<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'retro' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'retro' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>AllBinary Game Development Kit Showcase</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AllBinaryGameDevelopmentKitShowcase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6746aa98a2656a68936a0fa5d04b1e17_sq.png" title="AllBinary Game Development Kit Showcase Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2008 01:16:55</pubDate>		</item>		<item>			<title>AllBinary SantasWorldWar Demo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/santasworldwardemo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e613cec8acc07cd7fd46612586582275_sq.png" title="AllBinary SantasWorldWar Demo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2008 12:58:59</pubDate>		</item>		<item>			<title>Cosmic Sunder Elements</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cosmicsunder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b7ac395cf1712014e5b6be3d15d4475_sq.png" title="Cosmic Sunder Elements Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Aug 2008 04:22:29</pubDate>		</item>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Skin &amp; Bones</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skinandbones/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ac860f6fbc50fc34b0b60a7c24fe355_sq.jpg" title="Skin &amp; Bones Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2008 05:11:00</pubDate>		</item>		<item>			<title>War Twat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wartwat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ce8a9c8f79a5687ce9d89e0a7fc7628_sq.gif" title="War Twat Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 May 2008 07:42:22</pubDate>		</item>		<item>			<title>ZeptoRacer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zeptoracer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce5b70811a563e4e61bf112965e50650_sq.png" title="ZeptoRacer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2008 12:11:54</pubDate>		</item>		<item>			<title>MiniSpaceWar with Sprites</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/minispacewarsprites/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/954f967336e76e5b9732a32112664bfa_sq.png" title="MiniSpaceWar with Sprites Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 May 2008 11:48:42</pubDate>		</item>		<item>			<title>Pro Evolution Chapping</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chapping/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e60e2af2f7c2bfe8d667fa6188c00171_sq.png" title="Pro Evolution Chapping Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Apr 2008 05:37:37</pubDate>		</item>		<item>			<title>Space Invaders Extreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvadersExtreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fd45c3903f4d7b0281d6c1ca7c1248_sq.jpg" title="Space Invaders Extreme Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2008 03:45:51</pubDate>		</item>		<item>			<title>oh no more invaders from space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moreinvadersfromspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9543e160a99b3ef348a87f378a4f9740_sq.jpg" title="oh no more invaders from space Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2008 01:03:15</pubDate>		</item>		<item>			<title>CandyMan</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candyman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81253970d8f589e981015bd8c6377a10_sq.png" title="CandyMan Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 10:47:31</pubDate>		</item>		<item>			<title>Monkey Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/monkeystory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dfec3af89039a6d9b001c29651751b1d_sq.png" title="Monkey Story Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Nov 2007 12:13:05</pubDate>		</item>		<item>			<title>Tormishire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tormishire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12756171ff896dbee6739659d640bf91_sq.jpg" title="Tormishire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 09:08:10</pubDate>		</item>		<item>			<title>The New Satan Sam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/satansam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2138e6a71d6e8a6bdf087c37b6fd1d96_sq.jpg" title="The New Satan Sam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 08:49:20</pubDate>		</item>		<item>			<title>TWTPB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twtpb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5525dff044bd6e26899bf166893b0739_sq.gif" title="TWTPB Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:28:30</pubDate>		</item>		<item>			<title>DiGi iNVaDeRS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mg880/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb58618c06d9d1a0f730cb3cef68aa8_sq.jpg" title="DiGi iNVaDeRS Image" /> A clone of a very old calculator game that I used to play when I was at school.  Basically it's supposed to be like Space Invaders.<br />
<br />
I originally created this game with Multimedia Fusion Express for the PC.  I then ported this over to the PSP coded in Flash.  Then I decided to make this Flash version for online playing.<br />
<br />
If you want a copy for the PSP then go on over to my website at:<br />
http://www.tmbsoft.com<br />
<br />
INSTRUCTIONS:<br />
Use the LEFT keyboard arrow to change your BASE to match any number, or INVADER, that is advancing towards you.  Once you change your Base to that Invader number you press the RIGHT keyboard arrow to destroy the Invader.<br />
