Realm II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LordsoftheRealmII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7dfdd7b21199aebee2eb156dca5a0daf_sq.png" title="Lords of the Realm II Image" /> Strategy/action game that combines turn-based gameplay with real-time combat. This sequel boasts an entirely new engine producing refined gameplay and improved graphics (although the game is now a few years old). Set in a medieval world the gameplay involves resource management and strategic combat. You take the role of a local ruler who attempts to build up his power base until he gains control of the entire land. In order to do this, you'll have to keep you subjects happy or they'll move elsewhere. You control many areas of your fiefdom including rationing, agriculture, trade, weapons production, building and the development of your army. During combat you can allow the computer to automatically work out the results. The game has a lot of depth and a tutorial is incorporated to help you. Good cutscenes intersperse the action. Alongside the single-player game, is a multi-player mode over LAN, Net or modem/serial connection.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:42:53</pubDate>		</item>		<item>			<title>The Settlers III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SettlersIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63e07585f04af52e828fc64f401fbfe6_sq.jpg" title="The Settlers III Image" /> From Wikipedia: Just like in Settlers I and II, in a Settlers III game the player first builds up a working economy to produce military units, and then goes to war against enemies. The most notable difference to the first two games is that there are no more roads - all units, including carriers with goods, can walk around freely. This simplifies the building of a settlement, since only the distances between buildings are relevant, and not how roads can be constructed between them. And military units are now directly controlled, making fighting more similar to games like Command &amp; Conquer or Age of Empires than to the previous Settlers games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 01:32:51</pubDate>		</item>		<item>			<title>Biofilm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/biofilm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c448e8a40d22545dc70706b0f725a46f_sq.png" title="Biofilm Image" /> In a soup of bacterial life propagation is the only goal. In Biofilm players are introduced to the hidden complexities and dangers of their world. With massive cell numbers feeding on the nutrients in each level and cell types playing off the skills and weaknesses of others, strategy and foresight are key to success.<br />
<br />
Play through the campaigns or get into quick games with practice mode. Either way, experiment and play around with the variety of cells given to you!<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 09:07:57</pubDate>		</item>		<item>			<title>StarCraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82784a52da64213ebaccab0034a0b46f_sq.jpg" title="StarCraft 2 Image" /> StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.<br />
<br />
Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 03:51:27</pubDate>		</item>		<item>			<title>Final Exodus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalExodus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc499eb065f92b69fa9a928944794400_sq.jpg" title="Final Exodus Image" /> You must defend Sol and expand your army outward by taking nearby systems and killing any hostile presences.<br />
<br />
This game was entered into and won the TheGameCreators nVidia compo.<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 12:55:00</pubDate>		</item>		<item>			<title>Lost Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lostmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb34a8d65306bedbabd858d308c0187e_sq.png" title="Lost Magic Image" /> The story takes place in a world after the &quot;Creator&quot; has passed away. He left humans 6 types of magic and 7 wands. The Sages given the 7 wands were called &quot;Guardians of the World&quot;, and they carried on the task of protecting order in the world. Thousands of years have elapsed since The Creator passed away. The task entrusted to the &quot;Guardians of the World&quot; continued to be passed on from teachers to students, along with the Magical Wands. People knew nothing except Peace. However, the world was changed by one thing; People, who forgot how to revolt against their destiny, lost all their hopes, and became trapped inside deep despair. Amidst the chaos in the world, only one small light of hope remained; The boy with the &quot;Wand&quot;. His journey begins now.<br />
<br />
In Lost Magic the player controls Isaac, a young Wizard who initially sets out looking for his missing father. Soon his investigations uncover a threat to the world by the evil Diva of Twilight.<br />
<br />
Lost Magic is a game that where the primary focus is combat, with little in the way of exploration to interrupt the main theme of the game. The stylus is used to direct the player's allies, (monsters captured by Isaac)and to cast spells.<br />
