<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'mods' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'mods' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ant Farmer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antFarmer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65fa8483cdffbcee255331ce90766e46_sq.jpg" title="Ant Farmer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2008 01:39:58</pubDate>		</item>		<item>			<title>TheAsylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e690932c278e2b62293c04af2664b63_sq.jpg" title="TheAsylum Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2008 05:05:52</pubDate>		</item>		<item>			<title>Half-Life 2: Rave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a87199074b94251ea997c66a0831be35_sq.jpg" title="Half-Life 2: Rave Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 10:42:43</pubDate>		</item>		<item>			<title>ROPE</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ropegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5771b44b24cbd36583e820580238168_sq.jpg" title="ROPE Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 07:17:09</pubDate>		</item>		<item>			<title>Crusader Kings : Deus Vult</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deusvult/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3344627cc5be84ed7fdc88f10473bd4a_sq.jpg" title="Crusader Kings : Deus Vult Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Oct 2007 05:23:14</pubDate>		</item>		<item>			<title>Jurassic Park</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jurassicpark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e3d67d2b8fc064ec34d484b20e39a95_sq.gif" title="Jurassic Park Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 07:06:04</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>Fortress Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fortressforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c23de50456807b83b14c4add12cea28_sq.jpg" title="Fortress Forever Image" /> Fortress Forever is an unreleased Half-Life 2 mod that uses the game's Source Engine. The game is based on Valve's Team Fortress Classic, but has been created entirely from scratch by the Fortress Forever development team. The intended scope of Fortress Forever is to please the adamant Team Fortress Classic fans, while at the same time creating a game enjoyable enough to players new to Team Fortress styled games. The developers have promised to make the game available for free to all who have purchased Half-Life 2. Currently there is no set date for the release of Fortress Forever. However there's a news post which mentions the year 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jul 2007 09:39:23</pubDate>		</item>		<item>			<title>Tribes RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesrpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ab18005fbeb0ca38b465bc90f0376ad_sq.gif" title="Tribes RPG Image" /> Tribes RPG is a total conversion mod for Starsiege: Tribes.<br />
<br />
Too much info to list here, so please visit: http://is.planettribes.gamespy.com/forums/viewtopic.php?t=2935<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 12:13:46</pubDate>		</item>		<item>			<title>Red Justice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redjustice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f910d1e9c5b0f0d7f2c11fa5d1294696_sq.jpg" title="Red Justice Image" /> Red Justice is a Team-based multiplayer modification for the popular FPS Half-Life.  Two races wage war against each other after what started as a peaceful coexistence.  The Greys seek to continually expand their territory and grow stronger through destruction of other civilizations.  The Humans want only to protect their very existence and will do whatever it takes to combat the invading alien race.  Take part in this fast paced action experience in a variety of different game modes including team deathmatch, capture the 'flag', and assault.  A wide variety of weapons will be at the player's disposal with each class offering a unique playstyle.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 08:51:38</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Escape Velocity: Nova</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/escapevelocitynova/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe70efc9dcc8d900430c8316a1cbc39c_sq.jpg" title="Escape Velocity: Nova Image" /> EV Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EV Nova thrusts you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable.<br />
<br />
The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down.<br />
<br />
Open rebellion caused the destruction of critical parts of the Hypergate system, severing entire systems from the umbilical cord of civilization. They were left adrift in the lonely void of space, forced to fend for themselves, truly strangers in strange lands. The collapse of a central government caused civilization to slide helplessly into a dark age of isolation. The few pockets of humanity that did survive developed in near solitude, clinging perilously to life like a tree desperately trying to gain root on a rocky cliff.<br />
<br />
Time marched on in its relentless journey toward the future, and each of these civilizations slowly reconstructed their humanity... but in their isolation, a strange thing happened. They each followed markedly different paths in their evolution. As rediscovered technology finally allowed contact between these far-flung children of the Colonial Council to tentatively resume, they found that they had little in common. Indeed, rather than reunited brothers, they were strangers... or worse, adversaries.<br />