<br />
If you destroy 2 or more Invaders in a row that add up to 10, 20, 30 etc then you get a 'n', or Mother Ship, advancing towards you which you can then destroy for 150 points.<br />
<br />
The closer the the right hand side of the screen the Invaders are when you destroy them the more points you get for each, eg. 80 points for an Invader in the first position on the right, then less 10 points each position closer to your Base (ie. 70, 60, 50, 40, 30, 20, 10.)<br />
<br />
You have 3 lives which are displayed next to you by 3 lines next to your Base.<br />
<br />
The game has 9 levels and each level the Invaders advance faster towards you.  Once you get past the 9th level it goes back to level 1.<br />
<br />
CONTROLS:<br />
[ X ]   Start Game<br />
[ Left Arrow ]   Aim - Change Base Number to match Enemy Number / Change Theme<br />
[ Right Arrow ]   Fire - Destroy Invading Numbers / Change Theme<br />
<br />
<br />
THEME:<br />
Before you start playing a game you can change the background theme to any of the custom backgrounds included with the game.  To do this use the keyboard LEFT and RIGHT arrows during the &quot;Click [-] to play&quot; screen.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:03:21</pubDate>		</item>		<item>			<title>Photon Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PhotonArena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9439e891c36cdc8a05ba14f1fcfb7e95_sq.jpg" title="Photon Arena Image" /> Fry your opponent by catching them in your high power laser beam. Reflect the laser off anything, but be careful not to be in it's path. Moveable barrels just add to the insanity.<br />
<br />
This game was made in about 3 days. It crashes for most people. I'm trying to get this fixed, but till then, you have been warned. EDIT: It's fixed. Have at it!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 11:14:09</pubDate>		</item>		<item>			<title>Pongo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pongo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c3aa0f5ace030d854052de4dfe70360_sq.png" title="Pongo Image" /> A funny little game as a result from the latest mini competition over at Retro Remakes. Take a made up package shot from a parody of a game review show and make a game from it.<br />
<br />
Here comes Pongo! Make your way to the other side avoiding the Pongos. If you do step into one you can clean your shoes on a patch of grass. If you reach the end you are only allowed less than three Pongos.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 07:27:19</pubDate>		</item>		<item>			<title>Trick or Treat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trickortreat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9f12724474bfc048ceb509b9123ede7_sq.png" title="Trick or Treat Image" /> The award-winning platform beat-em-up featuring blood, guts, and a charmingly unique sense of humor. Use your trusty, rusty chainsaw to conquer the army of ghouls and monsters, or pick up powerful upgrades to increase the carnage drastically. Features 5 action-packed levels, with original art by Steven Burgess.<br />
<br />
What happens on Halloween when the only neighborhood in sight has been built over an indian burial ground and is full of nightmarish creatures? Well, you go to trick or treat there, of course, but not without your assortment of powerful weapons to aid you along the way.<br />
<br />
You can either perform a powerful slice attack or hold the chainsaw revving to do minor damage over time. The latter is often not useful unless you know what you're doing or have the super chainsaw upgrade, in which case it will tear through damn near anything.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 08:42:43</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Millenipede</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/millenipede/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e8954b8cf355f0961cc22876c886182_sq.png" title="Millenipede Image" /> <strong><em>Millenipede</em></strong> is a fast-paced arcade shoot 'em up inspired by the classic Atari game <em>Centipede</em>. It was originally developed in less than seven days for the 94th &quot;Wednesday Workshop&quot; at SoCoder, but since then it's sort of grown and developed a life of its own - nothing groundbreaking, but curiously good fun...<br />
<br />
Your aim is to zap all of the millenipedes on each wave while dodging spiders, snails and of course the millenipedes themselves. They'll make their way down the screen until eventually they hit the bottom, at which point they will roam around the player area until you shoot them.<br />
<br />
Each dead millenipede will, for some environmentally friendly reason, grow into a mushroom. These serve no purpose aside from blocking the movement of other centipedes and hindering your bullets. Each mushroom takes four shots to completely destroy.<br />
<br />
If you touch any enemy, be it a millenipede, spider or snail, you lose a life - but if you can manage to shoot them first then a nice points bonus will head your way. See how long you can survive and aim for the top spot on the highscore table!<br />
<br />
<strong>Homepage:</strong> <a href="http://www.firestormproductions.co.uk/millenipede/" target="_blank" rel="nofollow">http://www.firestormproductions.co.uk/millenipede/</a><br />
<br />
<strong>Price:</strong> Freeware<br />
<br />
<strong>Quick Download:</strong><br />
<a href="http://www.firestormproductions.co.uk/files/millenipede-110-win.zip" target="_blank" rel="nofollow">Millenipede v1.1.0 for Windows</a> (1.0MB)<br />
