<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'indie, casual, educational' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'indie, casual, educational' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Rocket Rita's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocketrita/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/049dcf4a7659e67589f9651ff436af17_sq.jpg" title="Rocket Rita's Revenge Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 01:35:10</pubDate>		</item>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Antisense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antisense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bab50455fb3d69bd873fa8665aaaa6_sq.png" title="Antisense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2008 03:55:53</pubDate>		</item>		<item>			<title>polyglot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/polyglot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63fd11a236b53b93c6c10d90ecdb6c35_sq.jpg" title="polyglot Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2008 10:21:53</pubDate>		</item>		<item>			<title>Orbup</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbup/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad966b3dd2b0fe933e7d1657ed1327f6_sq.jpg" title="Orbup Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2008 06:03:00</pubDate>		</item>		<item>			<title>Rosetta Stone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rosettastone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8288cde7184acdf94abc24da36b86eca_sq.png" title="Rosetta Stone Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2008 09:34:14</pubDate>		</item>		<item>			<title>Bushwhack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bushwhack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fe560e1d67ad5666fe3468b07c6cfa_sq.png" title="Bushwhack Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2008 11:27:48</pubDate>		</item>		<item>			<title>MathsterMind: Nautical Numerals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mathstermind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61d1e5bf1d3ef690bae3282c3a54b583_sq.jpg" title="MathsterMind: Nautical Numerals Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2008 12:38:24</pubDate>		</item>		<item>			<title>Japanese anime girl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Animegirl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/129b6884a0baf003055bef1d8d87c1fa_sq.jpg" title="Japanese anime girl Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2008 05:02:47</pubDate>		</item>		<item>			<title>FZPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fzpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c67d9d17d3e50abbbe8a8a6a8dd4947d_sq.jpg" title="FZPong Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2008 09:51:31</pubDate>		</item>		<item>			<title>Big Fat Cannon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bigfatcannon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9fccb3b4518d7270f3fa60c549a4d10_sq.jpg" title="Big Fat Cannon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jan 2008 01:23:51</pubDate>		</item>		<item>			<title>Cartesian Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cartesianchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8486d3b822b00212767f0a3aabcddf1e_sq.jpg" title="Cartesian Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 08:07:52</pubDate>		</item>		<item>			<title>Zuddles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zuddles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/797671485179bf4254aaf548a75b1ec2_sq.jpg" title="Zuddles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 11:13:08</pubDate>		</item>		<item>			<title>Metal Kakuro</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalkakuro/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f1291ff98acf8d8893794ee69192685_sq.jpg" title="Metal Kakuro Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Oct 2007 03:39:28</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Village the Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/villagethegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd3e3f1a013602301245e3ea2a23a89_sq.jpg" title="Village the Game Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Aug 2007 11:01:32</pubDate>		</item>		<item>			<title>Epidemic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/epidemic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728132bb6163ed8e7e941041d5100e6d_sq.jpg" title="Epidemic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2007 03:13:41</pubDate>		</item>		<item>			<title>Critter Crunch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crittercrunch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00657bbc69d24242c4ad9658ec44bb52_sq.jpg" title="Critter Crunch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Aug 2007 10:17:49</pubDate>		</item>		<item>			<title>Memory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/memory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5968337a54ff62c691d68506a7c0804e_sq.jpg" title="Memory Image" /> Memory is a simple remake of the classic game of Memory. You are given a series of cards face down and must turn them over to create matches. Once a pair is matched it is removed from the board revealing part of the picture in the background.<br />
Home Page: <a href="http://kids.eonclash.com/ViewGame.php?ID=1" target="_blank" rel="nofollow">http://kids.eonclash.com/ViewGame.php?ID=1</a><br />
