<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'epic, social' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'epic, social' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Demon Heart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/demonheart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec795367371c3785385ab8d7289871ad_sq.jpg" title="Demon Heart Image" /> You start playing as a character in a futuristic world, and start playing through the game like normal, you know, collecting armor, fighting creatures, stuff like that. Eventually, you hear rumors about some ancient building in an enemy territory(there is a war in this world) but you risk going anyways, because there is supposed to be a great treasure there. While you there, you learn about ancient forces that where forced into a near permanent hibernation because of the expansion of buildings and such, making over half of the planet an entire city, the other half being a dark forest kind of place, hosting the creatures that the human race is at war with. Upon further exploration of the ruins, you find an ancient machine. The scriptures near it say that upon activation, it will end all conflict in the world, without using violence. You activate the machine, and the screen starts to white out. When you wake up, your in the middle of a village full of trees, stone buildings, and treehouses(actual houses, not clubhouses) You go through the game, choosing the path you want to take, like warrior, mage, maybe merchant, stuff like that. Anyways, if you start exploring the game world, you will hear more rumors spreading quickly throughout the world that the dragons and wolves are being possesed. When you pursue these rumors, you go to find one of the creatures, and find that they are true. After a short walkthrough, you go about to set its soul in its body, which is when the demon form leaves the dragons/wolves body, and a cutscene activates. It shows your character standing there struck with terror. The demon rips through the air, charging at you. You clench, preparing for impact, but as it hits you a flashback occurs, showing the old futuristic world. Depending on if your a dragonheart, wolfheart, or human, it will be different, but in the end, shows you the location of an old armor and weapon and then the flashback ends. Back in the real world, you start fighting the demon. After you try attacking it for a bit, your journal pops up, and says that you can't seem to be able to kill it, and that leaving is probably your best choice. You hunt down your races senteint armor, in one of the few groves that survived the world wipe, which pretty much reverted the world to its state of being before the humans declared war on all the other races. Once you get the sentient armor, you can defeat the demons. After you slay about half the demons, they evolve into more powerful creatures that can't be defeated by the ring, or even the whole set of armor. So you have to find different ways to kill them instead, which brings you to a prophet of some sort, who sensed youwhere coming, and set up a training zone that tests your patience, intelligence...<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 08:28:37</pubDate>		</item>		<item>			<title>Freelancer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freelancer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce083bd97aa732f2621adfbad0a480ea_sq.jpg" title="Freelancer Image" /> Freelancer is a space-based combat simulator/Extremely open-ended Role playing game. Spanning several star systems, and easily 100 hours of gameplay, the game was a marvel of its time. It has an excellent plotline, set in the same universe as Starlancer, and it will keep you engaged for quite awhile.<br />
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You play as a freelancer, or mercenary, out to make his way in the universe, and you eventually become entangled in a plot of galactic importance.<br />
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The controls are awkward at first, being one of the few mouse based games rather than WASD for control, but it quickly becomes intuitive.<br />
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One of the first non-MMORPG games to sport an online mode that could handle up to (in one case) 100 players in a persistant universe, the game is almost considered to be an MMORPG. It really is the NWN of Space RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 04:36:49</pubDate>		</item>	</channel></rss>