<br />
It is into this maelstrom of territorial contention that you are thrust, like a pebble tumbling aimlessly between the tectonic fault lines that uncomfortably separate these divisions of humanity. Welcome to EV Nova. Will the pebble become an avalanche?<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 07:43:37</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>Stygius: Stygian Supremacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stygius/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/566d3d6b8c13aef414be10f87d7d347e_sq.png" title="Stygius: Stygian Supremacy Image" /> The story of the game takes place in a fictitious world with a medieval style to it. Small kingdoms fight between each other for power and most importantly territory. An officer fighting for one of these kingdoms hears a rumour about his home town that something must have happened there. His home town lay isolated from the rest of the land by two rivers crossing in the south and large mountains to the north. Only one ferry connects it to other town, a ferry largely used for exporting wares. It&acirc;&euro;&trade;s been over a year since anyone has met with the ferry, and all exports and imports has stopped to and from the isolated area. The officer desert from his position at front to investigate, having a bad feeling about it all. When he reaches the ferry crossing, a thick fog climbs towards him and with it comes the passage boat.<br />
<br />
This is a planed singleplayer campaign for NWN2 with a few twists to it. The aim with the module is to create a small area with few NPCs but to put a lot of detail and thought into both. Personally I'm a custom content artists and all the NPCs will have customly made faces to match their personalities. The story will bring the player into an isolated state, fighting declining mental health and inner demons, solving puzzles to keep sane. The name of the module is a Latin word for &quot;stygian&quot;, which means &quot;demonic&quot; or &quot;hellish&quot;. This is the name of a new race that will be introduced into the game with this module. They will look demonic, however they will look quite different from the NWN2 demons already in there.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 06:38:30</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Armor Wars - Mechanized 0.0.3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armorwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72feeca52b55b153d73be5cad580fd49_sq.jpg" title="Armor Wars - Mechanized 0.0.3 Image" /> You start of as a worker unit and must buy vehicles and weapons to use against the opposing team. Each team has a base which spawns creeps and has defensive towers. You gain gold from killing enemy units and enemy vehicles/workers and loose gold when you die. The objective is to destroy the key structure of your opponents base.<br />
<br />
A similar concept to DoTa but more weapon based than ability based.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 05:07:53</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Wing Commander: Standoff</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/standoff/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19131922fd23489c7734fb0aa7ceb3fb_sq.jpg" title="Wing Commander: Standoff Image" /> Standoff is a fan made add-on to Origin's Wing Commander Secret Ops, a space combat game which was distributed freely over the internet a few years ago. It needs the original SO files to run, but does not replace them, so you can easily switch between using the original SO game content and the Standoff game content.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 10:13:46</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Shelled! Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shelled2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3f1ae20fbd472a3add2129fff08933a_sq.png" title="Shelled! Online Image" /> Shelled! 2 is the sequel to the freeware original.  Where Shelled! was centered on multiplayer mayhem, Shelled 2 focuses on a compelling single player mission-based experience.  Though single player by nature, the multiplayer game will remain intact and enhanced with new maps, re-balanced weapons, and the added ability to fire shells during flight.  The innovative &quot;FPS meets Scorched Earth&quot; firing mechanic from the original remains intact, which is the core of the gameplay and fun.  Practice shelling in Shelled! to get a leg up for the sequel -- interesting challenges are coming your way.  Like Shelled!, the sequel will include full script source and editors for you to create your own levels and missions.<br />
<br />
Shelled! 2 began development in March 2007 as a wholly independent project of Red Thumb Games and will not be freeware upon release.  There is no release date expected or planned.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:38:43</pubDate>		</item>		<item>			<title>Zombie Master (mod)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7a81db6f6e5b810a3a21c106289832_sq.gif" title="Zombie Master (mod) Image" /> Zombie Master is a multiplayer survival horror FPS/RTS mod for Half-Life 2. A team of FPS-playing humans attempts to complete map-specific objectives while an RTS player controls the zombie horde with only one goal: death to all humans.<br />
