<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'flight' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'flight' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Neohelix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neohelix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccc5b8261fa2c352274316738944fb3f_sq.png" title="Neohelix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2008 06:00:43</pubDate>		</item>		<item>			<title>Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarempire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd863fd4b17030194b6e8daa44a9fb5_sq.jpg" title="Solar Empire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2008 11:53:26</pubDate>		</item>		<item>			<title>.S.C.A.G.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SCAG/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d45b40c314079859e207612ddf8bb9d7_sq.jpg" title=".S.C.A.G. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Aug 2007 12:53:06</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>fury3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fury3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6eb18a1fb51d1a1be88b6ecc21bbbc6_sq.jpg" title="fury3 Image" /> If you've ever played 3DRealms' shareware favorite Terminal Velocity (TV), you'll be quick to recognize that Fury3 is nothing more than warmed-over TV, released as one of the first titles designed with Win95's 32-bit abilities in mind. So let me quickly get the brief comparison out of the way.<br />
<br />
The big difference between Fury3 and Terminal Velocity is that Fury3 runs in Windows. Installation is much easier, and you are dealing with the familiar Windows interface. There are slight changes in the worlds, new Star Wars-type enemies, and varied cockpit perspectives but, in general, Fury3 is not any faster, more colorful or more exciting than Terminal Velocity. For those who have never played either of these titles, let me make clear that Fury3 is still fast, colorful, and exciting enough to ensure a white-knuckled, high-adrenaline, duckin-and-dodging-in-your-seat kind of gameplay experience. Note that slowdown will occur with 486/66 machines. The game features a first-person, 3-D point of view which puts you right in the middle of a futuristic battle zone, with nothing less than the future of the world at stake. The graphics are extremely impressive, giving you the sensation of speeding along just above the ground, weaving through tight, underground passageways, or soaring up through the cloud layer. Explosions and flying debris highlight the combat sequences. Power-ups and hidden passageways are all available to help you on your journey.<br />
<br />
You're not going to get a lot of extended play value from Fury3. Despite the vastness of the worlds, which allows you to fly around and look for hidden tunnels and powerups, there is not enough variety from level to level, or even from enemy to enemy, to keep a hard-core shooter fan interested beyond the first couple of worlds. If you just need a quick fix of high-speed flying and blasting, though, Fury3 is a great way to pass some time.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 09:14:43</pubDate>		</item>		<item>			<title>Ace Combat 04: Shattered Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d13bd40ddacc386313d378314bdff909_sq.jpg" title="Ace Combat 04: Shattered Skies Image" /> The player takes on the role of the top fighter pilot, Mobius 1, of the Mobius Squadron in the air force of the Independent States Allied Forces (ISAF), fighting against the Erusians who have occupied almost all of the Usea continent after an apocalyptic event in 1999. A massive asteroid, codenamed Ulysses 1994 XF-04 struck Usea, killing 500,000 people and turning many into refugees. Erusea used this as an opportunity to occupy the continent after a prolonged military buildup. The Erusians have achieved supremacy via the superweapon Stonehenge, a battery of railguns which was originally designed to destroy asteroids but has been found to be effective against airplanes as well, due to the massive shockwave it releases when it fires. Consequently, ISAF has been pushed back to the eastern coast of Usea.<br />
<br />
Between the missions the story is told through letters written to Mobius 1 from a boy whose parents were killed when a fighter jet crashed into their house in San Salvacion. The fighter jet was shot down by Yellow 13, the Erusians top fighter pilot, and a member of their Yellow Squadron (the Erusian equivalent of the ISAF Mobius Squadron). As he is forced to move into a nearby occupied town, he befriends Yellow 13 after meeting him and the other Yellow Squadron members in a bar.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:14:37</pubDate>		</item>		<item>			<title>Ace Combat 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bb38ab654049a616f1bc74dd02289a1_sq.gif" title="Ace Combat 3 Image" /> The plot, taking place in the distant future, revolves around a war between a group of corporations fighting over territorial disputes, and eventually a prototype fighter known as the X-49 Night Raven. During a period of financial chaos, the many governments of the world have eroded to nothing but corporatocracies. These corporations, not unlike the governments they control, have disputes often, and eventually a war is sparked.<br />
<br />
    <li class="user_li">General Resource LTD. is a successful company, formed through a merger of many worldwide financial assets. It was once Gr&Atilde;&frac14;nder Industries, a military corporation found in Ace Combat 5. Focusing on the domination of common products, General Resource is always in constant disagreement with Neucom. A massive corporate war was sparked when General Resource's armed forces engaged fire with Neucom's forces. General Resources has a para-military force called General Resources Defence Force (GRDF). Abyssal Dision and Keith Brian are members of the GRDF.<br /></li><br />