<a href="http://www.firestormproductions.co.uk/files/millenipede-110-mac.dmg" target="_blank" rel="nofollow">Millenipede v1.1.0 for MacOS</a> (6.9MB)<div style="clear:both;"></div> ]]></description>			<pubDate>07 May 2007 04:29:36</pubDate>		</item>		<item>			<title>Phase Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phasepong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93969c1cc8ac84ed8b86dd75cd1f49ab_sq.png" title="Phase Pong Image" /> <span style="color: red;"><h1><div style="text-align: center;">This game is currently under development</div></h1></span><span style="color: blue;"><div style="text-align: center;">Features C++, DirectX 9.0, XACT, AI, and BOIDS</div></span><br />
Phase Pong is a pong clone I am currently developing. It will Eventually have all of the gameplay you would expect from a pong clone, along with some special features that will take this classic game to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 09:18:18</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
<br />
PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>Lyle in Cube Sector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lyle-in-cube-sector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3d43d7a7e3174fafc706fc3c5e1df1c_sq.jpg" title="Lyle in Cube Sector Image" /> Lyle in Cube Sector is a 2D side-scrolling platform game that plays much like some of the classic platform games of the '80s and has retro-styled music and graphics to match. The gameplay focuses on exploring a strange world and learning new abilities with blocks, not only to defeat enemies but to reach places that would otherwise be unreachable.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 04:19:18</pubDate>		</item>		<item>			<title>Bit Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bitwarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b337c263c79ab3a246951a6d78f06e81_sq.png" title="Bit Warrior Image" /> Bit Warrior<br />
<br />
Bit Warrior is a Retro Platform/Exploration/RPG with all the sprites completely in gray scale!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 07:14:22</pubDate>		</item>		<item>			<title>VeggieTales: LarryBoy and the Bad Apple</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/larryboyandthebadapple/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/847e4bf638d353adab4131d170fcdc15_sq.jpg" title="VeggieTales: LarryBoy and the Bad Apple Image" /> Help LarryBoy, the plunger-headed crime-fighting cucumber, free his friends from temptation by navigating through puzzle platform levels and defeating bosses with old-school video game challenges.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 09:14:55</pubDate>		</item>		<item>			<title>Midnight Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/midnightmansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8fa03da92cf66f55ad349dab7db08135_sq.jpg" title="Midnight Mansion Image" /> Midnight Mansion is a retro platformer based on games like Montezuma's Revenge, Prince of Persia, and Dark Castle. You play Jack Malone, an adventure hunter, who explores several huge mansions in search of gold at the end. You can't kill anything; you simply avoid the bad guys, while you search for keys that allow you to open doors that lead to new areas. Mansions are filled with traps, puzzles, and secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:28:38</pubDate>		</item>		<item>			<title>GridBlast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridblast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61ba4a31822be3d696fa9ba3fe60e637_sq.png" title="GridBlast Image" /> GridBlast plays like nothing you have ever played before, it uses the WASD keys to control bombs that explode in beautiful particle effects and the space bar to clear the screen with a giant blast. Move a missile shooter with the mouse and shoot with the left mouse button. The game's graphics are very modern and clean but stay true to their old-school looks. The retro style music will keep you enchanted for your whole experience.  The game is meant to be played as a quick casual game but can be played for a  few minutes or a few hours. This game never ends, more and more enemy's come with increasing speed and variety, until you stop. You can play the game only using the missile shooter, or not at all using only the WASD keys to defend your yellow bombs. Will you upgrade your missiles to heat seeking and super speed? It's all up to you. Compete for the highest score in the world by sending your high score at the end of a playing session.<br />
GridBlast is Cam's first completed game.<br />
GridBlast is always being updated and it's current version is 1.4<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 09:42:47</pubDate>		</item>		<item>			<title>Jetpack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetpack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf9cb50d044fbcd6abec501d6eb64f47_sq.gif" title="Jetpack Image" /> Jetpack is a DOS game that was an immediate hit when it was released in 1993, and a cult following grew internationally. The author received a ton of mail and submissions by people creating their own Jetpack levels. The built in level editor is one of the most popular features - over 1000 levels have been created. Some teachers bought Jetpack because they considered the editor to be educational, encouraging their students' creativity.<br />
<br />
Jetpack was the top selling game for both publishers that carried it (Software Creations and Impulse Games). Jetpack runs fine on an 8086, and surprisingly well on today's computers!<br />