He is the Zombie Master.<br />
<br />
from official site<br />
<br />
<span style="font-weight: bold;color: #f0ff00;background-color: #ff4200;">NOTE: The mod is in BETA version!</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 06:44:39</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>The Specialists</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thespecialists/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eae8b53ce8b595299ff08843d9b9e340_sq.jpg" title="The Specialists Image" /> Specialists mod for half-life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:49:35</pubDate>		</item>		<item>			<title>Zombie Panic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiepanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361946f0bb6545a8ab2707d3b24f629e_sq.jpg" title="Zombie Panic Image" /> Zombie survival mod for Half-Life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 12:28:56</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>Caliber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Calibermod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e95020996e70a971f7702d4f9233b2f_sq.png" title="Caliber Image" /> Caliber is a mod that started 2 years ago when a group of guys wanted to make a truly unique HL2 mod. After years of hard work, setbacks and the occasional miraculous success, the team has finally come within weeks to a closed beta. The mod is based in a science-fiction setting, whereupon 3 warring vampire clans, the Order, the Vamin and the Absentis, each fighting for control of the vampire underground. Key gameplay features include:<br />
<br />
- An innovative resource system, where killing enemy troops and capturing vital control points allows the player to gain access to new equipment.<br />
<br />
- A hierarchy of character ranks, allowing a captain to take control of his team and lead a squad through the game to victory.<br />
<br />
- 3 distinct character classes for the 3 sides, each boasting its own form of combat and natural skills.<br />
<br />
- Dark, mysterious maps with superb lighting effects, dangerous chokepoints, excellent ambiance and the constant fear of the unknown.<br />
<br />
- 3 distinct factions: The Order, the faction made up of holy men trying to expell vampires from the world; The Vamin, a technologically superior race of vampires utilizing superior ranged weaponry and advanced suits of armor; The Absentis, an exclusively melee faction that utilizes stealth, speed and supernatural abilities to vanquish its enemies.<br />
<br />
Watch in the following months as Caliber is released to the public. And remember: You have been warned.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 08:34:53</pubDate>		</item>		<item>			<title>ZZT</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zzt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ed11f3ade0dffcd565b5c97e74f9b6e_sq.jpg" title="ZZT Image" /> ZZT was created by Tim Sweeney of Epic Games. ZZT allows the creation of your own game worlds with the inclusion of a powerful world editor. The game is powered by boards that include pre-placed objects scripted using a custom language called ZZT-OOP. All graphics in game are done with standard and extended ANSI characters. ZZT comes with some sample worlds demonstrating the unique types of puzzles the game power. A majority of basic ZZT worlds feature elements similar to puzzle games, and Roguelikes. Many other types of game worlds can be created due to the flexibility the editor provides. A large cult-community of followers still supports the game. These supporters have created many additional tricks and tools to help push the limitations of the built-in editor. In addition, hundreds of user-created worlds are available for download.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 05:13:51</pubDate>		</item>		<item>			<title>Enfo's Team Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enfo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f66daf60372528aaf48d8f016566c9_sq.jpg" title="Enfo's Team Survival Image" /> Enfo's Team Survival is a popular modification for Warcraft III: The Frozen Throne. It was originally developed by Enfo, but has since been released openly and is being continued by many modders. It is loosely based upon tower defense maps. Players are divided into two teams and choose their heroes at the start of the game. They cannot directly engage in combat with the other team. Instead, they fend off waves of monsters in order to survive for longer than their enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:55:09</pubDate>		</item>		<item>			<title>Ravenholms Own</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ravenholmsown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83d49f1130edc15ec3d9fa879b634fa9_sq.jpg" title="Ravenholms Own Image" /> 'Ravenholm's Own' is a 3rd party mod for HL2. The story revolves around the player, Johnny Anderson. Johnny was on a mission with a squad to clear out Ravenholm when the squad were ambushed. The player has been infected with a headcrab posion. The player must find the squads medic or medkit to heal himself before the poison fully takes over. You play like a schizophrenic, with Johnny Anderson, the resistance member, on one hand and the headcrab on the other. You encounter some situations where sometimes your biggest enemy is not the zombies. Expect some extremely interesting, untried gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 07:57:29</pubDate>		</item>		<item>			<title>The Guild 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/guild2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcde68b306b21866ecb2c4dcfe15756a_sq.jpg" title="The Guild 2 Image" /> Story:<br />