    <li class="user_li">The UPEO (Universal Peace Enforcement Organization) is a military organization controlled by the Neo United Nations (NUN) and originally a General Resource puppet, ultimately dedicated to stopping the corporate war. However, it is referred as a paper tiger, since it requires weapons from the corporations to support itself. UPEO is supervised by NUN General Secretary Gabriel Clarkson. UPEO's military arm is the Special Armed Response Force (SARF). The main characters, Rena Hirose, Fiona Fitzgerald, and Erich Jaeger are members of the SARF. Gilbert Park is the commander of the UPEO and SARF. However, he is distrusted by almost every character in the game. (reason of which later revealed) After all hell breaks loose at the near the end of the game, main character and Erich decide to take the battle to Park in order to save the UPEO from corruption and stop the Ouroboros, while trying to save Rena from her cruel fate.<br /></li><br />
    <li class="user_li">Neucom Inc. is a generally struggling corporation that focuses on progress through technological advances. It was once the Erusian Air and Space Administration (EASA), a corporation found in Ace Combat 04. Formed by a group of defecting scientists from General Resource and a former government agency, Neucom has similarities to real-life defense contractor McDonnell Douglas. Neucom's para-military force is named Neucom Emergency Unit (NEU) and it's the only side that uses its own design aircraft. Cynthia Fitzgerald is a member of the NEU (as is her sister Fiona, defecting along with the main character if player wishes, in the later missions). For some reason, Neucom is named Neuwork in the seriously downgraded English versions of AC3.<br /></li><br />
    <li class="user_li">Ouroboros is a mysterious terrorist organization formed from members of all units, with its own shadowy agenda. According to the story, Abyssal Dision seems to be its lead pilot and executive officer while Gilbert Park, commander of the UPEO, is actually its leader, operating behind the scenes. Cynthia (and main character, if player wishes) later join Ouroboros for unknown reasons although she later realizes the madness behind the organization's true intentions and decides to escape. (again, with main character)<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 03:10:36</pubDate>		</item>		<item>			<title>Strike Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StrikeCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa7ca07125ea1da002ad49f07befbefc_sq.jpg" title="Strike Commander Image" /> This game is about a mercenary squad named Wild Cats operating from Turkey. In the game, the player mostly flies F16 and F22 in 2 missions. The player fights against Mig 21(s), Mig 29(s), F15(s), F16(s), F18(s), Su 27, A10(s), Mirage 2000(s), Tornado(s) etc. <br />
<br />
The missions are very interesting ranging from Flying as an Escort, bombing bases, tanks, buildings, bridges, ships, Oil Rigs etc. In one mission, the player has to steal F22. Bombing of a nuclear power plant mission is a personal mission to take revenge for Stern's death <br />
The game offers three training missions viz. SEARCH &amp; DESTROY, DOG FIGHT AND GAUNTLET. <br />
<br />
In search and destroy missions the player equips the plane with bombs and <br />
destroys various ground targets.<br />
<br />
In the Dog fight mode, the player chooses the number of planes, the type of planes and the altitude at which to fight.<br />
<br />
In gauntlet, the player is surrounded by enemy planes to test how long the player will survive in a dog fight with multiple boogies. Gauntlet mode is very interesting because the player has to fight against all the planes that the player will come across in the actual missions. The game has kill board which displays the number of ground and air targets killed by the player and other squad members.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 07:37:23</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Operation: Inner Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innerspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe3870f69f108ee98f94f54933a5a8c_sq.jpg" title="Operation: Inner Space Image" /> Operation: Inner Space is one of those very special games. It's unfortunate that such a fine piece of code has been abandoned.<br />
<br />
The main idea behind Inner Space is to travel through your computer in a space ship collecting Icons. Icons in game are taken straight from the files on your disk and are spent as the game's currency. Icons are used to buy upgrades for your ship, new weapons, and also to pay off the in-game police if you get arrested.<br />
<br />
The game world itself is actually a space environment. The space is usually filled with rocks, and other hazards such as blocks that shoot fire, spinning fans, turrets, and others.<br />
<br />
Virii are present in the game. Virii shoot lightning bolts which can infect icons floating in space. If an infected icon is picked up by your ship you will lose control briefly. A virus is also a tough hazard to destroy, but CPU ships, friendly or not, will often help you, and thank for you destroying one.<br />
<br />
The AI in the game is well-done, each CPU ship in the game has its own personality and is assigned to a team. Your relations with the various teams in game and theres with eachother, will depend upon your actions. Each team has its own motive for being in Inner Space. The Enforcers are the police in the game and will attempt to arrest you or anyone that breaks the laws. If you resist arrest, the Enforcers will attempt to destroy your ship. In contrast, the Pirates are always out to destroy your ship so they can loot your goods, as well as cause trouble with the Enforcers.<br />
<br />
The various in game laws can be broken, and without consenquence if an Enforcer is not present. Laws include things such as, looting a ship, attacking a fleeing ship, wreckless boosting, stealing a prize from a race winner, attacking an enforcer, and so on.<br />
<br />
The game features various modes beyond the typical fly-and-collect-icons gameplay. You can engage in a duel with a rival in the arena, and race your ship against others in various tracks.<br />
<br />
The goal of the game is not to collect all your icons, as with today's machines and the amount of data upon them it's not really feasable. Instead, you need to collect the four noble weapons from the Inner Demon and eventually enter the Demon's Gate using the noble weapons to defeat...<br />
<br />