<br />
Jetpack has been made freeware by its author so it is now free to download.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:07:48</pubDate>		</item>		<item>			<title>Lords of Midnight for PalmOS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lompalm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97af1cffc1c55f8fe6eda88f660402c_sq.png" title="Lords of Midnight for PalmOS Image" /> The original Lords of Midnight was released in 1984 for the Sinclair ZX Spectrum, written by Mike Singleton. It is a highly atmospheric turn-based fantasy wargame, with an unusual first-person perspective.<br />
<br />
The game owes a heavy debt to The Lord of the Rings, and also features a quest mode. One of its most interesting features is the recruitment of other playable Lords.<br />
<br />
The original game still has many fans to this day.<br />
<br />
This PalmOS version is intended to be a straight port, with minimal changes to support stylus control. In its current state it is playable, but has a few bugs and missing features. It has been in development a long time, and is pretty messy, so it might never get completely finished.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:37:18</pubDate>		</item>		<item>			<title>Escape from Orion: The Next Generation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orion-tng/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffa3aaebf111d9dbcabab183a849b24f_sq.gif" title="Escape from Orion: The Next Generation Image" /> This a remake of the early BBC Micro game Escape from Orion, which was a simple platform game owing a considerable debt to Donkey Kong. It consists of 4 single-screen levels with a different key feature on each. Even in BBC Micro terms it was early and simplistic, so don't expect too much from it.<br />
<br />
The game was made in GameMaker, for the 2003 Retro Remakes Competition.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:33:41</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Jet Set Willy: The New Housekeeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thenewhousekeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/928d1304dc0e9807d51ca080344ccef3_sq.png" title="Jet Set Willy: The New Housekeeper Image" /> Tired of Willys wild lifestyle, Maria the housekeeper decides enough is enough. Its time to move on and find some more peaceful employment.<br />
<br />
Willy, depressed at the thought of cleaning up after himself hires a new housekeeper, Dorris - a seemingly nice lady all told.<br />
<br />
It isn't long before things start to go haywire in Willys house all over again...<br />
<br />
Time to activate the security device methinks and boot that housekeeper back out where she belongs...she's obviously up to no good.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:10:08</pubDate>		</item>		<item>			<title>Jet Set Willy : The Trash Of The Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashoftheuniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0f4ac8142b17c6d7f94072ed65957c8_sq.png" title="Jet Set Willy : The Trash Of The Universe Image" /> Don't you just hate it when the aliens use your mansion as a dumping ground? Talk about unfair, especially since Maria, your housekeeper left after the last big party you threw and you've got to clean up the mess yourself.<br />
<br />
Willys not going to take it lying down, thats for sure. Oh no. He's going to collect that pile of rubbish up and give it straight back to the intergalactic travellers that deposited it in the first place.<br />
<br />
If only the mansion wasn't so big...and if only the aliens had actually left and weren't throwing a party of their own.<br />
<br />
Maybe its time to get a new housekeeper after all...<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:46:10</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>Hamster Jam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hamster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e8ca154992ad1e53cb8549b80a60be2_sq.gif" title="Hamster Jam Image" /> HamsterJam is a Windows remake of a Commodore Vic20 game called Rockman, originally created by a company called Mastertronic in 1985.<br />
<br />
The idea of the game is to collect all the rings from each room while avoiding monsters, skulls and the deadly boulders. Upon completing a room you can leave by any exits available to you to move on to the next.<br />
<br />
Sniffles the HamsterYou play Sniffles in the HamsterJam remake, and the monsters are mice intent on stopping you from getting to their precious treasure. The original maps and rooms are still there, along with the unique boulder gameplay, but now with bright, colourful cartoon graphics to bring it into the modern age.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:16:56</pubDate>		</item>		<item>			<title>Theme Hospital</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ThemeHospital/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ffa5c459bb36bb73658580ec3fc1365_sq.jpg" title="Theme Hospital Image" /> Theme Hospital is a simulation computer game developed by Bullfrog Productions and published by Electronic Arts in 1997, in which the player designs and operates a hospital. Like most of Bullfrog's games, Theme Hospital is permeated by an eccentric sense of humor. The game is the thematic successor to Theme Park, a game also produced by Bullfrog.<br />
<br />
