<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'humor' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'humor' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Secret Society Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7187759e0b15c86f0ca537dafcb00499_sq.jpg" title="Secret Society Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2008 03:47:45</pubDate>		</item>		<item>			<title>Sanity Aiken's artifact</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0e41de17c00fa5815ffb8d74f36539a_sq.jpg" title="Sanity Aiken's artifact Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Dec 2007 07:00:24</pubDate>		</item>		<item>			<title>Nelly Cootalot: Spoonbeaks Ahoy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spoonbeaksahoy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fde4239fde347a37851f105a0609025c_sq.jpg" title="Nelly Cootalot: Spoonbeaks Ahoy! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:09:28</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
<br />
Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Gaygate: EEP</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gaygate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50e0ae0b42414cadb008a8f8792e2712_sq.jpg" title="Gaygate: EEP Image" /> This is an online FPS game based on pure humor. But the name doesn't mean we are gay, the game is just for gay gags and stuff.<br />
The story is: One day some students set up two forces, the Gay force and the Victim force. Then they battle.<br />
We cannot let out any form of information for it will spoil a lot of things.<br />
The game is basically a giant interactive humor shooting gag.<br />
<br />
Created by the EEP students of Bodin 3, Thailand.<br />
<br />
The game is still in concept phase and is far from finished.<br />
<br />
Please stop voting the anticipation so low. As an explanation. The concepts are just 1 minute jobs! Don't judge the game for this stuff. Thanks.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 10:51:42</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Sinister Spy in: The Dimensiadventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be7ee4415bb4204e8a74ecc1e06fe9f2_sq.jpg" title="Sinister Spy in: The Dimensiadventure Image" /> Sinister Spy is your average, freelance, Russian spy. But one day his best friend George gets kidnapped, sucked into an alternate reality by a mysterious villain! Now, Sinister Spy must go on a quest across time and space and alternate realities to get his friend back and save the world.<br />
<br />
This game will be episodic, digitally distributed over seven months with seven episodes, the first being free and the rest being $6-$10 (an absolute price will be decided on closer to release). It plays like a classic LucasArts adventure, cartoony and humorous with outrageous (but logical!) puzzles and 3rd-person point-and-click gameplay.<br />
<br />
What makes it unique is the amazing depth of story and characters, the humor injected into every bit, the stunning 3D backgrounds and locales, and the classic adventure gameplay we never seem to find in newer games.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 07:49:30</pubDate>		</item>		<item>			<title>Strange Adventures In Infinite Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SAIS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41c5cf680fc2e6a3fef8cba44f6f205c_sq.jpg" title="Strange Adventures In Infinite Space Image" /> (from http://www.digital-eel.com/sais/):<br />
<br />
&quot;In the 22nd century, colony ships were programmed to search for earthlike planets along trajectories calculated to visit stars with the best likelihood of habitable worlds. One such ship with its crew and passengers in cryostasis traveled over 2300 light years before a suitable planet was found.<br />
<br />
Hope is a temperate world located in the Glory system on the edge of a vast nebula some refer to as the Purple Void. The nebula is unique in that it contains many unusual star types and other peculiar phenomena.<br />
<br />
Over 100 years have passed since the colonists first arrived. It is a new beginning of deep space exploration. Technology has improved and mankind is no longer dependent on slow cryoships and robot probes. This is the setting of Strange Adventures In Infinite Space. <br />
<br />
                                             <li class="user_li">***********<br /></li><br />
Sail the high sea of stars in your own deep space exploration vessel. Discover exotic star systems; seek out new technologies, artifacts and lifeforms; boldly blow up stuff where no one has blown up stuff before!<br />
<br />
SAIS is different every time it is played. Stars, planets, black holes, nebula mass, alien patrols, items, lifeforms and other encounters are randomized for each new Strange Adventure.&quot;<br />
<br />
--<br />
<br />
Strange Adventures, or SAIS as commonly known is based around the idea of &quot;bite-sized gameplay&quot; where an individual game may only last a few minutes, allowing a player to have a complete experience in time period that would usually render play sessions of most games useless.  The interface is smooth, the visuals pleasing, the atmosphere light (no pun intended) and the gameplay simple, replayable, and designed as the epitome of a Casual game.<br />
<br />