The games weapons are varied, besides your ships standard guns, you can make use of fireballs, snowballs, batterys, heat-seeker missles, handcuffs, donuts, protective pellets, dumb-fire missles, and many more. The noble weapons have the most powerful abilities, which are collected from random battles with the Inner Demon.<br />
<br />
If you play the game at different times of the day, the enviroment will change. For example, the computer that greets you at the start of the game will display different messages, and if played during lunch, gas cans are replaced with food items.<br />
<br />
The Amulance can be called in game, it's used to buy weapons, repair and refuel your ship, and play a practice battle against the Inner Demon. It can also save you from near death if you hail it when your ship is burning.<br />
<br />
The game also features a ship editor in which you can customize a ship, and even import a graphic to make an original one. Inner Space includes a screensaver also. There are two-different shareware versions of the game, one gives you 30 days to play and then locks you out. Another, gives you 30 days to play and after the time period lets you only play as a specific ship from the Avengers. An in-game keystroke lets you assume control of a team member's ship however, so you can use this to get a better craft, even one you made in the editor.<br />
<br />
Operation: Inner Space is a unique experience.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 10:16:47</pubDate>		</item>		<item>			<title>Star Wars Galaxies: Jump to Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg-jumptolightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/607051f820013f0c30d9ce647614094a_sq.jpg" title="Star Wars Galaxies: Jump to Lightspeed Image" /> Jump to Lightspeed is the expansion which adds space to the MMORPG, Star Wars Galaxies: An Empire Divided. Choosing one of nine career paths in three pilot professions: Rebel, Neutral or Imperial, the player advances through a combination of experience points and quest-completion as a Star Wars starfighter pilot.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 12:36:07</pubDate>		</item>		<item>			<title>Jagdgeschwader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jagdgeschwader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7c62e77d26b793316affe289673df78_sq.jpg" title="Jagdgeschwader Image" /> This game was my entry for the 2005 <a href="http://www.pascalgamedevelopement.com" target="_blank" rel="nofollow">Pascal Game Developement</a> competition which was themed about dog-fights. It scored me the second place back then.<br />
<br />
In Jagdgeschwader two people can select from different WWII airplanes and then are pitted against each other till death. There are different scenarios, different planes, bonus crates to pick up and much more. <br />
<br />
The game is fully 3D (using OpenGL) and also has full sound effects and background music. It can be played on one PC via split-screen or over the network (2 players). For the  semi-realistic flight-model it's using the <a href="http://www.newtondynamics.com" target="_blank" rel="nofollow">Newton Game Dynamics Engine</a>.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Including full source code for the game, written with Borland's Delphi</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 10:56:41</pubDate>		</item>		<item>			<title>Project Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectphoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455dfe394fa8561ebd821429ee959960_sq.jpg" title="Project Phoenix Image" /> Project Phoenix is a new twist on an old idea.  You don't simply fly a boring little ship back and forth on your screen and jam the fire button, you have full 360 degree rotation to move around in 3D ship, with many little features which may prove to be very helpful.  Battle fully 3D AI controlled enemies ranging from lone fighters to complete battle fleets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:39:45</pubDate>		</item>		<item>			<title>Flight Unlimited III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightunlimitiediii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94988a9435d8e13e950cb88f2db20959_sq.jpg" title="Flight Unlimited III Image" /> Flight Unlimited III was the third and last of the Flight Unlimited series of General aviation flight simulators created by Looking Glass Studios, released in 1999. It included ten user-flyable aircraft in total, and several new features.<br />
<br />
One of the most significant new features was the new weather engine. Before a flight the user could generate and manipulate weather fronts, which would then change dynamically while flying. The simulator also included the Raytheon Beechjet 400A. In previous versions, only small- to medium-sized propeller-powered aircraft were included. The Beechjet added a fast jet to the line-up, with a glass cockpit, GPS, an autopilot and a working weather radar using the new weather engine.<br />
<br />
As with Flight Unlimited II, the simulator concentrated on one small but highly detailed part of the USA, in this version Seattle. It was once again sourced from USGS satellite photos and real-life elevation data. Outside of the Seattle area, covering more of the Pacific West, was a less detailed area called the outer terrain region.<br />
<br />
Other features from Flight Unlimited II include 3d cockpits (although still without working dials), more realistic crashes, water landings, challenges and flight lessons.<br />
<br />
If the user had Flight Unlimited II, the high-resolution San Francisco scenery could be installed, making flights between there and the high-resolution Seattle area possible.<br />
<br />