<strong>Age Group:</strong> 3 to 4+<br />
<strong>Features</strong><br />
 <li class="user_li"> Difficulty Settings - Game has settings for 4x4, 6x4, and 6x8 board size to let you set your child's difficulty level appropriately.<br /></li> <li class="user_li"> 48 Card Types - Animals, Letters, Numbers, Cars, Trains, and more... The different cards types are sure to keep your little one amused.<br /></li> <li class="user_li"> Random Backgrounds - Each game played gets a random background selected from those available.<br /></li> *  Customizeable Backgrounds - Any PNG, BMP, or JPG file that is placed into the application's Graphics/Backgrounds folder will be automatically loaded and used within the game.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 10:27:44</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
<br />
The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>Dark Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dd92903a8f000f1144b5e782486c519_sq.gif" title="Dark Skies Image" /> Dark Skies, is currently in development, and is a major departure from other planetarium programs. This simulation is to be used for beginning to advanced astronomers by immersing the player in an accurate simulation of a night sky. Here, they can learn where the constellations are and how to star hop to planets, galaxies, and nebulae.<br />
<br />
Ever since I joined my first Astronomy Club and went out under a dark desert sky, I was overwhelmed by how difficult it was to locate constellations since there were so many stars. In the city it is a lot easier to locate constellations since light pollution blocks out the fainter stars, but is also difficult because the lights block out objects I would be trying to find. The hardest thing about astronomy is that it takes practice to truly learn the sky and to take into account for weather conditions, light pollution, and general driving distances.<br />
<br />
We decided to create Dark Skies so that astronomers could explore the stars and other objects that they have been wanting to locate before they leave home and make the 60 mile journey to observe.<br />
<br />
This is an online multi-player 3D simulator designed with TGE + AFX and is planned for release on Windows, Mac, and Linux. The simulation will create a simulated star party where up to 16 players can join and select one of 3 models of telescopes such as refractors, newtonians, or cassegrains. Players are able to use the telescopes to locate objects and can step away from the instrument without losing the location so that other players can look through the scope and learn where these astronomical gems are located.<br />
<br />
Dark Skies is intended for instructing, and for learning experiences at your comfort. Bob, your friendly ranger, will work along side of you to assure your progress and understanding of the mysterious dark sky above.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 09:45:44</pubDate>		</item>		<item>			<title>Switched On Learning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SwitchedOnLearning/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87ae1bf57a0a323f785d2e980a7589c7_sq.jpg" title="Switched On Learning Image" /> The organisation Switched on Learning provides resources for handicapped or disabled children in Australia. They have had some simple games produced to entertain and educate the children that attend workshops and play groups. These games are bright, two-dimensional games that test the many skills that the children can develop. However, there are little or no games designed for the older primary school students and some secondary students.<br />
<br />
Objectives<br />
gui-custom.jpg To fulfil the client&acirc;&euro;&trade;s desire, there are several approaches. A main game with smaller games branching out from it would make a suitable objective that could be accomplished. To create this, a game engine has been suggested as the basis to design and produce the final product. Each game will comply with the specifications of the client with some modifications that the client authorises. A story driven game following the level system provided by the client will encompass the main game. Research of the target audience increases the chance of a successful game. The combination of the research and the game creates a winning formula to finish the project and complete a successful game.<br />
<br />
Game objectives for Level 1 and Level 2 of the Shopping Centre<br />
Ground level is a simple exploration level where the player can explore the entire shopping centre with no objectives or missions. The shopping centre is mainly under construction at that point of the game. Some shops will be completely inaccessible to the player at the current time. The supermarket will be sealed off until level 3 where the player must follow the shopping list and buy all the items.<br />
<br />
Level 1:<br />
Objectives: Buy a stamp<br />
<br />
Switched on Learning Switching Demo This level is to ease the player into completing objectives in an order. Of the stores open at the time there are two at which the stamp can be purchased a post office and a newsagency. In total, six shops should be open by level 1 with the player able to enter each store and have a conversation with the shop attendant. A security guard can help them if they get lost. Once the player enters the store, they must decide what was required to be purchased. Once they choose the correct item, the level ends and the player moves up to level 2.<br />