&quot;Europe, 1400 A.D. - The last crusade, which started 6 years before,<br />
ended in a horrible defeat when the crusaders failed to conquer Nikopolis before being reached by the armies of osmans and serbs. The dream of conquering Jerusalem is forgotten, and European authorities are well aware that over the coming centuries, they will be submerged into defending themselves against the osman forces, which have several outposts in<br />
eastern Europe. The roman-catholic church is in a state of devestating<br />
dispute and intrigue, and uprisings are clearly just around the corner.<br />
<br />
<br />
Meanwhile, the old barriers between citizens and noblemen are crumbling. With dignity, good luck and wealth, even merchants and craftsmen are able to join the realms of power. A time has come where kings and leaders<br />
depend on the gold of businessmen, and they are willing to pay the price...<br />
<br />
This is the setting you will be faced with as you enter the medieval world in your struggle to build your very own dynasty!&quot;<br />
<br />
Features:<br />
&quot;Medieval life simulation with overwhelming 3D graphics Unique blend of RPG, strategy and business simulation<br />
4 different character classes with specific abilities and advantages, from honest craftsman to fierce rogue...<br />
10 different professions, including alchemist, smith and rogue, countless titles, elected positions and benefits form those Self-explaining and intuitive interface Huge and foolproof tutorial More than 150 minutes of orchestral soundtrack performed by the &quot;Th&Atilde;&fnof;&AElig;&rsquo;&Atilde;&dagger;&acirc;&euro;&trade;&Atilde;&fnof;&acirc;&euro;&scaron;&Atilde;&sbquo;&Acirc;&frac14;ringen Philharmonie&quot;<br />
Exciting multiplayer mode for up to 8 players, online and LAN&quot;<br />
<br />
Short descript:<br />
<br />
In an age rife with intrigues and battles, rise through the ranks of society from a mere crafter to the city's magistrate. Or choose the secret path of thievery to become a feared robber baron or pirate (with the mod/patch)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 06:06:23</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>BYOND</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BYOND/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21c9387c5c4b8b3fa49ca165b0ebb547_sq.gif" title="BYOND Image" /> BYOND is a Coding Tool provided by Dantom, a smallish company that specialize in this sort of stuff. It isn't a Game in itself, but with it people are able to create and host games, it's a Labyrinth of them, some good, some bad. It's mainly focused for RPGs.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 05:24:27</pubDate>		</item>		<item>			<title>Tofu hunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tofuhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07a069276a1aff2cda9b61840174c24d_sq.png" title="Tofu hunt Image" /> Tofuhunt is a &quot;whats wrong with this picture?&quot; game. Two pictures come up and you are to find the differences or a tofu in the pictures. You can also make your own pictures.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 08:33:00</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>The Hidden - Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehiddensource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d3d94677c8362e00af368d9457d90f2_sq.gif" title="The Hidden - Source Image" /> In the early 1950s human genetics experimentation was taking its first, tentative steps. Amongst other black projects, a team of British scientists working at an Infinitum Research experimental station stumbled across some remarkable phenomena involving DNA manipulation. This led to deeper research with dangerously unpredictable results,  leading to human patients losing their lives in irresponsible and immoral experiments.<br />
<br />
By the 90s the failure rate was low enough for Infinitum to move onto the next stage: Biological Light Refraction. The  team were hoping to unravel the possibilities of light manipulation to create the perfect covert military agent. Due to a gross miscalculation, a series of tests on Subject 617 led to massive synaptic trauma leaving the patient with multiple genetic anomalies. Left in constant pain and with unstable DNA, 617 escaped captivity, killing anyone that got in his way. The I.R.I.S. (Infinitum Research Interception Squad) team have been deployed to return the subject to a maximum security Infinitum Research facility for further study and dissection. <br />
<br />
Subject 617, known as 'The Hidden', must turn the tables and become the hunter instead of the hunted, as the I.R.I.S. team close their net around him.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 04:56:10</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Recoil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/recoil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cfea3b3004ffe05879a1323ee0c2e90_sq.png" title="Recoil Image" /> A HL2 modification, which involves two teams which are as follows, Police and Rioters that fight against each other until the other team loses of defeat<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 05:26:27</pubDate>		</item>		<item>			<title>Wintermaul Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wmw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/692898c98d66a3eb0868e6f06f8115c0_sq.jpg" title="Wintermaul Wars Image" /> One of the most popular mods for Warcraft III, Wintermaul Wars hit its peak playing during summer 2006, when any game would immediatly fill up, and almost all you would see on the custom games list is &quot;WMW!!!!! or WINTERMAULWARZ!1!1!1&quot;. Wintermaul Wars is actually a spin off of the slightly less popular but more modded Wintermaul. <br />