The simulator also came with a program called the Flight Unlimited Editor (FLED), which allowed the user to edit the simulator's scenery. This is still one of this simulator's great strengths - it has a free, built-in scenery editor. Anybody can create their own airport, scenery package or just place a few model objects wherever they want. If saved as a scenery 'package', users can upload to the internet (via Avsim.com or similar) and other users can share in the experience. One user (Chris Low from the UK) has created huge super-sets of packages covering entire regions. These substantially improve the flying experience. There are also currently hundreds of extra models available for users to experiment with.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 08:14:55</pubDate>		</item>		<item>			<title>Ace Combat 5: The Unsung War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AceCombat5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/085b6de090a81f139e4ec8b94fed0d5c_sq.jpg" title="Ace Combat 5: The Unsung War Image" /> Sand Island military base in the middle of the Ceres Ocean, dividing the two superpowers Osea and Yuktobania. After attempting intercept of an unidentified aircraft, most of the 108th Tactical Fighter Squadron was destroyed. As the base scrambles its defenses and goes on red alert, you and your fellow elite fighter pilots are called up to protect your home nation of Osea. Take flight in the 5th installment of Namco&acirc;&euro;&trade;s landmark air combat series, featuring ultrarealistic graphics, over 50 licensed aircraft and the Wingman Command.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 02:51:47</pubDate>		</item>		<item>			<title>FlightGear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightgear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56b7ddff3664098e2260793afb21e6b_sq.jpg" title="FlightGear Image" /> The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:48:50</pubDate>		</item>		<item>			<title>Crimson Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrimsonSkies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89688d0d0885a9d0d06b39361e415610_sq.jpg" title="Crimson Skies Image" /> Crimson Skies&Acirc;&reg;: High Road to Revenge&acirc;&bdquo;&cent; combines thrilling aerial combat with the swashbuckling style of a Hollywood action-adventure movie. Set in an alternate 1930s world of gunship diplomacy and sinister intrigue, Crimson Skies: High Road to Revenge lets you pilot powerful aircraft against nefarious air pirates and behemoth war zeppelins.<br />
<br />
As the daring air pirate Nathan Zachary, leader of the infamous Fortune Hunters, take off on a high-flying adventure, filled with daring escapes and damsels in distress!<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 11:01:15</pubDate>		</item>		<item>			<title>Raiden2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Raiden2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7f8b3b010c5a44609c90eb118401450b_sq.jpg" title="Raiden2 Image" /> Made by Seibu in 1993, this game was the sequel to the highly successful Raiden.<br />
This change-eater made few changes to the original, but for some reason was infinitely more playable. The addition of the purple laser fire-type added another dimension to mindless banging away on the fire button.<br />
Still popular in arcades today, it has aged well and still out-performs many more modern shooters, and is keenly sought after by collectors the around the world.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:39:24</pubDate>		</item>		<item>			<title>Magic Carpet</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magiccarpet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b248102e0b9992a1fd5ee333e97c4a8_sq.jpg" title="Magic Carpet Image" /> After mana was discovered in the world, countless wizards became corrupted and a huge war broke out. A single wizard used a spell that was too powerful to try to fix everything and instead shattered the world. You play as his only apprentice and are trying to set everything correct again. You do this by fighting monsters, and corrupted wizards from a magic carpet. <br />
<br />
As you progress through the game you gain more and more powerful spells, yet you also must fight more opponents at the same time. The goal is to destroy the enemy wizard which will leave his castle vulnerable. Then you need to destroy his castle. <br />
<br />
This game was extremely innovative for its time, and implemented things that to this day are still not implemented into games very well. It pioneered dynamically lighted terrain that could be morphed in real-time with spells. If you cast volcano the ground would rip open and a huge volcano would form morphing and effecting everything around it. In addition water reflected the environment, there was distance fog, transparency, and even particle effects. <br />
<br />
The game was developed by Bullfrog Studio with none other than Peter Molyneux heading it, which is why it was so ahead of its time. The game even supports up to 8 person multiplayer matches.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:29:28</pubDate>		</item>		<item>			<title>Stratosphere: Conquest Of The Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratosphere/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eda51a42e7552f80af44b5cbe990f15_sq.jpg" title="Stratosphere: Conquest Of The Skies Image" /> In Stratosphere you own a fortress flying on a bit of rock. Via an editor, you can add different enhancements to it, like new engines, rudders or cannons. In 40 missions you have to battle other fortresses and fullfill various mission objectives.<br />
<br />
Stratosphere Conquest of the Skies from Ripcord / Panasonic Interactive Media Between cannon volleys, you look around the deck of your floatstone vessel. You remember stories of ancient battleships that waged war in the waters of planet Earth in the 20th century. Only now, the mighty rock fortresses float 6,000 feet off the surface of this remote planet - magnetically repelled by the planet's core. A blinding flash of light and heat snaps you back to reality. Your opponent's long-range doom cannons have crippled your starboard dragstone launcher and are pounding your defenses. Think...THINK! You've got to figure out a plan to take out this juggernaut - before it does the same to you. You start the repairs. You quickly commence building mode and replace your arc projectors with creep mine racks and additional thrusters. The improved speed helps you evade some of the blasts while you drop creep mines in a circle around your enemy. He can't avoid them all, and slowly, your foe's defenses are eaten away. You're still taking heavy damage, but your well-armored energy plant and added thrust jets spare you from the brunt of the attack. When your enemy's last cannon erupts in flames, you move in for the kill. You accelerate and ram your defenseless opponent. The collision topples your foe's exposed command tower - a fatal blow. Seconds later, an explosion showers your vessel with barbecued floatstone. All remaining resources are quickly dedicated to replacing lost battlements and repairing the extensive damage. Settling the nerves of your crew is another matter...