The game is set in a hospital, and requires the player to build an environment which will attract patients with different complaints, illnesses, emergencies, and diseases. The game has a somewhat dark sense of humor, which is similar to that of Theme Park in many ways. The player has no direct control over the patients that wander the hospital, although gameplay largely centers on influencing their actions in one way or another. The player does, however, have the ability to pick up any staff member in the building and move them to a different area (to speed up their movement from place to place) and to expel any patients from the hospital (if they are being a nuisance or causing rowdiness).<br />
<br />
Each level consists of an empty hospital to plan and design, with set goals in the fields of financial attainment, patients cured, percent of patients cured, and hospital value. Holding negative funds or allowing sufficient patients to die will bring about losing requirements. When the goals have been met the player has the option to move on to a new, more elaborate hospital with tougher winning conditions and more diseases present. The final level in the game, 'Battenburg' consists of an enormous, yet somewhat awkward, hospital with all the diseases and rooms in the game present, all disasters frequent and very high winning requirements.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 07:32:56</pubDate>		</item>		<item>			<title>Dizzy's Bad Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dbd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e403db0e3cee4fa16b227ca578ed72f_sq.png" title="Dizzy's Bad Day Image" /> <li class="user_li">***FIRST OFF UNDER 18 OR EASILY OFFENDED PEOPLE DON'T PLAY****<br /></li><br />
Dizzy's bad day was my entry into the 2003 Retro Remakes remakes competition.<br />
<br />
It won the comedy prize due to it's rather adult take on the Dizzy series.<br />
<br />
It is an authentic style Dizzy game with coins to collect, characters to interact with and puzzles to be completed.<br />
Puzzles may involve dildos, drugs and huge false moustaches but it's all in the standard Dizzy format :D.<br />
<br />
The flimsy plot is that Dizzy's porn shop has exploded, scattering his wares accross the land.<br />
His parents are coming to visit so he must gather everything up before they arrive and save his embarrasment.<br />
<br />
The game is NOT for the easily offended, as the big 18 signs on the title screen may indicate.<br />
<br />
Look out for a cameo by Magic Knight ;)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:20:20</pubDate>		</item>		<item>			<title>cavernrescue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavernrescue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f531150f8150303a4e1d4fc8d668367_sq.png" title="cavernrescue Image" /> This is an original game with vector style graphics in the vein of the defender ilk.<br />
The aim of the game is to pilot your ship through the randomly generated caverns, picking up all the wee guys that are waving for help.<br />
You must collect fuel pods or plummet into the ground as you run out.<br />
To make matters worse, you must dodge oncoming fire and missile turrets.<br />
As the levels progress, the baddies get faster and more agressive.<br />
<br />
This was an attempt at creating random levels and making a coherent game.<br />
It all gelled together quite nicley and Cavern Rescue was the final product.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:07:54</pubDate>		</item>		<item>			<title>Montys Pesky Kids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/montyspeskykids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14e4a4e3b77091dad48c56e72b560c98_sq.png" title="Montys Pesky Kids Image" /> Oh no! Montys kids have done a legger and ran across town.<br />
<br />
Help Monty get them back before they get up to too much mischief. It looks like they've already wedged themselves into awkward places, so you're going to need to be nifty in your timing to get them back.<br />
<br />
Get them back in the pram before Mrs Mole notices they've gone.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:02:32</pubDate>		</item>		<item>			<title>Space Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da65db707bbd727c3fb0ee82e71f16a1_sq.jpg" title="Space Invasion Image" /> Updated but faithful Space Invaders clone for XNA (both Windows and Xbox 360).  Full source code available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:54:09</pubDate>		</item>		<item>			<title>Muffy's Great Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deeworks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a480da7dead84bd5f6bef49d536fc8d_sq.gif" title="Muffy's Great Escape Image" /> This is my personal tribute to the old platform games; technically it's a (quite unusual) vertical scrolling platform game, easy and immediate. The purpose of the game is very simple: at the beginning of each level you are at the bottom of a tower, soon the screen begins scrolling down and you have to jump to reach the top and ring the bell which is there. If you fall down or touch the enemies, you'll lose one life. The game is totally free and runs without installers.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 02:52:11</pubDate>		</item>		<item>			<title>Dotstream</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dotstream/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47e1e3395c385b83c730e65f4f9db3fb_sq.jpg" title="Dotstream Image" /> Dotstream is a racing game, but rather than controlling a car, spaceship, or anything like that, you control a solitary pixel racing against other pixels.<br />
<br />
