<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'in-development, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'in-development, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Super Hurtball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superhurtball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1390ee1b69bd5068645b656954684841_sq.jpg" title="Super Hurtball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2008 10:08:01</pubDate>		</item>		<item>			<title>Super Michael's World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/michaelsworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a4674877bb696760cd5d270139df37f4_sq.png" title="Super Michael's World Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Jul 2008 03:11:26</pubDate>		</item>		<item>			<title>Legend of Crystal Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/locv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d79ac7a32b01a3501346c56185d3e78f_sq.jpg" title="Legend of Crystal Valley Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2008 06:17:58</pubDate>		</item>		<item>			<title>Silent Walk FPS Creator 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silentwalk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6961db7edca4a3b8501680915e56eb5_sq.jpg" title="Silent Walk FPS Creator 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2008 09:25:05</pubDate>		</item>		<item>			<title>Candy Volcano Arcade Puzzle Game For Windows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/candygame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/250d5750da31fd6eb44a21f759519ba1_sq.gif" title="Candy Volcano Arcade Puzzle Game For Windows Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2008 07:30:21</pubDate>		</item>		<item>			<title>PyroBlazer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pyroblazer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89395048acb3924cbee58b884872cb96_sq.jpg" title="PyroBlazer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2008 05:08:41</pubDate>		</item>		<item>			<title>Facebreaker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Facebreaker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bda8864e235649cde4481c68a40b889a_sq.jpg" title="Facebreaker Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2008 01:32:10</pubDate>		</item>		<item>			<title>Alone in the Dark: Central Park</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AloneintheDarkCentralPark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dbbd3abd565d4e9b58e32dcd76c44a0_sq.jpg" title="Alone in the Dark: Central Park Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2008 01:01:10</pubDate>		</item>		<item>			<title>Space Invaders Extreme</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvadersExtreme/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fd45c3903f4d7b0281d6c1ca7c1248_sq.jpg" title="Space Invaders Extreme Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2008 03:45:51</pubDate>		</item>		<item>			<title>Angels of Dreams</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/anod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c6b0e093aecfab0d0d46e330b4c2a3b6_sq.jpg" title="Angels of Dreams Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2008 12:51:29</pubDate>		</item>		<item>			<title>Deadly Creatures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DeadlyCreatures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab9f2004efa0aa6325dcf5f03e1ed01d_sq.jpg" title="Deadly Creatures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2008 07:01:38</pubDate>		</item>		<item>			<title>Men of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/menofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/421ae3c59d8c2e52a0b4c9e9a8ce8d88_sq.jpg" title="Men of War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 08:09:17</pubDate>		</item>		<item>			<title>Civilization Revolution </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CivilizationRevolution/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e6f9c377ee0b2f1882a31da683066d0_sq.jpg" title="Civilization Revolution  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2008 12:01:05</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>Shellcore2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shelcore20/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94215512a32778bf0d04a33fe649da36_sq.png" title="Shellcore2.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2008 06:53:12</pubDate>		</item>		<item>			<title>The World Ends with You</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheWorldEndswithYou/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6544651d015a4d1eeffe5a6dd20d6c5_sq.png" title="The World Ends with You Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 04:49:03</pubDate>		</item>		<item>			<title>Final Fantasy Tactics A2: The Sealed Grimoire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyTacticsA2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c85493cdecee7ae57a1cf7bb4a89c63f_sq.jpg" title="Final Fantasy Tactics A2: The Sealed Grimoire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 04:27:11</pubDate>		</item>		<item>			<title>Ace Attorney: Apollo Justice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AceAttorneyApolloJustice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66cc8178d3936584c4a497039e3ccc5d_sq.jpg" title="Ace Attorney: Apollo Justice Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 04:08:51</pubDate>		</item>		<item>			<title>Ninja Gaiden: Dragon Sword</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NinjaGaidenDragonSword/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86591a3fbab54974dea971db3cfff649_sq.jpg" title="Ninja