SAIS was a finalist in the 2003 Independent Games Festival and received numerous accolades from various press sources.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Thousand Arms</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thousandarms/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94231f25245c42964a1f2e1ec132d81d_sq.jpg" title="Thousand Arms Image" /> Thousand Arms was a great Japanese RPG that never gained much of a following in North America. Combining the role playing genre with the humour of harem anime (series such as Love Hina, To Heart, or Tenchi Muyo) and gameplay elements from dating sims, the resulting game is an oddly compelling and highly entertaining title.<br />
<br />
The story follows the adventures of Meis Triumph, a &quot;spirit blacksmith&quot; who can make magical weapons with the aid (and love) of a girl. Opposing Meis and co. are the Dark Acolytes, a group of robots and cyborgs bent on finding the legendary Sacred Flames and bringing chaos to the world.<br />
<br />
The game differentiates itself from other Japanese RPG ports of the time with its use of voice acting. While most RPGs today feature a large amount of voice acting, at the time few RPGs included it. As well, the Japanese themes &quot;Depend on You&quot; and &quot;Two of Us&quot; by Ayumi Hamasaki were both included in their entirety.<br />
<br />
Another thing that made the game unique was the combat system. At any given time, only one protagonist and one antagonist could actually fight directly. However, up to two characters on each side of battle could contribute through use of items or magic.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:47</pubDate>		</item>		<item>			<title>Sam &amp; Max: The Mole, The Mob, and The Meatball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meatball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f99b65c996c49c53ddb3e320ff30264_sq.jpg" title="Sam &amp; Max: The Mole, The Mob, and The Meatball Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
<br />
In The Mole, The Mob, and The Meatball (the followup to <a href="http://situationcomedy.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Situation: Comedy</a>) the duo finds out that a mole investigating local mob activity has gone silent, possibly turning rogue in the process. To investigate, Sam and Max must become made men themselves, infiltrating Ted E. Bear's Mafia Free Playland and Casino from the inside.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 12:47:30</pubDate>		</item>		<item>			<title>Dungeon Runners</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeonrunners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86b70c8b674ef15e9403a06a07b32dac_sq.jpg" title="Dungeon Runners Image" /> Something stirs in the darkness. A hot earthy smell wafts up from the dank depths. Nails scratch against limestone, dripping water echoes off cavern walls, ancient chains rattle in stagnant air. What lies in the eerie depths below?<br />
<br />
Dungeon Runners is an online role-playing game that's free to download and free to play!<br />
<br />
As a brave hero, you'll explore dangerous dungeons, battle ferocious monsters and discover incredible weapons, artifacts and loot.<br />
<br />
Choose to play as Fighter, Mage or Ranger in a realm of terror, magic and adventure. Unlock powerful new skills as you gain experience on your journey into the unknown.<br />
<br />
Whether fighting evil hordes as a lone warrior or teaming up with online friends to carve a path of destruction through your foe, Dungeon Runners will quench your deepest dungeon-crawling thirst.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:18:18</pubDate>		</item>		<item>			<title>No One Lives Forever 2: A Spy In H.A.R.M.'s Way</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NOLF2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/303da0febdc6926d39ab5d1368d5f184_sq.jpg" title="No One Lives Forever 2: A Spy In H.A.R.M.'s Way Image" /> Super spy Cate Archer is on the prowl again in this campy, action-packed romp from Monolith.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:09:38</pubDate>		</item>		<item>			<title>Sam &amp; Max: Situation: Comedy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/situationcomedy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed1c5a5a0999f04a674257cf821feb56_sq.jpg" title="Sam &amp; Max: Situation: Comedy Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd malformed versions of evil to defeat, though usually by accident.<br />
<br />
In Situation: Comedy (the followup to <a href="http://cultureshock.greatgamesexperiment.com" target="_blank" rel="nofollow">Sam &amp; Max: Culture Shock</a>) Sam &amp; Max must infiltrate a daytime talk show gone bad. Myra Stump, &quot;the daytime hawk of TV talk,&quot; has kidnapped her audience and forced them to stay in the studio on the air for days, giving them free gifts and stern but motherly lectures against their will. To make it stop, Sam and Max must work their way through the local TV studio, starring in a series of nearly failed sitcoms, talent contests, quiz shows, and more along the way to prove themselves worthy of a spot on Myra's interview couch.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:33:18</pubDate>		</item>		<item>			<title>Sam &amp; Max: Culture Shock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultureshock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c268d13d3c5d39dfb79b62f1c18eb328_sq.jpg" title="Sam &amp; Max: Culture Shock Image" /> Sam &amp; Max - a 6 foot dog in a 3 piece suit, and his hyperkinetic rabbity-type-thing pal - are self-dubbed &quot;Freelance Police&quot; who scour the globe for odd mal-formed versions of evil to defeat, though usually by accident. <br />
<br />