<br />
The focus of the game is capturing monsters to later help the Isaac defeat the more powerful foes. Up to 400 different spells can be cast, many in combination with others to create new effects. The challenge lies in using the stylus quickly and accurately to not only combine these spells, but to effectively direct the real time battles.<br />
<br />
The game supports Wi-Fi as well as both single and multi cartridge versions of multiplayer.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 07:48:39</pubDate>		</item>		<item>			<title>Shogun: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoguntw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f69526f4aee99531a2905ae37c1a33da_sq.jpg" title="Shogun: Total War Image" /> Total War is the complete experience of warfare presented in the most realistic way possible through the use of state of the art technology in graphics and AI. You'll need strategic brilliance to manage your campaign, with the training, recruitment and funding of your armies. You'll need cunning to deploy spies and emissaries to outwit your opponents while maintaining a web of alliances. And you'll need tactical brilliance to take your army out onto the battlefield and crush your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 07:12:09</pubDate>		</item>		<item>			<title>Treefort Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/treefortwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9ae9fcadf2883ca43538337fd34920f_sq.jpg" title="Treefort Wars Image" /> Treefort Wars is a 3D real-time strategy (RTS) game. In the game, the player controls a club of kids in a common neighborhood setting. The player tries to convince all of the other kids in the neighborhood to join his/her club. The player can do this in three main ways: treefort building, military might, and economic power. If the player chooses to focus on treefort building, he/she tries to build a huge treefort that stretches to the tops of the trees. This treefort must have the coolest stuff in the whole neighborhood. Only then will the other kids in the neighborhood take notice and want to join. If the player focuses on military might, he/she wants to engage in epic water battles with the other clubs to soak them head to toe with water. This will surely convince the other clubs that the player's club is the greatest ever. Lastly, if the player wants to spend time gaining economic power, he/she will want to build the biggest economic empire in the whole neighborhood. The player will set up lemonade stands, run paper routes, and sell treats to everyone in the neighborhood, gaining more money than any kid could ever get even after a lifetime's worth of allowance. The other kids won't be able to resist.<br />
<br />
The player's ultimate goal is to eventually convince all of the kids in the whole town to join his/her club. To do this, the player must go through every neighborhood in the town, convincing the kids one neighborhood at a time. By the time the player convinces all of the kids in the town to join his/her club, the player will have enormous treeforts, complete with zip lines, water turrets, clubhouses, and more. He/she will know what it takes to plan out a raid on a two-level treefort with only three kids and their water balloons. The player will also understand how to manage lemonade stands to get the most Moms and Dads to buy lemonade and how to make sure all of the parents get their newspaper, even though the only cool section in there is the Funnies.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 03:06:54</pubDate>		</item>		<item>			<title>Command &amp; Conquer The First Decade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cnctfd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00b0c40192690ec4932ba5ce46b154e5_sq.jpg" title="Command &amp; Conquer The First Decade Image" /> Command &amp; Conquer: The First Decade was announced on November 4th, 2005 and was released on February 7 2006. Not being a new title in the Command &amp; Conquer series as such, The First Decade is a compilation of the series' prior games, all bundled into one DVD and updated to run optimally on Windows XP. It was sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the &quot;Are You The Biggest C&amp;C Fan?&quot; competition held prior to the compilation's release.<br />
<br />
Other items included in the compilation included a A3 poster with high-quality C&amp;C renders on both sides, one of which has been confirmed to be a teaser image for EA's new Command &amp; Conquer 3: Tiberium Wars game currently in production, as well as a 70-page manual that only includes unit descriptions for each of the included games.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:38:40</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals Zero Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenZH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b86a50d7b7241a84fe5ee59dc7572b01_sq.jpg" title="Command &amp; Conquer Generals Zero Hour Image" /> Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command &amp; Conquer: Generals. It was released one year after the main game and is currently in version 1.04.<br />