Gaiden: Dragon Sword Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 02:39:38</pubDate>		</item>		<item>			<title>Sonic Chronicles: The Dark Brotherhood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicChronicles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72bc4ba0db6dd6c8070ae95b9787ba7c_sq.jpg" title="Sonic Chronicles: The Dark Brotherhood Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2008 07:06:41</pubDate>		</item>		<item>			<title>Monster Hunter 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MonsterHunter3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eeecf5400d8bef01d75babfae364ef32_sq.jpg" title="Monster Hunter 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2008 11:56:28</pubDate>		</item>		<item>			<title>Ghostbusters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ghostbusters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26fb69bf877ee70c933824aaf42773ad_sq.jpg" title="Ghostbusters Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2008 11:04:20</pubDate>		</item>		<item>			<title>WATERISK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wp2960waterisk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03d7143bd5592a7999ae0ba83f9e29d5_sq.png" title="WATERISK Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2007 11:02:09</pubDate>		</item>		<item>			<title>Mega Man Maverick Hunter X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanmaverickhunterxfanboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c766f90e69af716ea3e3958f0b47da7_sq.jpg" title="Mega Man Maverick Hunter X Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2007 02:38:36</pubDate>		</item>		<item>			<title>Shiren the Wanderer 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShirentheWanderer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f0631639b560c6e83ef90b4fbd3ad8a_sq.jpg" title="Shiren the Wanderer 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2007 06:18:16</pubDate>		</item>		<item>			<title>Street Fighter IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StreetFighterIV/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37f4231da2e3271a0f3d40bc8eba1175_sq.jpg" title="Street Fighter IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2007 07:16:45</pubDate>		</item>		<item>			<title>No More Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NoMoreHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/238794af7c159125d3a776dff94d14c7_sq.jpg" title="No More Heroes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2007 06:59:39</pubDate>		</item>		<item>			<title>Battalion Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattalionWars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81659d59334151b43daf3b36a47e239f_sq.jpg" title="Battalion Wars 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 08:56:45</pubDate>		</item>		<item>			<title>Endless Ocean</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EndlessOcean/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bf7ff1c6968fa60b0e9f75213111507_sq.jpg" title="Endless Ocean Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 08:13:57</pubDate>		</item>		<item>			<title>Mario Kart Wii</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioKartWii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d25a1290d19e2eede1b3731709e5da8_sq.jpg" title="Mario Kart Wii Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 01:07:56</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Supreme Commander: Forged Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SupremeCommanderForgedAlliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1dfdd57bc333b2c345b6896df50be5c_sq.jpg" title="Supreme Commander: Forged Alliance Image" /> The story of Forged Alliance begins in the origins of the Aeon, one of the original Supreme Commander factions. The Aeon have their origins in humanity's sole contact with an alien race called the Seraphim. When the contact went bad, the resulting conflict ended up with an entire planet full of dead extraterrestrials. The Aeon was formed to adopt the aliens' culture into human society in recompense for humanity's crime. Now, however, it turns out that said planet wasn't the Seraphim's home; it was just a small colony of a much larger empire. Now the Seraphim have opened a gate into human-controlled space and discovered what happened to their long-lost brothers. Needless to say, they're pissed and they've decided where humanity failed at universal genocide, the Seraphim will succeed.<br />
<br />
The story of humanity's battle with the Seraphim will play out in a brand-new single-player campaign that details the triple alliance of Aeon, Cybran and UEF battling against the first truly alien presence in the game. While the Seraphim won't be playable in single-player, they'll certainly throw a few monkey wrenches into tried-and-true strategies with over 100 new units including a really cool experimental bomber that darkens a big chunk of the sky before it brightens up the area with negative energy bombs that are basically mini-nukes.<br />
<br />
Not to be left out, there are some fun new toys for each of the game's original three factions. The UEF is getting a 3-point defensive emplacement that will help defend against ground assault. The Cybrans should enjoy a shout out to Total Annihilation, the Brick, a mobile missile launcher that shoots torpedoes in the water and lasers on land. The real fun for the Cybrans comes in the form of their new experimental megalith. This crab-like monstrosity is amphibious and can blow away entire navies. On land it moves slower but acts as a mobile production platform that can drop armies on the run. The resource requirements for these giant units have also been reduced so players should finally start seeing them in multiplayer matches.<br />