Dotstream is part of the first series of games in Nintendo's bit Generations collection of games for the Gameboy Advance.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:40:08</pubDate>		</item>		<item>			<title>Shitcatcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shitcatcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe6747d675db97e0c96e7e097a1cc78_sq.png" title="Shitcatcher Image" /> We have mini forum competitions at Retro Remakes every now and then. At the time of writing (6/2/07) theres a calculator b+w jobby on the go. Some cracking stuff coming from that too... anywho, a while back we had one to create oldschool LCD handheld remakes. Well, this is my personal effort. Turned out pretty neat i think, and it shows how super amazing my leet coding skills are :)<br />
<br />
Catch the falling poops and protect your 5 sims. Miss a poop and you lose points. And all the while it gets faster and faster :)<br />
<br />
5 minutes of fun and a diggy tune.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:47:43</pubDate>		</item>		<item>			<title>Bonanza Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bonanzabros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a999a5f43e50ba89289b0e97debc813b_sq.jpg" title="Bonanza Bros. Image" /> (from master system cover)<br />
Robo and Mobo, the infamous bungling burglars, are up to their necks in trouble. The Chief of Police has recruited them to clean up his town. If they fail, they land in jail!<br />
<br />
GAMEPLAY:<br />
Robo and Mobo must use all their skills to steal all the evidence that'll clean up town. They'll have to face off against dirty cops, armoured guards, crazy casino magicians and much more! <br />
<br />
DURING PLAY:<br />
The gameplay element is more of a platform/stealth type of game, because you can complete levels using brute force or sneaking about. Slam doors into enemies, drop 10ton weights on their heads or just shoot them in the back!<br />
Using brute force, as fun as it is, gets a lot harder in later levels because enemies have shields that can reflect shots and are generally faster and harder to defeat.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:39:01</pubDate>		</item>		<item>			<title>RetroSmash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retrosmash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ce3e988ff0caf28c7826c92cb8589d7_sq.jpg" title="RetroSmash Image" /> This is a reworked version of an old Intellivision game called 'AstroSmash'.<br />
I've included several options so you can play a reasonably faithful version, with just a few graphic updates, or an entirely new version with assorted powerups and in-jokes ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:25:42</pubDate>		</item>		<item>			<title>Hunchback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hinchback/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7550061fb34a900fae439474f94cd6_sq.jpg" title="Hunchback Image" /> Remake of the arcade classic hunchback.<br />
Platform game where you must avoid hazards like fireballs, arrows and angry guards on your journey over the castle walls to save your love, Esmerelda.<br />
<br />
Updated graphics and funky sound track gives the game a fresk lick of paint but the same game play that made it a &quot;one more go&quot; game remains.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 05:07:13</pubDate>		</item>		<item>			<title>The New Zealand Story</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/newzealandstory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e887eb596ed0ca435cc6256cf83987e_sq.jpg" title="The New Zealand Story Image" /> (taken from cover of Sega Master System version)<br />
Tiki the Kiwi stars in the adventure of a lifetime in this arcade No.1 hit. Watch the feathers fly as you guide Tiki through the islands of New Zealand solving mazes, defeating fiendish foes, rescuing his kiwi friends and  finally facing the evil Wally Walrus in <u>the</u> ultimate battle.<br />
Will you be the next dish on the fresh kiwi menu? Only time will tell and it is running out fast!<br />
<br />
ABOUT THE PLAYER:<br />
Tiki has a range of weapons he can use to defeat the evil minions of Wally the Walrus:<br />
<br />
Bow &amp; Arrow : This is Tiki's default weapon.<br />
<br />
Ray gun : Fire laser beams of death that will rip through any enemy that is unfortunate to cross it's path.<br />
<br />
Staff : Fire a ball of plasma that not only rips through enemies, but bounces off walls as well.<br />
<br />
Bombs : Short range bombs destroy all in a blast.<br />
<br />
Book : This is used up as soon as it is collected, and destroys all enemies on the screen.<br />
<br />
A remake of this game is to be released on the Nintendo DS soon.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 10:38:11</pubDate>		</item>		<item>			<title>Psychic World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychicworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e6e288f16da23ccd2a82d57271d5a9f_sq.jpg" title="Psychic World Image" /> (copied from Sega Master System cover);<br />
Dr. Knavik needs you to use his special 'ESP Booster' to rescue young Cecile. She and her sister, Lucia were his assistants, and the monsters he kept for experiments escaped with her! Venture out into this frightening, mystical and often beautiful world, fend off the many creatures and dangers, and save poor Cecile!<br />
<br />
ABOUT THE GAME:<br />
This is a platform game, with bold and colourful graphics, multiple weapons and skills that the player can use, screen filling bosses and excellent level design.<br />
Although it only has five stages, each of these stages is challenging and very fun to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 08:05:07</pubDate>		</item>	</channel></rss>