<br />
In Wintermaul wars, you have a &quot;base&quot; unit, usually represented as a boat. You have 1-2 buildings (unit-creator, or UC) to create units at, and you can not control the units created. Instead, they are automatically sent to the enemy's base unit. If they are able to reach the enemy's base unit and touch it, the enemy looses one point off their score or 25 (which is changeable depending on the version of WMW in play). You must build towers from a huge selection to defend your base unit, while sending units to bypass and overwhelm your enemy's defences.<br />
<br />
Another crucial element of Wintermaul Wars is your income. Whenever you kill an enemy unit, you get gold to spend. There is 4 basic ways to spend that gold. If you buy a unit at your UC, 2 of that unit are sent to your enemy to attack him/her. You also add an ammount to your income when you buy a unit, so it looks like this:<br />
<br />
Unit A: Costs 5g: 1g per turn added, so you gain it back after 5 turns.<br />
<br />
Unit B: Costs 10g: 2g per turn added, so you gain it back after 5 turns<br />
<br />
Unit C: Costs 52 gold: 14g per turn added, so now when you buy this, you gain your gold back faster<br />
<br />
If you continued to buy unit C, you would eventually gain more money than someone who only bought Unit A and B, because the 1g you are investing if worth more in your income.<br />
<br />
You can also build a tower, or upgrade an existing tower. All towers in Wintermaul Wars take up 1 map square, so you can fit a lot of things in one space.<br />
<br />
With nearly 100 units to buy in some versions, and 600+ towers to build and upgrade, Wintermaul Wars takes a lot of micro to be successful at. You must select the correct race (this decides what your towers cost, their damage, speed, range, and any special abilities, plus what towers you can build and if they can be upgraded). The perfect blend of building, attacking, income-gaining, and picking the correct race for the situation at hand is needed for victory. Wintermaul Wars may be best thought of as a mix of chess and checkers without any turns. Your units must reach the opponent before his reach you, but there is a huge diversity in what units do.<br />
<br />
If all of this daunts you, don't be turned off from playing. Wintermaul Wars has a very gentle learning curve, and it's pretty hard to get worse once you're good at it, no matter how long you go without playing.<br />
<br />
Sadly, the player base for Wintermaul Wars is now less than before, due to a mass movement to the ever-so-popular World of Warcraft. However, the online service for Warcraft III and the Frozen Throne is free, so give it a try. Servers are rare, but they get filled up very quickly as veteran B.net players remember the good times they've had.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 09:22:21</pubDate>		</item>		<item>			<title>Black Acid co-op</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/none/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/847e2c8450119d3b3f90f7b85b7953da_sq.jpg" title="Black Acid co-op Image" /> this is a co-op mod with hard maps and with new enemies to make it more interesting and the unique thing is that there will be alot of interactive stuff in the mod to make it really fun please wait for finished developement<div style="clear:both;"></div> ]]></description>			<pubDate>24 Feb 2007 01:24:16</pubDate>		</item>		<item>			<title>Dystopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dystopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/375712f50239188194c13c1e8d72cf42_sq.jpg" title="Dystopia Image" /> <strong>Dystopia</strong> is a cyberpunk themed Half-Life2 total conversion. Action takes place in inter-linked environments of the <strong>realworld</strong> and <strong>cyberspace</strong>. Teams defends their decker while he hacks systems which control doors, lifts, turrets, force fields and more. Implants, big guns and hacking all add up to unique fast paced action game.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 07:55:45</pubDate>		</item>		<item>			<title>Source Forts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sourceforts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63cab997d0886cd2d888e518fb0a5d1d_sq.png" title="Source Forts Image" /> <strong>SourceForts</strong> is a Half Life 2: Deathmatch mod where <strong>Combine</strong> and <strong>Rebels</strong> face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the <strong>&quot;build phase&quot;</strong> to protect themselves and their team's flag (which is actually a ball), and then fight it out and try to capture the enemy's flag in the <strong>&quot;combat phase&quot;</strong>. Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 01:42:37</pubDate>		</item>		<item>			<title>Project Reality</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectreality/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/610d003dce360b0896fbeab1b94aa69f_sq.jpg" title="Project Reality Image" /> The Award-Winning Project Reality brings realism to the forefront in Battlefield 2, with new vehicles, new weapons, new armies, and entirely new gamemodes, and so much more.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:43:42</pubDate>		</item>		<item>			<title>Half-Life 2: Instagib</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/instagib/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db599587b36c1bfeabd85770fd73695f_sq.jpg" title="Half-Life 2: Instagib Image" /> Half - Life 2: Instagib has very similar gameplay to that of Quake 3 Rail Gun fights; but in the Source Engine style.<br />