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:26:02</pubDate>		</item>		<item>			<title>1942-plane attack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/1942planes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/705c77839e2a078d3f6b79719d0dc65c_sq.png" title="1942-plane attack Image" /> This is a shoot em up sidescrolling game. It is fun for a bit, then gets repetitive, but i posted for your enjoyment anyway.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 08:18:36</pubDate>		</item>		<item>			<title>Pilotwings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pilotwings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ae46f02d4df44241778bf7532cab7a2_sq.jpg" title="Pilotwings Image" /> This flight simulator for the SNES features 4 training locales and instructors with 4 flight mechanisms to master.  It also features a helicopter rescue mission as an added bonus.  The 4 main flight mechanics include the Light Plane, Skydiving, Rocket Belt, and the Hang Glider.  With the inclusion of the game's Expert mode there is a total of 8 training levels and 2 rescue missions.<br />
<br />
When it was originally released Pilotwings wowed the world with mode 7 graphics which allowed for hardware scaling and rotation.  In terms of gameplay, this system feature allowed some of the very first open ended 3D environments to be explored.  Although the pseudo-3D effects featured in Pilotwings would be dismissed as primitive by most gamers today, they can still effectively put a pit in a player's stomach.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:25:28</pubDate>		</item>		<item>			<title>Sopwith</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwith/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7be1ac4a9760224d759daff9376a8e3_sq.png" title="Sopwith Image" /> Sopwith is a sidescrolling shoot 'em up created by David L. Clark of BMB Compuscience. It runs on the IBM PC under DOS but there is also a port to the Atari 520ST. The game involves piloting a Sopwith biplane, attempting to bomb enemy buildings while avoiding fire from enemy planes and various other obstacles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 10:18:00</pubDate>		</item>		<item>			<title>3-D Helicopter Simulator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3D-Helicopter-Simulator/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/98b94eafe4d66d09bce12e8e105436ae_sq.jpg" title="3-D Helicopter Simulator Image" /> <span style="color: blue;">Sierra's 3-D Helicopter Simulator was the first computer program ever to permit head-to-head flight simulation competition whether against a computer opponent or another player via modem support.</span><br />
<br />
<div class="user_quote"><span class="quote_from">Stewart Alsop said,</span><blockquote class="user_quote">Flight Simulator has been perceived as unbeatable until now...</blockquote></div>
<br />
Sierra's 3-D Helicopter Simulator is based on the power and performance of McDonnell/Douglas's powerful &quot;Apache&quot; helicopter (AH-64 in military nomenclature).  The software comes with a complete set of manuals which will instruct you on how to fly the craft, what its limits and restraints are and how to handle emergency situations as they arise.<br />
<br />
This 3-D Helicopter Simulator is an exciting step forward in bringing the &quot;true&quot; feel of flight into your home or office!  Take hold of the cyclic joystick and feel the smoothness of the operating controls as you bank into a 30 degree turn.  Test its flexibility by dodging oncoming mountain tops.<br />
<br />
You'll takeoff and land at Los Angeles International Airport.  Learn navigation in the skies above Paris.  Even experience a firefight in a battle to the death with another helicopter above Manhattan.<br />
<br />
The 3-D Helicopter Simulator opens up a whole new age of flight simulation.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Compete against other players on other computers through a modem hook-up.  1200 baud modem or better required.<br /></li><br />
<li class="user_li">Fly over major cities.  Go head-to-head with an enemy gunship in a mission over Manhattan.<br /></li><br />
<li class="user_li"> Flight maneuvers that aren't possible with airplane or jet simulators.  Fly sidewards, backwards, or rotate a full 360 degrees while hoevering in mid-air.<br /></li><br />
<li class="user_li">Fully animated scenere areas like you've never seen before.  Enjoy watching the drawbridge rise and lower as you cross the harbor.  Sight the rotating radar dishes that welcome you home to air control.  The realism is unmatched!<br /></li><br />
<li class="user_li">Advanced special effects.  Employ fast or slow scan, to give you a full 360 degree view of your surroundings.  Operate your Zoom Control for extreme close-ups!<br /></li><br />
<li class="user_li">Incredible out-of-ship points-of-view!  Overview your helicopter's flights from the radar tower.  Admire your ship from a ground level point-of-view.  You can even examine your flight manuevers from a tracking plane that is following directly behind your ship!<br /></li><br />
<li class="user_li">Four playing modes to choose from:  Flight, Target practice, Combat (against the computer), and Optional two-player combat (through modem hook-up).<br /></li><br />
<li class="user_li">Joysticks optional.<br /></li></ul>
<br />
Developer:  Sierra, Joe Wofford<br />
Publisher:  Sierra On-Line, Inc.<br />
Released:  1987<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
IBM/Tandy and MS-DOS compatibles, CGA, EGA and Hercules graphics cards supported.<br />
(Hard disk, joysticks and 100% Hayes-compatible modems optional.)<br />
256K, 3.5&quot; and 5.25&quot; disks included<br />