<br />
Some of the most important additions to the game, however, won't be immediately obvious from the screen. The game's new AI is apparently way, way smarter than the one that shipped with the original version. According to Gas Powered Games personnel, in internal testing it's been able to beat the old AI in about 10 minutes with much less of a performance hit. The game will ship with unit shaders that make everything shinier and cut down the drag on performance. Aircraft get a new flight dynamic model, the sky dome's been revamped and the user interface has been re-done and can now be skinned and reorganized with faction-appropriate art.<br />
<br />
(qtd. from Gamespy.com)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:30:52</pubDate>		</item>		<item>			<title>Sim City: Societies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimCitySocieties/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66c6b97aa4154429024711d7821cb881_sq.jpg" title="Sim City: Societies Image" /> Featuring an all-new, revolutionary feature set, SimCity Societies allows players to create their own kinds of cities, shape their cultures, societal behaviors and environments. Build an artistic city, an Orwellian city, futuristic city, green city, spiritual community or any society you want! With more accessible and innovative choices than before, SimCity Societies is the most versatile city building game.<br />
<br />
Features:<br />
<br />
    <li class="user_li">SimCity Societies is the most versatile city building game.<br /></li>          o SimCity Societies provides the ultimate building block tool kit, allowing players to combine, connect and re-arrange elements of their city like never before<br />
          o This innovative, modular approach to city-building makes SimCity Societies accessible to players of all levels, while at the same time provides tremendous new possibilities to players familiar with the SimCity&trade; series.<br />
    <li class="user_li">Revolutionary new resource management: control the societal energies of your city.<br /></li>          o SimCity Societies introduces new kinds of resources for buildings to produce or consume, called &quot;societal energies.&quot;<br />
          o How you mix and match these energies&mdash;knowledge, creativity, spirituality, obedience, wealth and industry&mdash;determines the core attributes of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands.<br />
          o A new system in SimCity Societies picks up on cultural cues and adjusts lighting, music and the appearance of your city on-the-fly!<br />
    <li class="user_li">Make an artistic city, an industrial one, a police state &hellip;.or anything you want.<br /></li>          o Build your own kinds of cities! Strive to create an Orwellian Utopia, a city of technology, a city of contemplation, a candy land filled with gingerbread houses and chocolate factories or wherever your imagination takes you.<br />
    <li class="user_li">Build out the city with unique homes, workplaces, leisure-time venues and parks.<br /></li>          o Choose from more than 350 unique buildings which can be combined, connected and re-arranged in almost limitless combinations.<br />
          o Inspiration comes from the wide range of architectural styles, ranging from the realistic to the fanciful, from rural to urban, from industrial to futuristic.<br />
          o Each structure reflects its name and nature, and many offer a click-on action for you to play upon!<br />
          o As your city evolves, you&rsquo;ll be able to unlock new buildings to help advance your society.<br />
    <li class="user_li">Share your own unique cities with your friends online.<br /></li>          o SimCity Societies allows you to create your own unique cities to share with your friends online.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 03:22:07</pubDate>		</item>		<item>			<title>Bounty Bay Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bbo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/194fcbab427e387ef58ad2c9f8ce941e_sq.jpg" title="Bounty Bay Online Image" /> Bounty Bay Online is a new entrant to the MMO market; still under development, it promises a free-wheeling naval game where numerous nations' captains explore and compete for glory.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 03:15:18</pubDate>		</item>		<item>			<title>Mechatron 2154</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechatron2154/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c9a0fa835f5e79e3476d1853d7470c3_sq.gif" title="Mechatron 2154 Image" /> Mechatron 2154 is like Robotron on steroids, with awesome new  3-D inspired visuals, new sounds, a custom level editor, and  includes both offline and online high-score systems. The game plays damn-near arcade perfect because we used the actual AI from the original Robotron arcade ROM set! This is the definitive Robotron remake you've got to play!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 05:00:25</pubDate>		</item>		<item>			<title>Eye of Judgement</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eyeofjudgement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/482eb0e5598359d02c8bfde8d70b82c1_sq.jpg" title="Eye of Judgement Image" /> Eye of Judgement blends real world cards with a full 3D interface.  Using the EyeToy camera to detect cards, the game then renders them on a virtual playfield and renders the effects of your actions on screen.