Level 2:<br />
Objectives: Buy a can of soup, a box of cereal and a packet of chips from the supermarket<br />
<br />
Items: Shopping list, cash<br />
<br />
Switched on Learning Switching Demo This is the final level of the game. Based in the supermarket that was initially sealed off, the player can now approach it and enter. They now must find and collect each item off the shopping list and head for the checkout. They must pay for the items, but they do have a choice to leave the store without paying. Several cues will be spoken to help jog their memory of what they should have done, each getting more obvious the longer the player stalls. The game ends when they leave the supermarket with paid goods.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Apr 2007 01:28:23</pubDate>		</item>		<item>			<title>Learning the Kana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LearningTheKana/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc829a603eeb6c4db2a86b5a25c280b7_sq.png" title="Learning the Kana Image" /> In this educational mini game, you can teach yourself how to identify Japanese katakana and hiragana symbols.  Each symbol represents a sound, and with practice you can eventually memorize the symbols and their associated sounds.  At the same time, you will be improving your typing skills!<br />
<br />
The gameplay is very easy to adapt to.  Clouds containing Japanese symbols scroll across the screen, and you must type the sound you believe is associated with any symbol on the screen.  You gain points by correctly identifying the symbols.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 05:55:07</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
<br />
This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
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You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>		<item>			<title>Johhny's Piggy Bank</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/johhnys/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcf8df242f96bd0ca92de5f0a771f23c_sq.png" title="Johhny's Piggy Bank Image" /> Johnny's Piggy Bank is a Financial Education game aimed at children. Using fun jobs to earn pocket money, you learn about important aspects of Financial education, whilst saving up to purchase items such as go-carts, bikes, pet animals, clothing etc. You must budget and decide best when and how to spend your money. Featuring a fully functional banking system with calculated interest, and a living stock market there are many different ways to boost your coffers!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 01:33:05</pubDate>		</item>		<item>			<title>Scripture Solitaire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ScriptureSolitaire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d3a32982b1ee55ad82c7696ec25855d6_sq.jpg" title="Scripture Solitaire Image" /> Scripture Solitaire combines the words you reverence with the game you love. There are seven different solitaire games to choose from including the classic Klondike and Freecell. The game contains hundreds of verses from the King James Version of the Bible, and you can create your own verse or quote files to use in the game as well. There are six beautiful background themes. Each card has a short phrase in place of the rank. For example: King, Queen, Jack, Ten are replaced with &quot;John 3:16&quot;, &quot;For God&quot;, &quot;so loved&quot;, &quot;the world&quot;. When the phrases on all 13 cards are put together in order, they form a Bible verse. With the hint system and the variety of game selections, it can be as easy or as challenging as you like. Scripture Solitaire is a fun way to incorporate God's word into your life!<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 11:06:36</pubDate>		</item>		<item>			<title>Brain Crash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BrainCrash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4527b91ec0723321d88f17a80eeb342_sq.gif" title="Brain Crash Image" /> ' Your brain doesn't work right '<br />
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Did you know that your brain is not perfect? Test it now in a funny way! Absolutely for free!<br />
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When you see the word 'Red' printed in Blue, something strange happens. Your brain gets two contradictory informations from two valid sources. On the one hand, the label says 'Red'. On the other hand, the color of the label says 'Blue'. This way, your brain gets confused.<br />
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Your goal in Brain Crash: click on the labels which TEXT matches its COLOR. Simple, uh? Not so...<br />
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Time is limited, so go quickly! The faster you are, the higher your score! But be careful, because if you click on an incorrect label you will go back 2 levels.<br />
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A game for all the family. Non-violent and fun for all ages.<br />
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Now it's your time. Are you a master of Brain Crash?<br />
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Come on! Try it now! Absolutely for free!<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 06:06:13</pubDate>		</item>	</channel></rss>