<br />
It brings fast paced one-hit rail gun fights into the Source Engine; with a selection of two main weapons. The well known RailGun and the RailEnforcer.<br />
<br />
The RailGun is a plasma based pistol with unlimited energy; but it has a delay between each shot.<br />
<br />
The RailEnforcer is a plasma based shotgun that holds 3 shots per plasma shell that can all be fired simutaniously.<br />
<br />
Both weapons kill instantly.<br />
<br />
The whole engine has been tweaked to perfection for Instagib Gameplay; right down to the physics, blood effects and impentation of the Logitech G15 SDK.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 04:58:47</pubDate>		</item>		<item>			<title>Call of Duty: Operation Market Garden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codomg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b7785d635941d58cb1c2f8aa0992441_sq.jpg" title="Call of Duty: Operation Market Garden Image" /> Call of Duty: Operation Market Garden mod.<br />
Quality-wise, this is probably the best total conversion mod you'll find for <a href="http://www.greatgamesexperiment.com/game/callofduty1" target="_blank" rel="nofollow">Call of Duty</a>, and quite a bit is included for you to check out! <br />
<br />
There are seven new multi-player maps for you and your buddies to battle it out on, and they're all excellently produced.<br />
<br />
Apart from that, CoD:OMG features a full singleplayer campaign, spanning several missions, featuring the characters from the original game, and is bound to keep you on the edge of your seat!<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 11:50:59</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Infernal Investigation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Infernal-Investigation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47b7b77c6f87b5f6ae95d3866af52186_sq.jpg" title="Infernal Investigation Image" /> Garry Thompson, a highly experienced crime scene investigator, has been sent on a case like no other. Thrust into a horrific world where mysterious forces dominate his every move, Thompson must find a way out of this dreaded nightmare and relocate his missing companions, all the while stabbing, swiping and shooting for his life against a horde of hellish, undead creatures. What seems normal in this world will quickly become twisted and distorted as you navigate your wary way through a neighbourhood of unrelenting deceit. As Garry Thompson, you must escape this investigation gone infernal. You must keep thinking. You must keep fighting. You must keep living.. .<br />
<br />
Check our our site for further details. http://www.iimod.com/<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:24:35</pubDate>		</item>		<item>			<title>Band of Thieves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bandofthieves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b818232c3e0ffb3ce1d0e5e1f970f05_sq.png" title="Band of Thieves Image" /> 2190. Man has created two space colonies and a third is on its way. Man hasn&acirc;&euro;&trade;t gotten into any conflicts between other species. Earth has [mostly] gotten over its civil warfare. Because of new technology, man is no longer destroying his environment. In fact, he&acirc;&euro;&trade;s doing the exact opposite. New cars emit gases that are repairing the centuries of abuse the atmosphere had to undergo when fossil fuels were still used in cars and other &acirc;&euro;&oelig;necessities&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 11:44:41</pubDate>		</item>		<item>			<title>Half-Left</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/halfleft/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9973ba4b42cc5fe53cb9988284ae5c09_sq.jpg" title="Half-Left Image" /> Half-Left is a modification for Half-Life 2. The story takes place after the ending of the original Half-Life 2.<br />
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Half-Left is about a quest unique in a lifetime, which the player, Oliver MacDouglas, has to make in order to save the world. Oliver and Larry Hawk, his sidekick, must venture to the Citadel ruins and recover Gordon Freeman's remains, which in this case, are his legs. You get to venture to new, exotic places, use all-new weapons like the flamethrower and the Nexus Grenade as well as for the first time ever, do hand-to-hand melee combat. All-new maps along with the Free Roam mode, multiplayer games included and several new locations to visit makes this truly worth of playing.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 09:38:15</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
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ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
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http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>	</channel></rss>