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 12:56:20</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Fierce Talon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fiercetalon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15bc5be8a11752a687368ecd2cc26f6e_sq.jpg" title="Fierce Talon Image" /> Fierce Talon is a classic adventure game that draws heavily in style, setting and mood from old film-noir movies and science-fiction. You play Preston, a low-class private detective in the lowest part of the three layered Dome City. You haven't been very successful with your own investigation office, so you end up doing the cases of paranoid wives or husbands who wants more information on the doings and whereabouts of their significant others. Not really what you thought it would be...<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 01:06:02</pubDate>		</item>		<item>			<title>Kane and Lynch:  Dead Men</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kaneandlynch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4e3db97f4c7880d9f2583712e47807_sq.jpg" title="Kane and Lynch:  Dead Men Image" /> Kane and Lynch: Dead Men is a co-op 3rd person shooter from IO Interactive, the genius' behind Hitman and Freedom Fighters.  You'll switch on and off between Kane and Lynch, and ex mercenary and a psychotic medicated killer.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 09:00:20</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Voyage Centuary Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VoyageCentuary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c3504dd315f5fcbf8cbd811421d9f71_sq.jpg" title="Voyage Centuary Online Image" /> <li class="user_li">Huge game world: free travel over seven seas, 1026 findings,  206 kinds of ships, 54 ports and 14 empires.<br /></li><li class="user_li">PvP System:  PK, guild war, city battle and world war.<br /></li><li class="user_li">Free Profession: want to be a pirate,  a merchant or a explorer? No? How bout a fisherman or peasant in the village. (farm;chop trees;break rocks...)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 07:17:21</pubDate>		</item>		<item>			<title>Fable 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a8177b65067912bb2292ee29502d49c_sq.png" title="Fable 2 Image" /> Fable 2 is an upcoming video game for the Xbox 360, in development by Lionhead Studios and will be published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters. Announced in 2006, a 2008 release date is planned until further notice.[1] The game will take place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen, but guns are still primitive, although the entire area is more developed, with huge castles and cities in the place of towns. The release date is unknown, however, the official Lionhead site has announced a release during 2008.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Fable_2" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:34:42</pubDate>		</item>		<item>			<title>Fragment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fragment/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d1268fbd54f51b40250a1cbe202801d_sq.gif" title="Fragment Image" /> Based off of the .Hack// universe game of &quot;The World&quot;, Fragment will be the best RPG known to man.<br />
<br />
Before I go on any further you should know I am aware this project is likely to be halted by Bandai or CC Corp due to the fact I am copying their theme. I do this because they are clearly not going to make this kind of game, so when they stop me, I will hand them the rights, and they can finish it off and sell it.<br />
<br />
Back into the game... <br />
Once you register an account, you can pick from 6 classes:<br />
<strong>Class Name</strong>(<strong>Weapons</strong>) - <strong>Weight Class</strong><br />
Wave Master(staffs, magic) - Light<br />
Long Arm(spears,glaives) - Medium<br />
Twin Blade(two swords) - Medium<br />
Blade Master (Longswords) - Medium<br />
Heavy Blade(2h swords) - Heavy<br />
Heavy Axe(axes) - Heavy<br />
<br />
Upon picking a class, you may now customize your natural appearance (hair style, eye color, ect.)<br />
<br />
Then your character is ready to play, you are given a set of starter items, (based on your class) and you are off.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 08:11:19</pubDate>		</item>		<item>			<title>Fishing Champ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishingchamp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b903ff3619589348e203627eaf8db3d0_sq.jpg" title="Fishing Champ Image" /> The only 3d fishing mmorpg.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 11:47:22</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>SkyBlast Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skyblast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75e558bd1c07a417fd9792ec8553389a_sq.jpg" title="SkyBlast Engine Image" /> One of my much earlier game projects which is a top-view 360 space shooter engine. This game engine has been far neglected. I may one day pick it back up and finish it, but it's still somewhat low on my priorities list. Includes a series of tools including a ship, map, mission designer and a scripting system for mission events and triggers.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 03:57:05</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Sprint Addict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sprintaddict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c86385d5053d9c970fa88d0e5938cd05_sq.jpg" title="Sprint Addict Image" /> Multiplayer online realtime 3D racing simulator for PC.<br />
Realtime statistics and driver rankings. <br />
Currently available futuristic motorcycle racing.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:29:26</pubDate>		</item>	</channel></rss>