<span style="color: green;">Note:  Not truly a Windows program, but there is not yet a viable platform link for MS-DOS only.</span><div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 04:12:35</pubDate>		</item>		<item>			<title>Aces Over Europe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesovereurope/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2aa3bbd659e47c3b0287b0fa549c5ce_sq.jpg" title="Aces Over Europe Image" /> Control the sky in the sequel to Aces of the Pacific.  Aces Over Europe takes place in the Western Theater of WWII, and gives you the opportunity to fly for three different countries (US, Germany, or England).  There are a variety of different mission types, and they can be played in either campaign or single mission mode.  Each side had it's own campaign mode, and there were many different planes to choose from.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:14:45</pubDate>		</item>		<item>			<title>Star Wars: TIE Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swtiefighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c9ceca33e2706849b96af5afdd5f4b6_sq.jpg" title="Star Wars: TIE Fighter Image" /> <strong>Published by:</strong> <a href="http://www.lucasarts.com/" target="_blank" rel="nofollow">LucasArts</a><br />
<strong>Developed by:</strong> <a href="http://www.totallygames.com/" target="_blank" rel="nofollow">Totally Games</a><br />
<strong>Genre:</strong> Space simulation<br />
<strong>Number of players:</strong> 1<br />
<strong>Release date:</strong> 1994, 1995<br />
<br />
<em>It is a time of chaos in the Empire.  Rebel factions strike from hidden bases, pirates plunder unsuspecting civilian spacecraft, and traitors plot behind the Emperor's back.  You, a rookie pilot in the Imperial Navy, must rise to action for the glory of the Empire and the good of all mankind.</em><br />
<br />
The player's character is unnamed (however, in sources outside the game, name is Maarek Stele), but features such notable Star Wars characters as: Darth Vader, Emperor Palpatine, and even Admiral Thrawn from the books.<br />
<br />
<em>Star Wars: TIE Fighter</em> is somewhat of a sequal to <em>Star Wars: X-Wing</em>, however this time the player is the &quot;bad guy.&quot;  With various objectives ranging from destroying pirates and Rebels to flying wingman for Darth Vader himself, <em>TIE Fighter</em> offers a great deal of enjoyment for those who love the Star Wars universe.<br />
<br />
Gameplay involves managing your weapons/engine/shield (if available) systems while dogfighting enemy spacecraft or attacking larger capital spaceships.  Additionally, missiles are limited (if even available), so must be used carefully.  Because this is the side of the Empire, the fighters you will be flying initially are very vulnerable to damage.  Two or three hits to your TIE Fighter and you're toast, and destroying shielded enemy Rebel fighters in such a craft can be challenging.<br />
<br />
Mission objectives are crucial to completing stages of the game, and advancing the storyline.  Additionally, there are optional bonus objectives, which influence the secondary advancement in the Emperor's secret order.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:45:12</pubDate>		</item>		<item>			<title>Aces of the Pacific</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acesofthepacific/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/812e3fbc5918447c5eb60d57ef57a257_sq.jpg" title="Aces of the Pacific Image" /> <div class="user_quote"><span class="quote_from">Truman said,</span><blockquote class="user_quote">We must work to finish the war.  Our victory is but half won.  The West is free, but the East is still in bondage...</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:47:05</pubDate>		</item>		<item>			<title>A-10 Tank Killer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/a10tankkiller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f71eac5a58b55a3b3428f5203325207_sq.jpg" title="A-10 Tank Killer Image" /> You are the pilot of an A-10 Thunderbolt II, and you get to destroy tanks, take out ground support, and blow up roads and bridges.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 06:30:04</pubDate>		</item>		<item>			<title>David Wolf: Secret Agent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/davidwolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cada0b1de88c0cdc4ad5b5c2b2b896e7_sq.jpg" title="David Wolf: Secret Agent Image" /> Bruno Vasto has stolen a stealth fighter and it is up to you to stop him before he uses it to blow up the White House.  Drive, fly, skydive, and do whatever it takes to stop him.  You are David Wolf: Secret Agent.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:31:09</pubDate>		</item>		<item>			<title>Red Ace Squadron Pro</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redacesquadronpro/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db1809eb3a8964c8ca82bc50863a0066_sq.jpg" title="Red Ace Squadron Pro Image" /> Fly a World War I bi-plane, and experience aerial combat in its purest form. No jets, no computers, no heat-seeking missiles - just the wind in your struts and blazing machine-guns!<br />
<br />
Red Ace Squadron is the follow-up to the best selling Master Of The Skies: The Red Ace. You won't need to learn complex key commands or read a huge manual to play - your plane is controlled solely by the mouse and a few other keys.<br />
<br />
Play for either the Allied Forces or the Central Powers across 14 new single-player missions, or take on human opponents in the all-new Multiplayer mode. Whether you choose to play online or alone, Red Ace Squadron is the ultimate propellor-drive dogfighting experience.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:21:17</pubDate>		</item>		<item>			<title>Red Baron</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redbaron/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d09702a41311de1dc6485a0066ae57c6_sq.jpg" title="Red Baron Image" /> Red Baron is a flight simulator set in WWI.  You start as a new pilot in the war, and you work your way up to become one of the greatest fighters.  There is a career mode as well as a single mission mode.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 04:32:05</pubDate>		</item>		<item>			<title>Wing Commander: Prophecy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wcprophecy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7cbf13bc1e3765313baf369c89a8efd_sq.jpg" title="Wing Commander: Prophecy Image" /> Wing Commander: Prophecy was the last direct sequel in the Wing Commander franchise. It is a sci-fi combat flight simulator that took many new directions in its design and story, compared to the previous games in the series.<br />