<br />
Zero Hour added several new abilities to each side, and a new mode of play called Generals' Challenge. In Generals' Challenge the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful &quot;boss&quot; general. The expansion also introduces new characters (enemy Generals, and newscasters, who brief the player.)<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals_-_Zero_Hour" target="_blank" rel="nofollow">Source:  Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:34:47</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenereals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c427ac02c898255fab02a34899a6258f_sq.jpg" title="Command &amp; Conquer Generals Image" /> Command &amp; Conquer: Generals is one of the most recent real-time strategy games in the Command &amp; Conquer series. Generals utilizes the SAGE (Strategy Action Game Engine) engine. This proprietary engine is an extended version of the Command &amp; Conquer: Renegade 3D engine, and Electronic Arts has not made any announcements as to whether or not it will license the SAGE engine to other developers, however it has been used for other EA games such as The Lord of the Rings: The Battle for Middle-earth and Command &amp; Conquer 3: Tiberium Wars.<br />
<br />
Generals was released onto the Microsoft Windows platform in 2003, and a Mac OS version was released in 2004, marking the return of the Command &amp; Conquer series to that platform.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 01:01:54</pubDate>		</item>		<item>			<title>Command &amp; Conquer Tiberian Sun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCTS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39a8fa13306cf7b95b8f03d80a85493a_sq.jpg" title="Command &amp; Conquer Tiberian Sun Image" /> Command &amp; Conquer: Tiberian Sun is the sequel to Command &amp; Conquer: Tiberian Dawn, to be followed by the upcoming Command &amp; Conquer 3: Tiberium Wars in the Tiberian series. The game takes place about 30 years after the end of Tiberian Dawn. In the 2030's, when the Global Defense Initiative (GDI) and the Brotherhood of Nod are again at war in a battle for the future of the world.<br />
<br />
Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 12:55:10</pubDate>		</item>		<item>			<title>Stronghold (1993)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stronghold1993/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8feedc1251ab6cf1b24115677a50699c_sq.png" title="Stronghold (1993) Image" /> Dungeons &amp; Dragons real-time strategy game from 1993 published by SSI and developed by Stormfront Studios. Designed by Don Daglow, Mark Buchignani and David Bunnett, the game was the first RTS to use a 3D perspective, although the visual effect was created in two dimensions by a carefully layered display system. Stronghold was the first Dungeons &amp; Dragons licensed RTS.<br />
<br />
The game was often referred to as &quot;SimCity meets Dungeons &amp; Dragons.&quot; Players balanced resources to build a town with unique elven, dwarven, halfling and human neighborhoods, each with its own unique architecture. Residents and craftspeople of each neighborhood could be summoned to defend any part of the city that came under attack.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 10:38:17</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>WORLD WAR III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wwIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bf237a38e09fee83ba23fa3b25eaeab_sq.gif" title="WORLD WAR III Image" /> Story<br />
<br />
World War 3: Black Gold takes the player to the near future. The political crisis has been going on for months, leading to worldwide turmoil. A secret conference of the UN Central Geological Commission reveals that worldwide oil reserves have reached dangerously low levels: Oil reserves will run out within 8-10 years. This proves too short for even the most highly industrialized countries to switch their economies to alternative energy sources. Soon, mass protests erupt all over the world, effectively shutting down the global economy. The Great Powers have declared WW III...<br />
 <br />
<br />
Gameplay<br />
<br />
World War 3 - Black Gold is a fully 3D RTS game with all the features that characterize this genre. The game has been developed based on a 3D environment, so that the player can set the camera anywhere and freely zoom in and out. All game objects are 3D, as well as the terrain itself. The units also possess unique, dynamic physical properties. For example, vehicles move faster on hard soil than they would in sand. There are three parties in the game: the USA, Russia and Iraq. Each faction allows the player to select two campaigns, consisting of 5 missions on average. Each campaign begins and ends with a rendered film scene.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 02:11:31</pubDate>		</item>		<item>			<title>Earth 2160</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2160/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49ef438c3bdf9d7c7998bb0e78e6f01_sq.jpg" title="Earth 2160 Image" /> Story<br />
<br />