Culture Shock, the first episode in a six-episode &quot;season&quot; of Sam &amp; Max games that Telltale is putting out, centers largely around the neighborhood surroundingSam &amp; Max's office. Three washed up former child stars have been seen defacing the streets with propaganda for a self-help tape called &quot;Brady Culture's 'Eye-Bo' Occular Fitness,&quot; and Sam &amp; Max decide to put a stop to it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 04:50:54</pubDate>		</item>		<item>			<title>Space Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sqcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d12166fe6e9829be66eaa4adec3f0c2_sq.jpg" title="Space Quest Collection Image" /> Roger Wilco.  Ladies man, hero, man about town, Janitor.  <br />
<br />
If you've ever touched adventure games back in the late 80s you'll know about the brilliant work that Sierra did with the genre.  Sadly, those days are long gone.  However someone did something right and released the Space Quest Collection.  <br />
<br />
Contained on the DVD are episodes 1 to 6 of Space Quest, all of which follow our intrepid janitor hero as he gets into one (PUN)messy situation(/PUN) after another.  <br />
<br />
The games are all designed with the standard Sierra adventure game engine(s): AGI (SQ2), SCI (SQ1 VGA, SQ3, SQ4, SQ5).  Space Quest 1, 4, 5 and 6 all use the later icon driven interface whilst 2 and 3 use the classic text parser to direct our gallant mop jockey.<br />
<br />
The brilliant use of nerd (i.e. sci-fi, computer, etc...)humour blends perfectly with the game play/puzzles.  The outlandish situations, and locales will remind you of less formal science fiction movies/tv shows as will the many pot shots at the established sci-fi franchises such as Star Wars, Star Trek and Aliens.<br />
<br />
If you like aliens, if you like adventure games and if you like mops then I highly recommend picking up the Space Quest collection.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 08:22:02</pubDate>		</item>		<item>			<title>Sam &amp; Max Hit the Road</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SamandMax-Hit-the-road/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4fc8dd04a2524081ea4d56fcf17d5a93_sq.gif" title="Sam &amp; Max Hit the Road Image" /> Sam and Max are the oddest of detectives, an anthropomorphic dog and a psychotic rabbit, featured here in a cross country adventure.  The game includes a wealth of crazy puzzles, nonstop humor, and sharp satire of Americana, as the trenchcoat wearing dog and and his pal search for an escaped bigfoot.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Classic &quot;point and click&quot; adventure packed with humor.<br /></li><br />
<li class="user_li">5 mini-games are also contained within the game.<br /></li><br />
<li class="user_li">Backgrounds beautifully drawn in 256 colors. <br /></li><br />
<li class="user_li">Based upon comic book characters created by Steve Purcell, who was also the lead writer of this adventure.<br /></li><br />
<li class="user_li">Graphical adventure using the SCUMM engine.<br /></li><br />
<li class="user_li">Released simultaneously on CD-ROM and Floppy, the CD version includes complete voice performances.<br /></li></ul>
<br />
<br />
Developer:  LucasArts<br />
Publisher:  LucasArts<br />
Released:   1993 (DOS), 1995 (Mac)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
386/33 MHz CPU, 4 MB RAM, 256 color VGA, DOS 5.0<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:43:47</pubDate>		</item>		<item>			<title>Caveman Ugh-lympics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CavemanUghlympics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bec9ccdd4521417c9cebce5a9ab01180_sq.jpg" title="Caveman Ugh-lympics Image" /> <div class="user_quote"><blockquote class="user_quote"><em>Before corporate sponsors and fashion gear, there were Cavemen. Competition was ugh-ly. Athletes won by bashing the other guy first. pick your favorite Ugh-lympian. Club your way through six pre-hysterical events. Beat your friends to the Caves Of Fame.</em></blockquote></div>
<br />
Caveman Ug-lympics was Dynamix's 1988 entry into the realm of the sports game, caveman style. <br />
<br />
The prehistoric olympiad consisted of: The Mate Toss, Clubbing, Dino Vault, Dinasaur Race, Firemaking, and the Sabertooth tiger Race. Plus athlete interviews and profiles. <br />
<br />
Originally published by Electronic Arts and available for Commadore 64 and DOS. Later it was released for the NES under the title &quot;Cameman Games.&quot; <br />
 <br />
<strong><a href="http://nintendo8.com/game/341/caveman_games/" target="_blank" rel="nofollow">Play Now @ nintendo8.com</a></strong><div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 11:15:02</pubDate>		</item>		<item>			<title>SimWork</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/simwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d9538767921c7e4ac5cb3b743a42003_sq.jpg" title="SimWork Image" /> The first game to capture the joy of work in an interactive 3D simulation.<br />
<br />
There are 10 tasks you must discover and complete in order to finish your work day.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2006 02:36:48</pubDate>		</item>		<item>			<title>Bush Shoot Out</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bushshootout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b10142010cbe2150ed9d50c145711441_sq.jpg" title="Bush Shoot Out Image" /> Make sure that Bush and Condoleezza get out of the White House alive!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 01:56:07</pubDate>		</item>	</channel></rss>