<br />
Just some of the new innovations were a new main character (Lance Casey instead of Christopher Blair, who was the main character in the previous three games), a new enemy (Nephilim), and a new game engine (VISION), amongst other changes.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 08:41:28</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Microsoft Flight Simulator X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fsx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a06b6485d79fa5dc57e032ceb77f7367_sq.jpg" title="Microsoft Flight Simulator X Image" /> Flight Simulator X will awe flight simulator fans and real pilots alike. All-new eye-popping graphics, actual missions to accomplish and a wider range of airports to visit recreate the experience of being a pilot, right down to the smallest detail. Complete point-to-point objectives and skill-based tests, or just fly around the world if you'd prefer that to ferrying passengers or cargo. Whatever you choose to do as a pilot, it's available here in Flight Simulator X Deluxe.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 06:02:31</pubDate>		</item>		<item>			<title>Freespace 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freespace2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d0b1e2ee26a9782dc2004021f68d1af_sq.jpg" title="Freespace 2 Image" /> Freespace 2 is a space combat simulator published in 1998. Long heralded by fans as the epitome of the genre, it was also sadly one of the last truly great games of its type.<br />
<br />
In the game, you play as an anonymous pilot of the Terran Alliance, fighting for galactic peace. However, the plot quickly turns, as it appears that the Shivan threat (thought defeated in Freespace: the Great War) has returned.<br />
<br />
The gameplay is mission based, with each mission giving you a set of often-changing objectives to be accomplished ranging from interception to recon to patrol. Just like others in the genre, the game takes place completely from the cockpit of your ship, although your ships and the scale of the forces you command change over the course of the game -- eventually orchestrating full fighter wing engagements.<br />
<br />
The game has an amazing plot and beautifully rendered enviroments, with a truly epic sense of scale. Couple that with an intense and fun multiplayer experience, and you have one grand game in your hands.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 04:49:25</pubDate>		</item>		<item>			<title>Terminal Velocity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Terminal-Velocity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c19a77b1aa8e0bf70be52339503bb2fe_sq.jpg" title="Terminal Velocity Image" /> Earth sends you as the pilot of it's finest spacecraft to defend against aliens that were once your allies.<br />
<br />
Written by Mark Randel of Terminal Reality, Inc, the lead programmer of Microsoft Flight Simulator 5.0, Terminal Velocity was the first game ever to be released by 3D Realms, the 3-d game division of Apogee.  TRI would soon after release Duke Nukem 3D.<br />
<br />
Originally available on floppy disks or CD, the disk version was discontinued in March of 1997.  Terminal Reality later made two sequels to Terminal Velocity, both for Windows, both distributed by Microsoft:  Fury3 in 1995, and Hellbender in 1996.  In late 1995, there was also a Fury3 add-on pack called F-Zone. Fury3, Hellbender, and F-Zone have all been since discontinued by Microsoft.<br />
<br />
Developer:  Terminal Reality, Inc.<br />
First published by 3-d Realms  May 1, 1995.<br />
Subsequently commercially published by Formgen, Inc.<br />
<br />
<span style="color: blue;">Additional game features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Weapon power-ups, engine upgrades and craft improvements,  music and sound effects.<br /></li><br />
<li class="user_li">Well developed flight model in an early entry of a 3D engine using realistic texture mapped terrain over various planets, as well as through subterranean tunnels.<br /></li><br />
<li class="user_li">Single player only.<br /></li></ul>
<br />
<span style="color: blue;">System Requirements:</span>  A 486 computer with VGA, CD-ROM drive, 8MB RAM and 14MB of hard drive space.  <br />
<br />
MS-DOS/95<br />
<br />
<span style="color: green;">Trivia! Terminal Velocity was the first Shareware game ever featured on a major gaming magazine cover prior to it's release when it made the cover of &quot;Computer Player&quot; in April 1995.</span><br />
<br />
<span style="color: lime;">Tip: A user suggests that DosBox users are suggested to up the cycles to around 16.000 for smooth performance</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 11:04:09</pubDate>		</item>		<item>			<title>IL-2 Sturmovik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/IL-2Sturmovik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c0ccd63049ab6c735b4c46f14bb44aa_sq.jpg" title="IL-2 Sturmovik Image" /> The Ilyushin Il-2 Sturmovik was a legendary Russian ground attack aircraft, and appears in this WW2 combat flight sim in 10 variations representing 1941 through 1943.  The game also features a host of other allied and enemy aircraft, many of them flyable.<br />
<br />
<br />
IL-2 Sturmovik was developed by Maddox Games of Russia's software giant 1C, who published the game there.  Ubisoft published the game in the rest of the world in 2001.<br />
<br />
Most IL-2 players opt to include the subsequent expansions Forgotten Battles, Ace Expansion Pack and Pacific Fighters in the installation, as it's become nearly a requirement for many of the remaining game servers.<br />
<br />
<span style="font-weight: bold;color: blue;">Additional Game Features</span><br />
<ul class="user_list"><br />