After the destruction of the EARTH, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the red planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference. They have the ability to defy all the laws of gravity to move quickly to a new location. UCS (United Civilized States) - these machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the Solar system with its own mechanical army. Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars. In 2160 landing UCS ships awoke them from their deanimation&acirc;&euro;&brvbar;<br />
 <br />
<br />
Gameplay<br />
<br />
A whole new dimension will be added to the game by using virtual agents. Agents are freelancers available for hire who help a player during the game. Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.) Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids for the agent. This creates an opportunity to economically defeat an opponent by raising the price of the agent he wants to hire. Each agent remembers his old contracts with the player. The History of old contracts has a strong influence on the price of the agent. A player has to take care of his hired agents otherwise they may not want to work for him in the future. Agents also have relationships between each other. They can like, dislike, love or hate other agents. Those relationships also have influence on the price of a contract with an agent.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:42:29</pubDate>		</item>		<item>			<title>Knight Shift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knightshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f52a2a7a9e729c99e4d97ad0967f7494_sq.png" title="Knight Shift Image" /> Story<br />
<br />
In a distant land, long, long ago there once lived a prince, he was righteous and just, noble and honourable by nature and above all evil. Dark and treacherous powers joined together to spread evil over the land and to banish the prince from the principality and the thoughts of the people. Then because of an unsuccessful spell from the despicable lords the prince was banished to another dimension, but not from the memory and hearts of the people. Some years later, through the opening of a portal between dimensions by a good hearted magician, the prince was able to return to his principality. The task then was to drive out the evil lords from power and to allow peace and order to return. A bitter fight against the powers of evil is now imminent...<br />
<br />
<br />
Gameplay<br />
<br />
The Single Player RTS part of the game consists of three addictive, story driven campaigns. Each of them takes place in a different geographical area and bounds you every minute with new challenges like rescuing a kidnapped Princess or fighting a ferocious Dragon - or combat with nasty, ugly, smelly monsters and the bones of the walking dead. During the campaigns the player develops his characters and gains access to new weapons, special armour and magic items. He also has the possibility of creating new characters or building new structures. Additionally, an extensive RPG mode surprises with an even larger selection of maps, quests, weapons and enemies, plus a highly improved character development. For RTS fans and friends of massive multiplayer battles, several RTS skirmish and MP modes guarantee endless hours of exciting gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:27:19</pubDate>		</item>		<item>			<title>Earth 2150</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2150/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89f07e7d751ccfd37eba9957aa857816_sq.jpg" title="Earth 2150 Image" /> The first all-terrain, 3D real-time strategy game has landed on American shores. More than eye candy, its revolutionary 3D engine takes the genre in a new direction. Water levels rise and wash out a once passable area. Meteor showers rain down from above. Volcanoes erupt and destroy once fertile land. And full warfare occurs beneath the surface of the earth.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:03:11</pubDate>		</item>		<item>			<title>Earth 2140</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2140/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6ac0afdf02cb0d038ffb5566cc6f8ef_sq.jpg" title="Earth 2140 Image" /> As its name suggests, Earth 2140 takes place in the year 2140 AD. Previous wars have left much of the Earth a nuclear wasteland, forcing most of the world's population into underground bunkers. Tensions rise between the Earth's two major factions, the Eurasian Dynasty (ED) and the United Civilized States (UCS), as both sides vie for the world's steadily dwindling resources. A UCS raid on an ED base is enough to ignite the rivalry into full-scale war as the ED fails in its bid to control Mexico and the UCS counterattacks Scandinavia, Great Britain, France, and the Iberian Peninsula.<br />
<br />
Two little known expansion packs were released for this game:<br />
Earth 2140: Mission Pack 1<br />
Earth 2140: Mission Pack 2 - Final Conflict<br />
<br />
A package named Earth 2140 XP was released in August 2006 , it included the game, both expansions and was redone to work under Windows XP.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 09:25:43</pubDate>		</item>	</channel></rss>