    <li class="user_li"> 1. Fly 31 types of Russian, German and American planes.  See them in different camouflage and paint schemes for different times of the year (at least summer and winter) <br /></li>    <li class="user_li">2. Fly pilot or rear gunner (IL-2 plane types only)<br /></li>    <li class="user_li">3. Choose between realistic and simple flight models with many adjustments to various realism settings.<br /></li>    <li class="user_li">4. See 40 other types of aircraft engaged in large air battles.<br /></li>    <li class="user_li">5. Engage in air-to-air and air-to-ground battles<br /></li>    <li class="user_li">6. Destroy any ground object, such as buildings, bridges, airfields, etc...<br /></li>    <li class="user_li">7. Play quick missions using full mission parameter settings <br /></li>    <li class="user_li">8. Play different types of single missions<br /></li>    <li class="user_li">9. Play campaign missions and track your career (with ranks and awards) <br /></li>    <li class="user_li">10. Fight against intelligent AI opponents<br /></li>    <li class="user_li">11. Play two different multiplayer modes: dog-fighting or cooperative missions across a LAN or the Internet with dedicated servers for online play<br /></li>    <li class="user_li">12. Multiplay: with up to 32 players in dogfight and 16 players in cooperative missions. Use custom paint schemes, squadron nose art, numbering on wings, and national markings for each single plane.<br /></li>    <li class="user_li">13. Record a flight track of any of your flights and edit these tracks. Then play and enjoy or send this track file to others.<br /></li>    <li class="user_li">14. Use Network and Internet voice communications for multiplayer sessions<br /></li>    <li class="user_li">15. Build new missions and scenarios with an easy to use mission builder. Use missions for single or multiplayer sessions<br /></li>    <li class="user_li">16. Play new scenarios designed by other players<br /></li>    <li class="user_li">17. See exceptionally high quality aircraft and ground unit graphics<br /></li>    <li class="user_li">18. See massive air and ground battles between German and Russian airplanes and tanks<br /></li>    <li class="user_li">screenshot19. See realistic dynamic damage modeling<br /></li>    <li class="user_li">20. See realistic 3D world environment, including terrain, sky, unique clouds and weather conditions<br /></li>    <li class="user_li">21. See realistic smoke, explosions, fire and other special effects<br /></li>    <li class="user_li">22. Hear immersive radio chatter <br /></li></ul>
<br />
<span style="color: green;">Trivia!  The Soviet Union produced a total of 36,163 of Ilyushin Il-2 Shturmovik combined with it's successor the Il-10, making it the most produced aircraft design in aviation history.</span><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 09:46:16</pubDate>		</item>		<item>			<title>Bump Copter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bumpcopter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/beab1fdb2fafedef91e1f6ba3cd89eca_sq.jpg" title="Bump Copter Image" /> Fly the plastic helicopter to the flag as fast as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:28:33</pubDate>		</item>		<item>			<title>F-22 Interceptor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/F22/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55d2e069aebac925b72b065344838865_sq.jpg" title="F-22 Interceptor Image" /> F-22 Interceptor is a 1991 flight simulator created by Ned Lerner and Gene Kusmiak. It was released by Electronic Arts and Ingram Entertainment for the Mega Drive/Genesis.<br />
<br />
The player controls one aircraft, the F-22 Raptor, throughout the game. At that time, the real aircraft was known as the YF-22 Lightning II, and had only first flown in 1990. Like LHX Attack Chopper, another flight simulator by EA, the playable aircraft had not yet been developed.<br />
<br />
The player has three skill levels to choose from: Cadet, Training, and Combat. The player must then pick one of four campaigns: the USA, Korea, Iraq, and Russia. In each level, the player's F-22 is targeted by surface-to-air missiles, enemy aircraft, and artillery. The mission is to destroy the targets and complete the objectives using a wide range of missiles, from heat seeking missiles, precision-guided bombs, and chaffs. The aircraft is also given two cannons for engaging enemy targets.<br />
<br />
At the end of each mission, the player is required to either land on a runway or an aircraft carrier. Sometimes in-flight refueling is needed to prevent the F-22 from crashing.<br />
<br />
As the game progresses, the player will be able to unlock an Aces campaign, where he will face off with advanced pilots from North Korea, Iraq, Russia, and the US.<br />
<br />
The game also had a rudimentary mission editor.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 11:08:38</pubDate>		</item>		<item>			<title>Orbiter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbiter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7f568c9a08442d96440a6fc66edda5b_sq.jpg" title="Orbiter Image" /> Orbiter is a free flight simulator that goes beyond the confines of Earth's atmosphere. Launch the Space Shuttle from Kennedy Space Center to deploy a satellite, rendezvous with the International Space Station or take the futuristic Delta-glider for a tour through the solar system - the choice is yours.<br />
<br />
But make no mistake, Orbiter is not a space shooter. The emphasis is firmly on realism, and the learning curve can be steep. Be prepared to invest some time and effort to brush up on your orbital mechanics background. Good starting points are JPL's Basics of Space Flight, and R. Braeunig's Rocket &amp; Space Technology.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 03:46:00</pubDate>		</item>		<item>			<title>Aerial Antics</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AerialAntics/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4777a82b9988b9ec74f91ba930fe26e_sq.jpg" title="Aerial Antics Image" /> Navigate 50 levels with your personal jet propulsion device!  Learn to deal with boost, gravity, inertia as you fly through obstacles, kick giant beach balls off cliffs, and bomb your way to the Aerial Antics Circus Airship!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 02:31:50</pubDate>		</item>		<item>			<title>Tankbuster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tankbuster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/727810948690b01c5b223d4b534878d9_sq.jpg" title="Tankbuster Image" /> Tankbuster!  Blow up many different types of targets (2), while evading enemy fire.  Defend your homeland from hordes of rampaging tanks!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2006 12:47:41</pubDate>		</item>	</channel></rss>